Shark Giant is an enemy in The Old Hunters DLC.
Shark Giant
There are a total of 4 variations of this enemy, each a single individual fixed to a location.
- Basic unarmed Shark Giant: Found near the well in Fishing Hamlet, this is the weakest Shark Giant. There are several glowing urns by the wall he is waiting behind. Shooting these when he emerges will kill him instantly.
- Basic armed Shark Giant: Found near the Lighthouse Hut lamp, stronger and with better range. The best way to deal with this one early on is to run past him and light the lamp. If he doesn't follow you, he may become available for a back-stab.
- Elite armed Shark Giant: Found inside the well, extremely dangerous and has coral/barnacles on his head. A good way to kill these enemies is to counter them then move in for a visceral attack. It should take about 6 visceral attacks to kill this one. Moving in for regular attacks is not recommended, as it has several quick attacks that deal heavy damage, have huge range, and can cause you to panic and lead to an untimely death. The monster has some really awkward timing for his attacks, so the only way to get counter him is to learn the timing and don't shoot too early.
- Elite unarmed Shark Giant: Found inside the well, has less range and about half the health of the other Shark Giant in the well. He also has coral/barnacles on his head. This Shark Giant drops the Rakuyo. Initially, he hangs from the cavern's ceiling; you can lock him on, but he is immune to projectiles and won't fall. He drops down when the other one loses about half his health. The best way to deal with both of the enemies is to hit one with a Shaman Bone Blade and let them kill each other. However, to successfully hit one of the Giants with a Shaman Bone Blade, you'll have to time your strike well, as its range is really short and it takes a long time to charge up.
Strategy
- Give up.
- All Shark Giants are capable of a deadly, four legged charge attack, followed by additional swipes. Dodge sideways not backwards.
- For the armed Shark Giants, always stay at medium range. Some of their attacks are near impossible to avoid when you're close to them.
- The armed Shark Giants posses great range and aggression, their moves also have awkward timing. You'll need to study their moveset carefully before you can efficiently take them down.
- Their health pool and damage output makes them extremely dangerous. Retreating or running past them may be your best option, unless you are trying to get the Rakuyo.
- A more risky, but much quicker option is to bait a regular attack and kite around them, then backstabbing them. Weapons with quick charge up times are recommend, as the window for attack is short. The Boom Hammer is the most optimal for this if investing in a STR/ARC build, as it has a quick and devastating charge attack, and since fish men are generally weak to Fire, it would make dispatching it a more expedient process.
- High ARC builds can take advantage of both the long range and the high scaling damage of tools to keep their distance while putting pressure on the enemy. A Call From Beyond and the Executioner's Gloves are particularly effective, as the Shark Giants are big enough to be pelted by all the projectiles with relative ease. The Holy Moonlight Sword ranged attacks work quite well for killing them at a distance with minimum quicksilver bullet cost.
- Accursed Brew is also good if you plan on using the splash damage to whittle its HP down as it erratically moves around, or if its surrounded by other enemies. For the two Shark Giants in the well, if you didn't manage to kill the one before the other dropped, using this when both are huddled together will severely cut their health, if not outright kill the weaker one.
- Never fight one of these things without clearing the field beforehand, as handling other enemies while fighting with a Shark Giant just increases the chance of you getting distracted and ganged up on.
- For the two giants in the well, keep in mind that the one on the ceiling drops only when the other one's health is at 50%. Get it down to just about half health, then lure it to the opposite side of the loop from where the other one is and time a visceral attack. By the time the other one drops in, you should be able to dispatch the first one before having to engage the second.
- Shaman Bone Blades are excellent ways to get these guys to kill themselves, and by knifing them more than once and leading them to other groups of enemies, you can have them throw themselves on it to weaken it while clearing them out at the same time.
- For bloodtinge builds your best bet for dealing with these enemies is to use the Simon's Bowblade or a gun charged with ash. Play it safe and keep away from them as you shoot them to death.
- The Gatling Gun and any of the cannons would also tremendously help against them, and even more so on a bloodtinge build.
- If you're co-oping the area, then have your partner either distract or divide the attention of them while you use hit and run tactics to keep it from doing its worst, or gang up on it to finish it off quickly.
- An easy way to defeat the two Shark Giants in the well is to go there via the tunnels. From the Lighthouse Hut lamp go into the tunnels, kill two Brain Trusts and stand at the balcony, right near the edge. You should be able to aggro the Shark Giant with a Throwing Knife, provided you aim it properly with a Monocular. This strategy is safer if you have a long weapon like the Threaded Cane.
Drops
Fishing Hamlet |
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Near the Well | HP | Echoes | 6 Blood Vials 100% | N/A |
Near the Lighthouse Hut lamp | HP | Echoes | 6 Blood Vials 50% | % |
Notes & Trivia
- Shark giants have a grab attack that looks similar to Mimics from the Souls series, Note that the grab attack will most likely kill you due to how much damage they can rack up before grabbing you
- The glowing urns in the area appear to kill all enemies who get damaged by them, regardless of health. Using this to your advantage can make short work of the giants.
- Shark-Giants have red human blood and slimy green blood.
Gallery
- Anonymous
22 Jan 2021 16:27
It never was their ridiculous hitbox. Whomever designed these enemies made sure their heatseeking was strictly on point.
- Anonymous
- Anonymous
12 Jan 2021 04:49
Are these things considered beasts/kin? I know they're corrupted by Kos parasites not blood, so I'm guessing they aren't. I just wanted to ask in case they were so I could add a couple of beasthunter/kinhunter gems.
- Anonymous
- Anonymous
12 Jan 2021 02:38
F*ck these guys. Godd*mn it, I'm on attempt 45 to get the Rakuyo and I've tried going toe to toe and the ledge method both. Their f*cking anchors clip through the floor and just evaporate my health bar. I tried as long as I could, then went to go get some vials/bullets from some of the fishmen and fell through a hole and got my head split open by the machete fish dude. They ought to send some hunters in to just wipe the hamlet out, imo. Lol
- Anonymous
07 Jan 2021 02:15
Give up is usually the best option
Because **** these guys and their bullshit hitboxes
- Anonymous
- Anonymous
22 Dec 2020 01:09
I struggled with these dudes a bit I until I decided to try and parry them. Maybe I got lucky, but I managed to parry them several times in a row and with that method had no trouble taking both of the well dudes out.
- Anonymous
- Anonymous
- Anonymous
04 Dec 2020 10:08
Kill brain trusts, stand in ledge and aggro anchor shark with throwing knife.
Stay on ledge, time LHB L2 or other long weapons down swing with shark atk. Cheesed.
- Anonymous
24 Nov 2020 07:05
Maybe this is already known and I'm stupid, but the one just before the well has been giving me pretty decent blood gems (for where I'm at; ng, bl90). Got a handful of tempering radials & wanings ranging from 17-19%
- Anonymous
16 Nov 2020 22:43
The axe one is so broken it's not even worth fighting normally.
The way I managed to do it was to parry it twice and then just hit it a few times for the kill. It took many attempts to figure out the timing but with some luck I finally did it. The other shark by itself was a non issue.
Note I have 50 Skill which means stronger visceral attacks. Anybody seriously going for Rakuyo should have 50 skill at this point.
- Anonymous
- Anonymous
06 Nov 2020 00:31
I did an SL1 Run in all Dark Souls Games.
Beat the game with Mods that make the Game harder
But still
This thing...
It scares me...
- Anonymous
- Anonymous
- Anonymous
14 Sep 2020 03:25
How to git truly gud (2nd character, BL 133, 1st try)
Use tricked LHB +10 with phys gems, preferably w/ thrust+, Great Lake 5% and 4%. Str 42, Skl 43.
Regardless, use LHB and DODGE TOWARD THE GIANT WHENEVER THEIR ATTACK ANIMATION STARTS. Aim for their back, then ram that knockoff Dragon Slayer up their fishy cornholes. With timing and skill, you might be able to drop the anchor giant before the other one falls.
Also, expect to die. The first time I fought these bastards, I was BL 175 in a NG and they killed me 10 times before I got gud. Don't give up, and may the good blood guide your way!
-an Executioner
- Anonymous
- Anonymous
11 Sep 2020 01:34
I beat Dark Souls 3 in NG+7 SL100 with all kinds of builds, even with low health, or with arbalest etc. I beat Sekiro in charmless mode, demon bell, NG+7 with only 14 attack power. And now, I am in NG+2 against these giant Sharks in the well, and I can't. I though I git gut. But no. This is now the time to really git gut.
- Anonymous
31 Aug 2020 02:59
These things are literally the biggest flaw of the whole game. What a Journey all the way through this masterpiece, leading all up to a great Final DLC Boss. But these things? **** em, they‘re straight outta all these upcoming bad **** soulslike copies. Don‘t waste your time with them, they‘re not fun to fight against. Cheese them with shaman blades, watch them die, move on, forget about them.
- Anonymous
- Anonymous
- Anonymous
26 Jul 2020 23:32
Strategy, first point: "Give up." I'm dead XD haven't gotten here yet (accidentally skipped DLC my first time through, so going through another NG), and dreading fighting these beauties
25 Jan 2021 03:23
I genuinely feel like the devs threw their brains to the garbage when designing 1.- The enemy hunters and 2.- This particular enemy.
Big heavy enemies that can **** you up in one hit but are slow as hell? Perfectly fine.
Big heavy enemies that move fast, can travel long distances in one jump, have a **** ton of health, attacks that go around almost their entire body and can kill you in one hit? Reconsider your design choices
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