Shark Giant

Enemy Type Unknown
Health 3200
Drops Blood Vials
Weakness Fire
Strong Against Bolt (?)
Locations Fishing Hamlet

Shark Giant is an enemy in The Old Hunters DLC.

Shark Giant

There are a total of 4 variations of this enemy, each a single individual fixed to a location.

  • Basic unarmed Shark Giant: Found near the well in Fishing Hamlet, this is the weakest Shark Giant. There are several glowing urns by the wall he is waiting behind. Shooting these when he emerges will kill him instantly.
  • Basic armed Shark Giant: Found near the Lighthouse Hut lamp, stronger and with better range. The best way to deal with this one early on is to run past him and light the lamp. If he doesn't follow you, he may become available for a back-stab.
  • Elite armed Shark Giant: Found inside the well, extremely dangerous and has coral/barnacles on his head. A good way to kill these enemies is to counter them then move in for a visceral attack. It should take about 6 visceral attacks to kill this one. Moving in for regular attacks is not recommended, as it has several quick attacks that deal heavy damage, have huge range, and can cause you to panic and lead to an untimely death. The monster has some really awkward timing for his attacks, so the only way to get counter him is to learn the timing and don't shoot too early.
  • Elite unarmed Shark Giant: Found inside the well, has less range and about half the health of the other Shark Giant in the well. He also has coral/barnacles on his head. This Shark Giant drops the Rakuyo. Initially, he hangs from the cavern's ceiling; you can lock him on, but he is immune to projectiles and won't fall. He drops down when the other one loses about half his health. The best way to deal with both of the enemies is to hit one with a Shaman Bone Blade and let them kill each other. However, to successfully hit one of the Giants with a Shaman Bone Blade, you'll have to time your strike well, as its range is really short and it takes a long time to charge up.



  • All Shark Giants are capable of a deadly, four legged charge attack, followed by additional swipes. Dodge sideways not backwards.
  • For the armed Shark Giants, always stay at medium range. Some of their attacks are near impossible to avoid when you're close to them.
  • The armed Shark Giants posses great range and aggression, their moves also have awkward timing. You'll need to study their moveset carefully before you can efficiently take them down.
  • Their health pool and damage output makes them extremely dangerous. Retreating or running past them may be your best option, unless you are trying to get the Rakuyo.
  • A more risky, but much quicker option is to bait a regular attack and kite around them, then backstabbing them. Weapons with quick charge up times are recommend, as the window for attack is short. The Boom Hammer is the most optimal for this if investing in a STR/ARC build, as it has a quick and devastating charge attack, and since fish men are generally weak to Fire, it would make dispatching it a more expedient process.
  • High ARC builds can take advantage of both the long range and the high scaling damage of tools to keep their distance while putting pressure on the enemy. A Call From Beyond and the  Executioner's Gloves are particularly effective, as the Shark Giants are big enough to be pelted by all the projectiles with relative ease. The Holy Moonlight Sword ranged attacks work quite well for killing them at a distance with minimum quicksilver bullet cost.
  • Accursed Brew is also good if you plan on using the splash damage to whittle its HP down as it erratically moves around, or if its surrounded by other enemies. For the two Shark Giants in the well, if you didn't manage to kill the one before the other dropped, using this when both are huddled together will severely cut their health, if not outright kill the weaker one.
  • Never fight one of these things without clearing the field beforehand, as handling other enemies while fighting with a Shark Giant just increases the chance of you getting distracted and ganged up on.
  • For the two giants in the well, keep in mind that the one on the ceiling drops only when the other one's health is at 50%. Get it down to just about half health, then lure it to the opposite side of the loop from where the other one is and time a visceral attack. By the time the other one drops in, you should be able to dispatch the first one before having to engage the second.
  • Shaman Bone Blades are excellent ways to get these guys to kill themselves, and by knifing them more than once and leading them to other groups of enemies, you can have them throw themselves on it to weaken it while clearing them out at the same time.
  • For bloodtinge builds your best bet for dealing with these enemies is to use the Simon's Bowblade or a gun charged with ash. Play it safe and keep away from them as you shoot them to death.
  • The Gatling Gun and any of the cannons would also tremendously help against them, and even more so on a bloodtinge build.
  • If you're co-oping the area, then have your partner either distract or divide the attention of them while you use hit and run tactics to keep it from doing its worst, or gang up on it to finish it off quickly.
  • An easy way to defeat the two Shark Giants in the well is to go there via the tunnels. From the Lighthouse Hut lamp go into the tunnels, kill two Brain Trusts and stand at the balcony, right near the edge. You should be able to aggro the Shark Giant with a Throwing Knife, provided you aim it properly with a Monocular. This strategy is safer if you have a long weapon like the Threaded Cane.



Fishing Hamlet
Near the Well HP Echoes 6 Blood Vials 100% N/A
Near the Lighthouse Hut lamp HP Echoes 6 Blood Vials 50% %


Notes & Trivia

  • Shark giants have a grab attack that looks similar to Mimics from the Souls series, Note that the grab attack will most likely kill you due to how much damage they can rack up before grabbing you
  • The glowing urns in the area appear to kill all enemies who get damaged by them, regardless of health. Using this to your advantage can make short work of the giants.
  • Shark-Giants have red human blood and slimy green blood.



Giant Lunch Munch

Towering Combat Smash Combat Death Crawl

Great Swing Close Combat Uppercut

Giant Jaws Anchor Death Jiggle Jaws

  1. Amygdala
  2. Beast Claw Hunter
  3. Beast Cutter Hunter
  4. Beast-possessed Soul
  5. Beast-possessed Soul (Mob)
  6. Bell Holder
  7. Black Widow
  8. Blood Dobermann
  9. Blood Gel
  10. Blood-Starved Beast
  11. Bloodletting Beast
  12. Bloodsucking Beast
  13. Bloody Crow of Cainhurst
  14. Bone Ash Hunter
  15. Boom Hammer Hunter
  16. Bosses
  17. Brador
  18. Brain of Mensis
  19. Brain Trust
  20. Brainsucker
  21. Brick Troll
  22. Cainhurst Hunter
  23. Carrion Crow
  24. Celestial Centipede
  25. Celestial Emissary
  26. Chapel Giant
  27. Chime Maiden
  28. Church Doctor
  29. Cleric Beast
  30. Crawler
  31. Darkbeast Paarl
  32. Deep Sea Hound
  33. Djura
  34. Ebrietas, Daughter of the Cosmos
  35. Enlarged Head Giant
  36. Enlarged Head Patients
  37. Ethereal Walker
  38. Executioner
  39. Eye Collector
  40. Father Gascoigne
  41. Fishwitch
  42. Gel
  43. Gravekeeper Scorpion
  44. Graveyard Hags
  45. Greater Viper Pit
  46. Hamlet Fishmen
  47. Henryk
  48. Hostile Choir Hunter
  49. Hostile Hunters
  50. Hunter Mob
  51. Hunting Dog
  52. Keeper of the Old Lords
  53. Keeper's Hunting Dog
  54. Labyrinth Mole
  55. Labyrinth Rat
  56. Large Huntsman
  57. Lightning Summoner
  58. Loran Cleric
  59. Mad One
  60. Madman
  61. Maneater Boar (Mob)
  62. Mannequin
  63. Martyr Logarius
  64. Merciless Watcher
  65. Merciless Watcher (Mob)
  66. Mergo's Attendant
  67. Mergo's Wet Nurse
  68. Mi-Go Zombie
  69. Micolash, Host of the Nightmare
  70. Moon Presence
  71. Nightmare Huntsman
  72. Old Yharnam Beast
  73. Old Yharnam Hunter (Mob)
  74. One Reborn
  75. Piercing Rifle Hunter
  76. Pthumerian Descendant
  77. Pthumerian Undead
  78. Rat
  79. Reaper
  80. Ritual Master
  81. Rom, the Vacuous Spider
  82. Saif Hunter
  83. Shadow of Yharnam
  84. Shadow of Yharnam (Mob)
  85. Shark-Giant
  86. Silver Lady
  87. Silverbeast
  88. Slime Scholar
  89. Slug
  90. Snail Woman
  91. Snatcher
  92. Sorrowful Emissary
  93. Tomb Guardian
  94. Tomb Inspector Hunter
  95. Tormented Nanny
  96. Undead Amalgam
  97. Undead Giant
  98. Undead Giant (Mob)
  99. Vengeful Specter
  100. Vermin Host

Brain Trust

    • Anonymous

      29 Feb 2020 11:46  

      When he said "auugggggaaaggagagaggggaaaaauuu" I felt that. I also felt the anchor lodged in my skull 47 times per second

      • Anonymous

        21 Nov 2019 22:21  

        Cheese way for you: starting from orphan lantern go down the cave, kill the winter lanterns and the slugs then jump in the sharks area from the opening, immediately climb the ladder and run all the way to the orphan lantern and down again to the cave, the dude is now in aggro and you can fight it safely from the cave

        • Anonymous

          04 Sep 2019 11:14  

          It seems like Shaman Bone Blade doesn't work against them anymore. Although it does cause them to aggro, they don't do any damage if they hit each other.

          • Anonymous

            20 Jun 2019 08:25  

            I've NEVER had this much trouble with an enemy or boss in the entirety of the soulsborne series. Nothing about this enemy is enjoyable in the slightest, it has WAY too much HP, deals WAY too much damage, and just overall fighting this enemy is the equivalent of having someone stomp your urethra in with high heels. Ludwig was hard as ***** but at least he was fun to fight but this, THIS IS NOTHING BUT PAIN.

            • Anonymous

              11 May 2019 04:28  

              Decided to play Bloodborne on my main who’s on NG+7 yeah these absolute wankers ruin my day, They hit harder than Lady Maria. WHY

              • Anonymous

                19 Apr 2019 03:37  

                I'm glad they're parriable at least but I wish you could dodge out of the charge attack once it hits you. Not really any point in making it a multi hit if it will oneshot you regardless, might as well just make the first hit kill.

                • Anonymous

                  08 Mar 2019 02:04  

                  Apparently they rarely drop damp bloodgems. Got a Warm damp one (bt scaling +14.2, bld atk 6.8) from the anchor one outside the lighthouse. Anyone know its drop rate?

                  • Anonymous

                    21 Jan 2019 11:16  

                    Parrying is the way, with the viceral boosts the first one loses 60% of his health in two hits. Then just finish him off. The second one is easier to deal with.

                    • Anonymous

                      21 Nov 2018 00:52  

                      This obvious thing deserves to be mentioned: if unarmed one grabs you and kills while chewing, you will be swallowed. If you survive his breakfast, he will let you go.

                      • Anonymous

                        03 Sep 2018 03:56  

                        You can parry the armed one on the path up to the second lantern, if you're brave/stupid enough to get stuck in front of him. When he's reaching his right arm (the one carrying the hook) across his body to swipe at you, shoot him and you'll open him up for a visceral. High risk but very high reward, especially if you have Clawmark runes.

                        • Anonymous

                          24 Aug 2018 17:37  

                          Page doesn't mention but augur of ebritas can initiate a backstab state. Plus clawmark runes and you'll make quick work of the shark dudes

                          • 26 May 2018 04:42  

                            I'm not sure why my information was expunged from this article. I made that addition originally in December 2016 (Revision 40). It was accurate. I spent a very long time making sure it was such (Health Pool, Echoes, Blood Gem Drops). Please do not remove this information again, as it is very helpful to know which Shark Giants to farm and how you plan to do so.

                            • Anonymous

                              19 Apr 2018 02:49  

                              If you climb up the ladder after aggro-ing them both, the patrolling one will trick you by going back to patrolling. Climb down the ladder again and you'll find that the other is hiding right out of sight, will snatch you off the ladder and swallow you.

                              FromSoft went all out making sure you couldn't cheese these guys, what with patching out Bone Blade effectiveness and all.

                              • Anonymous

                                19 Apr 2018 02:43  

                                Had a recurring glitch where hitting a shark with a Shaman Blade will result in the sharks attacking eachother but not damaging eachother. This has happened consisitently every time now, usually just kill them the old fashioned way instead. Pretty useless item.

                                • Anonymous

                                  17 Apr 2018 12:02  

                                  All you have to do with these guys is drink a lead elixir (probably why you can find a lot in the fishing hamlet). If you know when to dodge you can beat these guys down without getting hit. I fought the well guys 10 times before I tried this. Lead elixir and the shaman blade had me take them both down in about two minutes. It was actually easy. Try it and you'll know what I mean.

                                  • Anonymous

                                    29 Mar 2018 21:27  

                                    Thanks, that entry helped a lot : The ones in the well can easily be cheesed from the ledge where the two winter lanterns are, just head down the ladder once to start the first one patrolling then head to the ledge and use the beast cutter for an easy rakuyo.

                                    It works. Just lure the 1st one to the edge with throwing knives + monokel / binoculars. and then comes the allmighty beast cutter

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