Shark Giant

Enemy Type
Strong Against

Shark Giant is an enemy in The Old Hunters DLC.

Shark Giant

There are a total of 4 variations of this enemy, each a single individual fixed to a location.

  • Basic unarmed Shark Giant: Found near the well in Fishing Hamlet, this is the weakest Shark Giant. There are several glowing urns by the wall he is waiting behind. Shooting these when he emerges will kill him instantly.
  • Basic armed Shark Giant: Found near the Lighthouse Hut lamp, stronger and with better range. The best way to deal with this one early on is to run past him and light the lamp. If he doesn't follow you, he may become available for a back-stab.
  • Elite armed Shark Giant: Found inside the well, extremely dangerous and has coral/barnacles on his head. A good way to kill these enemies is to counter them then move in for a visceral attack. It should take about 6 visceral attacks to kill this one. Moving in for regular attacks is not recommended, as it has several quick attacks that deal heavy damage, have huge range, and can cause you to panic and lead to an untimely death. The monster has some really awkward timing for his attacks, so the only way to get counter him is to learn the timing and don't shoot too early.
  • Elite unarmed Shark Giant: Found inside the well, has less range and about half the health of the other Shark Giant in the well. He also has coral/barnacles on his head. This Shark Giant drops the Rakuyo. Initially, he hangs from the cavern's ceiling; you can lock him on, but he is immune to projectiles and won't fall. He drops down when the other one loses about half his health. The best way to deal with both of the enemies is to hit one with a Shaman Bone Blade and let them kill each other. However, to successfully hit one of the Giants with a Shaman Bone Blade, you'll have to time your strike well, as its range is really short and it takes a long time to charge up.



  • Give up.
  • All Shark Giants are capable of a deadly, four legged charge attack, followed by additional swipes. Dodge sideways not backwards.
  • For the armed Shark Giants, always stay at medium range. Some of their attacks are near impossible to avoid when you're close to them.
  • The armed Shark Giants posses great range and aggression, their moves also have awkward timing. You'll need to study their moveset carefully before you can efficiently take them down.
  • Their health pool and damage output makes them extremely dangerous. Retreating or running past them may be your best option, unless you are trying to get the Rakuyo.
  • A more risky, but much quicker option is to bait a regular attack and kite around them, then backstabbing them. Weapons with quick charge up times are recommend, as the window for attack is short. The Boom Hammer is the most optimal for this if investing in a STR/ARC build, as it has a quick and devastating charge attack, and since fish men are generally weak to Fire, it would make dispatching it a more expedient process.
  • High ARC builds can take advantage of both the long range and the high scaling damage of tools to keep their distance while putting pressure on the enemy. A Call From Beyond and the  Executioner's Gloves are particularly effective, as the Shark Giants are big enough to be pelted by all the projectiles with relative ease. The Holy Moonlight Sword ranged attacks work quite well for killing them at a distance with minimum quicksilver bullet cost.
  • Accursed Brew is also good if you plan on using the splash damage to whittle its HP down as it erratically moves around, or if its surrounded by other enemies. For the two Shark Giants in the well, if you didn't manage to kill the one before the other dropped, using this when both are huddled together will severely cut their health, if not outright kill the weaker one.
  • Never fight one of these things without clearing the field beforehand, as handling other enemies while fighting with a Shark Giant just increases the chance of you getting distracted and ganged up on.
  • For the two giants in the well, keep in mind that the one on the ceiling drops only when the other one's health is at 50%. Get it down to just about half health, then lure it to the opposite side of the loop from where the other one is and time a visceral attack. By the time the other one drops in, you should be able to dispatch the first one before having to engage the second.
  • Shaman Bone Blades are excellent ways to get these guys to kill themselves, and by knifing them more than once and leading them to other groups of enemies, you can have them throw themselves on it to weaken it while clearing them out at the same time.
  • For bloodtinge builds your best bet for dealing with these enemies is to use the Simon's Bowblade or a gun charged with ash. Play it safe and keep away from them as you shoot them to death.
  • The Gatling Gun and any of the cannons would also tremendously help against them, and even more so on a bloodtinge build.
  • If you're co-oping the area, then have your partner either distract or divide the attention of them while you use hit and run tactics to keep it from doing its worst, or gang up on it to finish it off quickly.
  • An easy way to defeat the two Shark Giants in the well is to go there via the tunnels. From the Lighthouse Hut lamp go into the tunnels, kill two Brain Trusts and stand at the balcony, right near the edge. You should be able to aggro the Shark Giant with a Throwing Knife, provided you aim it properly with a Monocular. This strategy is safer if you have a long weapon like the Threaded Cane.



Fishing Hamlet
Near the Well HP Echoes 6 Blood Vials 100% N/A
Near the Lighthouse Hut lamp HP Echoes 6 Blood Vials 50% %


Notes & Trivia

  • Shark giants have a grab attack that looks similar to Mimics from the Souls series, Note that the grab attack will most likely kill you due to how much damage they can rack up before grabbing you
  • The glowing urns in the area appear to kill all enemies who get damaged by them, regardless of health. Using this to your advantage can make short work of the giants.
  • Shark-Giants have red human blood and slimy green blood.



Giant Lunch Munch

Towering Combat Smash Combat Death Crawl

Great Swing Close Combat Uppercut

Giant Jaws Anchor Death Jiggle Jaws

  1. Amygdala
  2. Beast Claw Hunter
  3. Beast Cutter Hunter
  4. Beast-possessed Soul
  5. Beast-possessed Soul (Mob)
  6. Bell Holder
  7. Black Widow
  8. Blood Dobermann
  9. Blood Gel
  10. Blood-Starved Beast
  11. Bloodletting Beast
  12. Bloodsucking Beast
  13. Bloody Crow of Cainhurst
  14. Bone Ash Hunter
  15. Boom Hammer Hunter
  16. Bosses
  17. Brador
  18. Brain of Mensis
  19. Brain Trust
  20. Brainsucker
  21. Brick Troll
  22. Cainhurst Hunter
  23. Carrion Crow
  24. Celestial Centipede
  25. Celestial Emissary
  26. Chapel Giant
  27. Chime Maiden
  28. Church Doctor
  29. Cleric Beast
  30. Crawler
  31. Darkbeast Paarl
  32. Deep Sea Hound
  33. Djura
  34. Ebrietas, Daughter of the Cosmos
  35. Enlarged Head Giant
  36. Enlarged Head Patients
  37. Ethereal Walker
  38. Executioner
  39. Eye Collector
  40. Father Gascoigne
  41. Fishwitch
  42. Gel
  43. Gravekeeper Scorpion
  44. Graveyard Hags
  45. Greater Viper Pit
  46. Hamlet Fishmen
  47. Henryk
  48. Hostile Choir Hunter
  49. Hostile Hunters
  50. Hunter Mob
  51. Hunting Dog
  52. Keeper of the Old Lords
  53. Keeper's Hunting Dog
  54. Labyrinth Mole
  55. Labyrinth Rat
  56. Large Huntsman
  57. Lightning Summoner
  58. Loran Cleric
  59. Mad One
  60. Madman
  61. Maneater Boar (Mob)
  62. Mannequin
  63. Martyr Logarius
  64. Merciless Watcher
  65. Merciless Watcher (Mob)
  66. Mergo's Attendant
  67. Mergo's Wet Nurse
  68. Mi-Go Zombie
  69. Micolash, Host of the Nightmare
  70. Moon Presence
  71. Nightmare Huntsman
  72. Old Yharnam Beast
  73. Old Yharnam Hunter (Mob)
  74. One Reborn
  75. Piercing Rifle Hunter
  76. Pthumerian Descendant
  77. Pthumerian Undead
  78. Rat
  79. Reaper
  80. Ritual Master
  81. Rom, the Vacuous Spider
  82. Saif Hunter
  83. Shadow of Yharnam
  84. Shadow of Yharnam (Mob)
  85. Shark-Giant
  86. Silver Lady
  87. Silverbeast
  88. Slime Scholar
  89. Slug
  90. Snail Woman
  91. Snatcher
  92. Sorrowful Emissary
  93. Tomb Guardian
  94. Tomb Inspector Hunter
  95. Tormented Nanny
  96. Undead Amalgam
  97. Undead Giant
  98. Undead Giant (Mob)
  99. Vengeful Specter
  100. Vermin Host

Brain Trust

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    • Anonymous

      I don't usually try to cheese enemies/bosses whenever I'm having a hard time even with the likes of Ludwig or Orphan of Kos, but those two ****ers in the well gave me an aneurysm so bad that they left me with no other choice.
      Thank god I don't have to go through that again.

      • Anonymous

        Not sure what I did but I entered through the tunnel. Dropped down and fought for a while. I never got the first shark below 3/4 health and decided to retreat up the ladder. Decided to grow some balls to continue the fight and I beat one that gave me the sword and never had to fight a second one.

        • Anonymous

          My 50 vit character can manfight these horrid creatures in NG using lead elixir.

          Lead elixir does not let you stagger and you take less damage. Any damage you take you can regain through by hitting it back. Straff to its back to regain stamina and continue.

          In fact, lead elixir is my go to item for any chaotic boss fights where opening are narrow e.g. 3rd phase of Laurence and Lady Maria

          • Anonymous

            lmao i got the rayuko second try on my first time clearing the dlc

            playing pure arcane build, level 80 had 50 arcane and uncanny fire whirligig saw, just kited the first shark to the back of the grotto, hit twice with tricked form R1, dodge, repeat until he tries to flee to the other shark, executioner's gauntlet three times while he flees, you can 1v1 the second shark the same

            • Anonymous

              I would consider it as hard as the Orphan of Kos. Orphan has more HP but that Shark Giant can oneshot you and you have to fight two to get the weapon. At BL113 its still hard.

              • Anonymous

                Why are people so pissed about these dudes? They may be hard but they’re fair, if you need a good strat grab the glock and parry ‘em.

                • Anonymous

                  "The glowing urns in the area appear to kill all enemies who get damaged by them, regardless of health. Using this to your advantage can make short work of the giants." Complete and utter nonsense. On NG6+ it merely takes a chunk out of their health.

                  • After trying every different cheese/easy method on these things and just getting wrecked, I've decided that the only way to beat these b*stards is to fight 'em toe to toe. Kite em around the center pillar so you can face them one at a time, but you've just gotta visceral them to death cause the cheese routes are inefficient and just get you killed anyway.

                    • Anonymous

                      I just beat them using the holy moonlight sword’s beam attack, by standing at the cliff where the winter lanterns are you can agro one of them with the monocular and throwing knives and just hit them with the moonlight beam in between their attacks

                      • Anonymous

                        important note: If you use visceral attacks you should make it so that it takes away below 50% of his health so that he wont start calling the one on the ceiling. That way he will keep attacking and give you a chane to perform another visceral attack and a few additional normal attacks.
                        Either that or your first visceral attack will have to kill him immediately.

                        • Anonymous

                          big kudos to everyone using the rakuyo. probably the hardest to optain weapon in the entire game, the sharks suck

                          • Anonymous

                            Honestly, having a horrible time working on these with my church pick.
                            Switched to my saw spear, threw on some fire paper and destroyed both with viscerals in under a minute. Very happy~

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