Pthumerian Descendant

Descendant frontal 3.png
General Info
hp.jpg blood_echoes.jpg Location Drops
3437 4147 Central Pthumeru Chalice Lower Pthumeru Chalice, Cold blood gem (3)
16824 100474 Great Pthumeru Ihyll Chalice Tempering Damp Blood Gem (6), Cursed Cold (5)
physical_DEF.jpg VS_blunt.jpg VS_thrust.jpg --
114 110 110 --
blood_DEF.jpg arcane_DEF.jpg fire_atk.jpg bolt_DEF.jpg
110 52 60 154
slow_poison_RES.jpg rapid_poison_RES.jpg VS_beasts.jpg VS_kin.jpg
250 180 No No

Pthumerian Descendant (トゥメル人の末裔 Toumeru hito no matsuei lit. "Pthumerian Descendant") is a Boss in Bloodborne.

Pthumerian Descendant Information

The Descendant is a fast and relentless attacker that can be very difficult at high lvl depths. They may appear in any chalice dungeon and are a good source of Cold Blood Gems.



Combat Information

  • Weakest to Arcane; weak to Fire Damage
  • Defeat Pthumerian Descendant through chain staggering. Simply lock onto him and back-peddle away. Eventually he will quick step towards you to close the distance; blast him with your blunderbuss at this point, this will stagger him and you'll be able to easily dispatch him with Visceral Attacks. The timing seems to be fairly loose, but if you fail the timing the blast will still cause him to recoil and let you backstep away to bait him into following once more. Once he hits phase two he'll pull out a second Shotel and become more aggressive, including running towards you. Just backstep to keep enough distance to bait him into quickstepping towards you and follow the same strategy.
  • Once staggered, he dodges away from you. To prevent this, keep him against the walls and he will have nowhere to retreat.
  • The Combination of Lead Elixir (anti-stagger) and Beast Roar (will knock him to the ground if out of stamina or at low hp) ensuring an easy win.
  • When in 50% health he roars and begins to separate his one blade into two. Get behind him, charge R2 attack and get a chance to backstab him. It can also cancel his separation attempt and he will try it again, giving you another opportunity to backstab him.
  • If you have a fast and powerful weapon, with high damage per second, you can try to get him standing near a wall to stop his retreat and spam R1 when he is in 60% health. That way you can damage him to 50% so he begins the blade separation while under your heavy slashing. A good way to do high damage fast.
  • For an Arcane build, use gloves to stagger while getting close to deal damage. Repeat until dead.
  • Transformed Axe L2 (sweep attack) is very effective just after dodging behind him.




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One bladed moveset

Attack Name Attack Description & Counter
Rushing attack Often the first attack he does. If you are far away he quicksteps near you and swings his sword 1-4 times. The first attack is hard to parry and it depends on your distance but try firing your pistol immediately when you see him lifting his hand while rushing towards you. Mostly dodging towards him and endind up behind him is the best strategy.
Charge attack Charges a heavy slash by lifting his left hand slowly up, then yanking it fastly behind his head and then immediately slashing hard and continues with 1-2 fast and powerfull following slashes. First slash is easy to parry.
To counter shot fire pistol just before the charge is finished and the first slash starts, precisely when the fast yank happens. Fire blunderbuss little sooner, more precisely when the arm is lifted up but the yank has not started yet.
Blade toss Throws his blade at you and it boomerangs back to him. Blade can go through obstacles and walls. Mostly dodge left or right. Shooting him staggers him cancelling the attack and makes the flying blade teleport back to his hands safely not hurting you.
Left to right swing +combo Starts from lifting his left hand up and slashing to his low right, then lifts his hand to his upper right and slashes to upper left. If you are close he follows with 1-2 fast slashes. He can stop after first slash if you are far away. To get a chance to hit back walk far enough to avoid the first slash and dodge step the second to his left side (your right) to get behind him. This way he stops slashing and you get a very good opening for attacks. To get a parry fire your pistol after the first slash.
Right to left + combo Starts from lifting his left hand up to his right side and slashing to his upper left, and then slashes 1-3 times. Harder to parry since the first strike is faster than in "left to right" move so there is less time to react to the following swing. Often dodging back, away from him, is the best strategy.
Recovering slash After getting visceral attacked Descendant gets slowly up from the floor and takes a fast slash towards you instead of quickstepping away. Chances of a slash is high if you are close to him or he is near walls and can't quickstep away. This is actually a safe opportunity to try to parry him. After visceral attact get only a little closer to him so that the slash can't reach you and keep an eye on his right hand while he is getting up. Hand makes a U-turn like movement during getting up animation. Fire your pistol just before the U-turn is finished. Timing is difficult but if you are far enough there is no downside in failure since he either quicksteps away or the slash can't reach you.
Blade separation When in 50% health he quicksteps away from you, holds his blade high and splits it to two blades with a long shout starting the second phase of the fight. Keep an eye on his health bar. After you damage him under 50% health stay near him. When he quicksteps away run towards him (he won't attack) and get behind him with a quick weapon while he roars. Hold R2 for a charge attack and get a backstab chance. If done fast enough you can interrupt the separation and he has to do it again after visceral attack.

Two Blade moveset

Attack Name Attack Description & Counter
Rushing attack About the same attack as one bladed rush attack. Don't try to parry. It is possible but extremely risky.
Blade toss Tosses his blades more often than in first phase and distance to trigger the toss is shorter. Throws one or both blades. Safest direction to dodge is your left or if you are far enough straight away from him.
Jumping attack If you are far away from him he can jump towards you and make an X -shaped slash with his swords when he lands. Just dodge away or behind him when you think he is about to land.
Two bladed golf swing
to smash and X -slash
Lowers his both blades fast to his right side and then swings them up and left side of him and continues with slowly starting heavy two blade smash and heavy X -shaped two blade slash.
When you see his both hands high in his left side while he charges the smash attack fire pistol to get the counter shot of the following slash. Works when his both hands go up together and not slightly in turns which is another type of attack.
Faster golf swing and smash If you are close to him he can do slightly faster golf swing with slightly sooner starting smash and no X -slash. Parry timing is shorter and very difficult so dodging away or staying little farther away from him to not to trigger this move helps.
One-two + one-two combo Swings his swords side to side in turns 1-4 times. First blade goes up and second one goes horizontally left or right and then he repeats.
2 swings and an X -slash Swings both of his blades up to his right, then to his left and then finishes with the X -shaped slash. Fire pistol when he is charging the X -slash. Rather easy parry if you identify the combo soon enough.


Strategy 1 (Quick Attacks)

During the fight have a quick weapon (Blade of Mercy, Saw Cleaver, etc.) now dodge his attacks by going to his right side and attack him once or twice, he should then back off giving you breathing room however there is a uncommon chance he will simply turn towards you and attack you, so its important after you attack him to back-step away. His second stage is tricky, only attack when you know for sure he won't go into a combo attack, keep your distance and shoot him to get a visceral attack. Continue this until victory.

Strategy 2 (Parry Master)

In the first phase keep the distance between you so short that the first attack of a combo won't hit you but the secound would. Concentrate only on two of his attacks: charge attack and left to right + combo. Those are the easiest to parry (timings in the attack description above). Dodge rest. If the distance between you are too long he quicksteps towards you before starting to attack. When so always dodge away and don't try to countershot. Try to parry only when he begins an attack from walking animation.

In the second phase keep a sligthly longer distance to avoid faster version of golfswing but not too much since he tosses his blades now more often than before. Concentrate to parry only his slower smash after golfswing and the X -shaped slash after 2 swing combo. Also one-two combo is punishable if you manage to stay close enough to trigger him to continue after first one-two. Important: stay close! If you let him get far away his wider variety of long range attacks is much more dangerous than in phase one. Also getting countershots now is also more difficult.

Strategy 3 (Executioner's Gloves Stunlock)

This strategy is for builds with 20 arc, and can be used to effectively keep Descendant on the defensive for the entire fight. Slash your wrists for blood bullets, then vial up. Be cautious in your timing, as Descendant likes to use his throwing attack before you can heal. Wait until he dodges, then as his animation ends, cast the Executioner's Gloves. Immediately sprint toward him and perform a sprinting R2, followed by R1. The sprinting R2 will stagger Descendant, guaranteeing the R1 to connect on a quick weapon (if he dodges backward instead of to the side, your followup will connect on any weapon). Back away and be prepared to dodge in case he counters, but most often he will dodge away. If he dodges, immediately repeat the assault, then get some distance and refill your blood bullets. If Descendant successfully hits you while you are casting, don't panic: he will still be stunlocked when the skulls connect. Take advantage of this to regain by attacking, then get some distance and heal. This strategy can be mixed with Strategy 2 with a Blood Rapture or Oerdon Writhe rune.


Notes & Trivia

  • Is something called "Elder" but uses the descendant weapons. "Elder" has 16511 HP in FRC Ihyll/Loran/Isz
  • This Boss can also be a regular enemy in chalice dungeons.(possibly as a result of using a fetid or rotted offering)




Descendant Bird of Prey

Descendant No Face Descendant Walk Descendant Splatter Descendant Spin



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    • Anonymous

      For anyone who's having a lot of trouble with the Ihyll Chalice version, you can actually hide behind the lantern statues lining the room and he will attempt to use his combo into the statue. Just angle him correctly and charge up a strong attack with something like an LHS to poke through it. He will move sideways from time to time so you need to re-position and his throwing attack still hits, but this works consistently.

      It's an enjoyable boss fight though and learning the parry timings is fun, worth doing without cheesing.

      • Anonymous

        Cheapest boss in all From Soft games, his boomerang shotels ignore walls, pillars, even hitting you through the upper level floor. Hard but fair my ass.

        • Anonymous

          I didn't see it mentioned nor do I know if this is even being updated still but, in the room below where the Chime Maiden is there is a summon sign for Tomb Prospector Olek. If it was mentioned then I apologize for being blind, if not then I hope it helps people having trouble with the boss in Central.

          • Anonymous

            Mm, just love being trapped in a small room with limited mobility and some camera issues with an R1-spamming boss on crack, who can and WILL two-shot a 40 vit character by casually throwing his shotels through several solid pillars, any time he pleases. Dude's like Champy but in a small area with severe clipping issues and more range.

            Thank you Miyazaki, couldn't have asked for better.

            • Anonymous

              His jumping attack with the two blades can always be punished with a single attack that makes him jump backwards afterwards. So in Phase 2 this is a 100% safe method

              • Anonymous

                I feel the need to agree with the guy who mentioned using the Augur of Ebriatas. That thing trivialized this boss for me. Even if you haven't put a ton into Arcane, the ability to dodge behind him and set up a visceral is amazing. Maybe it's just me but it was a game changer.

                • Anonymous

                  The last time I played, I defeated this chap by visceral attacking + backstabbing him before he could snap his blades apart. If you can get to him in time to do this, he will do literally nothing except back step and try to transition to phase 2 over and over again. Easy!

                  • Anonymous

                    Idk if his later fight is the same as the one in the Central Pthemeru Chalice, but if it is...

                    I found that the easiest way to deal with him is to learn the timing of his lunges, and dodge towards his left (your right) when he lunges for you in 1st phase. Attack immediately out of dodge for however many hits you can land. Rinse and repeat until he enters phase 2... And then reverse direction; dodge to his right (your left) and keep attacking out of dodge.

                    If you have fire paper, it helps a lot too.

                    • Anonymous

                      I had a tough time trying to time my shots to parry him till I tried augur. Then he almost never left the ground and I eviscerated him at least 5 times.

                      • Anonymous

                        Transformed HMS and Augur was the only way I could eventually beat him. R1 seems to stagger him nicely, so just do 2xR1 and then Augur. Lot of the times he will dodge and you will miss the Augur, but if it lands it will help keep him away, I was also able to get 2 parries this way because he stepped right into my Augur. Be sure to quickstep for the Visceral because the window is kinda short

                        He definitely gave me the most trouble out of all the bosses (so far)

                        • Anonymous

                          Makes total sense that his f*cking shotel can just phase through the pillars in the hallway and still hit me . Get it together fromsoft

                          • Anonymous

                            Small point of interest about this fellow - Beast Roar does very little to him. Usually a good tool against fast humanoids to get some breathing space, but he shrugs it off like it's nothing.

                            • Anonymous

                              Ahh i love this Boss design , one thing to mention here ( The other Variant of this Boss the Pthumerian Elder is much tougher as an overall Fight , and here's why ). The Pthumerian Descendant is rather a Combo-Wombo Boss... Meaning he can Kill you if you haven't paid close attention or haven't dodged/sidestepped in-time. But the thing is ( This Boss is rather easy & can be exploited much easier ).... With his Twin Sickles/Shotels , he tends to start up his Combo Animation which is a great Hint to Parry him with any Firearms honestly , for insane good Visceral Attack ( Also when he starts Phase 2 roar , you can Back Stab him for a free Visceral Aswell )... However , the other Variant the Elder who wields a Flaming Polearm Stick with a Flaming Crossbow is more of a Tanky & Harder to Kill ( The Elder version of this Boss has longer reaching attack with also Fire Damage , and he also spams his Fire Bolts from his Flaming Crossbow making him even harder to Parry than this counterpart twin Shotel variant the "Pthumerian Descendant" ). That's interesting to know , because when i fought this Elder variant i was confused to why the name is changed... It turned out this Elder version uses different Weapon , and also might've more HP than the Descendant aswell as a Boss that it lol.

                              • Anonymous

                                Phase 1: Transformed Holy Blade. Dodge forward and to his left when he attacks, one L2 then one R1 attack and back off. Phase 2: Take pistol out and wait for him to start an attack chain and go for the parry. Took almost no damage phase 1 doing this, then phase 2 took a few parries and a couple extra hits to take him down. Still had a decent amount of vials left afterwards. If he throws his swords jump 2-3 times sideways.

                                • Anonymous

                                  This is the boss that taught me the importance of parrying. Before that I spent hours just trying to dodge away but that doesn't work with this guy.

                                  • Anonymous

                                    Something odd just happened to me. I am currently in a FRC Isz Dungeon and this dude showed up as the second layer boss but his Health bar showed Pthumerian Elder. I don't know if it is a translation thing (My game is German but I never had something like that before) or just a weird Glitch that it was not loading the correct Boss or Name but it clearly said Pthumerian Elder instead of Descendand. It may not be the biggest deal but things like these interest me. Has anyone else experienced this issue? And if you did in which language.

                                    • Anonymous

                                      Got me a while but I found the best strategy is to just buff you with evisceration runes (both healing and damage) and +4 bullets . Before getting in slice wrists (+5 bullets) and heal. Now once in start stagger it with ludwig rifle (I have it at +4 more range than the pistol) eviscerate rinse and repeat Until second phase. As soon as he almost crap himself splitting the schyte in two stand behind him and spam augur of ebrietas and eviscerate it. Repeat as soon as he stand up and he’s about to do any action. This should either stagger it opening for visceral or damage him quite good. Avoid attacks as much as you can and try to spam the tentacle as soon as he begin attacking you. You should have enough bullets to end him

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