Stats are player attributes in Bloodborne. When you level up in Bloodborne you increase an attribute by one point. Attributes like Strength and Skill are represented by numerical values and determine what armor and weapons can be equipped, while attributes like Arcane and Bloodtinge govern how much damage certain Weapons or Items do. Attributes also give your characters increased stats, e.g. Vitality increases your hit points and Endurance improves your Stamina.


Primary Stats


level_icon.jpg Level


Your character's current level, as determined by your expenditure of attribute points.

Level also affects the amount of physical defense you have, see Defense Increase per Level.


blood_echoes.jpg Blood Echoes


Blood Echoes are the main currency in Bloodborne.

  • Echoes are obtained by killing enemies, consuming Coldblood, or selling items. They can be consumed in Hunter’s Dream and Chalice Dungeons to purchase items from the Messengers or to level up by talking to the Plain Doll.
  • Upon death in one's own world, all echoes will be lost and left on the ground where the player perished. One can then retrieve these echoes by returning to that location and either picking them up or slaying a nearby enemy who has stolen the echoes. Echoes will not be lost when one dies as a summon.


insight.jpg Insight


Insight is a minor currency that represents the depth of one's inhuman knowledge.

  • Insight is obtained by encountering and slaying bosses, discovering certain areas, speaking to certain NPCs, or consuming Madman's KnowledgeGreat One's WisdomBlood Dregs, or One Third of Umbilical Cord.
  • Insight is consumed by ringing the beckoning bell to call for help from other players (consumes 1 Insight each time the bell is rung) and purchasing items from the Messengers. Note that the Insight Messengers are only available when one is currently holding 1 or more Insight.
  • Insight also triggers certain events in the game. For instance, Lesser Amygdalas around the world will become visible after one obtains more than 40 Insight.
  • Holding more Insight increases the character's susceptibility to Frenzy and reduces the Beasthood stat. At 15 Insight or higher, the game spawns additional enemies and certain enemies receive a buff.
  • Insight is not lost upon death, but can be stolen by Brainsuckers.


vitality.jpg Vitality


The Vitality stat governs HP (hit points).

  • Once you reach 30 in Vitality you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap.)


endurance.jpg Endurance


The Endurance stat governs stamina and resistances.

  • Once you reach 40 (soft cap) in Endurance you gain almost no benefit for each further point invested, although you still gain an increase in resistances all the way up to 99 (the hard cap). There is no encumbrance system in Bloodborne.
  • At 40 Endurance you will have 160 Stamina, after which you can gain 1 stamina every 6 levels up to 170 stamina at level 99 (the last point of stamina takes only 5 levels.)

strength.jpg Strength


The Strength stat governs heavy physical weapon ATK as well as increasing visceral damage. Determines whether or not you can use certain weapons.

  • Strength increases trick weapon damage. Strength based weapons receive more benefit from each invested strength point than other weapons. Once you reach 25 in Strength you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap).


skill.jpg Skill


The Skill stat governs more nuanced physical weapon ATK and increases your visceral damage. It also Determines whether or not you can use certain weapons.

  • Skill increases trick weapon damage. Skill based weapons receive more benefit from each invested skill point than other weapons. Once you reach 25 in Skill you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap).
  • Visceral attack damage increases significantly with Skill above 18 with steep diminishing returns after 50.


bloodtingue.jpg Bloodtinge


The Bloodtinge stat governs power of weapons that deal Blood damage (like most firearms and the Chikage, Bloodletter and Simon's Bowblade).

It determines whether or not you can use certain weapons.

  • Once you reach 25 in Bloodtinge you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap.)


arcane.jpg Arcane


The Arcane stat governs power of Arcane ATK. Determines whether or not you can use certain weapons. Also increases Discovery Rates.

  • Once you reach 25 in Arcane you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap.)
  • Despite all trick weapons have an arcane scaling, investing in arcane does nothing to increase these weapons' physical damages. Instead this value project how high its elemental damage would be if it was infused with elemental Blood Gems.
  • The increase to discovery will cap out at 50 arcane with 209 discovery. Increasing arcane more only affects elemental damage scaling.



Secondary Stats



HP is the amount of damage you can take before you die.



Stamina governs the amount you can attack and dodge before having to wait for it to refill.



The rate at which items will drop from enemies. The higher the number the more frequently they will drop.


Defensive Stats

physical_DEF.jpgPhysical DEF


Defense against physical (non-magical) attacks (increased only by gaining levels).

slow_poison_RES.jpgSlow Poison RES


Resistance to poison attacks. Slow poison slowly drains your HP.

rapid_poison_RES.jpgRapid Poison RES


Resistance to rapid poison attacks. The higher this attribute, the more resistant you are.


frenzy_RES.jpgFrenzy RES


Resistance to the lure of frenzy. The higher this attribute, the more resistant you are. Frenzy carves out roughly 70 to 80% of your max HP.



The higher this attribute, the closer you are to beasthood when temporary transformed. (Note: raising the Beasthood meter will not transform your character into a beast. However, the Beast Claw's transformed state does give you beast arms, and the Beast's Embrace rune transforms your character's appearance and makes them weaker to Fire and vs. Beast damage, with the benefit of stronger beasthood and an improved move-set for the Beast Claw).


Damage Reduction



Reduction of physical damage.

  • VS_blunt.jpgVS. Blunt

Reduction of damage from blunt attacks.


  • VS_thrust.jpgVS. Thrust

Reduction of damage from thrust attacks.



Reduction of damage from firearms and other blood attacks.



Reduction of damage from Arcane attacks.



Reduction of damage from Fire attacks.



Reduction of damage from bolt attacks.

Offensive Stats

physical_atk.jpgPhysical ATK


Determines the damage of your trick weapon (normal physical damage).

  • The physical damage a weapon deals is determined by the weapon itself (its type, upgrade level and installed blood gems) as well as your character stats. By investing points into the strength and skill stats, your weapons will do more damage, the exact amount of which depends on the weapon.
  • Note that despite all weapons displaying an arcane scaling, increasing arcane will have no effect on the weapon's damage unless they do physical and arcane damage (burial blade, blade of mercy, logarious' wheel) or physical and bolt damage (Tonitrus).
  • Furthermore, each weapon's bonus physical attack rating consists of a main bonus damage (+x right after the physical attack rating) as well as a blunt rating and thrust rating (seen underneath the physical ATK stat in the weapon screen). These ratings are increased along with the main bonus damage, but there are also specialized blunt/thrust blood gems which increase the blunt/thrust rating only. The blunt/thrust ratings work by replacing the main bonus damage stat when a blunt or thrust attack is executed.


blood_atk.jpgBlood ATK


Determines the damage of your firearm and weapons that deal Blood damage like the Chikage, the Bloodletter and Simon's Bowblade.

  • The blood damage a firearm deals is determined by the weapon itself (its type, upgrade level and installed blood gem) as well as the bloodtinge stat (the higher the more damage). Blood damage is a different damage type that corresponds to blood defense rather than physical defense.
  • Note that blood ATK is not to be confused with status effects such as rapid poisoning, which is similar to bleed in previous Dark Souls games.
  • Also note that 3 left hand weapons: flamesprayer, (hunter's) torch, and rosmarinus do not deal blood damage.

arcane_atk.jpgArcane ATK


This stat determines your arcane damage.

fire_atk.jpgFire ATK


This stat determines your fire damage.

bolt_atk.jpgBolt ATK


This stat determines your bolt/lightning damage.

qs_bullet_use.jpgQS Bullet Use


Qucksilver bullets are used for guns, cannon and arcane magic items



This determines how much damage your weapon can take before breaking (weapon does not disapear when broken)


Special Attack

slow_poison.jpgSlow Poison ATK


Determines the Slow poison stackup. This is the poison which stacks up to become a damage over time as we know.

rapid_poison.jpgRapid Poison ATK


Determines the rapid poison stackup. This works not as a "poison" and does not give the target a damage over time. (It works like Bleed in Dark Souls 1 & 2)

VS_kin.jpgVS. Kin


This determines the damage you do to Kin enemies.

VS_beasts.jpgVS. Beasts


This determines the damage you do to severely transformed Beasts


In-game Stat Screen




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    • Anonymous

      20 Jul 2021 02:43  

      Endurance hard capping stamina at 40 is definitely incorrect. Somewhere between 45-50 you will get 1 more point. I didn't do the math, but at that rate, you would probably only gain like 5-ish stamina by 99. Not really worth it IMO, but you WILL go past 160 stam.

      • Anonymous

        01 Jul 2021 00:36  

        Saying that you will will get no more stamina after 40 Endurance is a lie, putting one point into Endurance after 40 won't get a one point of stamina, but if you keep upgrading it pass 41 you will eventually get another point... with all of this being said however, you're still better off upgrading a different state once you're Endurance is at 40 unless you're going for the max level.

        • Anonymous

          11 Mar 2021 17:18  

          Why do people stop at level 120, is there any problem in trying to keep improving all your stats for example to the soft cap? Diminishing returns? Limit? Pardon my ignorance.

          • Anonymous

            31 Jan 2021 21:50  

            Why is it that the r0 Ludwig's Holy Blade and Saw Spear, despite both having a D rank attribute bonus for Skill and Strength, have differing proportions of bonus damage? Like mine are 80% and 64% of the base damages respectively. I've seen that there are values for attribute bonus increases on blood gems, could it be that there's that big of a difference even in the same attribute bonus rank?

            • Anonymous

              10 Nov 2020 12:33  

              Can you change stats like in dks 3? My str/bt build needs more health but I put my stats into strength and bloodtinge and I only have 15 in vitality

              • Anonymous

                26 Oct 2019 08:58  

                Why does it say that Rapid Poison is similar to Bleed in Dark Souls 1? Rapid Poison is equivalent to Toxic and Bleed is similar to Frenzy. Makes me think the person who wrote only played Dark Souls 2. Which works differently to this, DS 1 and DS 3

                • Anonymous

                  15 Apr 2019 09:50  

                  I just got the game yesterday and i sold my hunter axe for a kirkhammer and i really dont like it so how do imget my hunter axe back

                  • Anonymous

                    18 Mar 2019 17:22  

                    Does anybody know what the soft caps are in this game? Kinda like there is soft caps and hard caps in DS Trilogy, I'm just wondering because I'm doing like a Warrior and Pyromancer build in DS Trilogy with magic because most bosses are immune to fire in DS Trilogy. So if anybody can help me out here started the game again after taking a break from DS Trilogy if there is Soft caps would be greatful and thank you. I am a rookie at bloodborne so just curious I know triangle is to heal unlike in DS Trilogy it doesnt heal so any thoughts on Soft Caps or even Hard Caps in Bloodborne?

                    • Anonymous

                      14 Jul 2018 02:16  

                      So thrust damage seems to improve when used as a punishment after an enemy’s attack or attempt to dodge, just like in Dark Souls, but does blunt have any sort of technical advantage like that? Does it perhaps help to break poise, break limbs, or deal extra damage to “open enemies?” Or is it simply a more specialized form of physical attack?

                      • Anonymous

                        08 Dec 2017 23:00  

                        Would it be wrong to think that I can make the game easier by levelling up? I'm thinking that enemies might scale up with player level, so is there a "sweet spot" where someone should stop levelling?

                        • Anonymous

                          14 Aug 2017 10:37  

                          Maybe the hard cap in the past has been referred to as the point at which a stat cannot be increased any further, but isn't it a little redundant to identify it, given it will ALWAYS be 99?

                          • Anonymous

                            14 Jul 2017 11:47  

                            So does Physical Defense just cover all dmg that isn't Blunt or Thrust? If an enemy is attacking with Blunt attacks would it be smarter to maximise Blunt defense over Physical?

                            • Anonymous

                              02 Jul 2017 00:03  

                              Soft cap - when diminishing returns increase (e.g. Skill drops off at 25 and at 50, making those the soft caps); Hard cap - when a stat cannot go any further (e.g. Skill cannot be increased past 99 whatsoever)

                              • Anonymous

                                26 Apr 2017 14:31  

                                so to round things all out, bring everything to 25, then vitality to 30, endurance to 40,
                                after that bring strength and skill to 50 (50 is visceral attack's soft cap and strength/skill's moderate cap), witch leaves you with the obvious decision between blood tinge and arcane, personally id say ***** blood and go all the way on arcane for the tools, since they scale like mc donald's fries on sauce all the way to 99 (hard cap), the order of things is to change according to you're weapon/tool prefrences.

                                • Anonymous

                                  19 Apr 2017 01:48  

                                  I think that the problem with people here is that they're using the terms wrong, and keep defining them in the same way. New words need to be used.

                                  Soft cap: The point at which you don't go up as much in a stat as before. Example: If you went up 5-6 points, and suddenly are going up only 1-3, you have hit the soft cap.

                                  Hard cap: When you can no longer move that stat forward, regardless of how much it visibly affects your stats. 50 is not the hard cap, because you can go to 51. 99 is the hard cap, because you cannot go to 100.

                                  • Anonymous

                                    25 Dec 2016 05:02  

                                    Is there a cap to your physical defensw
                                    I just reached ng++ and for the past 40 levels my phy defense did not go up
                                    Im lvl 221

                                    • Anonymous

                                      06 Dec 2016 00:11  

                                      say if i got a wrong build.can i allocate my attribute like dark souls 2 and 3? if yes.where can i do that?

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