Plain Doll

A Plain Doll
General Info
Location Drops
Hunter's Dream -

Plain Doll is a friendly NPC character in Bloodborne who allows you to level up your stats.

"Just a plain doll."


This character can be found at Hunter's Dream, usually in front of the flight of stairs that leads to the house, but sometimes moves to the tombstone right next to the backdoor of the house. She will be positioned by the tombstone if your character is carrying a large amount of blood echoes upon returning to the dream after a long hunt. After beating the game with a certain condition, she can be found in another location.


  • The plain doll comes to life, and can be interacted with after you gain 1 Insight.
    • You get the first insight by entering the Cleric Beast or Father Gascoigne arena, or by consuming a Madman's Knowledge.
    • If your insight drops back down to zero she will turn back into an inanimate doll. You can still level up but not talk to her.
  • If given the Small Hair Ornament the doll will shed a Tear Stone, which may be used to gain a droplet that can fit in any gem slot.
  • The plain doll sometimes falls asleep.
  • She will gesture back if you do a gesture in front of her. Different gestures yield different responses.
  • You can still level up your stats, by interacting with her broken body, if you decide to kill her (she remains docile even when attacked). She will be revived the next time you return to the hunters dream.
    • This is common for speedruns as it only takes a few hits to kill her, making the leveling screen turn up faster as you do not need to skip through the dialogue. (later NG+ cycles add health, so not worth it after NG)
  • The Plain Doll can sometimes be found at two other spots:
    • Near the Hunter's Nightmare gravestone.
      • Will sometimes recite the prose, blessing the hunter, while praying at the gravestone.
    • Near a grave to the right and slightly behind of where you spawn, on a small clearing.
      • Only in NG+ and beyond, if you've submitted to Gehrman and witnessed the Yharnam Sunrise.
      • That grave is the player's grave from a previous NG cycle; the Doll will mention a hunter she previously knew lies there (will say he or she depending on your character's gender).



When Interacted with:

Welcome home, good hunter. What is it you desire?"

Awakened from sleep:

Ahh, Welcome home, good hunter. I must have drifted off... What is it you desire?"

Upon channeling:

Very well, let the echoes become your strength. Let me stand close. Now shut your eyes..."


Farewell, good hunter. May you find your worth in the waking world."

Talk during beginning:

Hello, good hunter. I am a doll, here in this dream to look after you. Honorable hunter, pursue the echoes of blood, and I will channel them into your strength. You will hunt beasts... and I will be here for you, to embolden your sickly spirit."

"Did you speak with Gehrman? He was a hunter long, long ago, but now serves only to advise them. He is obscure, unseen in the dreaming world. Still, he stays here, in this dream... ...such is his purpose..."

"Ahh, the little ones, inhabitants of the dream... They find hunters like yourself, worship, and serve them. Speak words, they do not, but still, aren't they sweet?"

Talk during early-game:

"Over time, countless hunters have visited this dream. The graves here stand in their memory. It all seems so long ago now..."

Talk during mid-game:

"Hunters have told me about the church. About the gods, and their love. But... do the gods love their creations? I am a doll, created by you humans. Would you ever think to love me? Of course... I do love you. Isn't that how you've made me?"

Talk after Yharnam Sunrise ending(At lone gravestone)

This grave stands in memory of a hunter I once knew. Though enchanted by the dream, he/she remain strong, and eventually saw the light of dawn. …I pray you have found meaning, and comfort, in the waking world."

Talk during late-game:

Good hunter... Your presence somehow soothes... I sense the ancient echoes, they course your veins..."

Talk at end-game:

Good hunter, you have come... Dawn will soon break... This night, and this dream, will end. Gehrman awaits you, at the foot of the great tree. Go on, good hunter..."

Gifting a Small Hair Ornament:

What... what is this? I-I can't remember, not a thing, only... I feel... A yearning... something I've never felt before... What's happening to me? Ahh... Tell me hunter, could this be joy? Ahh..."

After defeating Lady Maria (The Old Hunters DLC) after reloading the Hunter's Dream twice:

Good hunter. This may sound strange, but... Have I somehow changed? Moments ago, from some place, perhaps deep within, I sensed a liberation from heavy shackles. Not that I would know... How passing strange... [chuckle]"

After defeating Orphan of Kos (The Old Hunters DLC) but before attacking the black shadow:

Oh, good hunter. I can hear Gehrman sleeping. On any other night, he'd be restless. But on this night, he sounds so very calm. ...perhaps something has eased his suffering"

Yharnam Sunrise:

Farewell, good hunter. May you find your worth in the waking world."

Honouring Wish:

And so, the hunt begins."

Moon Presence:

Are you cold? Oh, Good Hunter."

Hidden message:

The plain doll will sometimes utter a prose that blesses the hunter when they pass by, without being interacted with. This may happen either when she's in front of the house or at the back of the house.

  • If interacted with afterwards, the plain doll will say the very same lines as when she's waked by the hunter, as if she were unconscious while uttering the prose. One can tell since she also makes the noise as when her sleep is disturbed.
  • The criteria for triggering this event is unknown.(Seems like coming back to the Hunter's Dream with a vast amount of echos can help on getting this dialogue)

"O Flora, of the moon, of the dream. O little ones, O fleeting will of the ancients... Let the hunter be safe, let him(her) find comfort. And let this dream, his(her) captor... foretell a pleasant awakening... be, one day, a fond, distant memory..."


  • The plain doll is a man-made contraption void of life, but in the Hunter's Dream she is alive and appears to be inhabited by some kind of eldritch being. She appears to breathe and sleep, yet is built by humans and has man made parts (the most apparent being her hands). She describes herself as "created by humans", this could mean that the body she is inhabiting is man-made but many of her actions suggest that she is a being that posses great power. The Doll cannot be killed and when interacted she has the ability to use blood echoes to strengthen hunters.
  • The doll is the only being in all of Bloodborne that bleeds pure white pale blood. Kin of the Cosmos, such as celestial emissaries and celestial child, bleed gray colored serum blood.
  • Upon gaining one insight and talking to the doll, she tells the hunter that "she is there to embolden your sickly spirit". She may be referring to your beastly curse, and she is there to help guide you in order to conquer this sickness. According to the Clawmark Rune and Beast Roar, the beastly nature resides inside the hearts of all humans. This could mean that the Doll is trying to guide you so that you'll transcend humanity and evolve into a greater being to conquer the beast inside.
  • Later in game, after defeating Rom, the Doll will say "Good Hunter your presence somehow soothes.... I sense the ancient echoes, they course your veins.." Blood Echoes are the will of slain enemies. She finds the hunter's presence soothing after the hunter absorbs Rom's Blood Echoes. The Doll mentions that she senses the "ancient echoes coursing in the hunter's veins". This means that she senses the will of the ancients in the hunter; she senses the will of the Great Ones inside. The doll also finds the hunter's presence soothing which suggests that the hunter is becoming more than human and less beast like.
  • She is the only NPC in all of Bloodborne that takes a kind, loving stance towards hunters. 
  • According to the Small Hair Ornament as well as the Doll Set, her attire was made with great love that borderlines on mania and exudes a slight warmth. The Tear Blood Gem reads, "Perhaps the doll's creator had wished for just such a friend, albeit in vain".It seems that whoever created the doll sought after companionship, to ease the creator's loneliness. Many suspect that Gehrman is the doll's creator, due to the fact that the lifeless doll and small hair ornament are located at the Old Abandoned Workshop.
  • Maria Hunter Set  hints that the Doll, who was made by Gherman, is meant to resemble Lady Maria of the Astral Clocktower. Furthermore, the set states Maria held great admiration for Gehrman, but is unaware of his mania.
  • Description of the Caryll rune Moon: "The Great Ones that inhabit the nightmare are sympathetic in spirit, and often answer when called upon." From this description, we can speculate that Moon Presence gave life to the doll or even some other cosmic being inhabited the doll to ease Gehrman's loneliness out of sympathy. The One third of Umbilical cord from the Old Abandoned Workshop states that it is the catalyst that was used to summon the pale moon and form the Hunter's Dream. A note found in the lecture building states: "The nameless moon presence beckoned by Laurence and his associates. Paleblood." This note suggests that there were more than one person involved with the use of the umbilical cord to summon the moon and give rise to the Hunter's Dream. The Plain Doll most likely became alive during the rise of The Hunter's Dream.
  • It is speculated that Maria, the Cainhurst Hunter who was once Gehrman's student could be the inspiration behind her creation. This was later confirmed in The Old Hunters DLC.





  • Fromsoftware's game Deracine features an easter egg where the doll performs the "Make Contact" gesture. This was first reported by user Amazing_Komaru.
  • The plain doll's voice actress, Evetta Muradasilova, also provided the voice for the Maiden in Black in Demon's Souls.
  • She asks the hunter to "shut your eyes" when requested to level up, but the hunter's eyes would actually remain open in the level up screen.
  • She seems to glow dimly with moonlight when she bows to the hunter. It is unclear whether this is a visual glitch or is intended.
  • Unlike other npcs she actually has facial expressions, or at least one. She will move her lips slightly if yo do a gesture that makes her reply with applause.
  • While inanimate, she will patiently tap her finger (zoom in with monocular).
  • The Doll in the real world (Old Abandoned Workshop) also taps her finger, as if alive...
  • If you skip her intro dialogue with perfect timing, it will sound like she says "Well, what is it?"
  • Killing her will revert her dialogue back to her initial greeting, as if it's the first time you meet. This only applies up until you trigger the endgame.
  • When attacked, the plain doll bleeds white "blood".
  • The Plain Doll is immune to Rally.
  • In the story trailer we see a picture of the doll sitting in what appears to be a wheelchair, perhaps implying that she was initially created to be the host of the hunter's dream; a position now held by Gehrman.
  • If you position the camera inside her head you will see that the back of her eyeballs have eyes on it and other shapes. This could be a Berserk reference to Behelits. In Berserk, Behelits are egg shape objects with eyes and facial features on them. They allow humans to transcend humanity and become something else.
  • The Doll (more properly her voice actress) has an eastern european/ Czech accent.

Join the page discussion Tired of anon posting? Register!

    • Anonymous

      05 May 2021 19:45  

      Imagine dying when some guy with weapons that look like he assembled from dad’s toolshed, somehow loses eldritch knowledge

      • Anonymous

        02 Mar 2021 10:19  

        You can see the eyes of a character when the camera is positioned inside the head in other fromsoft games, and it isn't exclusive to any characters, you just need to get the camera angle right. The spots on the back of her eyes don't even look like they're intentional, they just don't look like pupils. Even after all this, her having eyes inside her head would be a reference to the concept in bloodborne, not beserk, what does eyes on the inside even have to do with behelits? That whole piece of trivia is straight up bs and should be removed.

        • Anonymous

          16 Feb 2021 14:19  

          Me when i come to hunters dream for first time:where am I? *See doll * I think I'm in hell because I can see Annabelle's sister

          • Anonymous

            09 Jan 2021 01:14  

            The doll gives a round of applause when you finish the "make contact" emotion! this was many of the mind blowing things I found about this game.

            • Anonymous

              06 Dec 2020 14:55  

              "If you position the camera inside her head you will see that the back of her eyeballs have eyes on it and other shapes. This could be a Berserk reference to Behelits. In Berserk, Behelits are egg shape objects with eyes and facial features on them. They allow humans to transcend humanity and become something else." I know Berserk greatly influenced soulsborne games but come on, this is a pretty big stretch. It's probably just a quirk of how her model was made. Not everything that could be remotely compared to something is a reference to that thing.

              • Anonymous

                12 May 2020 14:49  

                Hold up. We keep talking about just what the hell "paleblood" is that the hunter is searching for to cure their unspecified illness. The doll has "pure white, pale blood". Could this mean that the direction to "seek paleblood" is telling you to seek the Plain Doll and by extension the Hunter's Dream? By seeking the paleblood and finding the Plain Doll, who has the "pure white, pale blood", you are able to become stronger using blood echoes to "embolden your sickly spirit", as the Doll says. So...."Seek Paleblood" = "Find the Plain Doll and level up"?

                • Anonymous

                  21 Apr 2020 12:27  

                  For the secret dialogue I realised the main thing that prevented me from getting it was activating the dlc gravestone as soon as I could which stops her praying at it. Another thing I found out or might have just gotten lucky with is that going into the house and coming out the middle door which leads to the insight bath triggered the dialogue for both of my recent characters who failed to get it by approaching her from the other directions. Last thing to mention is that I only got it when I walked my character over to her as you would when sneaking up on enemies but I doubt this is necessary.

                  • Anonymous

                    24 Feb 2020 03:54  

                    quick question. If the doll takes care of the hunter when they turn into the eldritch squid thingy that would make the doll a mom figure , so then is the doll a milf?

                    • Anonymous

                      20 Dec 2019 10:50  

                      I think it's called a "plain doll" because it's supposedly an imitation of Maria but seems to have no strong personality or real characterization, she's basically a transparent yes-man to you and Gehrman, which lore-wise is nothing like the real Maria

                      • Anonymous

                        11 Sep 2019 08:59  

                        I got the hidden dialogue to trigger after giving her the Small Hair Ornament (without any Blood echoes, despite what the page says). This was after killing Rom, but I don't know if that has anything to do with it.

                        • Anonymous

                          29 Jul 2019 10:43  

                          I fat fingered the square button, and used beast roar when passing by her in the hunter's dream, and sent her careening to the ground, she got up but I felt. (A Little) bad.

                        Load more
                        ⇈ ⇈