Status Effects in Bloodborne are special conditions which can be detrimental or beneficial to players and NPCs. Players will observe certain status effect icons on the UI during gameplay. The following is a list of the status effects icons, the effect name, and an explanation of the effect as well as the possible source of the status.


Bloodborne Status Effects


Status Effect Type


body-change-hud-icon-bloodborne-wiki-guide Body

Body Change

Use Blue Elixir, Lead Elixir or Messenger's Gift

hp-decrease-hud-icon-bloodborne-wiki-guide Body

HP Gradually Depletes

Equip cursed Blood Gem with this effect

hp-increase-hud-icon-bloodborne-wiki-guide Body

HP Continues to Recover / Boost Stamina Regen

Equip Blood Gem with this effect. / Use special vial.

items-increase-hud-icon-bloodborne-wiki-guide Body

More Items from Fallen Enemies

Equip Eye or Milkweed Caryll Runes

slow-poison-hud-icon-bloodborne-wiki-guide Ailment

Slow Poison

Gradual HP Loss (12pt + 0.1% * 40/1 sec). Causes a gradual poisoning of the player, diminishing their HP over time (15 HP per second). It can be cured by an Antidote or Choir Bell, otherwise it will last 30 (?) seconds or until the afflicted is dead.

rapid-poison-hud-icon-bloodborne-wiki-guide Ailment

Rapid Poison

Instant HP Loss (250pt + 3%). Works similar to Slow Poisoning, a status buildup is caused by this effect and when the bar fills up you lose an amount of HP at once (different from the Slow Poison, which makes you lose HP over time). Rapid Poisoning can be stopped by Antidote or Choir Bell.

frenzy-hud-icon-bloodborne-wiki-guide Ailment


Instant HP Loss (70%). When struck with a Frenzy-inducing attack, Frenzy builds at a fixed rate. If it activates, the hunter will take damage equal to 70% max HP. Increasing Frenzy resistance extends the bar, meaning the status will take longer to activate. Frenzy buildup can be removed by Sedative but is unaffected by Choir Bell. Frenzy Resistance declines with insight. It is advised to heal to full health if you believe Frenzy will activate.

oil-hud-icon-bloodborne-wiki-guide Ailment


Increases Fire DMG [~x2] you take

attack-up-hud-icon-bloodborne-wiki-guide Attack

ATK UP vs (beasts/kin)

Equip Blood Gem with this effect

attack-down-hud-icon-bloodborne-wiki-guide Attack

ATK DOWN vs (beasts/kin)

Equip cursed Blood Gem with this effect

attack-up-at-crit-hud-icon-bloodborne-wiki-guide Attack

ATK UP at (full/near death) HP

Equip Blood Gem with this effect

beasthood-hud-icon-bloodborne-wiki-guide Attack


A longer gauge strengthens attacks but reduces defense. This Gauge is smaller with increasing Insight, thus deals less maximum damage at high insight. Consuming a Beast Blood Pellet or using the Beast Claw will cause this build-up.

item-storage-hud-icon-bloodborne-wiki-guide Storage

Item Sent To Storage

Items in the player inventory can be placed in storage. Each item in the player inventory is limited by a maximum capacity. Acquired items that exceed the maximum capacity for that item are automatically sent to storage. The icon next to the item you pick up will be a box (IMAGE), indicating it's going to storage. When you die, the game automatically replenishes your Quicksilver Bullets and Blood Vials supplies from your storage.

beckoning-bell-hud-icon-bloodborne-wiki-guide Online

Beckoning Bell

Use Beckoning Bell.

beckoning-bell-blocked-hud-icon-bloodborne-wiki-guide Online

Beckoning Bell Blocked

Cannot summon.

cooperator-downscaled-blocked-hud-icon-bloodborne-wiki-guide Online

Cooperator Downscaled

Coop outside of sum. range via password.

small-resonant-bell-hud-icon-bloodborne-wiki-guide Online

Small Resonant Bell

Use Small Resonant Bell.

small-resonant-bell-blocked-hud-icon-bloodborne-wiki-guide Online

Small Resonant Bell Blocked

Cannot get summoned.

sinister-resonant-bell-hud-icon-bloodborne-wiki-guide Online

Sinister Resonant Bell

Use Sinister Resonant Bell.

sinister-resonant-bell-blocked-hud-icon-bloodborne-wiki-guide Online

Sinister Resonant Bell Blocked

Cannot invade.

fire_paper Added Buffs

Fire (Element)
Fire is an elemental damage type
Can be added from Fire Paper 

bolt_paper Added Buffs Bolt (Element) 
Bolt is an elemental damage type
Can be added from Bolt Paper 
empty_phantasm_shell Added Buffs Arcane (Element)
Arcane is an elemental damage type
Can be added from Empty Phantasm Shell
quicksilver_bullet Added Buffs Blood (Element)
Blood is an elemental damage type
Can be added from ??

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    • Anonymous

      How much rapid poison would even be worthwhile to put on a weapon? I can put a +10 rapid poison on my Hunter's axe but i can usually kill most enemies pretty quickly with mt STR build

      • Anonymous

        say i hav chikage with innate 30 rapid poison. once its built up on enemy, how much percentage of enemy health does it take away?

        • Anonymous

          Can anyone tell me how rapid poison damage is calculated? Is it fixed (like slow poison)? It scales with arcane? It depends on the hit that triggers it? I really would like to have a dummy to test damage (one that cant be killed).

          • Anonymous

            This one took me a while to figure out, the Orange triangle icon, but it's an important one to take note of when it activates. This is the "oil" status, the same thing caused by oil jars when thrown at enemies, and it cuts ur fire resistance down by more than half. Certain vilager enemies throw oil jars, like the beginning of the forbidden forest, and some areas even have oil puddles on the ground that will trigger the same status as soon as u touch again, again like in the forest when u have to run past that river of oil while being bombed by molotovs.

            • Anonymous

              I am currently losing a small amount of health permanently. I have an icon of a ribcage with an arrow pointing down on the side. since i have gotten this my health has continually dropped at a steady and constant rate. i have tried many different items to get rid of it and nothing seems to work. I need to know what it is and if it is even possible to get rid of.

              • Anonymous

                I was wondering which type of poison would be good for a skill/bloodtinge build. I can see the benefits of both. Rapid poison would allow for burst damage that would greatly increase the amount of damage my skill weapons do. On the otherhand slow poison would give my weapon a damage over time effect that I could activate quickly due to my weapon's quick attacks. I'm just wondering which on would be better.

                • Anonymous

                  Hello! Wondering if anyone have the stats that is required for building up poison effects. I know in PvE the Chikage activates Rapid Poison in 3 hits. It has 30 on the page where you see the weapon stats in rapid poison. But im more in favor of the slow poison, But so far only got the number to 10, anyone knows how many hits is required to activate it on a player with average Slow Poison RES?? And yes i dont got too much good Slow poison gems so i used all 3 Gem slots to get it from 0 to 10.

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