Frenzy is a mechanic of Bloodborne.
It fills up like a bleed or poison meter, and it lowers both your damage intake and output.

Frenzy works similarly to bleed in Dark Souls. When the Frenzy meter is filled, a large amount of the player's health is lost instantly. However, unlike the Bleed status, Frenzy will continue building up once you receive it. Because of this, you don't necessarily need to keep getting hit to Frenzy; simply getting hit once or twice can cause it. It will eventually cap and stop building up. (needs testing whether Frenzy build-up stacks or if the timer is reset on each hit). It is speculated that Frenzy is the result of the Hunter being forced to process information incomprehensible to humans, such as information about the Great Ones, Eldritch Truth, or Cosmos.

Sources of Frenzy

Some enemies in Bloodborne inflict Frenzy. They are:



  • Having Insight reduces your frenzy resistance, the more insight, the lower the resistance.
    • Each Insight tends to subtract 4-6 points of Frenzy RES.
  • The Deep Sea Rune will increase frenzy resistance.
  • Sedatives will clear all frenzy buildup.
  • Blue Elixir will reduce the line of sight on some frenzy enemies, and can be a great help at the start of Nightmare of Mensis. (needs confirmation)
  • You are immune to frenzy's damage if it activates during a visceral attack.
  • Running away after defeating the enemy will not stop the frenzy build up; it's recommended to heal to full health in case the meter threatens to fill completely.



  • It is speculated that Frenzy is when the Player Character (herein PC) is forced to process information pertaining to The Great Ones or Eldritch Truth, which results in them briefly going insane, or rather, to briefly experience a Frenzy that is physically painful. The reason for this speculation is the various sources that inflict Frenzy and their meaning/interaction with the PC in the game.
    • Winter Lanterns have a head composed of what appear to be dead messengers, and wear a bloody variant of the Doll Set. The Messengers and, more importantly, the Doll are some of the very few entities to assist you throughout the game, while the latter outright helps you the most throughout the game. When the PC is suddenly confronted with the fact that variants of these entities, that are most likely related to their helpful counterparts, are trying to kill them, the are unable to process the information, or rather, cannot process it, but are forced to try anyway, resulting in Frenzy. This is shown the most predominantly out of all the Frenzy buildups, as you consistently try to look away from the Brain Trusts, hide from them, whatever the PC does the bottom line is that they do not look at them, after all, then they'd be forced to process unwanted, and even denied, information.
    • Amygdala and Lesser Amygdala's "blue light" grab attack forces the PC to interact face to face with a Great One, something related to the Eldritch Truth, which by nature is incomprehensible to humans. The result of this is Frenzy.
    • Ebrietas, Celestial Larvae, and Maneater Boar can cause frenzy by vomiting on the PC. The reason for the first two inflicting Frenzy is because of their status as a Great One, and as such they are related to the Eldritch Truth and Cosmos which are incomprehensible to humans, ergo, Frenzy. The reason for the Boar is speculated.
    • The Gardens of Eyes at Byrgenwerth, transformed people who came into contact with the Eldritch Truth at Byrgenwerth, also cause frenzy buildup, though most players assume it is due to the PC back being stabbed, the Garden of Eyes is also whispering a high pitched screech into the PCs ear as they are doing this, which is the true cause of the Frenzy buildup. The initial damage is from the stabs to the back.
    • The speculation of Frenzy's initially purposed meaning earlier in this section is reinforced through the mechanic of Insight. Insight is the amount of knowledge the PC has about the world around them, and is the result of the PC slowly learning, discovering and processing information pertaining to the Great Ones and the Eldritch Truth. Frenzy is the result of the PC forced to process the aforementioned information through various methods. Furthermore, the more Insight you have, the lower your resistance to Frenzy is, which when explained is because the PC is able to comprehend some aspects of the Eldritch Truth and great Ones, but not much, which simply leaves them with more questions, and so they go insane even more quickly as a result of this.


Tired of anon posting? Register!
    • Anonymous

      When you have low insight, you're essentially too stupid to fully comprehend what you're learning so the frenzy is less effective on you. The more insight you have, the more you can grasp forbidden knowledge, which also means that the knowledge is more destructive to you.

      • Anonymous

        "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."

        - H.P. Lovecraft

        • Anonymous

          Are you ****ing kidding, I’ve struggled halfway through the nightmare frontier and now I’m hitting a brick ****ing wall just because I have 60 insight, what is this bullshit mechanic

          • Anonymous

            I love bloodborne it’s my favorite game in the soulsborne series but this mechanic is just a pile of bull*****It does way too much damage and just about everything that inflicts it will do just enough damage so that when it activates it’ll finally kill you. On top of that even passive things that inflict it will still make you take damage because of those stupid little blood spikes that start poking out of you when it frenzy starts to build up. Just an op bull*****mechanic over all. Also ***** this website on mobile. I can’t even type out a message without it lagging like hell.

            • Anonymous

              If you get frenzied, there is a full bar of frenzy that shows for about 2 seconds after it happens, if you use a Bold Hunter's Mark and teleport away while that full bar shows up after you got frenzied, it will act as if it is a new bar that is already full and you will get immediately frenzied when you load in.

              • Anonymous

                I really dont know why From does this kind of*****. it is the least interactive thing ever. In every game there is the one hit kill after a bar is filled mechanic. curse in dark souls, frenzy in bloodborne, terror in sekiro. the games are greatly designed, but this***** is terrible. the frenzy IMO is especially bad, because you have to drink sedatives but they dont give you even a modicum of resistance or immunity, so it is pretty impossible to deal with. im fine with the one in the level that makes you hide, but the winter lanters are full of*****, especially since they have that bull*****grab attack that is inconsistent to dodge.

                • Anonymous

                  Absolutely hate it. It's a op bs stat I have ever seen in soul games. I am not against it being in game but the way it works its just to op if you ask me and that damage holy***** the first time it hit me I was: WTF!? O_o

                  • Anonymous

                    WALL OF TEXT BELOW! I think this status effect covers a variety of different outcomes that each end with a similar result, extreme damage... the frenzy causing vomit from each creature must cause a nasty sensory overload causing a brain aneurysm,, Winter Lanterns and the Brain of Mensis are literally causing eyes to painfully open on your brain, and being eaten by Ebrietas or grabbed by Amygdala since seeing them up close causes you to sense their alien thoughts which causes them to crush your brain or it might just trigger a brain aneurysm/heart attack..... Why do I figure it could be so varied? Insight isn't just how much you know about the things man wasn't meant to know, it makes you more vulnerable to such attacks either due to stress, or because the nasty affects take much less time to kick in on you since you are attuned to the same energies as the monsters. I don't know why Bloodletter or the Churchmen with spears cause frenzy, but I assume those both either literally grind at your soul and insight means you feel the effect more painfully, or maybe it has an odd effect on your blood and causes a painful pop from clotting which one is just more vulnerable to as they become more attuned to the same energies that inhabit the weapons(I mean you see the read after getting enough insight so it is possible). ... I don't know why the fly-like humanoids cause frenzy, but I just assume they are trying to share their knowledge, either because they might not be intentionally malicious, and want to "enlighten" you... or they know how wimpy they are, and figure triggering a brain aneurysm is their only means of offense. thoughts on all of this?

                    • Anonymous

                      It makes no sense that frenzy is the hunter taking damage from information they can not understand, yet frenzy resistance decreases the more insight you have. Wouldn't frenzy resistance actually increase with more insight? Considering the more insight you have, the more you can see what others cannot comprehend.

                      • Anonymous

                        I just realized the other day that the icon for Frenzy seems to depict blood intermingled with what could be quicksilver... After all, quicksilver appears in more than just the bullets, and seems to be tied to the arcane. Hell, even some of the lyrics in boss OST's mention "arguam sanguine"--silver blood.

                      Load more
                      ⇈ ⇈