Insight is a stat in Bloodborne. It governs the amount of inhuman knowledge you have acquired by exploring the game and defeating enemies. It is required to use the Beckoning Bell to summon other players into your game world. Please see Moon Phases to understand the "timezone" cycles, they are not related to Insight.
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Insight Unlocks & Effects
- Each additional Insight reduces the Beasthood stat. Spending Insight alternatively increases the Beasthood stat.
- Each additional Insight reduces the Frenzy resistance.
- Insight cannot exceed a limit of 99.
- Note: Not all world related Insight changes are instant, like the bath messenger, so you might need to reload the area for the change to take effect.
Insight | Effects |
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1 |
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15 |
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30 |
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40 |
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50 |
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60 |
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Insight Usage and Accumulation
- By entering most Boss arenas. (amount varies)
- By beating Bosses. (amount varies)
- By defeating bosses as a summoned guest in multiplayer. (+1)
- By successfully killing another player using the Sinister Bell. (+1)
- By consuming a Madman's Knowledge. (+1)
- By consuming a Great One's Wisdom. (+2)
- By consuming a One Third of Umbilical Cord. (+3)
- By consuming a Blood Dreg. (+1)
- By being grabbed by an invisible force outside the Oedon Chapel in Cathedral Ward. (+1)
- By sending quest NPCs to the safe haven at Iosefka's Clinic. (+1 for each, +2 if you send all)
- By entering the Abandoned Old Workshop. (+2)
- By entering Iosefka's Clinic from the Forbidden Woods back entrance. (+1)
- By entering Yahar'gul, Unseen Village in a bag. (+1)
- By finding Lecture Building 1st floor lamp. (+2) (Tonsil stone NOT needed.)
- By entering Nightmare Frontier from the Lecture Building. (+2)
- By entering Nightmare of Mensis from the Lecture Building. (+3)
- By entering Forsaken Cainhurst Castle. (+2)
- By finding Annalise, Queen of the Vilebloods in Cainhurst Castle (+2)
- By discovering Patches the Spider's true form. (+2)
- By "talking" to Master Willem. (+2)
- By seeing Arianna's Infant. (+3)
Spend Insight
- You must use insight to use the Beckoning Bell. (-1)
- As of Patch 1.07, You must use insight to use the Old Hunter Bell. (-1)
- Certain enemies can steal insight from you (non-recoverable).
- You can spend Insight on equipment at the Messengers after reaching 1 points.
Trivia
- When you gain insight you will hear several, quick, faint whispers.
- Gaining insight will reduce frenzy resistance, while losing it will increase it again.
- Gaining insight will reduce beasthood, while losing insight will increase it again.
- Gaining insight has known to drive some "mad" yet the knowledge they gain is considered a blessing, thus making you more susceptible to frenzy.
Stats |
Arcane ♦ Attire Stats ♦ Beasthood ♦ Blood Echoes ♦ Bloodtinge ♦ Buffs ♦ builds ♦ Discovery ♦ Endurance ♦ Skill ♦ Stamina ♦ Strength ♦ Vitality |
- Insight unlock demonstration video provided by Tomasz Gop, producer of Lords of the Fallen
- Proven by video by Saechao Plus
- Anonymous
13 Feb 2021 21:23
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- Anonymous
29 Jan 2021 01:31
In everyday language, insight means that the properties, contexts and relationships of an object area are subjectively recognized with sufficient accuracy, mentally grasped and factually correctly understood. As a conscious result of the combination of perception and reflection, insight is the result of an analytical-synthetic knowledge process. In everyday psychology, insights that are obtained in other ways and then often “in a flash” are ascribed to a special mental faculty, namely “intuition”. Insight also describes, in relation to Bloodborne, the recognition of a deeply hidden, uncanny truth, the "Eldritch Truth". However, this insight and the information that goes with it exceed the human understanding to the highest degree and can therefore lead to madness and ultimately to massive cerebral hemorrhage, which is why Frenzy is promoted by high insight and is often triggered by otherworldly horrors.
- Anonymous
28 Dec 2020 04:40
I've added my own insight rules to Bloodborne: the Card Game, because it was strangely absent. Get some blue or white marblized tokens to represent insight (like the red marblized tokens represent blood echoes). When you confront a boss, before anything else, each player rolls the die. The player with the highest roll gains 1 insight. Also, the player that deals the final blow to a boss gains 1 insight.
These can be used to purchase additional upgrades in the hunter's dream or spent ONCE at the beginning of a boss fight as a kind of "summoning" of another hunter for help which allows a random upgrade card to be drawn and resolved immediately. The insight could also be spent to increase the humanoid and kin trophy tokens along their track by 1, even if a death token is blocking progress. It cannot be used to increase a beast trophy token (as insight reduces beasthood in the video game).
Oh, and any damage received from a brainsucker depletes 1 insight. If the brainsucker escapes it takes another 1 insight from each player. Yeah, they suck in the card game too.
If you gain 2 insight your max health depletes by 1; 3 insight and your max health depletes by 2, etc. This is to give the "frenzy resistance reduction" effect that it has in the video game, and encourage players to not try and hoard insight.
- Anonymous
08 Nov 2020 00:38
There should have been Weapons/Spells that Scaled with this, Like how they did with Humanity and Chaos Weapons in DS1
- Anonymous
- Anonymous
25 Aug 2020 02:10
Sekiro has charmless and demon bell hard difficulty. This is my first playthrough in Bloodborne but, if I understood correctly, 99 insight is the hard mode for Bloodborne? I'm in. Even if I use beast blood pellets.
14 Dec 2019 07:55
There seems to be 2 different types of insight in game insight and lore insighti.e defeating rom lets you see things that normally require insight
- Anonymous
- Anonymous
23 Oct 2019 05:29
This is the double-edged sword Humanities needed to be. Considering Humanity gathers at the Abyss, imagine if having more Humanities (The counter) would turn you into something entirely different from Hollowing. Much like what it did to Artorias. It's done so much better here in Bloodborne.
- Anonymous
29 Jul 2019 03:26
I was hearing Gerhman's voice while he was sleeping with only 11 insight. Has anyone had any similar experiences or an explanation for this?
- Anonymous
26 May 2019 04:08
If your inaight meter near 99 or it is 99 dont use your mad mans. I lost 73 mad man because of the *****ng 99 limit. I didnt know anythgn about 99 limit and my 1 ng cycle and chalice runs mad mans *****ed up. God damn *****ng 99 limit!!!!
- Anonymous
21 May 2019 21:21
"When you gain insight you will hear several, quick, faint whispers" I didn't realize there was a point where you don't hear several faint whispers. Why is the sound so damned chaotic in this one? It makes me way more jumpy than I need to be.
- Anonymous
- Anonymous
16 Nov 2018 14:49
I hear a baby's cry at 4, and a great way to farm insight is to use the resonant bell and help take down bosses, didn't use any insight and you gain insight and blood echos, don't lose blood echos if you die aswell, can only go up
- Anonymous
- Anonymous
- Anonymous
07 Mar 2018 14:10
Is there any reliable way of farming insight? I know there are sporadic drops in the aqueducts....anything else?
- Anonymous
- Anonymous
- Anonymous
05 Nov 2017 06:51
Not sure if this a Chalice Dungeon thing or insight caused Chalice Dungeon thing, but whenever I kill all enemies on a floor and round back to the floor lamp there is usually a Bloodlicker waiting for me and it is a very heafty one that does massive damage and has a ton of health. I have been at a minimum of 40 Insight(normally around 60 except for encounters with Brainsuckers).
- Anonymous
- Anonymous
- Anonymous
15 Jan 2017 11:21
I like how this is World Tendency from Demon's Souls, Humanity in Dark Souls, and a sanity mechanic common in H.P. Lovecraft inspired games all in one stat. Cleverly done From.
- Anonymous
13 Jan 2017 09:55
Hi... I am on a NG++ cycle of Bloodborne and now it costs me two insights to summon assistance when impurity rune is equipped. (Valtr being one example). Is this correct?
19 Feb 2021 23:21
I think above 50 insight, the lever for the sealed gate in the Cathedral Ward (the one that normally requires the Hunter Chief Emblem to open) will be visibly surrounded by Messengers. When you use the Emblem, you can see they actually pull the lever for you.
Another thing: I've always been convinced that higher insight also lowers your arcane defense?? Out of habit, I spend most of my insight before fighting certain bosses like Rom, Micolash, or Ludwig, and I've noticed a massive difference in the damage I take from their arcane attacks. Has anyone else ever observed this, or am I just being superstitious?
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