Hemwick Charnel Lane is a location in Bloodborne. Accessed from Cathedral Ward (Grand Cathedral Lamp), follow the right path exiting the cathedral and go through a tunnel that lands you at a graveyard with many Rifle Huntsmen and Hunting Dogs. You may travel to Cainhurst Castle from here.
- Previous: Cathedral Ward, Grand Cathedral Lamp
- Next: Cainhurst Castle
- Suggested Level: 25 to 35
- Suggested Upgrade: +4 or +5
- Bosses: 1
- Lamps: 2
- Insight Gained: Find Witch of Hemwick (+1), Defeat the Witch of Hemwick (+3),
Hemwick Charnel Lane Map
NPCs in the area
- 8x Twin Blood Stone Shard
- 5x Thick Coldblood
- 25x Bone Marrow Ash
- 3x Madman's Knowledge
- 3x Bloodshot Eyeball
- 3x Coldblood Dew
- Huntsman (Rifle, Rifle & Cutlass)
- Wandering Nightmare x 1 (Loot Enemy)
- Hemwick Grave Woman (Sickle, Pole Iron, Hammer, Cleaver & Torch, Cleaver & Molotov)
- Hunting Dog (more HP and more dangerous)
- Brick Troll
- Mad One
- Wheelchair Huntsman (Pistol)
- Carrion Crow
- When you have learnt the Password for Forbidden Woods, after killing Vicar Amelia, AND have 15 Insight, the Stalker appears several times throughout the area.
- In the nest of crows, at the top of the shortcut elevator, one of the crows is "friendly" and will not attack no matter what.
- On the left hand when entering the area from the lamp, a chariot road lit with lamp posts can be seen coming out of a large tunnel from Cathedral Ward and disappears into another large tunnel at the other end. Possibly a road that once led to Cainhurst.
- When you have no insight the Stalker will not appear.
- The Scream house npc has different dialogue if you go to her in the morning.
Hemwick Charnel Lane Walkthrough
Finding the Elevator
From the area with the Dogs you can find 9x Bone Marrow Ash, 2 Coldblood Dew, and a Twin Blood Stone Shards. Follow a straight path to find big wooden doors that open into Hemwick Charnel and find the lamp, defeating the second wave of Dogs and Rifle Huntsmen as you do. From the Lantern, walk down the stairs towards the Graveyard Hags with polearms and knives, being mindful of their range. Once killed, a cart on the left has a Bloodshot Eyeball. Facing the guillotine cart, go right and find 2x Twin Blood Stone Shard and notice the steps going up the dilapidated house. A lamp signals an NPC who just screams when you interact with them, and nearby you can pick up a Madman's Knowledge and see the elevator shortcut contraption on the immediate left, inoperable at this time.
Return towards the cart and go up the stairs next to it, being mindful of the Hag that will rush down. Ahead, an open area will reveal another Hag and a Dog, and on the ledge sits a third Hag, throwing Molotov Cocktails at you. Make use of the middle blockade to avoid the flammables while you deal with the imminent threat. A corpse resting on the tree in the middle of this area holds Thick Coldblood (4).
Up the stairs, deal with the Molotov Hag and her melee companion, then continue up the second set of stairs to find a Brick Troll. After the troll is defeated, note the closed shortcut gate location straight ahead, and then turn around follow the narrow path rimming the hill to your left to pick up 2x Twin Blood Stone Shard on a corpse. Further up towards the gate, another Molotov Hag will begin attacking, however within a comfortable distance. Now that that's taken care of, you may notice you're unable to access the gate, make a note of its location and continue up the slope where the most recent fiery enemy was. Turn left into the stairs and be mindful of the obvious ambush from your left -you can turn the ambusher into the ambushee by walking on the ledge on the left, instead of going down the stairs and dive attacking her. Once you've dealt with this, you will arrive at a small open area with crows. 4x Pebble can be found on the corpse here, and you can access the Elevator shortcut.
After activating the lift, a follow the narrow edge on the right until it leads you towards a makeshift wooden bridge. Here a Hag wielding flaming pike will try to ambush you, be warned that it is fully capable of pushing you off the ledge. Behind her, find 8x Bone Marrow Ash.
Obtaining the Lake
Across the narrow bridge, a Brick Troll and another pesky Molotov Hag await. Once defeated, go into the barn and take the fight to the Hag waiting on the right, then the Dog emerging through the second door deeper in the barn. Press on up the few steps, climb the ladder, and immediately launch forward to attack the Wandering Madness that is barely visible. Pick up the Bloodshot Eyeball since you're already here, then turn around and head down the few steps. You'll find wooden rafters in front of you, in a controlled manner, run straight through -there is no need to make any turns- and once you land on the other side, enter the doorway and immediately attack the Wheelchair Huntsman in the right corner. You can also find a Madman's Knowledge -the Bell Chime Maiden will spawn exactly where this item sits if you attempt a co-op game- and an Adept Blood Gemstone in this area.
Go back to where you picked up the Bloodshot Eyeball, then head towards the outside floors. Go around the left and roll into the first Hag you see to ensure she doesn't knock you off, then take care of the second before you claim a Coldblood Dew from the corpse in the headstones near the cliff. Continue onwards and beware of the Brick Troll, Hunting Dogs, Graveyard Hags, and the Molotov Hag ahead. Clever use of Molotovs may save your life. Once they are dealt with, you can pick up 2x Twin Blood Stone Shards before going into the broken circular building and downstairs towards the last bit of the level.
Outside, two Executioners await you. You can sneak past them to start with or go mano-a-mano. When you've decided what to do, go left to pick up Thick Coldblood and open the Shortcut Gate -this is the gate from earlier which being open, gives you straight access to cut through a large portion of enemies. While you may have just gained an incredible access, there is still a danger ahead; a group of five Hunting Dogs and a Graveyard Hag ahead, and can be challenging to evade. Deal with the doggos first. It's worth expending a couple Pungent Blood Cocktails to get them all together, making it easy for you to hit them all at once, take the Hag on after. Past them, find a Thick Coldblood, 8x Bone Marrow Ash and most importantly, on the edge of the map right before the cliff, the Lake rune. You may travel to Cainhurst Castle from here.
Wicked Witch of the Lane
Return to the fork before the shortcut and this time head up the ramp but before doing so, to your right is an Executioner guarding a chest hiding a Tempering Blood Gemstone. Be careful when engaging him as a group of three Graveyard Hags will come downhill and possibly spot you. One of which carries Molotovs.
Once they have been defeated, continue towards the structure and hit a barrel once you enter to cause a Wandering Madness to drop from the ceiling to the left of the stairs going down. Defeat it to claim Twin Blood Stone Shard x2. Directly behind where the loot enemy just dropped, you will be able to see a Madman's Knowledge. Head down the stairs to meet this area's boss...
BOSS FIGHT: Witch of Hemwick.
Killing the boss unlocks Witch's Abode Lamp.
Hemwick Charnel Lane Maps
helped out alot thanks
Insight causes the sootheads to spawn in the bossfight, night stage causes them to spawn in the area
there seems to be some debate about what makes the soot monsters spawn, I can say in my current playthrough I have defeated vicar Amelia BUT I did not interact with the alter in the room so the game has not switched to night and even with 20+ insight there are no soot monster so I think it has to do with interacting with the alter and progressing the game to night causing them to appear (as other monsters change from this as well) so if you want to defeat Amelia first but have no soot monsters just don't interact with the alter in her room thus not shifting the game to late night.
Just some lore bits I've found through environment. You'll notice that the only male enemy besides the larger great axe and brick wielders is a wheel chair gunner in the upstairs of the barn you enter past the elevator. Also there are many male bodies strung up all across the area. This suggests a mass killing of all the men in the town, for what purpose is unknown. Also the boss arena appears to be some sort of clinic. I think this because of the statue iconography and the scattered beds in the boss arena. Also last fun fact, the barrels in this area are all chained up and when destroyed, are filled with skulls that have been cut open and stitched back together. Could the clinic have been searching for eyes on the inside? Considering that the witches also appear in Yahar'gul before the player kills Rom, this suggests a connection between Hemwick and the school of mensis (considering that the school of mensis, and hence Yahar'gul, was more interested in eyes on the inside then the choir was). This is also interesting considering the proximity of Hemwick to The Choir's base of operations (In fact you can see the first building ((The orphanage?)) you enter in upper cathedral ward from Hemwick. Even more interesting is the roadway built on the left side of Hemwick if standing by the lamp in the area. This highway leads both out of and into tunnels, one such tunnel leads directly underneath the first building you enter in Upper Cathedral Ward. One could speculate that Hemwick used to have some connection to The Choir but for whatever reason changed their allegiance to The School of Mensis.
The map says otherwise, but there's more than only one Tempering Blood Gemstone (triangle). I have found two before going the rope bridge/opening the gate
I usually go here just after exploring the Cathedral Ward. I find it far easier than Old Yharnham, and the level-grinding and Rune Tool make the rest of the early journey much easier. The way it's sort of hidden just to the west of the top of the Grand Stairway is a testament to the ingenious level design. So many secrets and nooks and crannies!!!
There IS AN NPC IN THIS AREA, She's in a Window of the House by the Elevator (right infront of the madmans knowledge)
Anyone else notice that some of the ambient screams in this area are from or in Happy Wheels? I noticed it on the staircase just after the lantern
i wish hemwick had more importance to the central story, it was a cool area
I dont understand why sl many of these maps for bloodborne are so wrong, like this one there are serval items here that are not om the map, and then we have maps with mutiple levels where it would have been better to break them apart by level but instead they are stacked and not even depth colored, ds1 and s2 had great maps ds3 and bb have awful awful maps.
I saw the path with the street lights to the left at the beginning of the area. Very interesting indeed. I honestly feel like a DLC involving the history of Hemwick and Cainhurst would be super cool and inquisitive. Both areas are optional but have very interesting lore.
what are the requirements for multiplayer in this area
For anyone interested, a "charnel ground" is an above-ground burial site and holds religious importance and association with Dharma... interesting enough, sky burials are performed on charnel grounds, and Eileen comes from a place where these may be common.
If you have not yet defeated Vicar Amelia the woman in the house next to the elevator will have a different dialogue than the screaming.
She says: "Do you hear the graveyard murmurs? Then I'ts almost time. I can't wait. I just can't wait"
In the house In the house, instead of npc I got patches and he gave me the tonsil stone. Any idea of the requirements to make it happen that way? Later in the house of the forbidden forest a npc came out with a dialogue.
PD Sorry for my english.
When standing in a specific spot in the boss arena after defeating the witch, I hear a noise that sounds like heavy wind and maybe some sort of engine. The spot is at the base of the broken stairs (turn around after using the lamp that takes you to the arena, go up the stairs on the left, closest to the entrance, stand at the base of the broken stairs in the center of the platform, position camera so you see the closest wall). After reloading the area, it went away.
Any one else completely miss this place until they looked up how to use runes?
hemwick charnel lane always reminds me of tim burtons version of sleepy hollow
There is a npc in the little shortcut where you go to take the elevator. it seems it only speaks if you havent turn the day into night after you defeat vicar amelia
If you roll towards the graveyard hag enemy, They'll be pushed back, so this can come handy if you find yourself surrounded by this lovely ladies.
I found the lamp but I can't teleport. Anyone with the same problem?
On my second character i decided to go to hemwick before blood starved beast and amelia and noticed quite a difference besides time of day. The witch summoned enemy doesn't show up at all on the way to the boss and there is also no bell maiden present. Additionally, NPC Dialogue at the first hut after the lamp changed from talking to a man who gives you the tonsil stone to a woman saying its almost time or something along those lines. Thought it was interesting.
Anyone notice that all the bodies in the house before the witch fight, have ropes wrapped around their mouths?
Me and my friend have been trying to summon myself to his charnel lane, i have completed the area and he hasnt, we have been ringing our bells and have had no luck for around 10-15 minutes so far. We were able to co op all day yesterday even when he was ahead of me. Is this is a bug or is charnel lane an exception to co op?
Where do I find the flying guillotine?
Anyone wonder whats buried here and why whatevers buried here buffs bloodtinge ?
Yeah the *****ers spawned for me in NG at lvl 33
After defeating rom(or maybe early), if you run towards the witch abode, you can hear a man dying sound near to a hanged body in the left, also inside the house(and it sounds like the sound that makes a hunter when you kill him)
at the area with the dogs you find a twin bloodstoneshard at a body hidden right side before the exit. also you find 4 pebbles and a 4 coldblooddew
I hate this area as I died and can't even get my eleven thousand blood echoes back. Also a wonderful glitch where I got 20 blood vials each time I died, is now gone.
I can't believe I made all my way to Rom without going for the rune workshop tool. So much sufferment I could have avoided. ;-;
I love the design of this area. The Graveyard Hags are creepy, The setting is well done. I love the strange tower-like structures. Too bad the boss was not that great.
Soot monsters spawn if you have enough insight even during the first playthrough. They aren't exclusive to NG+.