Chime Maiden

chime_maiden.jpg
Enemy Type Not Beast nor Kin
Health 211 ~ 518
Drops Quicksilver Bullets, 114 or 901 Blood Echoes
Weak weak defenses overall
Strong ??
Locations All locations, as long as conditions are met (see video below)

Chime Maidens are an enemy in Bloodborne.

They carry bells and daggers. They appear in a Hunter's world and may summon hostile players by ringing their bells. This enemy can appear in any location where a player has called for help via a Beckoning Bell or attempted to invade with a Sinister Resonant Bell. In two locations, Nightmare Frontier and Nightmare of Mensis, they will spawn in Online Mode regardless of whether the player has used a bell (They will not appear for players lower than level 30), therefore players wishing to avoid potentially forced PvP may want to play the game in Offline Mode after exiting the Lecture Building.

The maiden will only spawn when either multiplayer bell is used, apart from a few special cases, and finding and killing one before she completes the summon will stop any invader from entering the player's world. Alternatively, keeping them alive in certain open areas will allow for easier PvP matchmaking.

"The bell-ringing woman appears to be a mad Pthumerian."
- Sinister Chalice description
Chalice Dungeons have Chime Maidens who summon normal mobs, like spiders for instance, who will keep re-spawning until the maiden is killed. Kill the maiden and they will vanish.

Strategy

  • This enemy is fairly simple to dispatch, as they don't have much in terms of defense or attack.
  • In Chalice Dungeons, they will keep summoning enemies who have a distinctive red glow.
  • Killing a maiden in a dungeon will mean all summoned enemies will die off, while in Yahar'gul, her summoned enemies will simply stagger.
  • For all the exact locations of this enemy, watch the video below.
  • Using Shaman Bone Blade onto a maiden causes her summons to attack her.

 

Moveset


Attack Name Attack Description
Front + Reverse Stabs/Slashes Either of these attacks, or both in combination.
Fast Combo A fast stab and slash combo which can hurt the player multiple times.
Ripples The bell will resonate purple coloured ring-shaped waves, and do damage within near to medium range.


Chime Maiden


 

Location
hp.jpg
blood_echoes.jpg
quicksilver_bullet.png
Yahar'gul 518 901 (x3) 30%, (2x) 70%
Yahar'gul (in One Reborn Fight) 345 901 (x3) 3%, (2x) 7%
Chalice Dungeons 211 114 (x3) 30%, (2x) 70%

 

 

Notes & Trivia

 

Gallery

 

chime_maiden.jpg

 

 

Chime Maiden Crop 2.png

 

Chime Maiden Concept.jpg

 

 

Cainhurst Castle Chime Maiden.jpg

 

 

Enemies
Amygdala  ♦  Beast Claw Hunter  ♦  Beast Cutter Hunter  ♦  Beast-possessed Soul  ♦  Beast-possessed Soul (Mob)  ♦  Black Widow  ♦  Blood Dobermann  ♦  Blood Gel  ♦  Blood-Starved Beast  ♦  Bloodletting Beast  ♦  Bloodsucking Beast  ♦  Bloody Crow of Cainhurst  ♦  Bone Ash Hunter  ♦  Boom Hammer Hunter  ♦  Bosses  ♦  Brador  ♦  Brain of Mensis  ♦  Brain Trust  ♦  Brainsucker  ♦  Brick Troll  ♦  Byrgenwerth Spider  ♦  Cainhurst Hunter  ♦  Carrion Crow  ♦  Celestial Centipede  ♦  Celestial Emissary  ♦  Celestial Larvae  ♦  Celestial Mob  ♦  Chapel Giant  ♦  Church Doctor  ♦  Cleric Beast  ♦  Crawler  ♦  Darkbeast Paarl  ♦  Deep Sea Hound  ♦  Djura  ♦  Ebrietas, Daughter of the Cosmos  ♦  Enlarged Head Giant  ♦  Enlarged Head Patients  ♦  Ethereal Walker  ♦  Executioner  ♦  Eye Collector  ♦  Father Gascoigne  ♦  Fishwitch  ♦  Gel  ♦  Gravekeeper Scorpion  ♦  Graveyard Hags  ♦  Greater Viper Pit  ♦  Hamlet Fishmen  ♦  Henryk  ♦  Hostile Choir Hunter  ♦  Hostile Hunters  ♦  Hunter Mob  ♦  Hunting Dog  ♦  Keeper's Hunting Dog  ♦  Keeper of the Old Lords  ♦  Labyrinth Mole  ♦  Labyrinth Rat  ♦  Large Huntsman  ♦  Lightning Summoner  ♦  Loran Cleric  ♦  Mad One  ♦  Madman  ♦  Maneater Boar (Mob)  ♦  Mannequin  ♦  Martyr Logarius  ♦  Merciless Watcher  ♦  Merciless Watcher (Mob)  ♦  Mergo's Attendant  ♦  Mergo's Wet Nurse  ♦  Mi-Go Zombie  ♦  Micolash, Host of the Nightmare  ♦  Moon Presence  ♦  Nightmare Huntsman  ♦  Old Yharnam Beast  ♦  Old Yharnam Hunter (Mob)  ♦  One Reborn  ♦  Piercing Rifle Hunter  ♦  Protector  ♦  Pthumerian Descendant  ♦  Pthumerian Undead  ♦  Rabid Dog  ♦  Rat  ♦  Reaper  ♦  Ritual Master  ♦  Rom, the Vacuous Spider  ♦  Saif Hunter  ♦  Shadow of Yharnam  ♦  Shadow of Yharnam (Mob)  ♦  Shark-Giant  ♦  Silver Lady  ♦  Silverbeast  ♦  Slime Scholar  ♦  Slug  ♦  Snail Woman  ♦  Snake Ball  ♦  Snatcher  ♦  Sorrowful Emissary  ♦  Tomb Guardian  ♦  Tomb Inspector Hunter  ♦  Tormented Nanny  ♦  Undead Amalgam  ♦  Undead Giant  ♦  Undead Giant (Mob)  ♦  Vengeful Specter  ♦  Vermin Host  ♦  Vicar Amelia  ♦  Viper Pit  ♦  Watchdog of the Old Lords  ♦  Watcher's Gravedigger  ♦  Wheel Hunter  ♦  Wheelchair Mob  ♦  Witch of Hemwick  ♦  Witch of Hemwick (Mob)  ♦  Wolf Beast  ♦  Wrathful Stinger  ♦  Wretched Undead  ♦  Yahar'gul Hunter  ♦  Yeti  ♦  Yharnam, Pthumerian Queen

 




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    • Anonymous

      Died and respawned at the lamp in a chalice dungeon, went afk for a few mins to use the toilet, came back to see my hunter being killed again by a bunch of orange spiders. I didn't even know there was a chime maiden in the dungeon, and yet she immediately summoned an assload of spiders that honed in on me from wherever the heck she was and killed me when I was literally just standing there. Fml. Fromsoft really should not have made it so they find you from anywhere in the layer, espcially considering how big some of these levels get the deeper you go. Making the lamp/bonfire area unsafe is a cardinal sin for any fromsoft game, and they've been good about not letting that happen aside from here.

      • Anonymous

        I've never been invaded. I've never even seen the chime maidens that spawn from using beckoning bells. Where in the area do they spawn once you summon them?

        • Anonymous

          Is there a maximum number of summons they can call at once? Can I just hang out on a ladder somewhere waiting for them to pile up so I can explore unmolested?

          • Me: Running through the Chalice Dungeon I've been through dozens of times farming items

            Bell woman: (ringa-linga-dinga)

            Me: Is that supposed to scare me, old lady?

            {The Sinister Bell resonates with another.}

            Me: Oh ****.

            • Anonymous

              In the chalice dungeons the spiders she summon don't always disappear when you kill her. Somtimes there's 2 or 3 spiders that stay and keep attacking you and you have to kill them yourself. Learnt that the hard way smh.

              • Me: Running through the Chalice Dungeon I've been through dozens of times farming items


                Bell woman: (ringa-linga-dinga)


                Me: Is that supposed to scare me, old lady?


                {The Sinister Bell resonates with another.}


                Me: Because it's working.

                • Anonymous

                  Whoever developed these creatures, I apologize for what I am about to say. But these ****ing annoying enemies, are the bane of my existence in chalice dungeons. ESPECIALLY LORAN, NO ONE WANTS TO FIGHT A HORDE OF SPIDERS MIYAZAKI, ESPECIALLY WHEN THERE'S ****ING HUNDREDS OF THEM

                  • Anonymous

                    Chime Maiden is one of the best units I have ever found for blood echo farming. All you need to do is find one behind a door (with no alternative passages around said door) and let her spawns build up. The Ailing Loran second floor side passage just before the boss room has such a setup (the door even has a little window to peek through) with two spider summon chime maidens if you can’t find one. Each maiden summons around 4 spiders max at a time with an summon cap that is well into the hundreds, if it exists at all. Have a weapon that can swing past walls (Threaded Cane and Beast Cutter are my farming weapons of choice since their whip mode wide swing radius can hit multiple spiders at once) and farm the spawns. With three moon runes equipped you should get 1520 echoes from each spider. I’ve netted over 500,000 blood echoes with this method. It does get a little boring and you have to watch for their leap attack since it goes through the door, yet it’s an easy way to rake in almost effortless echoes.

                    • Anonymous

                      I hate them. They are so annoying. Every time I hear them ring that ****ing bell I go into a primal predator state where my only goal is to locate and murder this piece of ****

                      • Anonymous

                        There’s a spot in FRC Pthumeru Ihyll I found, glyph zjk8q952, where, at the door after the lamp on layer three, you can leave the level door closed and farm continuous red spiders by hitting them clipping through the door. It seems they stop spawning after about 30 times killed.

                        • Anonymous

                          no, it is NOT just 2 or 3 areas where this hag spawns. it is MOST OF THE GAMES ZONES!

                          "therefore players wishing to avoid potentially forced PvP may want to play the game in Offline Mode after exiting the Lecture Building."

                          "potentially forced pvp"

                          no, miyazaki, it IS forced pvp because not everyone likes pvp and if you play online in ANY soulsborne game you are automatically entered into pvp. either through manual invasion or this THING with the only way of opting out being to play OFFLINE!

                          F YOU, you **** DEV!

                          • Anonymous

                            One just appeared near cathedral ward when i summoned henriett, near the roof to get the hat for the little ones

                            • Anonymous

                              Once, I lead a group of Nightmare Spiders into a bottomless pit, and the Chime Maidens stopped summoning them.

                              • Anonymous

                                I get forced PvP, bell keepers and aldrich faithful was pretty fun, but why did they put the forced PvP in the 2 least fair areas for it? A poison swamp with boulders raining on you vs an area that's guaranteed to give you frenzy if you're dodging around. Why not have a maiden in Yharnam for Ng+ or higher level play instead? Or the woods? That's a huge area and it would be less boring with non-coop invasions

                                • Anonymous

                                  I hate them. I hate them so so much. It's all too common in depth 3+ dungeons for there to be two of these *****ing twats spawning spiders just inside a super narrow doorway, which will be inaccessible because of the bs two-shotter-spiders they spawn. These goddamn things should have a spawn limit.

                                  • Lol when they put 2 of these summoning spiders in the same room on depth 5 dungeons. Why not add 2 more? Also add 6 Labyrinth Sages, and maybe 10 Keeper's Hunting Dogs. Now that'd be based and epic. Only scrubs disagree.

                                    • Anonymous

                                      After the spider chime maiden... are there any patches that reskin all the enemies to have Miyazaki's face?

                                      • Anonymous

                                        These *****es have cost me millions of echoes by spamming spiders... and if there is two of them (especially in loran chalice dungeons) who does that??

                                        • Anonymous

                                          Pretty sure the pvp community has died off at this point, I went to Nightmare Frontier online full blind without any knowledge of chime maidens( I accidentally activated PSN plus free trial but I didn't know) I've got messages saying the chime maiden is ringing a sinister bell, but no one was ever summoned. So I kept grinding and dying in this area countless times without knowing a potential invasion(didn't kill the maiden either) so I cleared the area and defeated Amygdala with Chime maiden alive and I'm online, nobody ever invaded.
                                          I only started playing 3 days ago I think I was about 60+lvl at that point

                                          • Anonymous

                                            The one that summons spider in chalice dungeon can go ***** themselves.
                                            Pretty much the spider can see through the whole goddamn dungeon to gank you up

                                            • Anonymous

                                              Actually in yahargul, enenys only stagger when Not killed before. If you killed them Prior to the chimemaiden, they drop dead

                                              • Anonymous

                                                The ones that summon spiders in Chalice Dungeons are the absolute bane of my existence--but thankfully, spiders can't climb ladders. If the chime maiden appears in an upper room of the dungeon, try and find a ladder leading up to that level and wait for the spiders to arrive. If you hang out just at the top rung, the spiders will try to attack, but moving back down one rung will cause them to miss and fall to the floor behind you. Wait for all summoned spiders to follow in tow, then climb up and leave them behind. Since killing them will just cause the maiden to summon more, and because she can only summon a certain number at a time (usually 4-5 enemies), it's best to just trap them instead, then find the chime maiden and kill her.

                                                However, if there is no ladder, or if they find another way back up to the higher level, you'll have to adopt a hit-and-run strategy, making sure not to double back so that you don't come face-to-face with a train of angry red spiders. Again, don't attack the spiders, just focus on killing the maidens and ending their invasion. Beware that some spiders might not disappear after killing the chime maiden, either because there's actually a second chime maiden somewhere in the dungeon (typically in the same room), or some of the enemies might not actually be summons, despite their bloody aura.

                                                • Anonymous

                                                  But they can apparently appear if you're soloing. I'm over halfway through the game and never seen it, but they can apparently.

                                                  • Anonymous

                                                    I can confirm it, since I was invaded when exploring solo. Video of invasion shortly after message appeared that maiden started the summon: https://www.youtube.com/watch?v=PibDqbZ3_Tc

                                                    • Anonymous

                                                      Halfway up the shortcut, there's a place to roll out onto a roof. Ignoring the inspect bath thing inside the building, she's located next to some big undead lycan thing.

                                                      • Anonymous

                                                        Hey BB community. I uploaded a short guide on how to deal with the Bell Ringers in the Chalice Dungeons. Hope you guys find it useful. https://www.youtube.com/watch?v=_GNT-uloET0

                                                        • Anonymous

                                                          Sometimes the bell woman does not appear when I use the sinister bell, any way to ever make her aways show up? I aready kill the bosses, and i'n on NG+2 the Chime Maidens should appear when you ring the sinister bell, right? What should it be?

                                                          • Anonymous

                                                            So I'm not entirely sure whether this is an intended feature or not (I can only assume it's not because if so - good lord) but during particularly large Chalice Dungeons, Bell Maidens will begin summoning mobs regardless of whether you're near them or not and these mobs will immediately begin closing in on your location regardless of where you are in the dungeon (I've even had them follow me down floors before and gather outside boss fogs). Ordinarily I'd consider this some sort of stress mechanic but it leads to some ridiculously game-breaking flaws. It seems Maidens can summon up to 6 of their spider mobs at a time. This can often mean six fast spiders chasing you through a dungeon which utterly destroys the game's framerate. To make matters worse, the pathing on these spiders causes them to become stuck behind doors, above/below ladders or on certain corners. Not only does this mean you walk into a certain death you had no way of predicting, but it also causes the game's framerate to absolutely ***** itself. In one dungeon, I had two bell maidens summon a total of 12 spiders which then got caught behind a door and caused the game to lag nearly to death.

                                                            • Anonymous

                                                              Focus on killing this rather annoying foe first, otherwise you will end up with having to deal with constantly respawning and buffed enemies.

                                                              • Anonymous

                                                                "Lawls hey guys, I have this great idea. We're gonna made an enemy that spawns buffed enemies that chase extra aggressive with extra damage. Let's also make the respawn times for summoned units 3 seconds. Even better, let's make it so that it's completely unrewarding to kill them, like place ***** items like bullets and bone marrow in the room their in, but here's the kicker: they give mediocre echoes and get this...they drop bullets. LOL BULLETS, AND LETS MAKE THE ENEMIES THEY SUMMON SPIDERS, WHICH DGAF ABOUT BULLETS." - From enemy AI dev team

                                                                • Anonymous

                                                                  This is such an awful enemy in the Chalice Dubgeon. It's literally so poorly designed. They are literally the opposite of what makes FromSoft games difficult and challenging. Summoning 5 buffed enemies each time that are just as fast as you isn't challenging like Gerhnam, Mergo or The Blood Starved Beast where you learn their attack patterns... It's just a cheap way to make you angry and frustrated until you get bored.

                                                                  • Anonymous

                                                                    I entered Nightmare Frontier at level 12 and the Maiden was not present. At first I suspected some internet connectivity issues, but then I thought that my character's level had something to do with it, so I tested it by using backup save. Turns out that the Maiden will only appear if your level is at least 30. I don't know if the Maiden will appear if you level up to 30 after killing Amygdala, however. I suspect that the same applies to Nightmare of Mensis as well.

                                                                    • Anonymous

                                                                      Bell Ringers will appear to a host of level 30 and above with atleast one summoned ally. A bell Ringer can summon only one infiltrator at a time and will cease summoning until the current infiltrator has returned to their world.

                                                                      • It is advised to keep her alive since Frontier is actually a quite convenient PvP location thanks to the open area right after the lamp. She can be a great help in case of matchmaking.

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