Undead Giant

undead_gaint.jpg
General Info
hp.jpg blood_echoes.jpg Location Drops
3175 1425 Pthumeru Chalice Adept Blood Gemstone (2)
12768 11267 Lower Pthumeru Chalice Adept Blood Gemstone (3)
Defenses
physical_DEF.jpg VS_blunt.jpg VS_thrust.jpg --
132/170 158 92 --
blood_DEF.jpg arcane_DEF.jpg fire_atk.jpg bolt_DEF.jpg
132 160 120 70
slow_poison_RES.jpg rapid_poison_RES.jpg VS_beasts.jpg VS_kin.jpg
300 180 No No

Undead Giant (死体の巨人 <em*****ai no kyojin< m> lit. "Corpse Giant") is a Chalice Dungeon Boss in Bloodborne.

Undead Giant Information

The boss comes in multiple varieties. All varieties have the same standard shape, with a torso, head, two arms and two legs.

  1. Variant 1: Two blades in place of the lower half of its arms.
  2. Variant 2: A large cannon on the left arm, and a blade on the right. This one is so far unique, in that it has a ranged attack.
  3. Variant 3: A large club for smashing on the right arm, and a large scythe like blade on the right. Also has several ball and chains attached to its back.

 

Location

 

Drops

 

Combat Information

  • He is weak to fire, so Molotovs do decent damage against him.
  • He is also weak to bolt, Tiny Tonitrus with high Arcane stat will do a very high damage to him.
  • Beast Roar occasionally protects you from the direct hit of cannon by deflecting it, it immediate explodes when it's caught by the roar and you can still get hurt by the explosion, however.
  • The boss has a kind of lump on his right leg (Melee), left shoulder (Cannon), or left leg (Chain) if you hit it multiple times it will explode taking a huge chunk of his HP.
  • His attacks do very high damage and are AoE. Because of this, the best dodging strategy is to dodge through his attack and get behind him. He can't hit you behind him unless he does a telegraphed spin attack or a AoE ground pound to get you, which are both easily dodged.
  • Be mindful of only attacking after having dodged an attack from him, attacking him from behind is key. You should get at least two hits on him before backing off, rinse and repeat this strategy and he should go down without much trouble.
  • The hammer fist variant with the ball and chains is capable of instantly killing the player with his hammer fist, but is extremely slow and predictable. Approach with extreme caution, and play the fight very safe and cautiously. In low health this variant gives a very few safe openings to attack him so consider finishing him off with poison knives as he can be poisoned.
  • The cannon variant shoots the cannon at long range twice in a row, run directly at him during this to get in some free hits and then back out. Watch out at mid range, as he can shoot the ground in front of him.

 

Attacks

Attack Name Attack Description
Scythe Swings Swings the weapon once or twice. (Melee)
Kick Kick or stomps the hunter once or repeatedly. (All)
Axe Swing Swings the axe horizontally or vertically once or twice. (Cannon)
Strong Axe Swing Swings the axe with a timed delay. (Cannon, 50% health or below)
Cannon Fires cannon for 1-4 times (Cannon, will fire within melee range at 50% health or below)
180 degree swing  
Smash with 2 arms AoE wave slam, does that when they reach 50% health. (Melee & Chain)
Jump attack Leaps toward the hunter. (Melee)
Combo  
Lunging Swing Lunges toward the player with the sickle on its left arm. Causes the chains on its back to flail around. (Chain)
360 degree spin Spins himself along with the chains, has very wide range. (Chain)

 

Video Strategies

( Please respect these video posting guidelines))

 

 

Strategy 1 (General Tips)

The Undead Giant's attacks are generally slow and telegraphed, but deal extremely high damage if they connect.

While the attacks differ slightly for each form, there are many consistencies when fighting each. His attacks normally have good forward range and sweep around to his sides, so the safest way to avoid them are to dodge towards in order to get behind him to attack.

This will only provide a brief opening however, as all three giants utilize a quick spin attack when the player gets behind them.

The spin attack has very short range however, and simply dodging away will allow the player to avoid damage. Each giant will also utilize a slam AOE attack when below 50 percent life. It deals high damage, but the AOE is very small behind the giant.

Should you be at the giants feet when he initiates the attack, the safest thing to do is run/dodge behind him.

Each giant also has a huge deformed bulbous growth somewhere on their body. Attacking it repeatedly will cause it to burst, dealing high damage and stunning the giant.

It is recommended to attack the growth once the giant falls below 50 percent health as he becomes much more dangerous then, and the burst damage can help finish him off. He is fairly resistant to elements, but bolt works the best if utilizing paper or elemental weapons.

The left shoulder growth of the Cannon Giant can he directly hit with Burial Blade vertical slam once he swings his axe horizontally for the second time. Always bait the giant to swing his weapon twice so you can hit him without problem. at 50% health, his horizontal swing is occasionally replaced by a timed horizontal powerswing which doesn't swing twice.

The hammer giant has a deadly lunge attack when below 50 percent life that has a teleprahed wind up and should be sprinted directly away from to avoid the swipe and ball and chains connected to his back.

The cannon giant wil sometimes shoot the ground in front of him for high damage with nearly no wind up, and this attack can be difficult to avoid. Once he goes below 50 percent life stay close to him, utilize pillars to approach him, or circle him as you approach to discourage use of the cannon.

Finally, the scythe giant is fairly straightforward, just beware his jump attack when he falls below 50 percent life. Like the cannon giant, staying close to him can discourage use of this attack.

Strategy 2 (Ranged Arcane + Bloodtinge)


For Hunters with high Bloodtinge and Arcane (preferably 40), Tiny Tonitrus combined with the use of Bloodbullet will make the fight completely trivial, not only it deals high damage, it has chance to stagger and even parry the Giant, allowing Visceral Attack to be executed (Oedon Writhe can be extremely useful as it allows Quicksilver Bullets to be replenished with Visceral Attack). Should it be still alive, one can shoot him with Bone Ash Evelyn, and if 10 shots weren't enough, use Oil Urn and Molotov to bring him down.

Strategy 3 (for the Chains variant)


The variant with the club and sickle is possibly the hardest and most frustrating variant to fight due to the chains on its back flailing around with some of its heavier attacks. These chains can deal heavy damage on their own, and often catch players off-guard by swinging immediately after the Giant's arm-attacks. This variant also has a spin attack which has a small telegraph time and can one-shot most players.

1.) For the 1st stage (>50% health), bait the Giant into using its chain spin attack by sticking to its sides and rear. Train yourself to recognize the tell it does before the attack. The chains usually cover more than a 360-degree range, which means that dodging to the side or under the Giant can cause you to get hit immediately after your dodge, so dodge directly away from the giant (or back-step) when the chains come swinging in. Follow up your dodge with an attack immediately afterwards, and make sure you're using a quick enough weapon to let yourself dodge the next attack (R1 with transformed Whirligig Saw worked for me).

Repeat this until the Giant gets down to 50% health, which it telegraphs with a double-arm smash that unleashes a powerful shock wave, knocking back players in the immediate vicinity.

2.) For the 2nd stage, the Giant gains a few more nasty attacks, one of which is the aforementioned shock wave slam. This attack can be countered in the same manner as the spin attack in phase 1. Another attack to watch out for is when the Giant reels back its sickle arm while moving forward, and finishes with a heavy lunge attack. The nasty part is that it also sends its back-chains flying around its left flank. Dodging forward directly under its sickle arm as it swings should cause the chains to fly safely over your head, allowing for a follow-up to the Giant's back.

Keep these 3 heavy attacks in mind, and if it raises its club, be careful not too dodge to early as this move has good tracking. After recognizing this strategy and adjusting to it over the course of a couple attempts, I was able to go from using all my vials and getting killed before it had 25% health left to using 5 at most and killing it without many problems.

 

Notes & Trivia

  • Cannon variant and two blade variant can be encountered as a rare regular enemy in chalice dungeons. More often in high difficulty root chalice dungeons and if additional rites are used to create the dungeon.

 

 




    • Anonymous

      13 Mar 2020 13:15  

      Ok so I finally beat the club and sickle variant with my arcane build. I lured him into attacking and got behind him with a dodge then used Ebriatus from a bit of a distance. Rinse and repeat. He does a lot of chain swings and shockwaves using this method but I was able to keep a decent distance. When I got him down to about 10th of his health I backed away and finished the job with molotovs. It took about a minute overall. I never want to fight this f*** again.

      • Anonymous

        15 Feb 2020 19:42  

        NOT TRUE AT ALL! DONT FALL FOR THOSE FALSE TIPPS! HE DOESNT GET STAGGERED BY MOLOTOV COCKTAILS IN THE SLIGHTEST*****SITE!!!

        • Anonymous

          29 Jan 2020 02:35  

          For hammer and sickle, stay in front and closer to hammer side. He won't spin to hit you with his chains. So all you have to worry about is the ground slam. Ranges from 2-5 hits

          • Anonymous

            06 Dec 2019 11:33  

            "How big and wide should his hitboxes be?" "360° of pure ghost range, or you're fired" "Yes, Papa Miyazaki"

            • Anonymous

              15 Nov 2019 15:47  

              Wow, this guy. Poured 10 poison knives, 10 throwing knives, 10 molotovs, 10 backwards molotovs, 10 oil urns, and 2 bolt paper into the Lower Pthumeru variant. Approached after his club slam for a quick cane swing, at which point he canceled his own recovery to pull three spin attacks in a row. Couldn't get out, got my toes chopped off, died of shame right then and there with most of my blood vials intact. I give up, man. He can keep his Cursed Chalice if it means that much to him.

              • Anonymous

                14 Nov 2019 18:35  

                Weak to fire my a**. I used fire paper, did alright damage, tried the molotov (which is supposed to stagger him according to this entry) did nothing. I died, came back and tested bolt paper and holy sh*t the fight turned into easy mode. I staggered him about 3 or 4 times just by swinging my trick mode ludwigs holy blade against it. (It's the sickle and club variant)

                • Anonymous

                  07 Nov 2019 05:05  

                  sickle giant moves way too *****ing quick. I've been watching this thing move for the past 3 hours, some moves it can twitch into after a swing. 95% of the time, I press triangle, it jumps - It *****ing knows what I'm pressing. These types of bosses are not fun at all, do a *****ing dance and repeat the same god damn moves then you get to hit it once after 10 mins. The more I replay the whole series, the more I *****ing hate it.

                  • Anonymous

                    03 Oct 2019 23:40  

                    i noticed this while trying to run dungeons at BL30 to get some good gems early: normally club guy with the chains has like a full second windup for his spin attack (the one that oneshots you), but if you break the boil on his leg and stagger him, he'll do it instantly with no windup animation. so once you break the boil just gtfo

                    • Anonymous

                      03 Oct 2019 02:12  

                      it's funny to slow it down and see the *****ed up contortions his body makes in some of these attacks, just because someone at fromsoft decided he needed to not have any blind spots

                      • Anonymous

                        14 Sep 2019 00:36  

                        No lie but... this boss can suck my gotdam*****I will literally shove my threaded cane so far up his ass that it’ll become a new trick weapon item description will say “a ***** boy that one shots the player even on NG+” all bosses have merits and this bosses merit is to suck my*****

                        • Anonymous

                          31 Aug 2019 16:43  

                          Somehow the devs thought it would've been a good idea to give him an attack that deals absurd damage, has crazy range and an hitbox that lingers for about 2 seconds. I'm obviously talking about the ball & chain bastard in his 2nd phase. Boring as hell AND frustrating fight, took me about 25 attempts cause the only safe way to beat him melee, without being destroyed in 2nd phase, is to bait the spin and hit with a fast weapon or a thrust. And even if you have high phys damage it will take 2-3 minutes, constantly exposed to the risk of messing up even once and being one-shot. Awesome design.

                          • Anonymous

                            23 Aug 2019 23:44  

                            It's bosses like these that make me really really loathe Bloodborne. I enjoyed the Souls games, I really did, but trying to get through this game is like shoving a thorn farther and farther up your ass over time. If a boss implicitly says 'you must be perfect against me or I'll just one-shot you', you really should've gone back to the *****ing drawing board.

                            • Anonymous

                              13 Aug 2019 04:00  

                              The only advice I've really got for this guy is that a fast weapon is your best friend. I rolled a nasty one in a root Pthumeru Labyrinth dungeon that was 2-shotting me at level 106 with 38 vitality. I died over a dozen times, but eventually riding his ass with the untransformed threaded cane helped me 1. get the knot in his leg, and 2. somehow have a longer (kinda) window to dodge his freaking windmill arms. I switched to whip mode when he was down to about 1/3 of his health bar, and cheesed him with moltovs at the very end. However...I think there was RNG involved in the last attempt. And I stacked defensive runes (not that it does much... ).

                              • Anonymous

                                06 Aug 2019 08:37  

                                Dude really sucks. But taking from combined strats, using the starter axe rank 6, just keep circling right, dodge the arc sweep of his blade, and one r2 over head chop to his right leg then dodge out. Keep this up until stagger then riposte, and mind you keep dodging after one overhead chop. Once he does the dbl fist slam for p2 and you see him do it, rush in or wait for a window to wail on his right leg to burst the fat bubble. After this use ranged via bone ash pistol shots, oil urn with a molotov, and profit. Also be warned when he slams the club it is almost always three in a row, easy to dodge and the third is way off you can move in for one hit (i did get four hits in a row once).

                                • 26 Jul 2019 03:18  

                                  Strangely, while I was waiting outside it’s door to be summoned as a helper, I stuck my camera somewhat in the fog gate, and heard what sounded like a little girl crying. Can anyone test this just so I know I’m not crazy?

                                  • Anonymous

                                    21 Jul 2019 03:15  

                                    I don't usually complain about bosses; I can find virtues in most of them, and fitting tactics to make the fight either fun or manageable. This one, though... it's just not fun. Why does the spinning chain move always one-shot me? It's like Manus or Gwyn's 360 combo, except it's instant death rather than just a vigorous beating. And as telegraphed as it is, it's ridiculously hard to dodge, and dodging just makes it more likely that you'll take extra counter damage. But hey, at least I know I'm not crazy; from the comments below, I think the hate towards this simplistic yet ridiculous boss is well and unanimously earned.

                                    • Anonymous

                                      10 Jul 2019 20:04  

                                      another boss for which limb cycling is really important. focus one leg at a time. it'll break and will open him for a visceral. depending on where the pus sac is on his body, after you've broken both legs, you should have time in second phase to break the sac which will do a ton of damage and he'll only have a tiny bit of health left.

                                      • Anonymous

                                        06 May 2019 21:59  

                                        One of the only Bloodbourne-bosses I actually consider poorly designed. There is absolutely nothing fun about fighting this. The damage is absurd, and its moves are absolute bs. Fighting this thing on a sinister great isz chalice, on the little circular altar-stage was absolutely horrid, probably on my top 5 worst Bloodborne-experiences. Would've rather fought two Orphans at the same time, at least it's well-designed and fair enemy.

                                      Load more
                                      ⇈ ⇈