General Info
hp.jpg blood_echoes.jpg Location Drops
?? 11280 Lower Hintertomb Chalice Tempering Blood Gemstone (3)
?? ?? Great Isz Chalice Tempering Damp Blood Gem (6)
physical_DEF.jpg VS_blunt.jpg VS_thrust.jpg --
?? ?? ?? --
blood_DEF.jpg arcane_DEF.jpg fire_atk.jpg bolt_DEF.jpg
?? ?? ?? ??
slow_poison_RES.jpg rapid_poison_RES.jpg VS_beasts.jpg VS_kin.jpg
?? ?? NO YES

Brainsucker is an enemy and can also be found as a Chalice Dungeon boss in Bloodborne.

Brainsucker Information

The Brainsucker mob has 2 variants, hooded and non-hooded.

The hooded variant is the elite version. The elite version is able to cast spells that paralyze the player.

The elite version's hood comes off, when they use their Insight-draining grab attack (this does not alter their behavior).

Locations (Boss)


Locations (Mob)


Drops (Boss)


Drops (Mob)


Combat Information

  • Brainsucker possesses extreme Blunt resistance but is highly vulnerable to Thrust, Bolt, and Fire.
  • The moveset of this enemy is the same for both the standard version and the Chalice Dungen Boss version. The Boss version, however, has more HP.
  • By its namesake, the Brainsucker has a unique grab attack which upon landing, allows it to suck on its victim's brain with a large tentacle by driving it directly into their head. It will then drain 2 Insight from them, inflicting high damage in the process. Be sure to keep in mind that this will make you die inside.
  • The Insight drained is lost permanently, even if the Brainsucker is killed afterward.
  • Mashing R2/L2/R1/L1 allows the player to break free of the grab faster. They will however still lose at least one Insight and receive roughly half the grab's full Damage.
  • The Brainsucker also uses a binding attack that snares its victim in place, to be savaged by other enemies or the Brainsucker itself. There are 2 versions of the binding attack: long range single targeted projectile, or short range AoE.
  • The Brainsucker also utilizes physical attacks, all of which can be parried.
  • The Brainsucker is staggered as easily as other human-sized enemies and thus can be stunlocked like the rest.
  • Note that the brainsucker is immune to being staggered and interrupted while it telegraphs its grab attack. Always be ready to take evasive actions.
  • Dodge the binding attacks and get close to begin a combo, stopping right before you use the last bit of stamina. Dodge back or to the side with that sliver of stamina quickly after your assault and keep your distance while you recover stamina and continue dodging its bindings and physical attacks.



Attack Name Attack Description
Arcane Prison Flare Releases a trio of moderately quick Arcane Flares that imprison you and allow it to close the gap and suck out 2 Insight and cause massive damage. Mash R1/R2/L1/L2 to escape early and limit the insight drain to 1.
Roar + Grab Emits a roar while raising its arms and then does a grab after about 2 seconds
Arcane AoE Slams its hand down and creates a small AoE of Arcane Prison Flares around itself. Very short range. Usually used when the player is within striking distance.
Charge + Grab Suddenly charges in your direction and goes for a grab when in range
Flail Combo Rapidly attacks in a surprisingly quick and powerful melee combo. There is little warning of this attack and it is hard to interrupt.


Strategies (Quick Kill)

Brainsuckers are possibly the most infuriating enemies as they can spam you extremely quickly and drain your precious insight. Always try to sneak behind them for a charged attack but it should be noted that, unlike most enemies, as soon as you get within striking distance, they will sense your presence and turn around even when walking slowly to sneak behind. Their AOE and ranged stun attacks are very difficult to dodge and after each brain sucking attack (which puts you on the floor) they will immediately repeat and it will often grab you again before you have the chance to get up or dodge.

If you have a secondary weapon upgraded a bit, equip Kin Hunter gems into it (can be obtained from beasts made of corpses that replace the pigs after defeating Rom, in Yahar'gul Unseen Village in the outside area.) As soon as you come into the vicinity of a brainsucker (assuming you do not have the chance to sneak attack) run towards it and prepare to dodge left/right for its ranged stun attack. Alternatively, a safer method is to stun it with a pistol, walk a bit closer, stun again and repeat until you are close range. When you are in striking distance, spam R1 keeping it stun locked and when stamina is expended, immediately dodge back once or twice then left/right (by second or possibly first backward dodge it will use it's ranged attack) and immediately after it attacks use pistol to inch closer and repeat. You'll want a fast weapon as it attacks quickly once it recovers from being stunned.

If it grabs you spam R1 and L1 on the controller and be very cautious when trying to recover. It is not recommended to attack directly after getting up as there is an insanely small window to did anything before it attacks again. It has resistance to blunt and arcane, but is extremely weak to thrust, bolt, and fire.


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Notes & Trivia

  • Resembles the mindflayer, a creature from Dungeons & Dragons that kills by wrapping the tentacles adorning its mouth around the victim's head and draining their psychic life-force.
  • Madman Set loosely resembles the robes worn by these twisted creatures, it is possible the Brainsuckers are the eventual result of Forgotten Madmen succumbed to the desire for more Insight.
  • They carry a strange amulet.
  • Lore theories exist under Kin Lore.






    • Anonymous

      15 Aug 2018 08:03  

      The boss version took 12 insight from me because of that binding spell. These are truly the worst enemies in the game, like *****ing christ why couldn't they at least drop a Great One's Wisdom even if it's a 0.1% chance.

      • Anonymous

        01 Aug 2018 02:36  

        F*ck these guys. I hate them worse than any of the bosses. Got up to beating One Rebordn & Amygdala, and then tried Upper Ward. 3 months. 3 freaking months I was stuck at that room with the chandelir jumpscare (wolves didn't even phase me) with those damn things. I'm still stuck there, and haven't finished the game (yes, I started late), because I am going to find a way to get past them. Phantasmal Shell, Ludwig, and Malatovs. Any other suggestions?

        • Anonymous

          09 Jul 2018 09:36  

          NG+12 and still have issues from time to time, easiest method I've found especially for upper cathedral elixir

          • Anonymous

            27 Jun 2018 22:03  

            I thought it would be nice to see people saying that they all didn't like something, but hey, I hate 'em too, they're pretty annoying, creepy, and just a nuisance. But if you can't kill 'em or something, and they're too hard-

            Welcome to bloodborne. Hope you get used to it.

            • Anonymous

              25 May 2018 07:51  

              "It will then drain 2 Insight from them, inflicting high damage in the process. Be sure to keep in mind that this will make you die inside."


              • Anonymous

                19 May 2018 02:48  

                I didn't realize just how difficult these puds can be until I played a non-arcane character. If you are arcane based and have your weapon rigged w/ fire or bolt gems these guys go down in a shot or two. Even the boss versions die in a couple of swats. But when I encountered them w/ a physical character... holy shit they can be tricky.

                For those struggling w/ Upper Cathedral Ward, (esp those last two that are in sight of one another), you might try suicide running until you have the shortcut doors open. Once the doors are open, you can back stab all of them and farm the place for chunks from the wolves.

                Also, beast roar works really well in those narrow hallways. Just blow them onto their backs and dice 'em up...

                • Anonymous

                  12 Apr 2018 01:04  

                  Reading these comments about how much of a pain in the ass and "cheap" Brainsuckers are is a bit amusing. I've never had any issues with these enemies and cannot fathom why people hate them with such a burning passion.

                  • Anonymous

                    06 Mar 2018 14:13  

                    They are the second worst enemy in the game imo. Anyway just carry below 5 insight in these areas and save skulls for if you wanna summon. Dodge a lot!

                    • Anonymous

                      06 Mar 2018 02:21  

                      I wouldn’t mind them if they didn’t just constantly spam the paralyze attack in those narrow hallways of upper cathedral ward

                      • Anonymous

                        04 Jan 2018 15:22  

                        To anyone enraged about the placement of the Brainsuckers in Upper Cathedral Ward, I feel your pain. After the first few failed attempts at making it through the building I swore I'd never go to this area again, but now it's so easy to clear that I'd equip Heir and Moon Runes and farm that place for blood echoes constantly. Seriously, the Brainsuckers will never be a problem again once you manage to haul ass and unlock the shortcuts because you can literally backstab every single one (minus the two downstairs but you shouldn't have to deal with them again unless you chose to.) Even the Church Doctor at the door is so easy to parry that the most difficult enemy you'll ever have to deal with in that area is the Wolf Beasts. Just make sure anytime you reawaken you lure the Wolf Beast in the hall as far as you can from from the shortcut door because there's been a few times where I killed it on the spot and looked to see the Brainsucker staring at me...but otherwise it's an easy backstab

                        • Anonymous

                          31 Dec 2017 07:20  

                          For real....F*** these guys. this game has been trick at times and also difficult. however there is a thin line between difficult and cheap, and I honestly feel these guys are cheap.

                          • Anonymous

                            28 Dec 2017 01:22  

                            I'm on my first playthrough right now and I'm seriously not sure if I want to go up to Upper Cathedral Ward just because of how much I hate these abominable pieces of*****.

                            • Anonymous

                              25 Dec 2017 09:12  

                              Beyond retarded. Lost 16 insight in the upper cathedral because the placement of these *****ers makes backstabbing and actually avoiding them impossible. Like they spawn facing you as well as one being behind you when you go after a scurry, which is bs because you either kill the beast and risk insight or you kill the brain*****er and miss out on the chunks. And they both respawn so the only way to kill the *****ing scurry is to risk getting grabbed instantly by brain*****. The only enemy I find worse than these *****s are winter lanterns, but at least those don't take away a finite currency that's noticeably harder to replace than echoes

                              • Anonymous

                                16 Dec 2017 00:11  

                                Whenever I read through a comment section I expect the usual "git gud" comments (I'm not gud, but I'm getting better), so reading the reactions to the brainsucker is somewhat relieving in the fact that I'm not alone in my hatred for this enemy. Seriously, eff these things. Eff them so very hard.

                                • Anonymous

                                  15 Dec 2017 02:01  

                                  THIS enemy is the most *****ing retarded ***** ***** brown twat mother*****ing ***** ass ***** to ever exist. *****ing 40 insight? NO NOW I HAVE *****ING 19 YOU MOTHER*****ING *****S.

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