Chalice Dungeon |
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Lamps per Dungeon | Varies |
Bosses per Dungeon | 3-4 |
Drops | Blood Gems, Weapons |
Multiplayer (MP)? | Co-op & PvP |
PS+ Required? | No; Yes for MP |
Creation Location | Hunter's Dream |
In Yharnam's underground, runs a wide and long expanse of ruins. Frighteningly old,it is believed to have been made by something not human, perhaps a grave, even maybe a resting place. Moreover, it is said that this ruins changes its form depending on its passersby. |
Chalice Dungeons in Bloodborne are vast underground ruins deep beneath the city of Yharnam. They offer a chance to experience Bloodborne's sense of exploration, danger and reward in all new ways. Hunters can access these multi-leveled dungeons by performing a Chalice Ritual.
Root chalice dungeons are procedurally-generated, whereas other chalice dungeons are fixed in structure. Although the dungeons' layout changes with each ritual performed, each layout is saved and can even be uploaded and shared with friends or the world. Please see the Online page for Co-op and PvP requirements.
Chalice Dungeon Features
- Chalice Dungeons spawn multiple Bosses that the player must defeat in order to clear the Dungeon. It is unclear which bosses the Dungeons will spawn, but see the Chalice Dungeon Bosses page for a list of which can.
- There are special candles that light up blue if you enter a room that you have already visited, helping you not get lost.
- There are Chime Maidens within each Chalice Dungeon that are troublesome if you do not kill them, as they will continually summon more monsters to attack you. The monsters can be identified by the red tint to them, and they will be expunged after killing the Maiden.
- Levers within the Dungeon must be pulled in order to access the lower levels of the dungeon.
- There are Lamps within the Dungeons that act as checkpoints so the player can port back to where they were.
- The dungeon has a very varied architecture, and it's not only vast, but also extensive vertically.
- Strangers are not welcome, so the hallways are ridden with a variety of traps, like giant guillotine blades caked in blood of hunters past, censers - that may hide enemies, treasures or emit poison - or fire spitting statues.
- There are also extensive areas, like a greasy swamp. The liquid seems to be fat forever leaking out of rotten bodies.
- Messengers haunt the Chalice Dungeon too, and there are special areas where many of them gather. They are the proof that the place has been “shared” many times.
- Chalice Rituals must be performed in order to create a Chalice Dungeon, and Chalices determine what type of Chalice Dungeon you will create.
- Chalice dungeons can also be a lucrative way to earn more blood echoes as creatures will frequently drop more ritual materials, some of which will sell for a high amount.
Chalice Dungeon General Information
- Only Root Chalices provide randomly generated dungeons, the others are fixed.
- Chalice Dungeons do NOT scale with NG+.
- The depth of a dungeon represents its difficulty, with 1 being easy and 5 being extremely difficult.
- Areas in chalice dungeons while sometimes are dynamic in enemies and architecture, always have indicators depicting your location on the dungeon floor. A chalice dungeon floor can be divided into four areas. The pre-area, the main area, boss room hallway, and the post-area. Yellow lanterns usually signify the end of an area, and the start of another. ex. pre-area> main area>hallway to the boss room > boss room>post-area
- The pre-area consists of an entry room, a hallway leading to the main area, and sometimes a door leading to an alternate path. The beginning room of the first floor contains a purple lamp, and all subsequent floors begin with elevator rooms with a call lever. The yellow lanterns indicate the gate to the main area, while red lanterns indicate an alternate path. This area sometimes has one or two bonus rooms, indicated by a door on the side of the hallway. There is a chance for a sarcophagus or treasure room, which is where you will find unique loot or chalice materials.
- The main area is located after the first set of yellow lanterns, this is a location that sometimes has sarcophogi, and always has a switch to unlock the hallway to the boss room. The gate to the next hallway is always locked by default, and unlocking it is always necessary to proceed to the next area. The gate starts off with purple lanterns, which means the boss room is locked until the switch is activated. Once the switch is activated, the lanterns of the gate turn blue, indicating that the gate is now unlocked.
- The hallway to the boss room is just that; a passage ending with the boss room. Follow the yellow lanterns and open the heavy double doors to engage the boss. This hallway sometimes contains a path to a bonus room, indicated once again by red lanterns.
- The post-area is where the boss resides. Defeating the boss causes a purple lantern to appear, and eliminates the fog blocking you from the double doors and the door to the elevator room. Note: if you are on the very last floor of a dungeon then there will NOT be an elevator room, the floor will simply end with the boss room. The post-area sometimes contains a bonus room.
- Bonus rooms are areas located in a chalice dungeon floor either before or after the main area. The chance for a bonus room appearing is random for some dungeons. These bonus rooms often have rare ingredients for chalice rituals, contained in normal chests. Sometimes uncanny or lost weapons are found located in sarcophagus shaped chests. The type of chest you might find is just as random as the bonus room appearing.
- Additional items can be added to some Chalice Rituals increasing the difficulty of the dungeon but upping the drop rate of Blood Gems inside. Fetid Offerings gives a damage buff to the enemies inside, Rotted Offering adds enemies to the dungeon and increases the likelihood there will be traps, Cursed reduces your HP by half and makes all Blood Gems that drop Cursed, and Sinister Bell makes it so you can be invaded.
- Pthumeru Chalices drop Radial Blood Gems, Loran Chalices drop Waning Blood Gems, and Isz Chalices drop Triangular Blood Gems.
- You do not need to activate any of the purple lanterns to proceed through the dungeon, but you will not respawn at those points if they are not activated.
- Some dungeons, like Pthumeru Depth 3, have four floors.
- If an enemy is killed with a visceral attack, there is a chance a Bloodsucking Beast will be summoned. When the player leaves the room and returns, this enemy may be found lapping up the blood.
Chalice Dungeon Multiplayer Information
- In order to Co Op a Chalice Dungeon you must have created the Chalice of that Dungeon yourself at least once. You CANNOT join Chalice Dungeons that are using Chalices you have not yet acquired and made.
- You can Co Op with a friend by giving them your Chalice Glyph or by them giving you theirs and entering it in at a Ritual Altar in Hunter's Dream.
- All Chalice Dungeons can be Co Oped, but only some can be PvPed. In order for PvP in a Chalice Dungeon, the player must have created or joined a Dungeon that was made using a Root Chalice or a Sinister Chalice. There is one Sinister Chalice of each type: Pthumeru, Hintertomb, Loran and Isz.
- You can set a chalice dungeon to shared and closed, and only people with the glyph will be able to PvP or Co Op. However they will need to manually move to the location of the host, requiring them to clear the dungeon.
- It is important to remember that only the host's progress is saved, so in order to clear the entire dungeon you will have to take turns hosting and being summoned. Summoned players vanish after each boss is defeated.
- Once you have defeated the last boss of the Pthumeru Chalice, the Short Ritual Root Chalice will be purchasable from the insight messenger bath in the Hunter's Dream. This special chalice can be used at the Makeshift Altar in Hunter's Dream to quick-search for Chalice Dungeons to join as the guest, host or invader. You can use the Short Ritual Root Chalice Co-Op search feature with a password (to help connect to the desired target) to be summoned in their dungeon at ANY layer they are in. Whatever chalice they are in gets placed at the Makeshift Altar, granting you a FREE dungeon to go through from the start if you wish. You can remove the chalice that is placed in the Makeshift Altar and begin your Co-Op search anew for any other people you may want to help. In addition Co-Op through the SRRC method has a chance of placing you in a completely random room of the dungeon. In order for this to work the Chalice Dungeon must be SHARED AND OPEN (not Closed)
- If one left the Chalice for too long (not playing the host character for more than a week) and no one possess your shared glyph, the Chalice will be deleted from the server, rendering the Chalice unavailable for co-op, if one logged out inside a chalice deleted from the server, the character's save data will be CORRUPTED due to the absence of glyph data.
- It is possible to duplicate your own Chalice Dungeon by copy and paste the glyph you generated at "Search by Chalice Glyph", this allows you to farm the items or even create your own server.
Chalices in Bloodborne are Items the player uses to create versions of Chalice Dungeons. The player will add the Materials required to the Chalice in the Hunter's Dream's Ritual Altars to create that Dungeon. Dungeon Depth indicates difficulty. The greater the Depth the greater the difficulty. Additional Rites can be used on creation, altering the dungeon's content. Root Chalices will create Dungeons with varying loot, bosses and layout where as non-Root Chalices will have the same parameters for all players.
Chalices
Pthumeru Chalices
Hintertomb Chalices
Loran Chalices
Isz Chalices
Name, Icon, Depth, Area |
Materials Needed |
Offerings |
Location |
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![]() Depth: 5 Area: Isz |
Ritual Blood (5) x9 Pearl Slug x3 Arcane Haze x25 Blood Echoes x11,500 |
None |
Kill Ebrietas, Daughter of the Cosmos. |
![]() Depth: 5 Area: Isz |
Ritual Blood (5) x13 Tomb Mold (5) x5 Pearl Slug x3 Red Jelly x1 Blood Echoes x11,500 |
Fetid: Sage's Hair x6 Rotted: Yellow Backbone x6 Curse: Bastard of Loran x3 |
Kill Ebrietas, Daughter of the Cosmos in Great Isz Chalice (Layer 3.) |
![]() Depth: 5 Area: Isz |
Ritual Blood (5) x13 Tomb Mold (5) x5 Pearl Slug x3 Red Jelly x1 Blood Echoes x11,500 |
Sinister Bell: Arcane Haze x32 |
Sold by Messengers for 20,000 Blood Echoes inside Great Isz Chalice. (Layer 3.) |
Miscellaneous Chalices (Moved to key items and has updated information)
Name,Icon,Depth,Area | Materials Needed | Offerings | Location |
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none | Any | -Currently available through: Messenger insight shop for 10 Insight (it is stated in item main page that "after defeating the third layer boss in Central Pthumeru", however this needs to be confirmed). -Refer to key items for updated and old information. -After patch v1.04, this item is not longer considered a chalice item. It is now a key item and the Pthumerian Elder drops a gem as of the most current patch. More details can be obtained in the key items section for this item. |
How to get every chalice (chart by anonymous)
- Anonymous
- Anonymous
05 Sep 2019 15:17
Rotten Lower Hintertomb [pjtguzwy] (F/R/-). Bath Messenger fountain is located in the first bonus area of L1. You can access the shop without encountering enemies.
- Anonymous
14 Aug 2019 00:42
Rotted Pthumeru Ihyll (F/R) ykfd7rhi. L1 boss is Merciless Watcher with long rectangular map, and easy to fight. You can get Logarius' Lost Wheel (L2) and Lost Burial Blade (L3). L3 is very wide map and has funny layout treasure box.
- Anonymous
19 Jun 2019 09:57
If you get through lower pthumeru you can get through anything. The defiled chalice is a difficulty barrier but this one is the ultimate boredom barrier. 4 layers, packed with side areas which are sometimes necessary for materials and worst of all, it’s a depth 3 which poses just enough challenge to stop most players being able to breeze through it like a depth 1 or even 2 and rewards players with no useful blood gems because you still have depth 4 and 5 to go.
- Anonymous
- Anonymous
25 Dec 2018 14:31
Not gonna lie, this is the most hated part in my Platinum Run. Took me 30-40 hours to complete the Chalice Dungeon trophy. I'm fine with the boss (even though I struggle with 4-5 bosses), it just the material that took so long and 'Cursed' make it even worse. Thanks God, I did it Solo, and I swear I'll never go to this place ever again.
- Anonymous
22 Dec 2018 15:47
I created a pretty good dungeon if you want the uncanny/lost versions of the old hunte weapons aswell as uncanny saw spear, saw cleaver and threaded cane. The Glyph is z8v5uags
- Anonymous
- Anonymous
- Anonymous
24 Oct 2018 08:40
It's much less annoying if you seperate the grind into chunks. Do the first 3 dungeons before Amelia. Then proceed to Amygdala and do the Loran dungeons. After Rom the cursed dungeon and the one with the Pthumerian Queen. That way you don't get exhausted.
- Anonymous
10 Oct 2018 07:06
No one ever told me that stepping in puddles actually increases the range at which enemies can hear you (unless you move slowly), so here’s for anyone else that didn’t realize the obvious, lol. Now I know why I always get ganked by madmen in those flooded rooms.
28 Sep 2018 05:18
I scoured all three Bloodborne wikis as well as Reddit for glyphs and the details about those glyphs. Then I checked every single one of them to see if they were still active, some of them twice just to make sure they were really dead. This is what I came up with; the fastest paths to all the Runes and Lost / Uncanny weapons as well as all the gem farming glyphs that are still active. Enjoy! docs.google.com/spreadsheets/d/1O8N7xnoSS935oL6eqfqDngmK0bUqqYpy1Ytoc5_cwwQ
- Anonymous
- Anonymous
08 Aug 2018 16:14
My general rules for chalice dungeons: 1. Work from the top down. 2. Search open rooms first before opening any other doors. (Don't want to get flooded by angry monsters.) 3. Stick to the walls to avoid traps and to peek around corners. 4. Stealth is an option. Blue elixirs are your friend. 5. Equip secondary weapons accordingly for each dungeon (arcane weapon for Pthumeru/Hintertomb, fire/serration for Loran, thrust/bolt for Isz). 6. Use your firearm to create diversions against strong enemies or groups of enemies. While we can't use sorcery like in Dark Souls, a bullet fired from outside of an enemy's aggro range works much like Aural Decoy, causing some to turn toward the bullet's point of termination and others to rush in to investigate, typically leaving their backsides exposed. (Especially helpful for killing witches and the Mad Ones they summon, or for sneaking past the rolling Merciless Watchers.) 7. Guide spiders summoned from Chime Maidens toward ladders and have them fall to lower levels. This usually traps them or at least allows you to kill the Chime Maiden before they find another way back up. (Doesn't work if the Chime Maiden is on the bottom floor, obviously.) 8. Infuse your firearm with HP regeneration. This is extremely useful for conserving blood vials in cursed dungeons, and the primary use of your firearm will be parrying anyway, not damage output (except for high-power firearms, of course). 9. Mind your Insight. The higher your Insight, the lower your frenzy and arcane resistance. Poses a major threat in Isz chalices. 10. Return to the Hunter's Dream and level up before proceeding to the next area or boss. Some of these tips might not always be applicable depending on certain peculiarities in the arrangements of enemies, but I'd say these methods work about 90% of the time.
- Anonymous
25 Jul 2018 20:22
this is a funny story but i got cursed and defiled pthumeru root chalice before the defiled pthumeru and cant get the great pthumeru chalice im gonna kms im so tired of these dungeons
- Anonymous
02 Jul 2018 19:03
Reminds me of Norse mythology's Mead of Poetry. A man named Kvasir was created by the gods with infinite knowledge, but was murdered by Fjalar and Galar, who poured his blood into three vessels and mixed it with honey to create a mead. By drinking it, one would be granted the answer to any question, making them a poet and a scholar. Evidently, the Chalices were used in a similar fashion by Byrgenwerth and later the Choir as they delved deeper into the tomb in pursuit of the Great Ones, mixing blood and various ritual materials to produce dreams that would unlock the secrets of the gods.
The tomb itself is non-physical, as there are multiple "realms" in Bloodborne's dream world that stack upon each other vertically. Above Yharnam is the Fishing Hamlet, and through the water there we can see the tops of the buildings below; higher still is the Nightmare Frontier, from where we can make out the masts of the Fishing Hamlet jutting out of the sea of fog. Above that is Mensis, just beneath the moon it seems, and perhaps beyond is the Hunter's Nightmare, seemingly detached from everything. Despite Alfred's suggestion that the tomb was "carved out," it likely never--and always--existed, just as the School of Mensis was mysteriously built in a transcendental plane above the clouds.
- Anonymous
02 Jul 2018 16:03
I've killed Bloodletting beast twice now and i can't get the Defiled Chalice drop, what do i do?
- Anonymous
26 Jun 2018 01:22
On this wiki for the eye rune +100 is a glyph code for a dungeon that can be accessed really early, the mobs in there only need 1k dmg to die and they give 5k blood each, the big ones and brain suckers give 20k each. totally worth it. the 1st layer boss = 300k, you get even more with moon runes. I got about 490k from my first full clear including boss.
- Anonymous
17 May 2018 03:12
When you create or view a dungeon from the tombstone, a number of messanger icons appear as one of the stats (near "Depth" and "Area"). What do these signify?
- Anonymous
28 Mar 2018 20:08
Open Ailing Loran glyph: zmyp
It contains 4 bastards of Loran in layer 3 pre-boss area,6 blooming cold blood flower (all layers total) and beast claw in layer 2 if anyone interested!
22 Jan 2018 08:22
I think it should be clarified that you can't use Glyphs unless you're playing in Online Mode(IE with PS+)
- Anonymous
08 Dec 2017 22:40
If i unlock pthumeru ihyll root chalice with all offerings, can i get summoned, using the Short Ritual Chalice, in every possible pthumeru ihyll root chalice glyphs, or only in the glyphs i have used myself?
12 Nov 2019 10:45
Chalice dungeon should not be in game at all or at least not in the way they are now: repetitive, boring and only purpose is grind. They are one of the weakest part of BB and hope I dont see them in any other DSlike game in future. I personally play DSlike games for the interesting world, interesting lore, combat and not for boring grind.
5
+17
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