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Chalice Dungeon

chalice_ritual.gif
Lamps per Dungeon Varies
Bosses per Dungeon 3-4
Drops Blood Gems, Weapons
Multiplayer (MP)? Co-op & PvP
PS+ Required? No; Yes for MP
Creation Location Hunter's Dream
In Yharnam's underground, runs a wide and long expanse of ruins. Frighteningly old,it is believed to have been made by something not human, perhaps a grave, even maybe a resting place. Moreover, it is said that this ruins changes its form depending on its passersby.

Chalice Dungeons in Bloodborne are vast underground ruins deep beneath the city of Yharnam. They offer a chance to experience Bloodborne's sense of exploration, danger and reward in all new ways. Hunters can access these multi-leveled dungeons by performing a Chalice Ritual.

Root chalice dungeons are procedurally-generated, whereas other chalice dungeons are fixed in structure. Although the dungeons' layout changes with each ritual performed, each layout is saved and can even be uploaded and shared with friends or the world. Please see the Online page for Co-op and PvP requirements.

Chalice Dungeon Features

  • Chalice Dungeons spawn multiple Bosses that the player must defeat in order to clear the Dungeon. It is unclear which bosses the Dungeons will spawn, but see the Chalice Dungeon Bosses page for a list of which can.
  • There are special candles that light up blue if you enter a room that you have already visited, helping you not get lost.
  • There are Chime Maidens within each Chalice Dungeon that are troublesome if you do not kill them, as they will continually summon more monsters to attack you. The monsters can be identified by the red tint to them, and they will be expunged after killing the Maiden.
  • Levers within the Dungeon must be pulled in order to access the lower levels of the dungeon.
  • There are Lamps within the Dungeons that act as checkpoints so the player can port back to where they were.
  • The dungeon has a very varied architecture, and it’s not only vast, but also extensive vertically.
  • Strangers are not welcome, so the hallways are ridden with a variety of traps, like giant guillotine blades caked in blood of hunters past, censers - that may hide enemies, treasures or emit poison - or fire spitting statues.
  • There are also extensive areas, like a greasy swamp. The liquid seems to be fat forever leaking out of rotten bodies.
  • Messengers haunt the Chalice Dungeon too, and there are special areas where many of them gather. They are the proof that the place has been “shared” many times.
  • Chalice Rituals must be performed in order to create a Chalice Dungeon, and Chalices determine what type of Chalice Dungeon you will create.
  • Chalice dungeons can also be a lucrative way to earn more blood echoes as creatures will frequently drop more ritual materials, some of which will sell for a high amount.

 

Chalice Dungeon General Information

  • Only Root Chalices provide randomly generated dungeons, the others are fixed.
  • Chalice Dungeons do NOT scale with NG+.
  • The depth of a dungeon represents its difficulty, with 1 being easy and 5 being extremely difficult.
  • Areas in chalice dungeons while sometimes are dynamic in enemies and architecture, always have indicators depicting your location on the dungeon floor. A chalice dungeon floor can be divided by into four areas. The pre-area, the main area, boss room hallway, and the post-area. Yellow lanterns usually signify the end of an area, and the start of another. ex. pre-area> main area>hallway to the boss room > boss room>post-area
  1. The pre-area consists of an entry room, a hallway leading to the main area, and sometimes a door leading to an alternate path. The beginning room of the first floor contains a purple lamp, and all subsequent floors begin with elevator rooms with a call lever. The yellow lanterns indicate the gate to the main area, while red lanterns indicate an alternate path. This area sometimes has one or two bonus rooms, indicated by a door on the side of the hallway. There is a chance for a sarcophagus or treasure room, which is where you will find unique loot or chalice materials.
  2. The main area is located after the first set of yellow lanterns, this is a location that sometimes has sarcophogi, and always has a switch to unlock the hallway to the boss room. The gate to the next hallway is always locked by default, and unlocking it is always necessary to proceed to the next area. The gate starts off with purple lanterns, which means the boss room is locked until the switch is activated. Once the switch is activated, the lanterns of the gate turn blue, indicating that the gate is now unlocked.
  3. The hallway to the boss room is just that; a passage ending with the boss room. Follow the yellow lanterns and open the heavy double doors to engage the boss. This hallway sometimes contains a path to a bonus room, indicated once again by red lanterns.
  4. The post-area is where the boss resides. Defeating the boss causes a purple lantern to appear, and eliminates the fog blocking you from the double doors and the door to the elevator room. Note: if you are on the very last floor of a dungeon then there will NOT be an elevator room, the floor will simply end with the boss room. The post-area sometimes contains a bonus room.
  • Bonus rooms are areas located in a chalice dungeon floor either before or after the main area. The chance for a bonus room appearing is random for some dungeons. These bonus rooms often have rare ingredients for chalice rituals, contained in normal chests. Sometimes uncanny or lost weapons are found located in sarcophagus shaped chests. The type of chest you might find is just as random as the bonus room appearing.
  • Additional items can be added to some Chalice Rituals increasing the difficulty of the dungeon but upping the drop rate of Blood Gems inside. Fetid Offerings gives a damage buff to the enemies inside, Rotted Offering adds enemies to the dungeon and increases the likelihood there will be traps, Cursed reduces your HP by half and makes all Blood Gems that drop Cursed, and Sinister Bell makes it so you can be invaded.
  • Pthumeru Chalices drop Radial Blood Gems, Loran Chalices drop Waning Blood Gems, and Isz Chalices drop Triangular Blood Gems.
  • You do not need to activate any of the purple lanterns to proceed through the dungeon, but you will not respawn at those points if they are not activated.
  • Some dungeons, like Pthumeru Depth 3, have four floors.
  • If an enemy is killed with a visceral attack, there is a chance a Bloodsucking Beast will be summoned. When the player leaves the room and returns, this enemy may be found lapping up the blood.

 

Chalice Dungeon Multiplayer Information

  • In order to Co Op a Chalice Dungeon you must have created the Chalice of that Dungeon yourself at least once. You CANNOT join Chalice Dungeons that are using Chalices you have not yet acquired and made.
  • You can Co Op with a friend by giving them your Chalice Glyph or by them giving you theirs and entering it in at a Ritual Altar in Hunter's Dream.
  • All Chalice Dungeons can be Co Oped, but only some can be PvPed. In order for PvP in a Chalice Dungeon, the player must have created or joined a Dungeon that was made using a Root Chalice or a Sinister Chalice. There is one Sinister Chalice of each type: Pthumeru, Hintertomb, Loran and Isz.
  • You can set a chalice dungeon to shared and closed, and only people with the glyph will be able to PvP or Co Op. However they will need to manually move to the location of the host, requiring them to clear the dungeon.
  • It is important to remember that only the host's progress is saved, so in order to clear the entire dungeon you will have to take turns hosting and being summoned. Summoned players vanish after each boss is defeated.
  • Once you have defeated the last boss of the Pthumeru Chalice, the Short Ritual Root Chalice will be purchasable from the insight messenger bath in the Hunter's Dream. This special chalice can be used at the Makeshift Altar in Hunter's Dream to quick-search for Chalice Dungeons to join as the guest, host or invader. You can use the Short Ritual Root Chalice Co-Op search feature with a password (to help connect to the desired target) to be summoned in their dungeon at ANY layer they are in. Whatever chalice they are in gets placed at the Makeshift Altar, granting you a FREE dungeon to go through from the start if you wish. You can remove the chalice that is placed in the Makeshift Altar and begin your Co-Op search anew for any other people you may want to help. In addition Co-Op through the SRRC method has a chance of placing you in a completely random room of the dungeon. In order for this to work the Chalice Dungeon must be SHARED AND OPEN (not Closed)
  • If one left the Chalice for too long (not playing the host character for more than a week) and no one possess your shared glyph, the Chalice will be deleted from the server, rendering the Chalice unavailable for co-op, if one logged out inside a chalice deleted from the server, the character's save data will be CORRUPTED due to the absence of glyph data.
  • It is possible to duplicate your own Chalice Dungeon by copy and paste the glyph you generated at "Search by Chalice Glyph", this allows you to farm the items or even create your own server.

 

Chalices in Bloodborne are Items the player uses to create versions of Chalice Dungeons. The player will add the Materials required to the Chalice in the Hunter's Dream's Ritual Altars to create that Dungeon. Dungeon Depth indicates difficulty. The greater the Depth the greater the difficulty. Additional Rites can be used on creation, altering the dungeon's content. Root Chalices will create Dungeons with varying loot, bosses and layout where as non-Root Chalices will have the same parameters for all players.

 

Chalices

 

pthumeru_chalice-icon.pngPthumeru Chalices

Name, Icon, Depth, Area Materials Needed Offerings Location
pthumeru_chalice.png Pthumeru Chalice
Depth: 1
Area: Pthumeru
Ritual Blood (1) x2Blood Echoes x1,000 None Kill the Blood-starved Beast.
pthumeru_root_chalice.png Pthumeru Root Chalice
Depth: 1
Area: Pthumeru
Ritual Blood (1) x2Tomb Mold (1) x3Blood Echoes x1,000 None Kill the Merciless Watcher in Pthumeru Chalice.
(Layer 2.)
central_pthumeru_chalice.png Central Pthumeru Chalice
Depth: 2
Area: Pthumeru
Ritual Blood (2) x6
Blood Echoes x1,800
None Kill the Watchdog of the Old Lords in Pthumeru Chalice.
(Layer 3.)
central_pthumeru_root_chalice.png Central Pthumeru Root Chalice
Depth: 2
Area: Pthumeru
Ritual Blood (2) x8
Tomb Mold (2) x6
Blood Echoes x1,800
Fetid: Sage's Wrist x2 Kill the Keeper of the Old Lords in Central Pthumeru Chalice.
(Layer 2.)
lower_pthumeru_chalice.png Lower Pthumeru Chalice
Depth: 3
Area: Pthumeru
Ritual Blood (3) x9
Blood Echoes x3,200
None Kill the Pthumerian Descendant in Central Pthumeru Chalice.
(Layer 3.)
lower_pthumeru_root_chalice.png Lower Pthumeru Root Chalice
Depth: 3
Area: Pthumeru
Ritual Blood (3) x12
Tomb Mold (3) x8
Blood Echoes x3,200
Fetid: Sage's Wrist x4
Rotted: Inflicted Organ x3
Kill Rom, the Vacuous Spider in Lower Pthumeru Chalice.
(Layer 3.)
sinister_lower_pthumeru_root_chalice.pngSinister Lower Pthumeru Root ChaliceDepth: 3Area: Pthumeru

Ritual Blood (3) x 12
Tomb Mold (3) x 8
Blood Echoes x3,200

Sinister Bell: Arcane Haze x19 Sold by Messengers for 9,000 Blood Echoes inside Lower Pthumeru Chalice (Layer 4.)
(Behind an illusory wall in the room with the pyromancer.)
defiled_chalice.png Defiled Chalice
Depth: 4
Area: Pthumeru
Ritual Blood (4) x9
Bastard of Loran x2
Arcane Haze x22
Blood Echoes x5,500
None Kill the Bloodletting Beast in Lower Pthumeru Chalice.
(Layer 4.)
cursed_and_defiled_root_chalice.pngCursed and Defiled Root Chalice
Depth: 4
Area: Pthumeru
Ritual Blood (4) x10
Tomb Mold (4) x6
Blood Echoes x5,500
Fetid: Sage's Hair x3
Rotted: Inflicted Organ x5
Curse: Bastard of Loran x3
Kill the Watchdog of The Old Lords in Defiled Chalice.
(Layer 2.)
great_pthumeru_ihyll_chalice.pngGreat Pthumeru Ihyll Chalice
Depth: 5
Area: Pthumeru
Ritual Blood (5) x9
Red Jelly x4
Arcane Haze x25
Living String x1
Blood Echoes x11,500
None Kill Amygdala in Defiled Chalice.
(Layer 3.)
pthumeru_ihyll_root_chalice.pngPthumeru Ihyll Root Chalice
Depth: 5
Area: Pthumeru
Ritual Blood (5) x15
Tomb Mold (5) x 15
Red Jelly x2
Blood Echoes x11,500
Fetid: Sage's Hair x6
Rotted: Yellow Backbone x6
Curse: Bastard of Loran x3
Kill the Headless Bloodletting Beast in Great Pthumeru Ihyll Chalice.
(Layer 2.)
sinister_pthumeru_ihyll_root_chalice.pngSinister Pthumeru Ihyll Root Chalice
Depth: 5
Area: Pthumeru
Ritual Blood (5) x15
Tomb Mold (5) x15
Red Jelly x2
Blood Echoes x11,500
Sinister Bell: Arcane Haze x32 Sold by Messengers for 16,000 Blood Echoes inside Great Pthumeru Ihyll Chalice.
(Layer 3 side area.)

Salva



hintertomb_chalice-icon.pngHintertomb Chalices

Name, Icon, Depth, Area Materials Needed Offerings Location
hintertomb_chalice.png Hintertomb Chalice
Depth: 2
Area: Hintertomb
Ritual Blood (2) x3
Bloodshot Eyeball x3
Blood Echoes x1,800
None In a chest in Central Pthumeru Chalice.
(Layer 2 side area.)
hintertomb_root_chalice.png Hintertomb Root Chalice
Depth: 2
Area: Hintertomb
Ritual Blood (2) x8
Tomb Mold (2) x10
Bloodshot Eyeball x3
Blood Echoes x1,800
Fetid: Sage's Wrist x2 Kill the Undead Giant in Hintertomb Chalice.
(Layer 2.)
lower_hintertomb_chalice.pngLower Hintertomb Chalice
Depth: 3
Area: Hintertomb
Ritual Blood (3) x6
Bloodshot Eyeball x6
Blood Echoes x3,200
None Kill the Blood-starved Beast in Hintertomb Chalice.
(Layer 3.)
lower_hintertomb_root_chalice.png Lower Hintertomb Root Chalice
Depth: 3
Area: Hintertomb
Ritual Blood (3) x12
Tomb Mold (3) x3
Bloodshot Eyeball x6
Blood Echoes x3,200
Fetid: Sage's Wrist x4
Rotted: Inflicted Organ x3
Kill the Forgotten Madman in Lower Hintertomb Chalice.
(Layer 2.)
sinister_hintertomb_root_chalice.png Sinister Hintertomb Root Chalice
Depth: 3
Area: Hintertomb
Ritual Blood (3) x12
Tomb Mold (3) x3
Bloodshot Eyeball x6
Blood Echoes x3,200
Sinister Bell: Arcane Haze x19 Sold by Messengers for 10,000 Blood Echoes inside Lower Hintertomb Chalice
(Layer 3.)


loran_chalice-icon.pngLoran Chalices

Name, Icon, Depth, Area
Materials Needed
Offerings
Location
ailing_loran_chalice.png Ailing Loran Chalice
Depth: 4
Area: Loran
Ritual Blood (4) x9
Coldblood Flowerbud x4
Blood Echoes x5,500
None
Kill Amygdala.
ailing_loran_root_chalice.png Ailing Loran Root Chalice
Depth: 4
Area: Loran
Ritual Blood (4) x14
Coldblood Flower Bulb x3
Tomb Mold (4) x3
Blood Echoes x5,500
Fetid: Sage's Hair x3
Rotted: Inflicted Organ x5
Kill the Blood-starved Beast in Ailing Loran Chalice.
(Layer 2.)
lower_loran_chalice.png Lower Loran Chalice
Depth: 5
Area: Loran
Ritual Blood (5) x9Blooming Coldblood Flower x4Blood Echoes x11,500
None
Kill the Abhorrent Beast in Ailing Loran Chalice.
(Layer 3.)
lower_ailing_loran_root_chalice.pngLower Ailing Loran Root Chalice
Depth: 5
Area: Loran
Ritual Blood (5) x13
Blooming Coldblood Flower x4
Tomb Mold (5) x5
Red Jelly x1
Blood Echoes x11,500
Fetid: Sage's Hair x6
Rotted: Yellow Backbone x6
Curse: Bastard of Loran x3
Kill Loran Darkbeast in Lower Loran Chalice.
(Layer 3.)
sinister_lower_loran_root_chalice.png Sinister Lower Loran Root Chalice
Depth: 5
Area: Loran
Ritual Blood (5) x13
Blooming Coldblood Flower x4
Tomb Mold (5) x5
Red Jelly x1
Blood Echoes x11,500
Sinister Bell: Arcane Haze x32
Sold by Messengers for 18,000 Blood Echoes inside Lower Loran Chalice.(Layer 3.)


isz_chalice-icon.pngIsz Chalices

Name, Icon, Depth, Area
Materials Needed
Offerings
Location
great_isz_chalice.png Great Isz Chalice
Depth: 5
Area: Isz
Ritual Blood (5) x9
Pearl Slug x3
Arcane Haze x25
Blood Echoes x11,500
None
Kill Ebrietas, Daughter of the Cosmos.
isz_root_chalice.png Isz Root Chalice
Depth: 5
Area: Isz
Ritual Blood (5) x13
Tomb Mold (5) x5
Pearl Slug x3
Red Jelly x1
Blood Echoes x11,500
Fetid: Sage's Hair x6
Rotted: Yellow Backbone x6
Curse: Bastard of Loran x3
Kill Ebrietas, Daughter of the Cosmos in Great Isz Chalice (Layer 3.)
sinister_isz_root_chalice.png Sinister Isz Root Chalice
Depth: 5
Area: Isz
Ritual Blood (5) x13
Tomb Mold (5) x5
Pearl Slug x3
Red Jelly x1
Blood Echoes x11,500
Sinister Bell: Arcane Haze x32
Sold by Messengers for 20,000 Blood Echoes inside Great Isz Chalice.
(Layer 3.)

Miscellaneous Chalices (Moved to key items and has updated information)

Name,Icon,Depth,Area Materials Needed Offerings Location
short_ritual_root_chalice.pngShort Ritual Root Chalice none Any -Currently available through: Messenger insight shop for 10 Insight (it is stated in item main page that "after defeating the third layer boss in Central Pthumeru", however this needs to be confirmed).
-Refer to key items for updated and old information.
-After patch v1.04, this item is not longer considered a chalice item. It is now a key item and the Pthumerian Elder drops a gem as of the most current patch. More details can be obtained in the key items section for this item.

 

How to get every chalice (chart by anonymous)




    • Anonymous

      08 Aug 2018 16:14  

      My general rules for chalice dungeons: 1. Work from the top down. 2. Search open rooms first before opening any other doors. (Don't want to get flooded by angry monsters.) 3. Stick to the walls to avoid traps and to peek around corners. 4. Stealth is an option. Blue elixirs are your friend. 5. Equip secondary weapons accordingly for each dungeon (arcane weapon for Pthumeru/Hintertomb, fire/serration for Loran, thrust/bolt for Isz). 6. Use your firearm to create diversions against strong enemies or groups of enemies. While we can't use sorcery like in Dark Souls, a bullet fired from outside of an enemy's aggro range works much like Aural Decoy, causing some to turn toward the bullet's point of termination and others to rush in to investigate, typically leaving their backsides exposed. (Especially helpful for killing witches and the Mad Ones they summon, or for sneaking past the rolling Merciless Watchers.) 7. Guide spiders summoned from Chime Maidens toward ladders and have them fall to lower levels. This usually traps them or at least allows you to kill the Chime Maiden before they find another way back up. (Doesn't work if the Chime Maiden is on the bottom floor, obviously.) 8. Infuse your firearm with HP regeneration. This is extremely useful for conserving blood vials in cursed dungeons, and the primary use of your firearm will be parrying anyway, not damage output (except for high-power firearms, of course). 9. Mind your Insight. The higher your Insight, the lower your frenzy and arcane resistance. Poses a major threat in Isz chalices. 10. Return to the Hunter's Dream and level up before proceeding to the next area or boss. Some of these tips might not always be applicable depending on certain peculiarities in the arrangements of enemies, but I'd say these methods work about 90% of the time.

      • Anonymous

        25 Jul 2018 20:22  

        this is a funny story but i got cursed and defiled pthumeru root chalice before the defiled pthumeru and cant get the great pthumeru chalice im gonna kms im so tired of these dungeons

        • Anonymous

          02 Jul 2018 19:03  

          Reminds me of Norse mythology's Mead of Poetry. A man named Kvasir was created by the gods with infinite knowledge, but was murdered by Fjalar and Galar, who poured his blood into three vessels and mixed it with honey to create a mead. By drinking it, one would be granted the answer to any question, making them a poet and a scholar. Evidently, the Chalices were used in a similar fashion by Byrgenwerth and later the Choir as they delved deeper into the tomb in pursuit of the Great Ones, mixing blood and various ritual materials to produce dreams that would unlock the secrets of the gods.

          The tomb itself is non-physical, as there are multiple "realms" in Bloodborne's dream world that stack upon each other vertically. Above Yharnam is the Fishing Hamlet, and through the water there we can see the tops of the buildings below; higher still is the Nightmare Frontier, from where we can make out the masts of the Fishing Hamlet jutting out of the sea of fog. Above that is Mensis, just beneath the moon it seems, and perhaps beyond is the Hunter's Nightmare, seemingly detached from everything. Despite Alfred's suggestion that the tomb was "carved out," it likely never--and always--existed, just as the School of Mensis was mysteriously built in a transcendental plane above the clouds.

          • Anonymous

            26 Jun 2018 01:22  

            On this wiki for the eye rune +100 is a glyph code for a dungeon that can be accessed really early, the mobs in there only need 1k dmg to die and they give 5k blood each, the big ones and brain suckers give 20k each. totally worth it. the 1st layer boss = 300k, you get even more with moon runes. I got about 490k from my first full clear including boss.

            • Anonymous

              17 May 2018 03:12  

              When you create or view a dungeon from the tombstone, a number of messanger icons appear as one of the stats (near "Depth" and "Area"). What do these signify?

              • Anonymous

                28 Mar 2018 20:08  

                Open Ailing Loran glyph: zmyp
                It contains 4 bastards of Loran in layer 3 pre-boss area,6 blooming cold blood flower (all layers total) and beast claw in layer 2 if anyone interested!

                • Anonymous

                  08 Dec 2017 22:40  

                  If i unlock pthumeru ihyll root chalice with all offerings, can i get summoned, using the Short Ritual Chalice, in every possible pthumeru ihyll root chalice glyphs, or only in the glyphs i have used myself?

                  • Anonymous

                    24 Oct 2017 09:54  

                    Despite all their issues, I really think these are one of the best things in the series, I have played the main game and DLC too many times now to enjoy it anymore which was a shame because I love this game, but the dungeons, specifically depth 5 FRC with the random loot and enemies every time just doesn't get old, I don't really mind the similiar overall layout each time so for me these dungeons bring so much replayability to the game and Im grateful they exist

                    • Anonymous

                      21 Oct 2017 23:08  

                      Is the sinister version of the dungeon only for PvP or does it have any specific benefits like different versions for weapons, gems, or runes etc?

                      • Anonymous

                        14 Sep 2017 01:18  

                        Though I don't have all of them, I'm often found helping people who chime the Beckoning Bell.

                        High Vit/Med End/High Btg/High SkL/Med Str
                        Chikage/Church Pick
                        Evelyn/Hunter's Torch
                        Lady Maria Look-alike
                        NativeOyster47

                        • Anonymous

                          11 Sep 2017 19:50  

                          Don't forget your beckoning bell in dungeons! It's a lot easier 2 join thanks to short ritual chalice without passwords!

                          • Anonymous

                            04 Sep 2017 00:22  

                            i did the first pthumeru chalice and killed the watchdog but didnt get the central pthumeru chalice? wat i do???

                            • Anonymous

                              06 Aug 2017 03:58  

                              Do you keep chalices in NG+? I thought you didn't but someone told me otherwise and I can't remember if you do or not.
                              Also if not, can you still search chalices you did in NG? I mean starting NG+ and being able to search for a FRC Ihyll chalice
                              even without the chalice?

                              • Anonymous

                                29 Jul 2017 05:23  

                                Is finding a droplet blood gem that gives 15% phys ATK in a chest in a Fetid Central Pthumeru chalice good?

                                • Anonymous

                                  22 Jul 2017 16:24  

                                  Ok guys so this takes place in Central Pthumeru Root Chalice dungeon with the fetid offering, the glyph is j92s8axv, there were a couple of weird things here, theres a messenger that sells alot of lost and uncanny weapons at the entrance of level 2, theres an uncanny whip after or before level 3, and in this bonus area i found a tall white shiny 'enemy' but he wasn't aggressive, but i killed him anyway then he appeared somewhere but he was initially totally invisible and he was aggro so becareful!

                                  • Anonymous

                                    14 Jun 2017 00:56  

                                    u7yqr5dh - Pthumeru Root Chalice, Layer 1 side door at the beginning, Bath Messenger that has Uncanny an Lost Weapons.

                                    • Anonymous

                                      10 Feb 2017 13:05  

                                      >It is possible to duplicate your own Chalice Dungeon by copy and paste the glyph you generated at "Search by Chalice Glyph", this allows you to farm the items or even create your own server.
                                      What?

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