Bloodborne's online mechanics are similar to the previous Souls games. Summoning allies into your world, invasions, and covenant PvP are still present, but there are some slight differences. If you don't know how to summon / having trouble summoning / invading players, see the information below.
- See the Summon Range Calculator page for information on matchmaking.
- Also see PvP Blood Echo Values to understand soul gain via PvP.
- Note when co-oping: Bosses may become more difficult during co-op play.
Concerning Online Etiquette
Note: PvP "rules" are quite controversial within the Souls community. Some players believe that certain tactics make the game less fun for everyone, and players are obligated to not indulge in them. Some players believe that the only priority of playing Bloodborne (or any competitive game for that matter) should be to win, whatever the cost. Many believe that the boundaries of what they are willing to do shift depending on their opponent's decisions. As a player, you are free to make your own decisions about your own behavior. (See the discussions below for more info about PvP rules controversy)
There are no formal rules to be followed in PvP. Players may accept or forgo any advantage to have an experience which is most fun for them. Some advantages commonly abandoned include:
- Summoning help to fight invaders 2 (or 3) v 1. (ganking)
- Leaving the match to avoid losing, by quitting the game or using the Silencing Blank
- Attacking players while they bow
- Hosts, please remember your bell will continue to summon people, so do not go afk once you have rung the bell.
- Guests, IF the Host is afk, either wait for him or use your silencing blank to return to your own world.
- Hosts, if you wish to wait for another Guest, please try to signal it to the summoned player you already have. You can either message him through PSN or use some gestures.
Finding Online Players
Messengers will aid your cause:
- You may ring a Beckoning Bell to become the host to a maximum of 2 "Guest" players who have rung their Small Resonant Bell.
- You may determine a specific "code-word" of up to 8 alphanumerical characters to be matched with people using the same "code-word" - Only in cooperative play.
- You Must be standing near the summoner, (someone at a Lantern can't summon you if you stand at the boss gate, etc..)
- You will spawn at the exact position you left your world at, so don't stand in an area where enemies gather, (considering the host didn't kill them, they will attack you when you spawn).
- Your health gets shortened by 30% when you are in someone's world.
- Blood Vials and Bullets don't refill when you return to your world.
- Up to three players can group up together online, with the objective being to defeat the boss in the area (guest players receive a word upon success).
- A game is started when the host player uses the “Beckoning Bell” item to call other hunters. Likewise, the guest players use the “Small Resonant Bell” item to join another person's game. Once connected, the host and guests play together in the host's game.
- All sessions will end if the host dies, but if a guest dies it will only end the session for that particular player. A “Silencing Blank” can be used by guests to retreat back to their own world, or the host can use it to send away any summoned guests.
- Matchmaking is done automatically, but passwords can be set to ensure the right players group together as needed. Passwords can be up to eight characters and are only used for co-op play.
- If you have entered the game from Rest Mode on the PS4 you may need to restart the game before co-op will work. Restarting the game forces a new connection with the servers which may help eliminate issues when joining co-op games.
- Certain oaths prevent coop playing. Vilebloods will not summon Executioners and vice versa - at least the chance of being summoned will be very low. If you can't summon your friend, check your oath runes. As far as I understand the hunter oath is not preventing any coop play. (This has been tested and refers to Chalice Dungeons). If a Vileblood, does summon an Executioner (s)he will be summoned as an adversary and PvP will follow. PvP will not apply in chalice dungeons (all but sinister ones) as invasions are only possible in sinister chalices. Therefore Vilebloods and Executioners can't "coop" in chalice dungeons.
- As of Patch 1.05, If a player uses the Beckoning Bell or Small Resonant Bell while using a password, it will be clearly indicated that a password is in use
- As of Patch 1.05, If the level difference between the host and the guest when matched using a password is large, the guest's stats will be adjusted to match the host's.
Player-versus-Player, or PvP matches are one-on-one bouts that take place in pre-determined areas, where the host's boss also has to be alive. The player being invaded is the host, while the aggressor is the guest.
- You may ring a Sinister Resonant Bell to become a hostile guest in another host's world or you may be summoned by a Chime Maiden. Up to two hostile guests are allowed.
- PvP play ends when the host/guest is defeated and the host/guest receives a reward.
- A match is started when the guest uses the “Sinister Resonant Bell” item to invade a user's game. The host has either started a co-op session or used a Sinister Resonant Bell as well to trigger the appearance of a Bell Ringing Woman. The guest proceeds to invade the host's game, and the two will duke it out.
- A match is also started when a person of an opposing covenant is summoned. E.g. Vilebloods vs Executioner & 'blood addled' hunters (appears to be random chance) vs Hunters of Hunters
- The rules are simple. The host can be invaded when they're in areas with the Bell Ringing Woman, who normally appear either as part of co-op play or when a Sinister Resonant Bell is used (though there are occasionally areas where she's just present in general from the start). A guest can return back to their own game once they've defeated the host (or have been defeated by the host). Killing the host will grant them a reward.
- A pvp session will also end if the host enters a boss room, or if the invading guest player uses a Silencing Blank to return to their own world. Hosts can not use the Silencing Blank to send away invaders.
- When a player rings a Sinister Resonant Bell in an area where the boss has already been defeated, no Bell Ringer Woman will apparently be summoned into that players game, thereby reducing (or even completely eliminating; needs confirmation) the chance to host a PvP match. Furthermore, Bell Ringing Women automatically present in certain areas, will also cease to appear when the boss of that area is defeated, once again drastically reducing the chance to host PvP matches.
Online sessions will last until a boss is defeated by the co-operative group, or until the host or invader is vanquished in a PvP match or by an enemy or the boss.
Regular Online Play rewards:
- Insight Points
- One for killing host
- One for killing invader
- One for killing summoned phantom
- Blood Echoes
- For killing Invader: 30% of the blood echoes it takes the invader to level up (Tested)
- For killing Host: 10% of the blood echoes it takes the host to level up (Tested)
- For killing Summoned Phantom: Needs testing, presumably 10% of the blood echoes it takes the summon to level up
Please See Covenants for specific covenant-member rewards.
Bloodborne also has asynchronous online element. Players can leave hints and messages for other players in other game worlds. Graves are erected where players have fallen in the game world, and touching them replays how they died. And players can see phantom images of other players running around in the same areas for a limited amount of time. So it's essentially Demon's Souls and Dark Souls in this area.
Chalice Dungeons are split into two types: normal and randomly generated. Both can be played offline and online, but random ones require connecting to the internet once in order to connect to a server and download data. Players' Chalice Dungeons can be publicly accessible and shared online.
An update will go live on release day, which will include online optimizations, enhanced game performance and usability, and a few other things. See Patches for more information.
Sony clarifies that PlayStation Plus is required for co-op and player-versus-player, but not required for downloading updates and getting the necessary data to generate a Chalice Dungeon.
|Multiplayer Interaction||Need PS+?|
|Asynchronous Network Play||Yes|
|Online Dungeon Share||Yes|
Memoirs are notes left by other hunters in the world, asynchronous tips for your playthrough
Illusions are spectral appearances from other hunters, that may give you hints as to how to proceed. These kinds of projections may be other players in their worlds in real-time or specifically coded ghosts to guide you in the right direction
Multiplayer Items in Bloodborne are those used to connect to, interact or communicate with other players.
|Summon another player into your game, you become the “host.”||Messengers next to doll in Hunter's Dream after you obtain 1 Insight.|
|Allows players to summon an allied NPC at Old Hunters locations.||Pick up from steps of Hunter's Dream after you obtain 1 Insight.|
|Join another player's game, becoming a “guest.”||Messengers after you obtain 1 Insight. (since 1.05)|
|Used to invade another Hunter's world.||Messengers after you obtain 1 Insight and buy Small Resonant Bell. (since 1.05)|
|Abandon a co-op session.
Dismiss guests from your world.
|Messengers after you obtain 1 Insight.|
|Write a note, or read a note left by another player.||Messengers on the first visit to Hunter's Dream.|
|Multiplayer scoreboard.||Chest next to the shortcut lift in Cainhurst Castle.|
|Multiplayer scoreboard.||Obtained from Valtr consuming 1 Vermin.|