- Located in the Altar of Despair in Upper Cathedral Ward, found by breaking the window in the Celestial Emissary boss room (Lumenflower Gardens) and taking the elevator down.
- Also located in Great Isz Chalice
- Blood Echoes: NG (28,800), NG+ (121,076), NG++ (133,183), NG+3 (151,344), NG+7 and so on (302,688)
- Great Isz Chalice
- Isz Root Chalice (when fought in Great Isz Chalice)
- Triangular Arcane Damp Blood Gem (when fought in Root Chalices)
- Attacking from the sides or behind is difficult as her turn speed is high and her attacks sweep very wide. It is, however, possible to get stuck between her two tails where you are relatively safe against attacks. Repetitive strategies are undermined by her wide move set and unpredictable nature.
- Attacking her chest is a decent strategy, as her attacks are telegraphed more (some will even miss if you're too close to her). Learn how many hits you can get in before you should dodge away. She is also less likely to charge attack if you're close enough. The belly slam attack, which is more common should you focus her chest, is a great opportunity to put some damage into her.
- Her laser beam attack is avoidable by running in a large circle around her.
- Her head is the weak point in the fight and will take bonus damage, an effective strategy is to use the Cannon in the fight and shoot her head. Then she will drop down, allowing for a Visceral Attack. Immediately after the completion of the visceral attack, you can charge up an attack with a long weapon. She will not recover from the Visceral Attack in time and the full R2 will make her available to other Visceral. Alternatively, hit her head with Burial Blade charge attack.
- If you do not have the Cannon you can still lure some of her attacks to lower the head and have a clear attack. However, this strategy is risky because sometimes she'll do a charge attack, with terrible consequences for your HP (and is difficult to dodge properly).
- It is best to just dodge her attacks and stand behind her or to her side, then hit her. Repeat this procedure with a Bolt Paper imbued weapon and she will be down in no time.
- Like most Kin, she is noticeably weak to Thrust damage. Works wonders when combined with Bolt Paper.
|Moveset||Description and Counter|
|Head Slam||Slams head down in front of her if the player is at close range.|
|Grab||Grabs the player and eats them inducing frenzy... this attack can be a KO 1-hit if the player health is less than 1000.|
|Tentacle Swing||Swings either her right or left tentacle at the player .... can swing in a combo if the player is still close enough.|
|Charge||At close, mid, or far range, she will perform a charge attack that does massive damage. Extremely difficult to dodge.|
|Flying||Used to gain some distance from the player. May cause damage if close by when taking off or landing.|
|Flying Head Slam||If the player is in the mid-range, then she will fly into the air a bit and do a head slam at the player. Causes high damage.|
|Body Slam||Smashes whole body on the player.|
|Spit Blood||Spits blood at the player causing damage and inducing frenzy.|
|A Call Beyond||Summons a large number of arcane missiles that she then unleashes onto the player, causing enormous damage. Comes in three waves. Constant movement or dodging can avoid them.|
|Damage Aura||Casts an aura around herself that makes the player take constant damage while at close range. This is cast when her HP approaches 50%.
The aura also damages her, though not quickly enough to matter much, unless she is already near-death. (possible bug?)
She can charge at the player at any time at any range and most of the players get one shot killed or left barely alive especially in the chalice dungeons. She signals pretty clearly when she is about to charge at you but dodging it is extremely difficult. However, there are ways. The most important thing to know is that getting hit by her tentacles does the highest damage. Getting hit by her charging head or torso can left you alive with very little health.
- If she charges when you are at close range there is very little to do but to stay still and take the hit from her head to avoid getting one-shotted. If you try to dodge or walk to her sides you almost always get hit by her tentacles.
- If you are pretty far away from her and she charges just dodge straight away from her or slightly to your left so that her charge can't reach you.
- The most difficult distance to deal with the charge is the medium range. However, the medium distance is one of the best places to be if you want to attack her. There are rare occasions when the player can dodge left or right to completely avoid the charge but spotting these situations is very difficult. However one of the safest strategies to try to dodge the charge is to learn how to identify the attack very early, walk straight away (south) from her with no target lock and just before her charging head touches you dodge roll southwest. The charge even tilts the camera slightly to one side and helps to spot the time to roll, though the player has to adjust the direction of the roll according to the camera angle so that player won't roll too much left (west). If done right player will roll to a place where he/she even dodges the tentacles barely. If however the player was too close or rolled too late he/she gets hit by Noodle-Face' head which most of the time will not one-shot kill.
- If you are bad at rolling and have trouble dodging the charge attack at medium distance use a running tactic. Every time boss tries to melee attack in any way just run straight away to avoid it. If it is the charge attack turn left or right before the charging head catches you. This tactic suits for hit n' run if the attack is body slam or some other easily punishable attack instead.
Simple fight, just cross over to brush the chest, provoking head slam attacks, keep towards the front, as close as possible, (touching), to avoid provoking the tentacle and laser attacks. High Physical Resist Armor, (Yahar'gul is fine), to mitigate the tentacle attacks. Rush Noodle-Face, and roll in, then move to the left, staying very close in, (touching). Touching the chest like this will provoke the head slam attack. Take a few swings, taking note of your Stamina. Cross over, (or not), but touch the chest, to provoke another head-slam attack. Go back to one of the sides, close in. When the head drops, take a few swings, repeat. When hit, just use a vial instead of attacking. The attack you have to worry about is the left arm/tentacle swinging around to the right around the body, which is not an issue if you move behind. When Noodle-Face starts doing anything out of this pattern, (like jumping around, spamming a cross over attack, etc), just hold your fire, and defend, waiting for the head slamming to start up again.
For pure bloodtinge builds, this strategy works well with Simon's Bowblade. Stand just outside of head slam range and charge transformed r2 for big damage. With this strategy you only have to worry about her charge (the probability of which can be lessened by weaving in and out of her range) and A Call Beyond (phase 2).
Apart from all the above, I found my own way to kill her. It probably takes the longest, but it's the safest of tactics. Step one...Don't lock on to her. What you wanna do is stay a medium-range away from her (just out of reach of her tentacles) and circle her. At this range, you'll be at a range where a charged R2 from, let's say, Ludwig's Holy Blade in its transformed form (the great-sword), will always hit her when she head-slams..unless you ran a bit too far from her.
Soft-mention: it's not worth attacking her when she head-slams with her tentacles cause it's hard to hit any sort of R2 on her tentacles, or even head, without possibly retaining damage with getting in, then getting out. It's because she recharges herself fast when she does her head+tentacle slam. I often can only get a single R1 in cause I stay relatively far in order not to die (if you get hit with the tentacle+head-slam, it will either damage you for all your hp if all hits connect or outright kill you). For this phase of the fight, up until like...the 40-50% hp mark, I didn't use any vials. Besides maybe 1-3.
You basically wanna circle around her constantly (not locked on, as I said), and when she charges, that's when you have to dodge/roll in the direction you're running. I ran left, so I'd often dodge left or else fear getting ~half my hp rammed. When she head-slams (she has good differentiated indicators for when she charges or head-slams), that's when you start to walk forward...but not too far as to get hit by the head-slam. Remember, your weapon's range, especially for something like the transformed Ludwig's, which is pretty long on its own. If your weapon is at...Let's say...+6, like mine was..And if you have a decent 30 strength (to also use the cannon), this fight should be breezy with this strategy. A charged R2 will often do 900-1k damage at 30 str and whatever dex. Careful though. At under 50% hp, he gets more aggressive and gains some arcane moves after he 'buffs' up (this is a time to R2 him as well, by the way)..A meteor which he never used on me, and some mini-soul spears that you can dodge by literally just constantly running (you don't need to sprint). This part of the fight was when I used the most blood vials because I got a bit aggressive (you get kind of bloodthirsty once he gets to 30% hp). Also, wear the Yharnam Hunter's gear. It has the most total frenzy resistance (or just use the Deep Sea rune for +200 Frenzy resistance...Or both.)...I believe the aura around him causes frenzy if you're in it for too long. In any case, the aura also causes damage. So you don't wanna be in it for too long nevertheless. I used about 12 blood vials total cause I knew I'd kill her with this strategy. Just had to be patient, keep my hp high, and not over-commit stupidly.
You can also employ the use of the cannon at 30 Str and 13 Skill. (keep your bullets at max+5 via the Up-arrow on the DPAD). You do need to time it well as to not get hit by her as well as shooting her head. I only used the regular 2 cannon shots, but if you keep your bullets at +5, you'll be able to use more (Cannon takes 10 shots...you have 25 if you +5 yourself (20 normally), use cannon, then +5 yourself again..rinse and repeat...Although, I'm unsure if it will subtract from the +5 or the actual bullet count. In any case, you'll get at least 3 cannon shots to work with...each doing like ~600 damage to its head).
Another option is to lure the boss back towards the narrow hallway by the fog doorway through which you entered the boss chamber. Pull her, then run back there, hugging what was the right side when you first came in (and faced the boss) but is now the left side (as you run back to it, away from the boss you just pulled). After she meanders over to you, she will charge you with her head. Whack it, should you so desire. Once she recovers from this move, your job is to consistently move clockwise, staying behind the boss and beating the living daylights out of her tails. I used lightning paper when she was at about 55%. Why 55%? At about 50%, the boss goes bananas. However, by using lightning at 55%, I was able to begin a combo with my threaded cane +9 that got it to about 40% and caused it to drop its head down. Then, I wailed on the head repeatedly. When it picked up its head and started doing stuff again, this head bashing had reduced its life to about 5%. Only then did it finally get its aura and laser beams ready. It was dead before the aura could affect me or the lasers could fire. This was on NG+ (2nd time through); I am level 157. I used the 15% to max stam., all dmg. reduction by 4%, the arcane dmg. reduction by 7% (which wound up being unnecessary), and stamina recovery speed up (the best of the covenant runes by far, in my opinion). It beat me about 75 times before I tried this technique; I killed it my second attempt using this strategy. The first time, I got it to about 10%, and the boss wised up and moved out of the hallway by the doorway and lasered me. Being in the narrow hallway, I had nowhere to dodge. The second attempt, I timed my use of lightning paper better to preclude this from happening. I died more to Noodle-Face than all other bosses combined, if that gives any solace to others.
If you're using a strength build, get the Kirkhammer (Also known as the Hammer of God Killing) fortified as much as possible. Use every buff possible (Bolt/Fire paper, Empty Phantasm Shell, Bone Marrow Ash, etc.). Try to keep your health at max as much as possible, as some of her attacks, mainly the head slams and arcane barrages, can one shot you if she gets you on a counter. Taking the Clockwise Metamorphosis rune is helpful, as more health is always fun. Also, taking Great Lake and Lake for the physical defence helps out a lot as well, because the only non-physical attacks Noodle-Face has are easily dodged, and the Arcane Barrage will one shot you anyway.
The fight has two phases, but the strategy should be the same for both: stay to the boss' right side and make sure NOT to lock on with the camera. You'll be able to dodge every single one of her tentacle sweep attacks this way with a fair bit of good timing on your part, and at random times, she will perform the head slam attack. This is your chance to get a charged R2 off on her with your Kirkhammer (Or whatever lesser weapon you happen to be using), which, when I used it at level 65 and with 35 strength, caused about one sixth of her health bar in damage (Sorry, I don't remember the exact numbers). Stick with the Kirkhammer's hammer mode the whole time (Or whatever other transformed mode you have for your lesser weapon), as Ebrietas' recovery time on her tentacle sweeps is long enough to potentially get a charged R2 off if you stay on her right side and sometimes her back. While it does decreased damage when not used on her head, it will still deal a decent amount of damage. When Ebrietas is charging her constant AOE up, which occurs at around 50 percent HP, you can get another charged R2 attack on her head. If you pull it off, her health will be fairly low when the phase starts. Her attacks will be faster in the second phase but still, stick to her right side just as before. If your HP is getting low because of the AOE, you'll have plenty of time to pop a blood vial in between her tentacle sweeps. When she pauses and clenches up, she's about to cast her Arcane Barrage. The easiest way to avoid this is to just run to either your left or right, as dodging seems to be a bit...dodgy when trying to avoid this attack. Usually after this attack, you'll find yourself at medium range. She'll either use her blood spit attack or try to charge you at this point. If she charges you, DO NOT DODGE (Sorry Piccolo). Instead, run to the left or the right. Dodging this attack is incredibly tricky, and you'll almost always end up getting hit by one of her tentacles as soon as you come out of it. If she uses the blood spit attack, run as fast as you can back to the original position, avoiding the slow blood spit attacks of course. You'll have a moment to pop a vial or get in another hit once there. The one thing that can really be annoying about the positioning here is when Ebrietas uses her jump/float thing, she has a chance to hit you when she moves. If she does, you'll lose a bit of health, but more importantly, you'll miss the chance to get an easy head attack on her when she lands. Another benefit of being in this position during the fight is that she won't use some of her attacks on you, such as the charge or the grab. Even if you don't have the Godhammer, staying to her right side will make the fight significantly easier.
Do not use target lock. Use a heavy-hitting weapon and concentrate only on hitting her head. Attack after her head or body slams and the single right hand smash that makes her lower her head a little too. Dodge all the other attacks and do not attack even when she merely jumps. Kirkhammers moveset is the best since R1 attack swings high and hits her head often even without target lock. Keep aggressively medium distance and stay directly in front of her. Staying too far away triggers the dangerous charging attack too often and staying too close makes dodging hard. Remember always to have plenty of open space behind you that you can dodge her charge attack and she won't squeeze you between her and a wall. When she is close to 50% health use a bolt/fire paper and when she is about to enter her second phase smack her head to hopefully stagger her, interrupt her long Aura attack and get a visceral attack. Right after the visceral attack take two steps forward and hold R2 for hammers charge attack which often gets a free and heavy hit on her head.
Strategy 6 (Ludwig's Holy Blade - L2+R2+Visceral)
For this strategy, a Beast Blood Pellet is what I found most effective for a 30 Strength and 20 Skill set with a +9 Holy Blade. Use it as you approach, dodge into her first sweep, back up, and L2 her in the face. From here, back up as she comes back from the lesser stagger, and dodge left for her head slam. Charge and hit her with an R2. Repeat Lesser stagger using L2 when she recovers from R2. Visceral when able. Rinse and Repeat. Due to her AI, I was able to kill her without her leaving her initial combat stage. You may be able to stack a Flame/Bolt paper to do so more quickly.
Strategy 7 (Rakuyo w/Bolt Paper)
I actually found this to be the easiest and fastest way to win this boss fight. She is extremely weak to thrust and bolt damage. This means the Rakuyo can melt her health bar away in seconds. The transformed R2 thrust attack can be spammed over and over due to the low the stamina cost. Summing the Old Hunter Damian will help distract her for most of the fight. All you need to do is run behind her and fit into the nice snug space in between her... butt tentacles? Use Bolt Paper then hit R2 and only stop to either heal or run back behind her should she jump out the way. The majority of her attacks will completely miss you. Including the all powerful A Call Beyond magic attack. Mainly you need to watch out for the backhand or AoE attack. Even a decently upgraded Rakuyo will deal massive damage despite not being her weak point (her head). If you get a visceral you'll most likely miss the chance but a complete combo of the R2 attacks actually will do almost as much damage. I've used this strategy a couple of times now and the fight is always over before the Bolt Paper even runs out. Fire works but the damage is slightly less than Bolt.
- For some odd reason when she charges she may end up instantly killing you, (this is probably due to both her arm and tentacle hitting you getting double the damage) if you have a problem with this your best possibility is to stand still and get hit by her head. This sounds backwards but it's worked for me (I was in the Isz chalice dungeon with only 18 Vit she kept instant killing me but when I got directly hit by her head I survived with 20% health left).
- On the second attempt and onwards she will not be idle until attacked, but it is possible to sneak up on her, like with most normal mobs.
- The elevator bug (that left Ebrietas lift and elevator inoperable ) was fixed in Patch 1.03.
- The appearance of Ebrietas is heavily based on Cthulhu from H.P. Lovecraft's novel The Call of Cthulhu.
- In the oldest trailer of Bloodborne (), Ebrietas was originally a boss for the Grand Cathedral, she was replaced by Vicar Amelia.
- Despite the "Make Contact" -gesture been close by Ebrietas does NOT give you anything if you use it on her before making her hostile
- The damaging aura she summons during phase 2 consists of tiny stars which rotate around her like fireflies. Oddly enough, this aura also damages her and can even kill her if you wait long enough.
- When she uses A Call Beyond she summons from the cosmos directly. The Living Failures do something very similar.
- She has winking False Eyes where her wings connect and the black tentacles along her neck could be a kind of hair.
- Despite her title as "Daughter of the Cosmos" she does not, in fact, have said cosmos in her mouth as some have claimed. It is instead a round mass of flesh with dozens of black eyes set in it. This mass does somewhat resemble a nebula full of stars at a glance though.