A Call Beyond

Requirements & Scaling
Bullet Use
S 40 7

A Call Beyond is a Hunter Tool.


A Call Beyond Description

"One of the secret rites of the Choir.
Long ago, the Healing Church used phantasms to reach a lofty plane of darkness,
but failed to make contact with the outer reaches of the cosmos.
The rite failed to achieve its intended purpose, but instead created a small exploding star,
now a powerful part of the Choir's arsenal. At times, failure is the mother of invention."


A Call Beyond Usage

  • Using this Hunter Tool summons a small nova which fires multiple homing projectiles.
    • It takes several seconds for the casting animation to be completed.





  • This Hunter Tool is very effective when dealing with multiple opponents at a time, or when nuking a target from a distance.
    • However, it can be tricky to use in PVP because human targets can get knocked down after only a small handful of projectiles collide. Therefore a majority of the attack can miss them due to i-frames.
    • Furthermore, beware of attacks/abilities from opponents that can stagger you since it's possible for the spell to be canceled during the casting animation.
    • Since the casting animation takes a handful of seconds, you are vulnerable during this time period and therefore must plan carefully.
  • A Call Beyond has the highest arcane requirement in the game (40), but as a result it can inflict very high arcane damage.
  • Since using A Call Beyond requires a great deal of Quicksilver Bullets, it's recommended to use Formless Oedon runes if you wish to use it multiple times.
    • Alternatively, you may use Oedon Writhe runes to replenish QS Bullets.
    • Usage of Blood Bullets can also help alleviate the cost.
  • The QS Bullet requirement was reduced to seven as of Patch 1.04.
  • It can be extremely devastating when used against large opponents, for example:



  • Micolash, Iosefka, Forgotten Madman and Hostile Choir Hunter uses this hunter tool.
  • Ebrietas and certain Celestial Emissaries have unobtainable versions of this spell. Ebriets fires three barrages seperately, where the Emissary conjures about 3 stars and fires them in rappid succession, in a manner not unlike the homing soul masses from the Dark Souls series.





    • Anonymous

      11 Aug 2018 21:42  

      Tbh I never found it that useful for PvP on account of all the walls it will probably hit before reaching the target, but it's a huge boon against big boss enemies like Paarl, Laurence, Bloodletting Beast, etc. Small targets will usually only get hit by one or two comets, but standing far away from a big boss while they charge up an attack or AoE of their own allows you to land all of the homing comets for massive damage, about as much as the cannon when buffed with BMA, if not more--for less bullets, too. If you're right under them when they're stunned by a limb break/etc., you can rack up even more damage as non-homing comets strike at all angles. It's pretty awesome when used in this context.

      • Anonymous

        15 Jul 2018 04:43  

        The research hall patients in the area where celestial emissary is in the main game can also use this spell. I think they summon 2 projectiles. Can someone add this to the trivia?

        • Anonymous

          23 Mar 2018 18:40  

          I just got this spell and it's worth it in the and can be used in pvp I did 2 grand to one enemy and at least a thousand to two others on my third use never done less than 600 with it

          • 24 Sep 2017 12:30  

            The damage is not worth the bullets. The hostile NPC versions are superior. Even as I play my 50 Arcane build I hate this tool mainly because the damage is mediocre while taking up almost half of my bullets.

            • Anonymous

              15 May 2017 03:52  

              Stop saying this is a tool for taking out groups of enemies. It's not. It sucks even at that, and the version enemy hunters use easily one shot players, so that's why it's so underwhelming. Unfortunate.

              • Anonymous

                25 Jan 2017 19:50  

                Damage per hit is PITIFUL and the tracking is atrocious. Not worth it.
                Thank god I mainly use the burial blade - at least it wasn't a TOTAL waste of echoes.

                • Anonymous

                  really underpowered05 Jul 2016 14:49  

                  I invested many hours of farming in order to get my arcane to level 40, just so I could use this attack. and It seems really really underwhelming and useless. It seems like a giant middle finger to the player. I dont understand why they would make the requirement so absurdly high, just for this.

                  • Anonymous

                    I think people are misunderstanding this thing.05 Jul 2016 14:49  

                    I think this is "supposed" to be an AoE spell, useful if you are being ganked as an invader. And then you have the Choir Bell which also is best used if you are co op ganking. This isn't intended to be used in a 1v1 duel. It still might not be powerful enough but if you have enemies or other invaders (not sure if that's possible) helping you out and doing damage this could be useful. The problem is whose going to equip it to an item slot for what's so far a very rare situation.

                    • Anonymous

                      Fun idea05 Jul 2016 14:49  

                      I feel like there should be another item on the stat ladder right before this... like one that requires 30 arcane or so... the gap is just too massive tiny tonitrus only requires 25 arcane. then a call beyond is 15 more? I know they wont see this or anything but I would suggest a fire spell. perhaps made from the horn of a beast possessed soul. Its the only element of the three the spells dont do XD

                      • Anonymous

                        A Call Beyond Supidity05 Jul 2016 14:49  

                        This is by far the worst item in the game, require 40 Arcane, deals 79 damage on npc's for the cost of 8 QS. I'd rather stick with Tiny Tonitrua for 6 QS and 700 damage in a straight line. From Software went full retard on this item.

                        • Anonymous

                          While not as strong as the NPC version, it is still pretty useful.05 Jul 2016 14:49  

                          Very easy to use on targets you're right above. Tiny Tonitrus will stop on a ledge, and Exe has terrible tracking on things right below you. But this spell is really good for it. More than two ticks will hit, and it has a small AoE. Used it against some demon dogs in the Lower Pthumeru Chalice, cleared them, without having to also deal with the fire spewing stalk monsters.

                          • Anonymous

                            nt05 Jul 2016 14:49  

                            Not only is the tracking and damage nowhere near as good as the one NPCs have. It seems to be the lacking the very small amount of AOE that their version does when it hits the ground, which is what actually makes it so hard to dodge more so than the tracking. The only use for it I've found so far is to stand near or directly under giant monsters like Darkbeast Paarl and then fire it off before they can hit me. It does enough damage that it's usually enough to stagger them if enough of the shots land, leaving them wide open for melee.

                            • Anonymous

                              cool idea05 Jul 2016 14:49  

                              I like the idea of the spell. It has its uses but the cost, both to have access to and use the spell is too high for it to be of any consistent use. maybeif there was an item before it on the required arcane scale that required about 30-35 ARC it would be more appealing

                              • Anonymous

                                Tot Shot 16 (co-op only)05 Jul 2016 14:49  

                                What do you need: 1) all 3 Formless Oedon Runes; 2) blood bullet after every shot; 3) an ally with Choir Bell; You'll get 37 starting bullet Legend: 5 (blood bullet, ergo 2 blood vials) 7 (a call beyond) 20 + 12 + 5 = 37 - 7 = 30 + 5 = 35 - 7 = 28 + 5 = 33 - 7 = 26 + 5 = 31 - 7 = 24 + 5 = 29 - 7 = 22 + 5 = 27 - 7 = 20 + 5 = 25 - 7 = 18 + 5 = 23 - 7 = 16 + 5 = 21 - 7 = 14 + 5 = 19 - 7 = 12 + 5 = 17 - 7 = 10 + 5 = 15 - 7 = 8 + 5 = 13 - 7 = 6 + 5 = 11 - 7 = 4 + 5 = 9 - 7 = 2 + 5 = 7 - 7 = 0 Total: 16 A Call Beyond (with 20 blood vials and 6 ally's choir bell heal) Don't forget that this spell's hardcap is 70 arcane

                                • Anonymous

                                  am I using it wrong?05 Jul 2016 14:49  

                                  Is it just me or when ever you use it in pvp 90% of the time it misses even at those longer ranges

                                  • Changes05 Jul 2016 14:49  

                                    Finally learned how to use indented bullet points. Gonna have to take a look at previous pages I worked on, but ah well, a new tool to use in the edit wars on this wiki page.Otherwise this page didn't need a whole batch of changes, but I managed to clean the page up a bit.

                                    • Anonymous

                                      Close Range Multi-hit05 Jul 2016 14:49  

                                      I don't like how say, if you cast a call beyond when standing right on top of a large enemy or boss, it should get hit with almost every blast as they emanate from the original Orb. But they don't. You only get like 4 or 5 i think. Meanwhile, if an NPC uses it and i jump in to interrupt it with a physical attack, i get hit by every single blast ray for massive damage. And i've tested this with 450+arcane defense to make sure it wasn't just that 2 hits were killing me and i was mistaking it for all of them. I don't have a problem with the NPCs being stronger, maybe that particular one has more arcane power than me. But they shouldn't be able to hit people more with the same attack.

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