Upper Cathedral Ward

Bosses Celestial Emissary
Ebrietas, Daughter of the Cosmos
Co op Allowed? Yes
PvP Allowed? Yes
Changes in NG+? Yes/No

Upper Cathedral Ward is a location in Bloodborne.


Upper Cathedral Ward Information

  • Upper Cathedral Ward is an area after Healing Church Workshop.
  • To access Upper Cathedral Ward you'll need the Upper Cathedral Key, which is found in the following way:
    • From the Yahar'gul Chapel lamp, turn around and run up the stairs to where the old ladies are. Along the left side of this plateau, you'll see a hole in the fence. Carefully jump down to the platform below. Once on the platform look for a door. Enter and you'll find yourself in a darkened room with a cage below. Look for a hole in the fence and jump down into the cage. On the body inside you'll find the Upper Cathedral Key.
    • Once you have the key, go to Cathedral Ward. From the lamp post, take the door to the right and travel up the elevator. Climb the tower, and at the very top you'll find a door. Use the key to gain access to Upper Cathedral Ward.


NPCs in the area

  • Immobile Statue: Teaches Make Contact gesture. Not a real NPC per se though.









To access Upper Cathedral Ward you need to find the Upper Cathedral Key which is found in Yahar'gul, Unseen Village. When you have the key, head to the top of Healing Church Workshop and open the previously locked door.

When you first enter, head up the steps infront of you and kill the first Celestial Larvae enemy. Carry on heading up the stairs. You'll come to a gate and a bridge, pick up the Blue Elixir from the body then head down the bridge. Through the fog, two Church Doctors will approach you. Up here they're stronger than down in the normal Cathedral Ward, so be careful, but treat them the same as you would any other time. Once they're dead you'll reach the first area lamp.

Past the lamp, carry on up the stairs and you'll come out to a semi-circular area, patrolled by many Celestial Larvae mobs. Go right first, kill your way through the group and pick up the Great Lake rune at the dead end. Back track and head down the left path. Before you go up the stairs, go past them and kill the Carrion Crows who are guarding a body with a Frenzied Coldblood. Once you've picked it up, head up the stairs. You'll see a bonfire ahead of you and another Church Doctor at the top of the stairs. This one is carrying a pretty big flame imbued scythe, so be careful of how you attack him. If you pull him down the stairs you can get him to walk through the bonfire which can shave a bit of HP off him. No matter how you deal with him, head up the stairs and prepare to be very quiet.

At the top of the stairs you'll walk into a dark room with the unmistakeable sound of a Brainsucker. Creep up behind him and take him out. Make sure to pick up the Choir Set before you head out into the corridor. If you go to the right you'll see a body up ahead which has a Madman's Knowledge on it, but be careful as it is a trap. When you approach the body a Wolf Beast will burst through the window. Note that he has blue eyes instead of the normal red, the wolf beasts in this area are amped up compared to those you've fought before, so be prepared to parry, backstep and if you need to, run into the room where the brainsucker was as he can't get through the door.

Once the beast is down, head back to the other end of the corridor as you can't get through the door next to where the wolf burst in. Open the door and you'll find yourself on a balcony above the main hall. When you head down the stairs three of the suped up wolf beasts will fall from the ceiling and destroy the chandelier. As a jump scare, this works, as a device that makes the fight harder, it's even more effective as now there is very little light in the room. Pull the beasts one at a time and down them all. Alternatively, lure them to the door so they can't go through it and sweep them with Burial Blade charge attack since it can go through walls and knock down the Wolf Beasts. Patrolling on the left side of the room will be another wolf beast and hiding around the right will be a brainsucker. Clear the area then head to the rear of the room on the right side. Going down the tight corridor here will net you the Cosmic Eye Watcher Badge. At the locked main door is a body with some Ritual Blood. Head back to the other side of the hall and head down the tight corridor with the Scurrying Beast at the end. DO NOT chase it. Hiding in the room at the end of the corridor is another brainsucker, so going after the scurrying beast will most likely cost you some insight. Kill the brainsucker and head up the ladder.

When you reach the top of the ladder you'll be out on a balcony with a brainsucker standing looking out over the room (creep up and charge attack him, easy kill) and if you cross the balcony and kill the brainsucker standing at the stairs down you'll be able to open a shortcut back to this point next to where the wolf beast burst in. Killing these brainsuckers will cause one of them to drop the Orphanage Key. Open the doors on the balcony and you'll see a statue striking a pose. Interact with it and you'll learn the Make Contact gesture. For now, you're done here so head back down to the bottom of the hall. You can now open the enormous doors here.

You'll come out in a conservatory with a lever in it. Pull the lever and open a shortcut back to the lamp, now if you die you can run straight up from the lamp and past the Celestial Larvae enemies. Pick up the Frenzied Coldblood, then head up the stairs and follow the path round. Half way down you'll encounter a Celestial Mob on his own. Consider this a warning for the next section. When you enter the next room you'll trigger the Celestial Emissary boss fight.


Video Walkthrough

(( Please follow these video posting guidelines))
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(Work in progress!)



  • The is one of the few areas in the game with a persistent musical score as you work through the level.
  • Before the 1.07 patch, You can stab the brainsucker through the door
  • BUT, They did not fix this completely, you can attack through the wall with a medium range weapon to lure them near the wall and continue attacking them until you get the Orphanage Key


    • Anonymous

      06 May 2018 01:12  

      while on the set of stairs with the first reaper guy, one of the wolves inside was trying to attack me through the wall, i could see its claw marks sparking on the wall. I used charged attacks w/LHB and managed to get it through the wall :p

      • Anonymous

        22 Apr 2018 06:42  

        Quick tip for anyone having difficulty with Brainsuckers, they are Very Weak to Thrust attacks, (everything kinda is but these fuckers take exponentially more damage from Thrust) so weapons like Ludwigs Holy Blade, Threaded Cane (Cane form) or Kirkhammer (Sword form) with R2 works very well.

        • Anonymous

          13 Apr 2018 18:26  

          I know this is a pretty brutal section so I figured I'd post a run-through for those of you who just want through it ASAP. No items or anything like that. Please note you will need threaded cane for this.

          From upper cathedral ward lantern:
          Run up the stairs and turn left. Continue past crawling enemies until you hit another staircase. Go up and kill the enemy with big glowing scythe. Continue into building and down the stairs. Watch for brain sucker on left. Head through the door and turn right down a long hallway with an item at the end. Ignore this item as you will be ambushed by werewolf. At the end of the hall there is a locked door with a brain sucker on the other side. Use the r2 + forward attack with the threaded cane to get its' attention. When it moves toward the door kill it with your upgraded weapon. Once it is dead it will drop orphanage key. Return back down the hall and look for a door on the right. Head through that and you will come to some stairs. Before you get to the bottom throw a blood cocktail to distract the wolves that drop on you. Head straight through the room and open the door then pull the lever to open the gate and return to lantern. Up the stairs in the gate room leads to celestial emissary.
          May the good blood guide your way.

          • 18 Mar 2018 04:06  

            The Brain Suckers... My God... Something to be added is the about ones on the upper balcony. If you go to kill the first one, the second will start to attack you. My God, I wish these enemies were never made...

            • Anonymous

              02 Jan 2018 02:55  

              If anyone wants to co op this area, please comment below, the brain suckers are giving me pause to solo this area
              or message me at kingtofu-the-9th I will also help you, of course.

              • Anonymous

                18 Dec 2017 02:16  

                Anyone notice the trees alongside the initial bridge before the first lantern are kinda... off? I'm fairly certain trees aren't supposed to move like that.

                • Anonymous

                  15 Dec 2016 07:10  

                  Wiki says you need to kill 2 brainsuckers near the wolf for the key. False. Just kill the one closest to the wolf.

                  • Anonymous

                    23 Nov 2016 05:51  

                    Lost almost 20 insight to those stupid brain suckers and by the sound of some of the other comments I got off lucky. Whoever programmed them to spam that grab spell every half second needs to be punched in the face. There's a difference between tough and straight up bull*****.

                    • Anonymous

                      23 Nov 2016 01:11  

                      You bellends. "Sneak attack the one on the balcony" yeah but while you do that two others sneak up on your ass. *****ing twats

                      • Hidden path05 Jul 2016 14:35  

                        Hey just fond out that if you hit the big window in the Lumenflower garden's bonfire it breaks, not sure if it is known but i couldn't find references to this hidden path.

                        • Anonymous

                          Wolf Beast exploit.05 Jul 2016 14:35  

                          SPOILER! This just happened to, at the start of the cathedral, on the stairs where the Church giant with the scythe is, if you have been attacked by the wolf that comes in from the window, it will stay there and and it will try to attack you from the other side when you are on those stairs again, he can be attack, but so can you, so use a long ranged weapon.

                          • Anonymous

                            It Actually Has Music!05 Jul 2016 14:35  

                            I know that very few areas in Souls Games tend to have music but this music is what makes this area one of my favourites (the same with Hypogean Gaol). It's not too loud and only adds to the atmosphere. I understand the lack of music is meant to build atmosphere but for me that's overshadowed by the loud character footsteps that you hear for almost the entire game. On later playthroughs, the lack of music gets boring for me and I have to revert to outside sources of music to remain interested, at least occasionally. It's the same with the other Souls Games.

                            • Anonymous

                              update05 Jul 2016 14:35  

                              Bloodstone chunk x2 needs to be added to item list here. Located on a crawler (crystal lizard) just be for you reach the ladder leading up to the door with 'make contact' gesture. Also, the wolf beast here seem to be a decent source of farm for shards, twin shards, and I've gotten a chunk from one. Done the farm run only a couple of times, but shards are def very common, twin common/rare, chunks rare/very rare?? Needs more confirmation.

                              • Anonymous

                                Soothing Hymn...DS Shoutout05 Jul 2016 14:35  

                                So far, I've seen no one else realize that the musical score is actually Dark Sun Gwyndolyn's theme slowed down. No, really, just listen to the vocals. Why it's there, I'm not sure other then "why not?"

                                • Make Contact Gesture05 Jul 2016 14:35  

                                  So I followed the game progression route of this site. When I got to the area where the Make Contact Gesture guy is, he wasn't there. Only a body on the floor laying down. Did I do something wrong? Am I suppose to come back later?

                                  • Anonymous

                                    Chandelier in the great hall05 Jul 2016 14:35  

                                    Does anybody have an idea how to save that huge chandelier from falling down ? There are 3 wolfes hanging on it when you first enter, and i like the lighting in the hall so i tried to take em out from the side after passing the brainsucker whos guarding the choir set, so far ive only been able to shoot, throw molotov, knifes at two of em but the last one that brings the whole thing down seems untargetable, anybody ever tried and suceeded ? I first thought it to be a fixed event, but ive actually invaded an host and his summon who were fighting the wolves UNDER the chandelier, while it was still up. So any ideas?

                                    • Anonymous

                                      Insight... more like blind05 Jul 2016 14:35  

                                      I didn't realise the brainsuckers were draining my insight until I lost about 40 points... gutted

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