Visceral Attacks are the equivalent of ripostes in Bloodborne. Performed after a successful Gun Parry, players can inflict massive damage on enemies that are in a susceptible state.
Visceral Attack Basics
A Visceral Attack functions much like a riposte from the Souls series. There are two ways to set up a Visceral Attack:
- Parry the enemy right before it attacks. To parry you need a pistol, a shotgun or Augur of Ebrietas, and the Quicksilver Bullets to fuel these tools.
- While directly behind an enemy, hit that enemy with a fully charged R2 attack. This works on most, but not all enemies.
If the trigger is successful, you will hear a very specific sound, and the enemy will go into a "stunned" animation.
From this point on, walk up to the enemy and press R1 to perform a Visceral Attack, which will knock the enemy down.
Visceral Attack Specifics
- Visceral Attacks scale with Blood Level and the Skill stat.
- Visceral Attacks deal Thrust damage.
- Visceral Attacks scale with a weapon's projected Thrust AR.
- This means that weapons specced for Blunt, Arcane, Fire or Bolt, will have considerably weaker Visceral Attacks.
- Weapons that deal primarily Blunt damage, but are not specced to do only Blunt damage (Adept Gems) have normal Visceral Attacks.
- Some bosses can be parried, while others will be left open to a Visceral Attack after absorbing sufficient damage.
- A Visceral Attack will restore all orange health.
- For the duration of a Visceral Attack, you are invulnerable.
Runes Affecting Visceral Attacks
- Heir (increase Blood Echoes gained)
- Clawmark (increase Visceral Attack damage)
- Blood Rapture (regain health with Visceral Attacks)
- Oedon Writhe (regain Quicksilver Bullets with Visceral Attacks)
Visceral Attack Super Specifics
- Visceral damage increases dramatically between 1 and 10 points in Skill.
- Visceral damage increases from Blood Level end at Blood Level 200.
- Visceralling an enemy can disrupt adjacent enemies.
- After a Visceral Attack, there's enough time to heal or dash away.
- After stunning an enemy, there's enough time to perform a single roll towards them, and press R1.
- The Visceral trigger (R1) may be disrupted by a height difference between the enemy and the player (like when fighting on stairs)
- The player need not be in front of an enemy to trigger a Visceral, but the player does need to be directly in front of a boss if that boss is not otherwise parryable.
You can read a detailed article on visceral attacks here.
- Viscerals are one of the darker hunter techniques.
- Although it was likely inspired by the art of Lifedrain from Dark Souls, Hidetaka Miyazaki has stated several times that Bloodborne is a new game and has no link to either the Dark Souls series or the Demon's Souls series. With that being said, there is no definitive proof as to how this technique was actually discovered.