Visceral Attacks are the equivalent of ripostes in Bloodborne. Performed after a successful Gun Parry, players can inflict massive damage on enemies that are in a susceptible state.
Visceral Attack Basics
A Visceral Attack functions much like a riposte from the Souls series. There are two ways to set up a Visceral Attack:
- Parry the enemy right before it attacks. To parry you need a pistol, a shotgun or Augur of Ebrietas, and the Quicksilver Bullets to fuel these tools.
- While directly behind an enemy, hit that enemy with a fully charged R2 attack. This works on most, but not all enemies.
If the trigger is succesful, you will hear a very specific sound, and the enemy will go into a "stunned" animation.
From this point on, walk up to the enemy and press R1 to perform a Visceral Attack, which will knock the enemy down.
Visceral Attack Specifics
- Visceral Attacks scale with Blood Level and the Skill stat.
- Visceral Attacks deal Thrust damage.
- Visceral Attacks scale with a weapon's projected Thrust AR.
- This means that weapons specced for Blunt, Arcane, Fire or Bolt, will have considerably weaker Visceral Attacks.
- Weapons that deal primarily Blunt damage, but are not specced to do only Blunt damage (Adept Gems) have normal Visceral Attacks.
- Some bosses can be parried, while others will be left open to a Visceral Attack after absorbing sufficient damage.
- A Visceral Attack will restore all orange health.
- For the duration of a Visceral Attack, you are invulnerable.
Runes Affecting Visceral Attacks
- Heir (increase Blood Echoes gained)
- Clawmark (increase Visceral Attack damage)
- Blood Rapture (regain health with Visceral Attacks)
- Oedon Writhe (regain Quicksilver Bullets with Visceral Attacks)
Visceral Attack Super Specifics
- Visceral damage increases dramatically between 1 and 10 points in Skill.
- Visceral damage increases from Blood Level end at Blood Level 200.
- Visceralling an enemy can disrupt adjacent enemies.
- After a Visceral Attack, there's enough time to heal or dash away.
- After stunning an enemy, there's enough time to perform a single roll towards them, and press R1.
- The Visceral trigger (R1) may be disrupted by a height difference between the enemy and the player (like when fighting on stairs)
- The player need not be in front of an enemy to trigger a Visceral, but the player does need to be directly in front of a boss if that boss is not otherwise parryable.
You can read a detailed article on visceral attacks here.