Labyrinth Ritekeeper

Enemy Type Not Kin Nor Beast
Health ??
Drops Ritual Blood, Circle Blood Gems
Weak Blood
Strong Arcane
Locations Chalice Dungeons

Labyrinth Ritekeepers are enemies in the labyrinth in Bloodborne. Whether the ruins are tombs or a mere resting place for something dark and foul, or both, one thing is true: Someone or something lies asleep here. The Protectors also worship what lies beneath, and among the Protectors are a special class of ritual masters that carry out horrific and detestable ritual rites.


  • Labyrinth Ritekeepers are physically weak and immobile. However, they defend themselves with highly damaging fireballs that can travel huge distances (some of them use arcane balls instead)
  • They are even more deadly at point blank range than a distance. They may conjure fireballs inside the player which deals HUGE dmg (possibly counterdmg), likely resulting in instant death unless the Hunter has stacked considerable fire resistances with runes and specialized attire, such as the Charred Hunter's Set.
  • A taller variant can sometimes be seen in Pthumeru Ihyll Root Chalice, this walking variant leads a patrol of undead and can greatly buff their damage.
  • To deal with these threats, be proactive in dashing around the ritekeeper and try to attack them from the sides. If the Hunter can safely initiate a combo, that is likely all it will take to bring a ritekeeper down.
  • Alternatively you can surprise them and use a weapon with good speed and range to avoid the spawning fireballs. Ideal are the R2 attacks of (untransformed) Church Pick and Holy Moonlight Sword. using L2 on Hunter Axe  from their sides is also very effective.
  • When paired with other enemies, it is safest to prioritize bringing the ritekeeper down first. A stray fireball can easily kill the Hunter if they are occupied fighting other monsters.
  • Before casting a fireball she will move the hand in her right hand (yes, she is holding a hand). If she moves the skull in her left hand she will perform a spraying attack or a buff.


Labyrinth Ritekeeper Information

  • Cowering version drops Bloodtinge Gems
  • Tall version drops Pulsing Gems
  • Drops Ritual Blood
  • Rarely a Ritekeeper will use arcane projectiles instead of fireballs.



ritual blood (4).png
Chalice Dungeons HP Echoes (Quantity/Rating) Drop% (Quantity/Rating) Drop%


Notes & Trivia

  • Usually they are same size as the Oedon Chapel Dweller, but in high difficulty root dungeons there are tall variants with red glowing eyes. They buff nearby mobs, use melee attacks and are in all ways more dangerous than regular variant.





    • Anonymous

      15 Mar 2018 06:54  

      By far the most overpowered yet stupid looking enemies in the game. They don't provide a challenge FromSoft, they're just a damn headache

      • Anonymous

        24 Jun 2017 05:12  

        I call these guys "ol' razzle dazzles" on account of their stunning displays of Roaring 20's legwork.

        And you can't convince me the Oedon Chapel Dweller doesn't share their fabulously long steppers.

        • Anonymous

          be carefull05 Jul 2016 14:35  

          in high level chalice dungeons (d5), they are mostly doublepacked, casting pretty fast and hittig absurdly hard (~1shot).

          • Anonymous

            Immobile?05 Jul 2016 14:35  

            All of these I've seen move slightly if you move out of view/ I came across one at the end of one of those swinging traps so I baited it and it slowly moved forward every time I went out of it's view until it was hit by the trap. I've also came across one that decided to stand up and very slowly move to the side to try to find me after breaking it's line of sight, it had an animation where it lent to the side as if looking around/ it seemed a bit wrong as if it didn't know whether it had legs or not/ it kept standing then sitting

            • Anonymous

              Glitch05 Jul 2016 14:35  

              Okay so I'm getting a weird glitch with these guys that I found by accident. If you kill them with a visceral attack, then leave the boundaries of the area(X on resonant bell) a bloodsucker will spawn in their place. This is chalice dungeons that I only know of.

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