Hunter Axe


Imprints (Normal)


Imprints (Uncanny)


Imprints (Lost)

physical_atk.jpg blood_atk.jpg arcane_atk.jpg fire_atk.jpg bolt_atk.jpg
98 0 0 0 0
slow_poison.jpg rapid_poison.jpg VS_kin.jpg VS_beasts.jpg durability.jpg
0 0 100 100 250
Requirements & Scaling
strength.jpg skill.jpg bloodtingue.jpg arcane.jpg qs_bullet_use.jpg

Hunter Axe is a Trick Weapon in Bloodborne.


Hunter Axe Description

"One of the trick weapons of the workshop, commonly used on the hunt. Retains the qualities of an axe, but offers a wider palette of attacks by transforming. Boasts a heavy blunt attack, leading to high rally potential. No matter their pasts, beasts are no more than beasts. Some choose this axe to play the part of executioner."


Hunter Axe Information

  • This particular trick weapon transforms between an axe and an extended axe.
    • It's the only starter weapon whose transformed mode is wielded with two hands.




  • It's possible to pick this trick weapon as a starting weapon near the beginning of Bloodborne.
  • If not chosen, it can instead be purchased from the Messengers after the Hunter has found the Saw Hunter Badge.

Uncanny Hunter Axe

Lost Hunter Axe

  •  Glyph: 3bv8tww5 (Pre-boss)

Player Notes

  • The regular form of this weapon is a simple axe, and swung as such.
    • It has the slowest speed of the three starting weapon choices.
    • However, it also has incredibly high Rally potential.
  • The transformed mode extends the telescopic handle, essentially transforming the weapon into a halberd.
  • The weapon is held with both hands, giving up the left-hand weapon for extended reach and a wider variety of attacks.
    • It has an extended reach and therefore is helpful when you need stay a safer distance away from opponents in melee range.
    • This form is very useful against mobs since it has several sweeping aoe attacks.
      • The L2 attacks have high stagger potential and will hit multiple opponents.
        • It's consider by many players to be a "safer" attack when fighting mobs and trying to hit fast opponents.
      • The charged R2 attack is extremely useful for fighting mobs and utilizing crowd control to great effect.
        • This is especially noticeable in tight corridors and small rooms.
        • It's capable of knocking back most small and medium sized opponents.
        • However, it can be tricky to use in PVP since most opponents will simply back away as you charge the weapon up.
      • The standard L2 and the second R1 swing are both vertical swings, handy for hitting the head of large enemies.
        • For instance, Bloodletting Beast is susceptible to hitting him in the head, dealing more damage against him than hitting anywhere else, as well as providing more chance of staggering him.
    • Overall, the transformed mode is superior for melee combat (extended reach, no noticeable difference in attack speed, useful against a single opponent or a mob), but disables a left-handed choice as a tradeoff.
  • It's mostly a strength weapon, but it has decent potential for "quality builds" (STR/SKL) due to its scalings and Rally potential.
    • The Hunter Axe is considered by many players to be a good choice for those looking to create a tank build of sorts.
    • This is especially noticeable while transformed since it has multiple crowd control options.




R: Rally/Regain. The amount of HP regained on an R1 attack immediately after taking damage



98 -- -- -- -- -- -- 100 100 D E -- D 75


107 -- -- -- -- -- -- 100 100 D E -- D 80


116 -- -- -- -- -- -- 100 100 D E -- D 85


125 -- -- -- -- -- -- 100 100 D E -- D 90


134 -- -- -- -- -- -- 100 100 D E -- D 95


143 -- -- -- -- -- -- 100 100 C E -- D 100


152 -- -- -- -- -- -- 100 100 C E -- D 105


161 -- -- -- -- -- -- 100 100 C E -- D 110


170 -- -- -- -- -- -- 100 100 C D -- D 115


179 -- -- -- -- -- -- 100 100 C D -- D 120


196 -- -- -- -- -- -- 100 100 B D -- C 125



Move sets & Videos

Results from testing on an unarmored level 120 character with a +10 Hunter Axe with gems. Numbers are rounded to the nearest 100th.


Move Damage Type & Modifier Stamina Effect
R1 Combo physical_atk.jpg1.00x, 1.00x, 1.10x, 1.20x 25 A four move combo; starting with raising the ax overhead but striking from right to left with a slight downward diagonal, then a downward vertical attack moving slightly left to right, followed by another horizontal slash from right to left with less of a downward elevation change, and ending with a vertical attack similar to the second attack but terminating in the ground.
Quickstep R1 physical_atk.jpg0.95x 25 This weapon has unique animations for almost all quickstep directions. All are fast slashing motions that vary only in the direction of the attack. Quickstep to the left or back and the animation is horizontally left to right. This is reversed for a right quickstep. A forward step is an upward vertical slash that drifts somewhat from right to left as well.
Backstep R1 physical_atk.jpg0.95x 25 The ax is brought back for a short windup and thrust forward quickly using the point at the top to strike rather than the blade
Dash physical_atk.jpg1.10x 35 (+run) The character takes a couple of short fast steps and slashes horizontally from left to right. This attack is quite fast
R2 Attack blunt.jpg1.35x 45 The character pulls the ax behind him for a windup animation which is followed by the ax being raised overhead and slashed into the ground. This does not have a combo, with each attack having the exact same animation and a very brief reset between animations
Charged blunt.jpg2.00x 75 A very similar attack animation to the standard R2, except the windup animation continues further behind the character's back.
Backstep R2 blunt.jpg1.30x 45 This attack is very similar to the standard R2, but has a short and fast step forward with the right foot followed by a longer step with the left to advance toward the enemy. The windup animation is slightly changed, but fundamentally the attack is the same
Dash R2 physical_atk.jpg1.45x 60 (+run) On the surface this attack seems to continue the trend of nearly identical downward slashes with R2. However, this attack very slightly shortens the windup animation and does not bring the ax smashing into the ground, instead grazing the ground on its way to the left side of the character's body
Leap physical_atk.jpg1.40x 60 This attack continues the trend of nearly identical downward vertical slashes that result in the ax smashing into the ground. This attack has the windup begin as the character leaves its feet and the ax falling as the feet touch the ground again.
Transform Attack blunt.jpg1.10x 30 (+x) The weapon is brought somewhat behind the body of the character and the handle pulled out to extend using both hands. The now polearm sized weapon is thrust forward and up. This occurs on the right side of the characters body, but a variant of the same attack can occur on the left following some actions (R1 then L1 for example). The variant on the left side does not angle upward to the same extent during the thrusting animation


Move Damage Type & Modifier Stamina Effect
R1 Combo blunt.jpg1.05x, 1.15x, 1.05x, 1.15x, 1.20x 27~32 A four move combo featuring; a horizontal slash from right to left, a downward vertical slash, a thrust forward using the tip of the weapon and finally a horizontal slash from left to right. The horizontal slashes can be effective for hitting enemies to the side, but the follow up vertical attack and thrust attack will allow enemies that weren't finished off to crowd back in. The combo is best used when facing one opponent
Quickstep R1 physical_atk.jpg0.95x 25 Quickstep attacks from each direction result in a quick step forward and lunging thrust attack. The forward and right variants have the polearm to the right side of the body and the left and back quickstep are on the left side of the body. There is no functional difference with this variation.
Backstep R1 physical_atk.jpg 1.00x 25 The character takes a single large step forward and uses the reach of the weapon to advance back to the enemy. This is in contrast to other weapons where the backstep R1 utilizes a couple of steps or a hop to engage the enemy. The polearm is swept from right to left in a mostly horizontal path.
Dash physical_atk.jpg1.15x 35 (+run) A forward thrust that looks much like the quickstep R1. The animation is a little slower and does not lunge forward as prominently as those however
R2 Attack blunt.jpg1.37x 50 The weapon is brought behind the player to the left hand side and swept up into the air to be brought down in a vertical strike that smashes into the ground
Charged blunt.jpg1.30x 100 The windup from the standard R2 is extended further behind the body and brought forward in a horizontal sweep from left to right. The character uses the polearm momentum to spin around resulting in an attack with a 360 degree arc of potential damage. This also ends with the left hand coming off the weapon and the right hand continuing the swing all the way to the right side of the character again. The end result is actually a 450 degree arc with enemies directly in front and to the right possibly being struck twice.
L2 blunt.jpg1.25x, 1.25x, 1.35x 45 This can be a three hit combo provided you have plenty of stamina. The first is a horizontal sweep from right to left, followed by another left to right. The second sweep also moves at a slight diagonal from upper left to lower right. The third attack has the character spin and raise the polearm overhead, bringing it down to the ground in a vertical smash. Each attack will have a delay between it. The first two attacks have incredibly wide arcs that excel at keeping enemies to the side away from you.
Backstep R2 physical_atk.jpg
60 A fast windup to the left and behind the player results in a horizontal slash from left to right.
Dash blunt.jpg1.50x 60 (+run) This attack looks much like a mirror of the standard R2, with the polearm being brought to the rear, raised up and smashed down vertically. The difference between the attacks is mostly in animation with this strike occurring on the right side of the body.
Leap blunt.jpg1.35x 60 A similar attack to the standard R2, except while leaping forward to gain ground on an enemy. The windup animation is cosmetically different in the angle that the weapon is held, but is functionally the same
Transform Attack blunt.jpg1.20x 30 (+x) The polearm is swung in an arc behind the character while collapsing the handle down. The now shorter ax is brought down in a vertical slash with both hands, terminating in the ground. There are variants of this attack on both sides of the body, depending on the action taken prior (R1 leads to right side of body, backstep on the left). While there are some minor animation differences between the two variants, the speed is the same. 




  • This trick weapon is wielded by Father Gascoigne.
    • However, he has a moveset that is different from the Hunter's version.
    • He is also capable of using his unique Hunter Pistol even while his Hunter Axe is transformed, which is impossible for the Hunter to do.
  • It's also wielded by the Madara's Twin who drops Madara's Whistle when defeated.
  • Another hostile hunter NPC wields this trick weapon in the Nightmare Frontier.
  • It's been heavily debated by the fanbase whether the transformed mode is a halberd or poleaxe.
    • Both forms utilized axe heads with a spear tip at the end (although some poleaxes used hammer heads instead).
    • However, neither weapon was known to have extendable handles, which is a special trademark of the Hunter Axe.
    • In either case, it's possible this trick weapon was inspired by both weapons and simply incorporated many different designs.
    • While wielded in it's transformed mode if the player had a torch equipped in the off-hand beasts afraid of the fire will still recoil in fear of you as if you were brandishing the torch normally (Tested on Beast Patient)


Trick Weapons
Amygdalan Arm  ♦  Beast Claw  ♦  Beast Cutter  ♦  Beasthunter Saif  ♦  Blade of Mercy  ♦  Bloodletter  ♦  Blunderbuss  ♦  Boom Hammer  ♦  Burial Blade  ♦  Cannon  ♦  Chikage  ♦  Church Cannon  ♦  Church Pick  ♦  Evelyn  ♦  Fist of Gratia  ♦  Flamesprayer  ♦  Gatling Gun  ♦  Holy Moonlight Sword  ♦  Hunter's Torch  ♦  Hunter Blunderbuss  ♦  Hunter Pistol  ♦  Kirkhammer  ♦  Kos Parasite  ♦  Loch Shield  ♦  Logarius' Wheel  ♦  Ludwig's Holy Blade  ♦  Ludwig's Rifle  ♦  Piercing Rifle  ♦  PVE Builds and Weapons Review  ♦  Rakuyo  ♦  Reiterpallasch  ♦  Repeating Pistol  ♦  Rifle Spear  ♦  Rosmarinus  ♦  Saw Cleaver  ♦  Saw Spear  ♦  Serrated Weapons  ♦  Simon's Bowblade  ♦  Stake Driver  ♦  Threaded Cane  ♦  Tonitrus  ♦  Uncanny Chikage  ♦  Weapon Moveset Damage Comparison  ♦  Whirligig Saw  ♦  Wooden Shield


  1. Tested in PvP with naked, BL 120 characters with maxed weapon
  2. Tested in PvP with naked, BL 120 characters with maxed weapon

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    • Anonymous

      05 Aug 2020 01:46  

      The Lost version of the Hunter Axe can be gotten in the Ailing Loran Root Chalice btw. I don't know why that info isn't here or if some douchenozzle deleted it for no reason other than to advertise their glyph.

      • Anonymous

        17 Jul 2020 03:04  

        This is it. 2010s 3rd person arpg adaptation of 1990s fps Super Shotgun.
        But you don't need to pick up ammo for it.

        • Anonymous

          05 May 2020 03:32  

          Came back to Bloodborne after a long break and I used the saw cleaver and saw spear for my first two characters and chose this for my third and got my ass handed to me. This weapon is challenging and rewarding to use and should not be viewed as a crutch or easier option even with its amazing rally. It requires better timing than the other early weapons to safely down enemies without being hit first or interrupted.

          • Anonymous

            14 Apr 2020 17:16  

            If you ever use this in it's single hand form, you are playing the hunter axe wrong. L2 for crowd control. Charged R2 to style on the werewolf at the beginning like a JoJo character. R1 to start any number of anus rupturing combos, and L1 for when you hate yourself!

            • Anonymous

              17 Jan 2020 18:44  

              Concerning the absolute brokenness of this weapon, let's set aside the spin completely. It's obvious low hanging fruit to address that the spin not only hits twice but sends em flying, it's versatility is on par with the beast Hunter said. The quickstep two hand lunge is a safe stick and move like the whirligig and the one handed charge pancakes the enemy giving you plenty of time to regain stamina as the enemy stumbles to their feet.

              • Anonymous

                16 Nov 2019 07:25  

                This axe is pretty great in the dungeons, even if you aren’t using a strength/skill build. I am not fond of strength or bloodtinge builds (I usually go for arcane or skill or a hybrid), but equipping a 60+ arcane scaling gem on the axe increases the overall AR from a mediocre (due to the Axe’s scaling and low skill and strength stats) 400 AR to a surprisingly lethal 660 AR. I can one-shot Pthumerian mobs with an arcane gem L2 swing, one-shot Beast Patients with Fire R2 attack (I believe they have higher HP), and obliterate celestial mobs with pretty much any fire gem swing (Haven’t found any good Bolt radial gems).

                • Anonymous

                  20 Mar 2019 11:22  

                  First weapon in the game, best weapon in the game. Obviously, cases can be argued for many other weapons to be 'better', but I just tonight finished my first playthrough (all bosses excluding some chalices, including DLC) and this weapon is what brought me the most victory. Every time I got some new weapon I'd go to play around with it, and usually find it lacking in one way or another. Leveling different weapons and putting my best gems on it just to make it a fair assessment, they still fell short. This weapon's best strength is that it combines a nice middle ground mix of several important factors. It swings rather fast for a strength weapon (if not quite fast enough to qualify as a 'quick weapon'), and more importantly it has amazing stagger and rally. This all adds up to a fairly fast, high damage weapon with some of the best mistake forgiveness in the game. Really it's the rally, especially combo'd with the stagger (and enough speed to chain it) that make this weapon, more so than it's damage. Naturally some weapons are necessary for some encounters. Need something to stab through a wall? Go with Ludwig's Blade. Need bolt? Tontirus. Need a quick weapon to stagger Maria easier? Many options, but if you're building strength for this axe, ludwig or whiligig work great. But plenty of times I only ended up beating a boss because I switched back to this weapon. Like freaking Vicar Lawrence. Was using ludwig for the range, eventually just fought with the transformed version of this weapon. Faster swings, more rally, finally beat the bastard (and I struggled on him for a while). Orphan of freaking Kos! Thing's quick enough to get a blow in after a dodge, staggers him, and often heals up if I had to trade a blow with him! Seriously, now that I've beaten the game, I'm tempted to start a new game instead of going NG+ just to see if I can beat the game without using this weapon, since this weapon was pretty much easy mode. Kept me safe from beginning to end.

                  • 02 Mar 2019 08:17  

                    "It's been heavily debated by the fanbase whether the transformed mode is a halberd or poleaxe." I haven't seen anything about this in the comments, but I'll give it a shot. Given that halberds tend to have backwards-facing blades and very long spikes, making them poorly suited for powerful chopping attacks, this doesn't really seem to be anything like a halberd from what I can tell. It seems to be a polax with an oversized head. The head of a polax has to be small in HEMA in order to make the thing usable. Fantasy weapons are often oversized on the excuse that the wielder is superhuman, and in Bloodborne things are no different. This is basically like a really big Dane Ax with a longer shaft and a little spike on the end. So yeah, a fantasy polax.

                    • Anonymous

                      11 Oct 2018 17:26  

                      you do know father Gascoigne I using an altered pistol and axe. you can tell because the pistol is a breach loaded shotgun and Gascoigne's axe has an inverted end to the handle. that's probably why he has a different move set.

                      • Anonymous

                        23 Jun 2018 21:37  

                        All you do is charge two handed R2, but that's all you need to do. It really is one of the best single attacks in the game.

                        Rest of its moveset is ok, not bad but other weapons do it just as well if not better. But that R2 is so good that the rest of the moveset just has to be "on par" and its fine.

                        Cause you're not gonna be seeing the other moves as much while being busy spinning to winning.

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