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Pilgrim

Pthumerian Sorrowful Watcher.jpg
Enemy Type Not Beast Nor Kin
Health 285
Drops Blood Vials, Quicksilver Bullets
Weak Physical
Strong Slow Poison
Locations Pthumeru Chalice (Layer 3)



"It meanders in the seemingly endless depths of the labyrinth, mourning in front of the remains of graves in the darkness. What binds such a pitiful soul to this world?"

The Pilgrim is a rare, non-hostile spirit found in Chalice Dungeons.

Strategy

  • They are weak. Simply attack them a few times and they will die.
  • If hit, it will do a small AOE attack around itself. It performs this as a counter attack. It will stop being hostile after using this ability.
  • They are immune to Rally.

 

Drops

 

Videos

 

Location
hp.jpg
blood_echoes.jpg
blood_vial.jpg
quicksilver_bullet.jpg
Pthumeru Chalice (Layer 3) HP
285
Echoes
214
(x10) 50% (x12) 50%

 

 

 

Notes & Trivia

  • Wanders around the dungeon and only stops and stares at the Hunter if he or she gets closer.
  • There is a variant with what appears to be a talisman instead of a staff. The difference is only cosmetic, though.

 

Gallery

   

 

Enemies
Amygdala  ♦  Beast Claw Hunter  ♦  Beast Cutter Hunter  ♦  Beast-possessed Soul  ♦  Beast-possessed Soul (Mob)  ♦  Bell Holder  ♦  Black Widow  ♦  Blood Dobermann  ♦  Blood Gel  ♦  Blood-Starved Beast  ♦  Bloodletting Beast  ♦  Bloodsucking Beast  ♦  Bloody Crow of Cainhurst  ♦  Bone Ash Hunter  ♦  Boom Hammer Hunter  ♦  Bosses  ♦  Brador  ♦  Brain of Mensis  ♦  Brain Trust  ♦  Brainsucker  ♦  Brick Troll  ♦  Byrgenwerth Spider  ♦  Cainhurst Hunter  ♦  Carrion Crow  ♦  Celestial Centipede  ♦  Celestial Emissary  ♦  Celestial Larvae  ♦  Celestial Mob  ♦  Chapel Giant  ♦  Chime Maiden  ♦  Church Doctor  ♦  Cleric Beast  ♦  Crawler  ♦  Darkbeast Paarl  ♦  Deep Sea Hound  ♦  Djura  ♦  Ebrietas, Daughter of the Cosmos  ♦  Enlarged Head Giant  ♦  Enlarged Head Patients  ♦  Ethereal Walker  ♦  Executioner  ♦  Eye Collector  ♦  Father Gascoigne  ♦  Fishwitch  ♦  Gel  ♦  Gravekeeper Scorpion  ♦  Graveyard Hags  ♦  Greater Viper Pit  ♦  Hamlet Fishmen  ♦  Henryk  ♦  Hostile Choir Hunter  ♦  Hostile Hunters  ♦  Hunter Mob  ♦  Hunting Dog  ♦  Keeper's Hunting Dog  ♦  Keeper of the Old Lords  ♦  Labyrinth Mole  ♦  Labyrinth Rat  ♦  Large Huntsman  ♦  Lightning Summoner  ♦  Loran Cleric  ♦  Mad One  ♦  Madman  ♦  Maneater Boar (Mob)  ♦  Mannequin  ♦  Martyr Logarius  ♦  Merciless Watcher  ♦  Merciless Watcher (Mob)  ♦  Mergo's Attendant  ♦  Mergo's Wet Nurse  ♦  Mi-Go Zombie  ♦  Micolash, Host of the Nightmare  ♦  Moon Presence  ♦  Nightmare Huntsman  ♦  Old Yharnam Beast  ♦  Old Yharnam Hunter (Mob)  ♦  One Reborn  ♦  Piercing Rifle Hunter  ♦  Protector  ♦  Pthumerian Descendant  ♦  Pthumerian Undead  ♦  Rabid Dog  ♦  Rat  ♦  Reaper  ♦  Ritual Master  ♦  Rom, the Vacuous Spider  ♦  Saif Hunter  ♦  Shadow of Yharnam  ♦  Shadow of Yharnam (Mob)  ♦  Shark-Giant  ♦  Silver Lady  ♦  Silverbeast  ♦  Slime Scholar  ♦  Slug  ♦  Snail Woman  ♦  Snake Ball  ♦  Snatcher  ♦  Tomb Guardian  ♦  Tomb Inspector Hunter  ♦  Tormented Nanny  ♦  Undead Amalgam  ♦  Undead Giant  ♦  Undead Giant (Mob)  ♦  Vengeful Specter  ♦  Vermin Host  ♦  Vicar Amelia  ♦  Vicar of the Cosmos  ♦  Viper Pit  ♦  Watchdog of the Old Lords  ♦  Watcher's Gravedigger  ♦  Wheel Hunter  ♦  Wheelchair Mob  ♦  Witch of Hemwick  ♦  Witch of Hemwick (Mob)  ♦  Wolf Beast  ♦  Wrathful Stinger  ♦  Wretched Undead  ♦  Yahar'gul Hunter  ♦  Yeti  ♦  Yharnam, Pthumerian Queen

 




    • Anonymous

      16 Aug 2018 22:53  

      OHH I get it. These must be living remnants of the race of "old" Pthumerians mentioned in the description for Pthumeru Ihyll chalices. The Pthumerians used to be "humble guardians" of the Great Ones, but eventually saw fit to establish a monarchy, the first sign of their corruption. These enemies are entirely at peace with everything around them (except destructible objects lol), and none of the other Pthumerians even think to attack them. They only attack out of self-defense, but even then only once before reverting to their passive trance. I wish them the best on their travels.

      • Anonymous

        08 Aug 2018 14:22  

        These things could also be a vague callback to Dark Souls. One holds what looks like a catalyst, and the other a rosary that acts like a talisman. In fact, the two have their own unique attack animations: whereas the staff user clutches the staff closer for a moment, the rosary variant kneels to the ground, very similarly to the animation for casting miracles in Dark Souls.

        • Anonymous

          07 Jul 2018 22:53  

          I heard somewhere that if you make contact emote at them they bless you or something, has anyone tried it ?

          • Anonymous

            26 Dec 2016 13:13  

            The first time I came across one, I kinda panicked and attacked it in a knee-jerk reaction("OH ***** A GLOWING MONSTER KILLKILLKILL"), when I found out what they actually are, I felt like a jerk...

            • Anonymous

              Emergency supply replenishment04 Sep 2016 08:11  

              That's what they're there for. If you don't want to leave the dungeon but need bullets or blood vials, they drop a lot. Usually 10 of one or the other. I don't usually kill them though. I feel bad for some reason. But then again, I feel bad eating a chocolate Easter bunny or Santa Claus....

              • Anonymous

                I rarely kill these things05 Jul 2016 14:40  

                They're just so sad. :( And plus there's no point to. I thought these were important at first but they just seem to be there for flavor. What an odd neutral mob.

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