||Chalice Dungeon, ??
Watchers are enemies in Bloodborne who roam the depths, keeping guard over the quiet. Born in the depths and living off of blood and rotting flesh, they are cold and damp, with bluish-white skin that has never been touched by sunlight, and devolved eyes that are pitch black and sunk deep into their sockets.
This page should be removed or merged with Merciless Watcher Mob
- Visceral attacks are very effective.
- Watchers come equipped with a wide variety of weapons that greatly influence their individual fighting styles. While all varieties are vulnerable to parries and visceral attacks, some are moreso than others.
- Most often, Watchers wield bent pieces of iron like clubs. Their attacks have significant windups, but move quite quickly once they are in motion. Be ready to dodge or use a firearm as soon as the windup completes, or potentially even slightly before.
- An uncommon variant of the club users are a subset of Watchers who have heated their irons over flames to make them even deadlier. They have somewhat different attack patterns, including a grievous weakness to parrying. These protectors will often quickly jab with their clubs and leave them in front of themselves for a moment, presumably to try and punish counterattacks. However, they are vulnerable to being staggered with gunfire during the entirety of this animation, making for an easy target.
- Another weapon that Watchers enjoy wielding is a large blunderbuss. When encountered alone, blunderbuss Watchers are very easy to deal with. They take aim and fire slowly, leaving themselves very open to quick strikes from the sides or the back. If the Hunter pushes the attack, they will counter with a quick swing of their off-hand lantern. This technique does light damage and will not significantly stagger the Hunter, so simply ignoring it and continuing the assault to rally back lost health is a good strategy. At low health, these Watchers will switch to the standard iron club if the Hunter stays at close range. They can switch back and forth, which can be exploited by hovering at midrange and quickly moving back and forth between melee and firearms.
- At lower depths, Watchers will start to occasionally wield large cleavers. These cleavers hit hard and have odd, delayed windups that can be difficult to successfully parry. In particular, their 2-handed overhead smash gives the protectors potent Super Armor during its very long windup, and only leaves them open just as the blade comes smashing down. Whittling these dangerous enemies down with quick attacks may be a safer option for Hunters who are not confident in their parrying timing.
- The final variety of Watchers is far and away the most dangerous. They can be identified by their complete lack of even the most rudimentary of clothing and the enormous morning stars they wield in both hands. These giant clubs do ruinous damage to all but the most well defended Hunters, and their size affords them considerable range. What makes these Watchers truly dangerous, however, is their preferred method of locomotion. Mace-wielding Watchers close and create distance by rolling continuously at high speeds. Not only are these maneuvers quick, they are also very erratic. They are capable of rolling in any direction nigh upon instantly, including a special forward roll that will crush the Hunter and deal heavy damage. These Watchers are very adept at punishing failed attempts at parrying and habitual backstepping. There is no truly safe way to deal with them, but they do leave themselves open when swinging their morning stars. Aggressive Hunters will find more success here.
Notes & Trivia
- Watchers have a wide range of potential drops. They can drop the usual Blood Vials and Quicksilver Bullets, but they can also drop valuable Ritual Blood and sometimes even blood gems.
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Fear superior being
I've been going through chalice dungeons on various characters, each with it's own build and the Protector enemies seem to be very weak to Arcane damage.