Ethereal Walker |
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Enemy Type | Not Beast Nor Kin |
Health | ?? |
Drops | ?? |
Weak | ?? |
Strong | ?? |
Locations | Mergo's Loft: Middle |
Ethereal Walkers are enemies in Bloodborne. The player will find these enemies only during the Micolash fight, and only two will remain after the boss is defeated to guard the entrance to the area. They are not particularly aggressive, and have a variety of rather quick dodges and evading moves.
Due to the more passive and weak nature of this enemy, who will still attack the player regardless, they can be avoided altogether even during the boss fight. There is no need to engage them and the player can happily just walk past them.
Strategy
- ??
Ethereal Walker Information
- These enemies will keep resurrecting during the boss fight.
- The two walkers in front of the arena will remain, even after Micolash is killed.
- These enemies are immune to Rally.
Drops
Location |
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Mergo's Loft: Middle | HP | Echoes | (Quantity/Rating) Drop% | (Quantity/Rating) Drop% |
Notes & Trivia
- ??
Gallery
- Anonymous
I never gave these guys much thought, but looking closer at their design, they’ve got some surprising details. First of all, it looks like their guts are spilling out of their abdomen, but it’s hard to tell through the loincloth. Second, their heart seems to have been gouged out, or maybe they were staked like vampires. The hole in their chest is also super-reminiscent of the hole left by Hollowing. They almost look Pthumerian, if not for the hair and cataracts. I wonder if they might be Vilebloods? It wouldn’t surprise me, considering their relation to the Queen and their history with the Great Ones.
Plus, they are NOT weak... HP wise yeah, maybe, but they do alot of dmg... Or I'm just low leveled.
These guys are not passive... At all...they chase me sometimes, and always attack... Even if I'm not close...
The real danger these guys pose is wearing down your weapons' durability if you insist on fighting them. Save your weapons for Micolash!
- Anonymous
They don't give HP back after getting hit. The page should note that.
I think this enemy needs to have some reference to its puppet-like qualities in its name. I propose Marionette, or Nightmare Marionette, or something similar. My opinion!
They're literally like enemies from lego games, which is hilarious until you remember how unsettling their movements are
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