|Old Yharnam|| (875) Blood Echoes
Powder Keg Hunter Badge
Djura is a non-player character in Bloodborne, found in Old Yharnam.
"An old veteran hunter who is said to possess amazing skill. No one has seen him in many years, and he looks like he's been on his own for some time."
- In Old Yharnam, at the top of the tower with the gatling gun.
Can this NPC be an enemy?: Yes
- Djura is hostile by default.
- If you have befriended Djura, he can become hostile again in one of the following ways:
- When Djura is friendly and the player attacks him.
- When Djura is friendly and the player chooses to "Hunt the beasts of Old Yharnam".
- When Djura is friendly and the player agrees to spare the beasts, but attacks one of the monsters in front of the tower (including the hunter at the base of the tower and excluding the ravens).
- When Djura is friendly and a mob in front or at the base of the tower dies for any reason, including fall damage, fire damage, or the player directly attacking said mob.
- You can befriend him when the Blood Moon is out.
- See below on how to befriend Djura.
Can this NPC be an ally?: Yes
- The only time Djura will become friendly is when the player visits the Darkbeast Paarl for the first time and gains the 1 Insight for entering the boss room. He may stay hostile if you did not die to Paarl and just used a Bold Hunter's Mark to leave Paarl's boss room. (Note: Djura can become hostile again even after he has become friendly.)
- To avoid hostility when Djura is friendly, approach Djura from the back of Old Yharnam and don't go in front of the tower (to get to the back of Old Yharnam, awaken at the Church of the Good Chalice or the Graveyard of the Darkbeast)
- When the player talks to Djura when he is friendly, the player will have the choice to "Hunt the beasts of Old Yharnam" or "Spare the beasts of Old Yharnam".
- If the player agrees to spare the beasts, Djura will give the player the Powder Keg Hunter Badge and the Brush Off Dust gesture, and remain docile unless provoked as listed above.
- If the player already has the Powder Keg Hunter Badge, the player will receive a Bold Hunter's Mark instead.
Guide for friendly Djura:
- Kill the Blood-starved Beast boss in Old Yharnam to spawn Snatchers.
- Awaken at the Cathedral Ward lantern, exit straight, look to the right side and get killed by the Snatcher in the corner.
- After being taken to Hypogean Gaol, make your way to Darkbeast Paarl and enter the boss room.
- Kill Darkbeast Paarl then open the big gate into Old Yharnam (alternatively, during the fight, use a Bold Hunter's Mark or die then awaken at Church of the Good Chalice)
- Walk to Djura and climb up the ladder to talk to him. Do not attack anything.
- Choose "Spare the beasts of Old Yharnam" and receive rewards.
When entering Old Yharnam:
"You there, hunter. Didn't you see the warning? Turn back at once."
"Old Yharnam, burned and abandoned by men, is now home only to beasts."
"They are of no harm to those above. Turn back..."
"...or the hunter will face the hunt."
When progressing through Old Yharnam:
"...You are a skilled hunter."
"Adept, merciless, half-cut with blood. As the best hunters are."
"Which is why I must stop you!"
"Well, well... How did you get in here? Ah, it's no matter."
"What brings you to Old Yharnam? I've no interest in matters further up, but you must not disturb this place."
"The beasts do not venture above, and mean no harm to anyone."
"If you still insist on hunting them, then I will hunt you first. You understand me?"
When the player chooses to spare the beasts:
"Yes, very good. I no longer dream, but I was once a hunter, too."
"There's nothing more horrific than a hunt. In case you've failed to realize..."
"The things you hunt, they're not beasts. They're people."
"One day, you will see... Hmm, it's time you got going..."
"But first, a farewell gift. I have no use for it anyway." (Gives Powder Keg Hunter Badge, Brush Off Dust gesture)
"What is it? Surely I need not repeat myself. Go, I say."
"You have the whole night to dream. Make the best of it."
When the player attacks an enemy in the area in front of the tower after sparing the beasts:
"Heheh, you devious rat! The makings of a true hunter, this lass!"
"Very well. Then there's no need to hold back! The beasts will feast tonight!"
When the player chooses to hunt the beasts:
"Of course, I thought as much."
"You are a true hunter. Which is why I must stop you!"
When the player attacks him while he is friendly:
"Is it the blood, or are you just raving mad?"
"When the frail of heart join the fray...the hunter becomes the hunted!"
Upon killing you:
"I should think you still have dreams? Well, next time you dream, give some thought to the hunt, and its purpose."
Upon killing you after attacking him or killing a beast while he is friendly:
"You still dream I should think? Then come as often as you like, I'll show you another death."
"It's you... You're the beast... Can't you see what you're doing? It's madness..."
Strategy (if you actually decide to fight him fair and square)
- Djura is an incredibly tough opponent who possesses a very large health pool, be prepared for a long and difficult fight.
- When approaching his rooftop perch in Old Yharnam, Djura will attack the approaching player with a constant volley from his mounted Gatling Gun, which while easy to dodge, can lead to an untimely death if you allow yourself to be distracted by the enemies in the area. Heading towards Djura from the Old Yharnam Lamp simply jump off the ledge and head towards the building he is on top of, there will be a ladder to the left of a doorway leading to a rooftop with another ladder leading to Gyula's perch.
- Once confronted Djura will switch to a Stake Driver and Hunter Blunderbuss while tossing the occasional Firebomb at his opponent. Djura is an incredibly aggressive and quick opponent opponent giving players very little time to heal or counter his attacks and will do a quick dash attack, which has a very brief charge time, an explosion attack from his Stake Drive or repeatedly fire his Blunderbuss at players who attempt to gain distance or heal. Healing will often lead to Djura using his dash attack.
- Simply mashing R1 or a poorly timed Gun shot will cause Djura to respond with a Gunshot of his own stunning the player and giving Djura a riposte opportunity which will very likely lead to an instant death even at full health.
- Djura himself may also be parried, though difficult, and while untested the very brief charge window before his dash attack may be the best opportunity for a successful Gun shot parry.
- Do not underestimate this fight, Djura is comparable to a skilled human invader in terms of difficulty and the small combat area does little to help the situation.
Falling Off Strategy
Note: With this strategy, the item he drops is usually not reachable, so reload the game (can be done by dying, going to the Hunter's Dream, or exiting the game) and the item will spawn next to the heavy machine gun.
- Once you enter Old Yharnam, Djura will start to attack you, and no efforts after will stop the attack other than killing him. Clear out all the enemies up to the first ladder of the Djura fight (you can kill the PK fighter easy by waiting here. He'll do one strike, either a blunderbuss or sword, then retreat. You can bottle-neck his retreat and land massive damage without fear of retribution.) At the top of the tower, make sure you do not hesitate. Stopping on the ladder will allow Djura to blunderbuss you as soon as you get off the ladder. If you charge up and off the ladder, you should roll (important as if you don't, he will repose and combo you) and then R1 him off the edge of the roof.
- Another possible method is to just climb up the ladder, bait him into following you, and then slide back down. Djura may (YMMV) just fall in pursuit of you (confirmed).
- A third strategy is to climb up the ladder, and repeatedly shoot him until he falls off the tower
- When you reach the top of the ladder, stand your ground, Djura should shoot at you from the distance. When he shoots dodge to the side. Djura will then go for you, so dodge again. At this point Djura's back will be to the edge of the building so keep hitting L2 to shoot him off the edge of the tower. Doing it this way will mean he lands on the gantry next to the ladder you climbed up, meaning you don't have to reload to get his items.
- Once obtained, Beast Roar can effectively be used to knock him off the roof.
- You can also repeatedly shoot him with a Hunter Pistol until he falls off. This strategy is not guaranteed but is possible. It takes 3-6 shots before he falls or moves out of the way.
- You can also use a Hunter Blunderbuss, run halfway to Djura, then shoot him twice. Not sure if 100% success rate.
- The absolute fastest and guaranteed way to knock Djura off is to use the 2-handed Hunter Axe with one running R1 attack. Before climbing the ladder, transform the Hunter Axe into its 2-handed form. As you reach the top of the tower, quickly lock onto Djura during your standing animation, sprint towards him, then use the R1 attack. If you correctly gauge the distance, your running R1 attack will reach him right before he fires his blunderbuss and he'll fall off.
- Another strategy is to use the Cannon the second you climb up on the top. This will immediately send him flying off the roof, instantly killing him. You may have to reload the area to get the item, as there is a glitch where the item dropped will float at an unreachable height above the bridge below the tower.
- Djura, to some extent, caters to the beasts that inhabit Old Yharnam.
- Djura's dialogue suggests that as a hunter, he struggles with an ethical dilemma regarding beasts, and the slaying of them, in general.
- It is a Hunter's job to slay beasts, but Djura more than likely had an epiphany at some point in his career in which he realized that every beast was once a person, and thus, killing beasts is akin to killing humans.
- It can be assumed that Djura does not associate with Old Yharnam for any particular emotional reasons. It is likely that he chooses to defend this place, of all other places, because it is remote and unimportant in the world. In his dialogue, he suggests that the beasts here do not bother anyone, and thus shouldn't be bothered in return.
- In some ways, you could consider Old Yharnam to be Djura's utopia of sorts. And he, quite literally, aims to maintain the peace here.
- Which raises an important question: who set fire to the crosses at the beginning of the area and around the church?
- 'Djura' is the Slavic variant of 'George' in English. George, meaning farmer, or earthworker, may be an allusion towards his views of letting beasts roam about in Old Yharnam and rooting out any tresspassers that would cause a disturbance.
- Djura is voiced by William Houston, the same man who voiced both King Vendrick in Dark Souls 2 and Marvellous Chester in the Artorias of the Abyss DLC for Dark Souls 1.
- The heavy machine gun is not usable.
- Djura has 3 companions: one is under his tower, the second in the hunter's nightmare and the last one is unknown, bot it is higly possible that he could be Beastclaw Jozef, since he wears the Charred Hunter set like all other Djura's companions and he's found in Loran dungeon, a place were there are beasts similar to Old Yharnam's.
- He will still befriend you even if you aggro him (he shoots at you) when you pass through the first time as long as you don't kill him and then enter the Darkbeast Paarl boss room.