Cramped Casket

Amalgam.jpg
Enemy Type Not Beast Nor Kin
Health 864
Drops Blood Vial
Beasthunter's Damp Blood Gem
Kinhunter's Damp Blood Gem
Weak Thrust, Fire, Arcane, Bolt
Strong Physical, Blunt, Blood
Weak(NG+7) Thrust,Fire,Arcane,Bolt
Strong(NG+7) Physical, Blunt,Blood



The Cramped Casket ( Undead Amalgam) is an enemy. It is only found in Yahar'gul in two forms, ranged and melee.

Cramped Casket Information

  • The melee form will chase the player down aggressively and will use a flurry of devastating attacks.(Blunt)
  • The ranged form will shoot chunks of blood at you at range, when the player is close enough, it will attempt to melee, but will quickly go back to using ranged attacks if the player retreats.
  • One of them hides in a shaking carriage, which pops out if you approach the body in front of the carriage..

 

Strategy

  • In Yahar'gul there are bodies that kneel tall and appear to be burning with a nearly white flame. Forcing this enemy to touch these will severely wound it, slowing it down and making it an easy kill.
  • Executioner's Gloves can easily stagger it once three projectiles connected it.
  • Melee Type - Strafe dash around them very frequently to avoid their high damage attacks and stagger combos.
  • Ranged type - Strafe while closing the distance to avoid their projectiles. They stagger easily but still hit hard, so make sure you have stamina to strafe to their side after a combo. Has extremely long range.
  • NEVER dodge backwards. This enemy has a very long ranged attack and is very easy to avoid by strafing to the backside of this enemy.

 

Drops


Location
hp.jpg
blood_echoes.jpg
blood_vial.jpg
beasthunter's_damp_bloodgem_Waning.png
Kinhunters_Damp_Blood_Gem_4.jpg
Yahar'gul Chapel 864HP Echoes (1-3) ??% (3-4) ??% (3-4) ??%

 

Drops

 

  • Beasthunter's Damp Blood Gem (3-4)
  • Kinhunter's Damp Blood Gem(3-4)

 

Lore

 

Notes & Trivia

  • They appear to be an abomination created from the reanimation of a Casket that has been stuffed with too many bodies.
  • In extremely rare cases they can be found in Chalice Dungeons. These enemies do not respawn.
  • Found in Isz Root Chalice - 73vy774v (layer 3) - fnh9ctui (layer 3).
  • Found Pthumeru Ihyll Root Chalice - v3krwpyp (layer 3) (first treasure area).
  • Found in Cursed and Defiled Root Chalice - zarkz4s5 (layer 3) (treasure area right before the boss fight).
  • The cluster of skeletons surrounded by a shroud is reminiscent of Nito, the First of the Dead from Dark Souls.
  • They look a lot like the statues found in Yahar'gul. Some of these statues also show messengers entering the amalgam.
  • The creature is a product of The Mensis ritual, initiated by Micolash. The bodies are most likely former Yharnamites.

 

Gallery

 

Yahar'gul Statues


Amalgam Statue 8 3 Thumb.png Amalgam Statue 7 Thumb.png Amalgam Statue 2 Thumb.png Amalgam Statue 5 2 Thumb.png Amalgam Statue 6 Thumb.png Amalgam Statue 9 Thumb.png

Fierce Amalgam


Amalgam Nightmare 4 Thumb.jpg Amalgam Nightmare 1 Thumb.jpg

 

Enemies
Amygdala  ♦  Beast Claw Hunter  ♦  Beast Cutter Hunter  ♦  Beast-possessed Soul  ♦  Beast-possessed Soul (Mob)  ♦  Black Widow  ♦  Blood Dobermann  ♦  Blood Gel  ♦  Blood-Starved Beast  ♦  Bloodletting Beast  ♦  Bloodsucking Beast  ♦  Bloody Crow of Cainhurst  ♦  Bone Ash Hunter  ♦  Boom Hammer Hunter  ♦  Bosses  ♦  Brador  ♦  Brain of Mensis  ♦  Brain Trust  ♦  Brainsucker  ♦  Brick Troll  ♦  Byrgenwerth Spider  ♦  Cainhurst Hunter  ♦  Carrion Crow  ♦  Celestial Centipede  ♦  Celestial Emissary  ♦  Celestial Larvae  ♦  Celestial Mob  ♦  Chapel Giant  ♦  Chime Maiden  ♦  Church Doctor  ♦  Cleric Beast  ♦  Crawler  ♦  Darkbeast Paarl  ♦  Deep Sea Hound  ♦  Djura  ♦  Ebrietas, Daughter of the Cosmos  ♦  Enlarged Head Giant  ♦  Enlarged Head Patients  ♦  Ethereal Walker  ♦  Executioner  ♦  Eye Collector  ♦  Father Gascoigne  ♦  Fishwitch  ♦  Gel  ♦  Gravekeeper Scorpion  ♦  Graveyard Hags  ♦  Greater Viper Pit  ♦  Hamlet Fishmen  ♦  Henryk  ♦  Hostile Choir Hunter  ♦  Hostile Hunters  ♦  Hunter Mob  ♦  Hunting Dog  ♦  Keeper's Hunting Dog  ♦  Keeper of the Old Lords  ♦  Labyrinth Mole  ♦  Labyrinth Rat  ♦  Large Huntsman  ♦  Lightning Summoner  ♦  Loran Cleric  ♦  Mad One  ♦  Madman  ♦  Maneater Boar (Mob)  ♦  Mannequin  ♦  Martyr Logarius  ♦  Merciless Watcher  ♦  Merciless Watcher (Mob)  ♦  Mergo's Attendant  ♦  Mergo's Wet Nurse  ♦  Mi-Go Zombie  ♦  Micolash, Host of the Nightmare  ♦  Moon Presence  ♦  Nightmare Huntsman  ♦  Old Yharnam Beast  ♦  Old Yharnam Hunter (Mob)  ♦  One Reborn  ♦  Piercing Rifle Hunter  ♦  Protector  ♦  Pthumerian Descendant  ♦  Pthumerian Undead  ♦  Rabid Dog  ♦  Rat  ♦  Reaper  ♦  Ritual Master  ♦  Rom, the Vacuous Spider  ♦  Saif Hunter  ♦  Shadow of Yharnam  ♦  Shadow of Yharnam (Mob)  ♦  Shark-Giant  ♦  Silver Lady  ♦  Silverbeast  ♦  Slime Scholar  ♦  Slug  ♦  Snail Woman  ♦  Snake Ball  ♦  Snatcher  ♦  Sorrowful Emissary  ♦  Tomb Guardian  ♦  Tomb Inspector Hunter  ♦  Tormented Nanny  ♦  Undead Giant  ♦  Undead Giant (Mob)  ♦  Vengeful Specter  ♦  Vermin Host  ♦  Vicar Amelia  ♦  Viper Pit  ♦  Watchdog of the Old Lords  ♦  Watcher's Gravedigger  ♦  Wheel Hunter  ♦  Wheelchair Mob  ♦  Witch of Hemwick  ♦  Witch of Hemwick (Mob)  ♦  Wolf Beast  ♦  Wrathful Stinger  ♦  Wretched Undead  ♦  Yahar'gul Hunter  ♦  Yeti  ♦  Yharnam, Pthumerian Queen

 




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    • Anonymous

      They do do a lot of damage, but it's their speed that makes them dangerous. I accidently pulled 3 of them at the same time. Closest I've come to getting a cardio workout from a video game.

      • Anonymous

        As someone who Grew up with alot of Horror related Genre, i have to say, These are the Scariest Mother****ers i have Ever Seen and Fought against in a Videogame

        • Anonymous

          so many complaints about "annoying" enemies... dodging exists. and so does anti-pacifism against these cute little fellas

          • Anonymous

            Something interesting happens if you lure one of these enemies into the white ritual fires throughout Yahar'gul. Not sure what the significance is, but it is something to note.

            • Anonymous

              These are incredibly stupid. You've messed up on design if a properly leveled player is one-shot by common enemies in an area when they get there.

              • Anonymous

                This enemy appears in both yahar'gul (after blood moon) as well in chalice dungeons. At yahar'gul it has 864hp and has 16%chance to drop either a beasthunter or a Kinhunter gem. Same drop in dungeons, being the gem lvl dependant on depth. Weak to elements (not inc. Blood) and slightly less to thrust

                • Anonymous

                  I always use the Auger of the cosmos left behind daughter (cannot spell her name) and it really hurts these things. Also the Executioners Glove and Call from Beyond.

                  • Anonymous

                    Dodging backwards makes them helpless. If you bait their downward slam then jump back it completely avoids it and leaves them vulnerable. They can't do anything. I actually can't reliably dodge around to their back because of their broad sweeps and pivot attack.

                    • Anonymous

                      Why are they referred to by two different names on this page? I think EnB said their name is Cramped Casket.

                      • Anonymous

                        Is it possible that these creatures are a by product of the snatchers many abductions. Think about it, they have bloody sacks that they carry all the time and a mostly empty prison. I think it is possible that these creatures are a result of all their kills and the red moon bringing them life and in turn killing the kidnappers. all the dead kidnapper bodies I came across were by cramped caskets.

                        • Anonymous

                          Is there a point to catching them on fire? You can make the bodies go out with them (or by hitting them yourself).

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