Imprints (Normal)


Imprints (Uncanny)


Imprints (Lost)

physical_atk.jpg blood_atk.jpg arcane_atk.jpg fire_atk.jpg bolt_atk.jpg
105 -- -- -- --
slow_poison.jpg rapid_poison.jpg VS_kin.jpg VS_beasts.jpg durability.jpg
-- -- 100 100 250
Requirements & Scaling
strength.jpg skill.jpg bloodtingue.jpg arcane.jpg qs_bullet_use.jpg

Kirkhammer (教会の石槌 Church Mallet) is a Trick Weapon in Bloodborne.


Kirkhammer Description

"A trick weapon typically used by Healing Church hunters. On the one side, an easily handled silver sword. On the other, a giant obtuse stone weapon, characterized by a blunt strike and extreme force of impact. The Church takes a heavy-handed, merciless stance toward the plague of beasts, an irony not lost upon the wielders of this most symbolic weapon."


Kirkhammer Information

  • The normal form is a regular silver sword.
    • It's slightly shorter than Ludwig's Holy Blade's normal form.
    • In this form, it's considered a Righteous Weapon, and will deal 50% increased damage against opponents vulnerable to this subgroup.
  • When transformed, the Hunter inserts the sword into a huge rock and wields the new form as a gigantic hammer.
    • This form is wielded with two hands.
    • It doesn't receive the Righteous Weapon modifier, unlike the normal form.




Uncanny Kirkhammer

Lost Kirkhammer


Player Notes

  • The normal form consumes low stamina per attack and is an easily handled weapon.
    • However, it's somewhat slower than other light weapons, such as the Threaded Cane.
    • Still, it's a fast and highly versitile weapon that can used for almost any situation.
  • While transformed, the hammer form uses heavy blunt attacks to crush foes.
    • The hammer is capable of staggering many enemies in the game quickly.
    • The hammer's smash attacks have an area of effect; enemies not directly hit by the hammer will take reduced damage.
    • The sprinting R2 attack also has an AoE effect.
    • The hammer's stagger and interrupt effects lends it to an aggressive rather than reactive playstyle. Be the one who attacks first and you can prevent the enemy from attacking at all. The best defense is a good offense with this weapon.
  • Both transforming attacks have two parts: damage is dealt in the first part, but the 2 components of the weapon are not combined/separated until the second is complete.
    • If you are staggered in the middle of a transforming attack, damage will be dealt but the weapon will not transform.
    • The sword-to-hammer transformation attack can save you from some attacks when you are close to the enemy; this happens as the Hunter bends over when pulling the hammer part from his/her back.
    • After performing the sword-to-hammer transformation attack, you can follow up with a thrust attack (R1), which has decent reach.
    • The Kirkhammer and Ludwig's Holy Blade's transforming attacks take significantly more time to execute than those of other Trick Weapons.
  • The Dashing R1 attack of the Hammer is a two-handed "push" towards the enemy using the handle of the hammer.
    • It deals less damage and can be annoying at first, but it is a very quick attack and staggers most enemies.
    • If you wish to deal heavy damage while dashing with the hammer, use the dashing R2, which delivers a horizontal swing with decent reach. (The dashing R2 is the same attack as the L2, but consumes more stamina and continues to move forward during the attack)
  • Sprinting R1 and backstep R1 in hammer form have block frames, and significantly reduce incoming damage. The frames seem to begin as soon as the attack is performed.


Player Preferences

The Beast Cutter is a good choice to compliment the Kirkhammer. The Beast Cutter is ideal for groups (and has range unlike the Kirkhammer) in tricked form, while the Kirkhammer is good for single targets (shortsword for quick/light/weak targets), and the tricked form is good for large targets. The L2 in tricked form for the Kirkhammer does have some range, however it's not nearly as safe as a tricked R1 attack from the Beast Cutter, and the Beast Cutter has just as much stagger. Plus, both weapons have different damage types (shortsword form is Righteous, while Beast Cutter in both forms is Serrated), which helps their complimentary uses further.



R: Rally/Regain. The amount of HP regained on an R1 attack immediately after taking damage



105 -- -- -- -- -- -- 100 100 C E -- D 60


115 -- -- -- -- -- -- 100 100 C E -- D 66


125 -- -- -- -- -- -- 100 100 B E -- D 72


135 -- -- -- -- -- -- 100 100 B E -- D 78


145 -- -- -- -- -- -- 100 100 B E -- D 84


155 -- -- -- -- -- -- 100 100 B E -- C 90


165 -- -- -- -- -- -- 100 100 B E -- C 96


175 -- -- -- -- -- -- 100 100 A E -- B 102


185 -- -- -- -- -- -- 100 100 A E -- B 108


195 -- -- -- -- -- -- 100 100 A E -- B 114


210 -- -- -- -- -- -- 100 100 A E -- B 120



Move sets & Videos

Move Damage Type & Modifier Stamina Effect
R1 Combo physical_atk.jpg1.00x 16 A four attack combo starting with a diagonal slash from upper right to lower left, horizontal slash left to right, windmill motion to raise the sword up and down for a vertical slash and a thrust forward and slightly up.
Quickstep R1 physical_atk.jpg1.00x 20 There are three quickstep attack animations. Going forward or backward has the character scrape the ground on its right side as the sword is brought upward and overhead in a slashing motion. Going left creates a horizontal slash from left to right. This is not quite mirrored to the right as the attack adds a slight diagonal downward path to the right to left arc.
Backstep R1 physical_atk.jpg 0.90x 20 The hunter's right foot comes forward, and as the left takes a step the sword is raised from near the left foot to over the right shoulder in an upward slash.
Rolling R1 physical_atk.jpg0.95x 20 Finishing the roll, the hunter scrapes the blade of the sword on the ground near his right foot and slashes up and slightly left.
Dash R1 physical_atk.jpg1.10x 30 (+run) The sword is brought to the left and back where, after a very short pause, it is slashed horizontally from left to right.
R2 Attack thrust.jpg1.40x 55 A forward thrust, directly in front of the character.
Charged thrust.jpg1.70x 75 After a longer windup, the sword is thrust forward much like the R2 attack, except with a lightly upward path.
Backstep R2 thrust.jpg1.25x 40 A thrust forward that is different from the R2 only in very minor differences in arm angle during the windup.
Dash R2 thrust.jpg1.35x 50 (+run) The hunter thrusts the sword forward like the R2 and backstep R2
Leap thrust.jpg1.70x 50 The character leaps forward and as it falls, thrusts the sword into the ground, ending in a near kneel
Transform Attack blunt.jpg1.50x 40 (+x) There is only one transformation animation for this weapon. The hunter reaches behind to grab the hammer part off their back and raises it overhead to smash it in front on the ground. The right hand then slams the blade in to add the handle, completing the hammer.

Move Damage Type & Modifier Stamina Effect
R1 Combo blunt.jpg1.40x 38 The hammer is alternated between two downward diagonal attacks. Upper right to the ground on the left side, and upper left to the ground on the right side. The first animation (right to left) is slightly different than later ones.
Quickstep R1 blunt.jpg1.20x 40 Each direction has a unique animation in this form. Left and right create opposite diagonal attacks, with the right going from right to left while it slams into the ground and the left quickstep resulting in a left to right diagonal. Both forward and back steps have the hammer brought overhead and slammed into the ground in front of the character. However, the forward step animation is much faster, but with a less pronounced move forward.
Backstep R1 blunt.jpg0.60x 20 The character lunges forward with the hammer held in front horizontally like a shield and pushes the enemy.
Rolling R1 blunt.jpg1.26x 40 The rolling R1 is a very similar attack animation to the standard R1 (overhead right smashing down). However, the attack is slightly faster and combines with the roll to create a move that's fairly effective at closing distances and striking with such a large weaon.
Dash R1 blunt.jpg0.80x 25 (+run) The character uses the same push animation as the backstep R1
R2 Attack blunt.jpg1.70x 50 The hammer is brought behind the character and raised straight up and down
Charged blunt.jpg3.10x 80 The hammer is brought even further behind, with the character actually twisting to raise the hammer up over the left side of the body. The hammer is brought up, not quite as vertically as the R2 attack, and brought violently into the ground. The hammer is brought down with such force that the left leg comes off the ground at impact. The following R2 input makes the character spin around and hit the foe again, usually sending smaller foes flying backwards and has a circular hitbox.
Backstep R2 blunt.jpg1.40x 35 The hammer is brought down from the shoulder to the right side. As the hunter lunges forward the hammer is thrust forward using the full length of the weapon.
Dash R2 blunt.jpg1.50x 50 (+run) The hunter drops the hammer off the shoulder and swings the hammer horizontally from right to left.
Leap blunt.jpg1.60x 50 The leap has the hunter smash the hammer into the ground from a vertical swing.
L2 blunt.jpg1.50x 40 A three attack combo, it begins with the hammer swung horizontally right to left, followed by a quick flick of the weapon to thrust it forward, and finally it's brought around the right side of the body then behind and up to be swung down diagonally from left to right into the ground. If you happen to have stamina left over and your enemy isn't already past, the combo can be started again. There are significant pauses between attacks, meaning the hunter is open to retribution
Transform Attack blunt.jpg1.50 20 (+x) The hammer is brought low to the right side then swung to the left and up to conclude the attack. The swing is carried through however, and the hammer is place on the back while the sword is pulled out.



  • A miniature of the Kirkhammer was included as the Pre-Order Bonus for Asian editions of Bloodborne. [See the Bundles page for details]
  • A "kirk" is an archaic old english word meaning "church."
    • This means the weapon is literately known as the Church Hammer.
    • The wording also might be a nod to Nordic culture since the word "Kirk" originated from northern England and Old Norse wording.
      • The etched wording on the side of the hammer part has similarities to the Old Norse alphabet.
      • However, it also has similarities to the Elder Futhark, one of the oldest forms of the runic alphabet system used by Germanic tribes.
      • Similar etchings can be found on gravestones all over Yharnam.
  • The sword used for this weapon is very similar to the one used for Ludwig's Holy Blade.
    • This suggests that the Healing Church used the method of "interchangeable parts" to efficiently mass produce weapons for their hunters.
    • However, the sword used for the Kirkhammer is shorter.
  • It's wielded by Alfred, should you choose to be friends with him.
  • When untransformed, with the hammer part on the character's back, some cloth parts (capes etc.) of the armor can either get awkwardly stuck on it or cover it.
  • Despite being labeled a 'stone weapon', the etchings, wear, and sound produced when it strikes indicate that the hammer is in fact made of metal.




Trick Weapons
Amygdalan Arm  ♦  Beast Claw  ♦  Beast Cutter  ♦  Beasthunter Saif  ♦  Blade of Mercy  ♦  Bloodletter  ♦  Blunderbuss  ♦  Boom Hammer  ♦  Burial Blade  ♦  Cannon  ♦  Chikage  ♦  Church Cannon  ♦  Church Pick  ♦  Evelyn  ♦  Fist of Gratia  ♦  Flamesprayer  ♦  Gatling Gun  ♦  Holy Moonlight Sword  ♦  Hunter's Torch  ♦  Hunter Axe  ♦  Hunter Blunderbuss  ♦  Hunter Pistol  ♦  Kos Parasite  ♦  Loch Shield  ♦  Logarius' Wheel  ♦  Ludwig's Holy Blade  ♦  Ludwig's Rifle  ♦  Piercing Rifle  ♦  PVE Builds and Weapons Review  ♦  Rakuyo  ♦  Reiterpallasch  ♦  Repeating Pistol  ♦  Rifle Spear  ♦  Rosmarinus  ♦  Saw Cleaver  ♦  Saw Spear  ♦  Serrated Weapons  ♦  Simon's Bowblade  ♦  Stake Driver  ♦  Threaded Cane  ♦  Tonitrus  ♦  Uncanny Chikage  ♦  Weapon Moveset Damage Comparison  ♦  Whirligig Saw  ♦  Wooden Shield


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    • Anonymous

      09 Oct 2021 12:50  

      Having a sourspot on this weapon makes it clear that FromSoftware either has multiple non-communicating people designing the balance of weapons or they want this weapon to be significantly worse than the hunter axe and Ludwig's holy blade

      • Anonymous

        21 Sep 2021 12:34  

        I like to think that the head of the hammer is actually the cornerstone of a holy cathedral or something like that...

        • Anonymous

          31 Aug 2021 00:11  

          As a new player coming from DS3, I really like this weapon. Though it’s kinda hard to get it through my head that I don’t have poise in hammer mode lol

          • Anonymous

            31 Jul 2021 16:35  

            Good in PvE and a bit too slow in PvP. Also have to strike precisely in transformed mode to deal full damage.

            • Anonymous

              28 May 2021 23:45  

              I really like the moveset and the look, but why does the hammer do 19 damage to father Gascoigne, and the sword does like 26? There is a rare moment when the hammer does around 64 damage. but its really rare.

              • Anonymous

                21 Feb 2021 12:39  

                I don't know if it's been stated already, but i'm not reading through all the comments. As the wiki states, dash R1 and backstep R1 have block frames; however what the wiki fails to mention is that you can *continue to stay in a block stance by holding L2. You must be hit during the block attack in order to be able to hold it. It's niche, but quite useful. This also applies to the backstep attack of ludwig's. Another thing i'd like to mention is the short sword is slightly shorter than ludwigs, however; it is so trivial that you won't notice it, as well as the kirks short sword having a higher damage modifer; meaning the sword will do more damage than ludwigs short sword.

                • Anonymous

                  07 Feb 2021 01:32  

                  One of my favorite things about this weapon is the followup to the charged R2. If you miss the mega slam, it baits in invaders and enemies alike, and they never expect you to immediately transition into a spinning attack.

                  • Anonymous

                    16 Nov 2020 15:52  

                    Funny thing, I picked this up hoping it would help against Gascoigne on my first run. I had to switch back to my Hunter axe mid-fight because this thing literally is the definition of ‘fine’. Not good. ‘fine’.

                    • Anonymous

                      04 Nov 2020 04:11  

                      in my opinion, the best weapon in the game. You need a fast weapon? you got it. You need a ridicously strong stunlocking weapon? you got it.

                      Fully charged R2 and the continuing R2 attack are the most satisfying thing in the game

                      • Anonymous

                        27 Sep 2020 21:59  

                        you can block with both the backstep r1 and running r1, continuing to hold r1 after bloking an attack will result in your character to continue to hold up the hammer and block
                        also transform + r1 (transformed) can combo into another r1

                        • Anonymous

                          21 Sep 2020 20:29  

                          For the Lost version, MisterSwine on Reddit found vqpdzv9z. I just confirmed it is in the first bonus room on the first level. It is a false depth dungeon, so don't let the depth fool you.

                          • Anonymous

                            21 Sep 2020 08:46  

                            So why is it, that when I equip my Kirkhammer, it seems that it slowly drains my HP. It’s very small amounts at a time but you can just watch my health slowly go down a little at a time. Just standing in Hunter’s Dream doing nothing and losing health.

                            • Anonymous

                              06 Jul 2020 18:08  

                              Lost version can be found on the bonus room b4 layer 1 lamp.
                              As soon as you spawn in

                              Glyph is: q3upbtv9

                              It is inside a sarcophagus guarded by a brainsucker.

                              • Anonymous

                                29 Jun 2020 21:08  

                                I’m using this consistently for the first time so I’m years late and assume this is long understood but here’s what I’ve concluded on the hammer attacks dealing inconsistent damage. The goal seems to be to strike an opponents head with the hammer to deal full damage with the R1s and especially the uncharged R2 because there treated as overhead slams. I’ve seen theories that the hammer mode still uses the sword*****box which messes up its range but I don’t think that’s what’s actually going on otherwise it would have been fixed in the beginning. As for huge enemies and bosses much taller than the player I’ve noticed it’s easier to land full damage hits and partial damage can be seen from the range of the shockwaves in other words it doesn’t look bugged. On regular enemies try to judge how close you need to be for the hammer to strike their head rather than be centred with their legs when it hits the floor. You have to be right up close either way

                                • Anonymous

                                  19 Jun 2020 22:47  

                                  No mention about the sword R2 consuming 1.5x more stamina than hammer R2 both uncharged and charged, what‘s that about?

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