Imprints (Normal)


Imprints (Uncanny)


Imprints (Lost)

physical_atk.jpg blood_atk.jpg arcane_atk.jpg fire_atk.jpg bolt_atk.jpg
75 75 -- -- --
slow_poison.jpg rapid_poison.jpg VS_kin.jpg VS_beasts.jpg durability.jpg
-- -- 100 100 150
Requirements & Scaling
strength.jpg skill.jpg bloodtingue.jpg arcane.jpg qs_bullet_use.jpg

Reiterpallasch (pronounced 'Rhyterpallash', you have to speak the letter 'R' with the back of your throat, not with your tongue) is a Trick Weapon in Bloodborne. It is a rapier with a built-in pistol.


Reiterpallasch Description

"Weapon wielded by the Knights of Cainhurst.
Combines an elegant knight's sword with the peculiar firearm wielded by the Cainhurst order.
The old nobles, long-time imbibers of blood, are no strangers to the sanguine plague, and the disposal of beasts was a discrete task left to their servants, or knights, as they were called for the sake of appearances."


Reiterpallasch Information

  • This particular trick weapon transforms between a rapier and gun with bayonet attachment (which is technically the same blade as the rapier).
  • The tricked form can fire Quicksilver Bullets similar to normal, left hand firearms.
    • However, it's not fired with L2 like a normal firearm. Instead, you press R2 while transformed to fire.
    • As a result, it's possible to run Bloodtinge builds that can wield two firearms at the same time.




  • It's found in a chest located in the entrance hall of Cainhurst Castle, where the Bound Widows are first encountered. When you first enter the room from the main entrance, run towards your two o'clock. The chest will be found in a corner.

Uncanny Reiterpallasch

  • Cursed and Defiled Root Chalice - Fetid/Rotted/Cursed (it is unknown whether these Offerings are required for it to appear there)(they are not required, glyph rm9skkef has no offerings applied)
  • Glyphs: rm9skkef (Layer 1, pre-boss), 7h87j4h7 (Layer 3), pdzhstqg (Layer 1,first bonus area)

Lost Reiterpallasch


Player Notes

  • The normal mode's transformation attack will quickly fire a Quicksilver Bullet, useful for parry baiting. The transformation attack from gun to rapier is a simple thrust.
  • R1 attacks are mainly thrusts when wielded in normal mode, and slashes when wielded transformed, with a few exceptions.
    • The mix-up between the attack types (thrust and regular) can help if opponents are resistant to one form of damage but not the other.
  • You can still perform a leap attack (Forward + R2) when the weapon is transformed.
  • This weapon can be buffed by external sources (e.g. Empty Phantasm Shell), including Bone Marrow Ash.
  • Bloodtinge only affects the damage of the R2 pistol shot from the transformed mode.
    • However, Blood Gems that increase physical attack will also increase the blood attack value of the pistol shot.
    • This can potentially put the built-in pistol on par (damage wise) with regular left-handed pistol firearms, before buffs are taken into consideration.
    • Keep in mind that the Bloodtinge scaling for the Reiterpallasch is still fairly low.
  • Despite having Arcane scaling listed, the weapon cannot be converted into Fire/Bolt/Arcane damage from blood gem fortification (though flat elemental damage gems will still apply).
  • This weapon's tranformed mode can unleash some interesting combos/build choices.
    • Since you can wield a gun in the right hand, you can parry opponents even if your left-handed choice cannot. As a result, you can equip the following to add more versatility to your builds:




R: Rally/Regain. The amount of HP regained on an R1 attack immediately after taking damage



75 75 -- -- -- -- -- 100 100 E C E D 40


82 82 -- -- -- -- -- 100 100 E C E D 44


89 89 -- -- -- -- -- 100 100 E B E D 48


96 96 -- -- -- -- -- 100 100 E B E D 52


103 103 -- -- -- -- -- 100 100 E B E D 56


110 110 -- -- -- -- -- 100 100 E B D C 60


117 117 -- -- -- -- -- 100 100 E B D C 64


124 124 -- -- -- -- -- 100 100 E A D C 68


131 131 -- -- -- -- -- 100 100 E A D C 72


138 138 -- -- -- -- -- 100 100 E A D C 76


150 150 -- -- -- -- -- 100 100 E A D B 80



Average Physical Attack Increase

Strength Stat
Stat Range Damage per Point Estimated Attack Gained
9 to 25 0.82 14
26 to 50 0.44 11
51 to 99 0.08 4
Skill Stat
Stat Range Damage per Point Estimated Attack Gained
13 to 25 4.54 59
26 to 50 2.08 52
51 to 99 0.47 23
Bloodtinge Stat
Stat Range Damage per Point Estimated Attack Gained
11 to 25 1.87 28
26 to 50 0.84 21
51 to 99 0.18 9



Move sets & Videos

Regular Move set
Move Damage Type & Modifier Stamina Effect
R1 Combo thrust.jpgand physical_atk.jpg 1.0x 18 The combo starts with the blade to the left side of the character's face and thrust forward, followed by a return to the left side and slash from left to right, a quick stab originating from the right side, then a twist that leads to the sword going overhead and brought vertically down in a slashing motion. After this, attacks start to repeat but oddly skipping the first attack (thrust from left side of face). The fifth attack returns to the left to right slash (attack 2), then the stab from the right side (attack 3) and the overhead slash (attack 4).
Quickstep R1 physical_atk.jpg0.9x 15 All quickstep animations feature a diagonal slash after a short hop forward. The left step goes from lower left to upper right, with the three other step directions going from lower right to upper left.
Backstep R1 physical_atk.jpg0.9x 15 Following a quick hop forward, the sword is raised up and slashed down and to the left, striking the ground.
Rolling R1 physical_atk.jpg0.94x 25 The tip of the blade lightly scrapes the ground to the right and away from the hunter and is brought up in a slashing motion. The path is diagonal up and left.
Dash physical_atk.jpg1.12x 25 (+run) The sword is slashed from left to right.
R2 Attack physical_atk.jpg1.28x 35 The attack is very similar to the R1 with the blade being brought up to the left side of the hunter by their head. However, rather than pointing the tip forward and thrusting, the wrist is snapped to have the blade pointed back and then slashed from left to right.
Charged thrust.jpg1.93x 50 The animation holds the blade pointing forward like at the beginning of the standard R2. After a brief charge it is then thrust forward straight out.
Backstep R2 thrust.jpg1.18x 40 After hopping forward, a very similar animation start to the standard R2, but like the charged attack, the wrist is not turned and the blade is thrust forward instead of slashing. This looks very much like a faster version of the charge attack.
Dash thrust.jpg1.25x 30 (+run) The hunter's arm is cocked back and the blade is stabbed forward after a very brief pause
Leap thrust.jpg1.50 50 The arm is raised above the right shoulder and the sword is swept from right to left in a diagonal striking the ground as the character lands.
Transform Attack blood_atk.jpgNot comparable to R1<All attacks that use the gun are the same damage</ref> 0 (+x) There is only one animation for this attack. The sword is brought to the left side of the face, like the R1 attack. Rather than stabbing or slashing though, the weapon quickly transforms and fires a shot off while held near the hunter's face. The speed this can occur with makes this a good way to fire a shot unexpectedly. It can be done at any point in the potentially very long R1 combo for instance and the zero stamina use means this can cap off a combo very well.
Transformed Move set
Move Damage Type & Modifier Stamina Effect
R1 Combo physical_atk.jpg0.70x 16 A more limited combo than the other mode, two alternating attacks. A slash from right to left, followed by one from left to right. The range is very limited thanks to the transformation making the blade shorter
Quickstep R1 thrust.jpg0.90x 26 There is only one quickstep animation in this mode. The character takes a couple quick steps forward and stabs the weapon forward.
Backstep R1 physical_atk.jpg0.90x 26 The weapon is brought over the left shoulder and slashed downward. The tip of the blade barely strikes the ground
Rolling R1 thrust.jpg0.94x 26 The roll is concluded with a fast thrust forward and up in front of the character.
Dash R1 physical_atk.jpg1.18x 25 (+run) The sword is brought to the left side and slashed from left to right horizontally while crouching.
R2 Attack blood_atk.jpgNot comparable to R1 0 The weapon is brought up to face level in front of the hunter and fired.
Charged N/A N/A There is no charged attack in this mode.
Backstep R2 blood_atk.jpgNot comparable to R1 0 A rare backstep indeed, as the player does not hop forward to engage the player. This is hardly needed though as the weapon is raised and a quick hip shot is fired right. Another oddity is that most weapons do not have quickstep R2 attacks (defaulting typically to a standard R2). This weapon uses the backstep animation as described above
Dash R2 blood_atk.jpgNot comparable to R1 0 (+run) The hunter stops in his tracks and fires off a quick shot from a semi-crouched position. This is very similar to the backstep hip shot
Leap physical_atk.jpg1.43x 50 The hunter jumps forward and slashes from left to right, with the tip of the blade striking the ground as the character lands.
Transform Attack thrust.jpg1.12x 23 (+x) The character thrusts the weapon forward as the blade extends. Animations can start from the right or left side of the character's face, depending on the prior action (backstep is right side, R1 is left side). 


  • The Reiterpallasch (from German Reiter "horseback rider" and hungarian pallos [ˈpɒloʃ] "sword") is a 17th century Hungarian straight sword with a typically double edged blade and guarded hilt that was used by Hungarian noble cavalry and later adapted by most western European armies.
  • As pointed out in its description, the rifle spear is made "possibly in imitation of a lost Cainhurst weapon" (i.e. this one).
  • Wynne D. Fanchon from Armored Core: For Answer; another From Software title, pilots a NEXT named Reiterpallasch.
  • Relevant lore theories exist under The Mysteries of Cainhurst Garb & Architecture.




Trick Weapons
Amygdalan Arm  ♦  Beast Claw  ♦  Beast Cutter  ♦  Beasthunter Saif  ♦  Blade of Mercy  ♦  Bloodletter  ♦  Blunderbuss  ♦  Boom Hammer  ♦  Burial Blade  ♦  Cannon  ♦  Chikage  ♦  Church Cannon  ♦  Church Pick  ♦  Evelyn  ♦  Fist of Gratia  ♦  Flamesprayer  ♦  Gatling Gun  ♦  Holy Moonlight Sword  ♦  Hunter's Torch  ♦  Hunter Axe  ♦  Hunter Blunderbuss  ♦  Hunter Pistol  ♦  Kirkhammer  ♦  Kos Parasite  ♦  Loch Shield  ♦  Logarius' Wheel  ♦  Ludwig's Holy Blade  ♦  Ludwig's Rifle  ♦  Piercing Rifle  ♦  PVE Builds and Weapons Review  ♦  Rakuyo  ♦  Repeating Pistol  ♦  Rifle Spear  ♦  Rosmarinus  ♦  Saw Cleaver  ♦  Saw Spear  ♦  Serrated Weapons  ♦  Simon's Bowblade  ♦  Stake Driver  ♦  Threaded Cane  ♦  Tonitrus  ♦  Uncanny Chikage  ♦  Weapon Moveset Damage Comparison  ♦  Whirligig Saw  ♦  Wooden Shield


  1. Tested in PvP with naked characters, BL 120 with maxed weapon
  2. Tested in PvP with naked characters, BL 120 with maxed weapon

    • Anonymous

      26 Oct 2018 04:06  

      After using this for a skill/bloodtinge build for a bit (ended up at 30 SKI 50 BLT) I've determined that I like it a fair bit. Its charged R2 is a nice lengthy stab forwards, but the transformed moveset (which is all R1s) is faster all-around, even if it doesn't do quite as much damage. On enemies that can be staggered, you're well off enough spamming it to death. Versus larger enemies, charging and getting the stabs off pays off in damage. All-in-all, not bad. I'd say try it out and challenge yourself to use the limited moveset. It's pretty fun, even if it was a stopgap measure to get the Rakuyo and Bloodletter (for my build, that is).

      • Anonymous

        09 Jul 2018 04:59  

        If you focus the Reiterpallasch's attack power into thrust damage with Adept/Cursed Adept Blood Gems, will that also increase the power of thrust counterattacks (i.e. hitting the opponent immediately after an attack or quickstep)? I've been experimenting with upping the thrust damage on both this weapon and the Rifle Spear, and was wondering if that might allow for any powerful combos. So far the damage seems comparable to weapons like the Rakuyo and Simon's Bowblade, but the non-thrust attacks really hinder the power of combos. Should I just stick with raising the physical attack instead?

        • Anonymous

          23 Jun 2018 21:40  

          Incredible PvP weapon, the answer you always give to Saw R1 spammers to show them whats up; otherwise somewhat challenging everywhere else due to its low stagger but it does open up some neat possibilities for your left hand as your right hand essentially has a firearm at ready anyways. Gatling Gun, the Cannons etc. Makes me kind of wish the game had tried more with left handed options.

          • Anonymous

            01 May 2017 05:13  

            The pronunciation bit is kind of a mess. My German's really rusty; does /ʁaɪtɛʁpɐlaç/ sound about right?

            • Anonymous

              29 Dec 2016 06:57  

              Loving this weapon, doing a bloodtinge/skill build with this and the hunter's torch. Put a fire gem on this bad boy and the fire effect actually carries on to the bullets this thing shoots.

              • Anonymous

                update:13 Sep 2016 02:21  

                Sinister Pthumeru Ihyll Root Chalice: Glyphs: rra4n2eq on Layer 3 Logarius' Lost Wheel at pre-boss side area !!!

                • Anonymous

                  Location05 Jul 2016 14:41  

                  Found inside Cainhurst castle. Secondary form reveals a pistol on the hilt. Making the heavy Attack fire a shot using 1 QS

                  • Anonymous

                    Secretly Amazing05 Jul 2016 14:41  

                    At first you may not like this weapon much. It doesn't do a lot of damage, doesn't really have any crowd control moves, and it's not particularly fast for blow trading. However it has the best "gimmick" of any weapon. Doing the attack transformation, or hitting R2 during a combo, lets you do a stagger shot. "Duh" you may say, but I don't think you understand how quickly this fires compared to, say, the rifle spear. If you have good reaction timing, you can basically stay on enemies indefinitely with good staggers.

                    • Anonymous

                      flamwsprayer?05 Jul 2016 14:41  

                      Was thinking maybe this would go good with the flamesprayer since it lacks good crowd control. I'm betting if you had at least 20 bloodtinge it could help?

                      • Anonymous

                        scaling05 Jul 2016 14:41  

                        So does this weapons gun scale with bloodtinge at all? Ex. Does scaling change when transformed into gunblade like chikage's blood katana changes its scaling? Iv made a build that has skill 35, arcane 30 and bloodtinge 20. I don't wanna invest So much in arcane if it only effects the blade.

                        • Anonymous

                          Shield05 Jul 2016 14:41  

                          Given the use of armor, and the fact this is a one handed weapons, does anyone else get the feel this weapon's design was created for use with a shield?

                          • Anonymous

                            AC4A Reference?05 Jul 2016 14:41  

                            the name is likely a reference to a major Armored Core: For Answer( also by From Software) character by the same name whos AC was known for its gold color scheme and its sword shaped laser cannon.

                            • Anonymous

                              Best pistol?05 Jul 2016 14:41  

                              I have 72 Bloodtinge, evelyn +10 and reiterpallasch +10, and with gems reiterpallasch shot does more damage, and even more when buffed. (+27,2% dmg gem, +20,3% dmg gem and +27,2% dmg gem on reiterpallach and +26,7% blood dmg +6,3 blood dmg gem on evelyn).

                              • Anonymous

                                Real world equivilent?05 Jul 2016 14:41  

                                Fantastic weapon in-game, but has anyone found a real world equivalent to the blade itself, sans pistol? I really like that design, but this sword definitely does not look like its real world namesake.

                                • Anonymous

                                  info above on arcane05 Jul 2016 14:41  

                                  The below info is WRONG!!! ignore it. i just wasted points because of it. The previous point is valid only for now as the Reiterpallasch is currently bugged and it is indeed supposed to be able to have both its physical and blood damage changed with elemental gems, making it a fantastic weapon for pure Arcane builds since it gives the user the ability to perform interrupts even when the firearm slots are occupied by Arcane weapons like the Flamesprayer, the Rosmarinus or the Hunter's Torch.

                                  • Elemental gem bug05 Jul 2016 14:41  

                                    Adeed point about the bug that prevents the weapon's damage from being able to be converted with elemental gems, as it is described on the guide and as it was possible with the unpatched version of the game.

                                    • Anonymous

                                      Definitely secret OP weapon05 Jul 2016 14:41  

                                      Thing's a parrying machine, and combined with skills' inherant Visveral attack bonus this thing is definitely the "secret OP" weapon of the game so far, as in the weapon whose power may not be as apparent at a glance since this thing takes some finesse.

                                      • Anonymous

                                        Lost Reiterpallasch05 Jul 2016 14:41  

                                        I've got a dungeon with a Lost Reiterpallasch on layer 1. The glyph is v7q4fhx4. Fetid Rotted Pthumeru Ihyll.

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