Imprints (Normal)


Imprints (Uncanny)


Imprints (Lost)

physical_atk.jpg blood_atk.jpg arcane_atk.jpg fire_atk.jpg bolt_atk.jpg
75 75 -- -- --
slow_poison.jpg rapid_poison.jpg VS_kin.jpg VS_beasts.jpg durability.jpg
-- -- 100 100 150
Requirements & Scaling
strength.jpg skill.jpg bloodtingue.jpg arcane.jpg qs_bullet_use.jpg

Reiterpallasch (pronounced 'Rhyterpallash', you have to speak the letter 'R' with the back of your throat, not with your tongue) is a Trick Weapon in Bloodborne. It is a rapier with a built-in pistol.


Reiterpallasch Description

"Weapon wielded by the Knights of Cainhurst.
Combines an elegant knight's sword with the peculiar firearm wielded by the Cainhurst order.
The old nobles, long-time imbibers of blood, are no strangers to the sanguine plague, and the disposal of beasts was a discrete task left to their servants, or knights, as they were called for the sake of appearances."


Reiterpallasch Information

  • This particular trick weapon transforms between a rapier and gun with bayonet attachment (which is technically the same blade as the rapier).
  • The tricked form can fire Quicksilver Bullets similar to normal, left hand firearms.
    • However, it's not fired with L2 like a normal firearm. Instead, you press R2 while transformed to fire.
    • As a result, it's possible to run Bloodtinge builds that can wield two firearms at the same time.




  • It's found in a chest located in the entrance hall of Cainhurst Castle, where the Bound Widows are first encountered. When you first enter the room from the main entrance, run towards your two o'clock. The chest will be found in a corner.

Uncanny Reiterpallasch

  • Cursed and Defiled Root Chalice - Fetid/Rotted/Cursed (it is unknown whether these Offerings are required for it to appear there)(they are not required, glyph rm9skkef has no offerings applied)
  • Glyphs: rm9skkef (Layer 1, pre-boss), 7h87j4h7 (Layer 3), pdzhstqg (Layer 1,first bonus area)

Lost Reiterpallasch


Player Notes

  • The normal mode's transformation attack will quickly fire a Quicksilver Bullet, useful for parry baiting. The transformation attack from gun to rapier is a simple thrust.
  • R1 attacks are mainly thrusts when wielded in normal mode, and slashes when wielded transformed, with a few exceptions.
    • The mix-up between the attack types (thrust and regular) can help if opponents are resistant to one form of damage but not the other.
  • You can still perform a leap attack (Forward + R2) when the weapon is transformed.
  • This weapon can be buffed by external sources (e.g. Empty Phantasm Shell), including Bone Marrow Ash.
  • Bloodtinge only affects the damage of the R2 pistol shot from the transformed mode.
    • However, Blood Gems that increase physical attack will also increase the blood attack value of the pistol shot.
    • This can potentially put the built-in pistol on par (damage wise) with regular left-handed pistol firearms, before buffs are taken into consideration.
    • Keep in mind that the Bloodtinge scaling for the Reiterpallasch is still fairly low.
  • Despite having Arcane scaling listed, the weapon cannot be converted into Fire/Bolt/Arcane damage from blood gem fortification (though flat elemental damage gems will still apply).
  • This weapon's tranformed mode can unleash some interesting combos/build choices.
    • Since you can wield a gun in the right hand, you can parry opponents even if your left-handed choice cannot. As a result, you can equip the following to add more versatility to your builds:




R: Rally/Regain. The amount of HP regained on an R1 attack immediately after taking damage



75 75 -- -- -- -- -- 100 100 E C E D 40


82 82 -- -- -- -- -- 100 100 E C E D 44


89 89 -- -- -- -- -- 100 100 E B E D 48


96 96 -- -- -- -- -- 100 100 E B E D 52


103 103 -- -- -- -- -- 100 100 E B E D 56


110 110 -- -- -- -- -- 100 100 E B D C 60


117 117 -- -- -- -- -- 100 100 E B D C 64


124 124 -- -- -- -- -- 100 100 E A D C 68


131 131 -- -- -- -- -- 100 100 E A D C 72


138 138 -- -- -- -- -- 100 100 E A D C 76


150 150 -- -- -- -- -- 100 100 E A D B 80



Average Physical Attack Increase

Strength Stat
Stat Range Damage per Point Estimated Attack Gained
9 to 25 0.82 14
26 to 50 0.44 11
51 to 99 0.08 4
Skill Stat
Stat Range Damage per Point Estimated Attack Gained
13 to 25 4.54 59
26 to 50 2.08 52
51 to 99 0.47 23
Bloodtinge Stat
Stat Range Damage per Point Estimated Attack Gained
11 to 25 1.87 28
26 to 50 0.84 21
51 to 99 0.18 9



Move sets & Videos

Regular Move set
Move Damage Type & Modifier Stamina Effect
R1 Combo thrust.jpgand physical_atk.jpg 1.0x 18 The combo starts with the blade to the left side of the character's face and thrust forward, followed by a return to the left side and slash from left to right, a quick stab originating from the right side, then a twist that leads to the sword going overhead and brought vertically down in a slashing motion. After this, attacks start to repeat but oddly skipping the first attack (thrust from left side of face). The fifth attack returns to the left to right slash (attack 2), then the stab from the right side (attack 3) and the overhead slash (attack 4).
Quickstep R1 physical_atk.jpg0.9x 15 All quickstep animations feature a diagonal slash after a short hop forward. The left step goes from lower left to upper right, with the three other step directions going from lower right to upper left.
Backstep R1 physical_atk.jpg0.9x 15 Following a quick hop forward, the sword is raised up and slashed down and to the left, striking the ground.
Rolling R1 physical_atk.jpg0.94x 25 The tip of the blade lightly scrapes the ground to the right and away from the hunter and is brought up in a slashing motion. The path is diagonal up and left.
Dash physical_atk.jpg1.12x 25 (+run) The sword is slashed from left to right.
R2 Attack physical_atk.jpg1.28x 35 The attack is very similar to the R1 with the blade being brought up to the left side of the hunter by their head. However, rather than pointing the tip forward and thrusting, the wrist is snapped to have the blade pointed back and then slashed from left to right.
Charged thrust.jpg1.93x 50 The animation holds the blade pointing forward like at the beginning of the standard R2. After a brief charge it is then thrust forward straight out.
Backstep R2 thrust.jpg1.18x 40 After hopping forward, a very similar animation start to the standard R2, but like the charged attack, the wrist is not turned and the blade is thrust forward instead of slashing. This looks very much like a faster version of the charge attack.
Dash thrust.jpg1.25x 30 (+run) The hunter's arm is cocked back and the blade is stabbed forward after a very brief pause
Leap thrust.jpg1.50 50 The arm is raised above the right shoulder and the sword is swept from right to left in a diagonal striking the ground as the character lands.
Transform Attack blood_atk.jpgNot comparable to R1<All attacks that use the gun are the same damage</ref> 0 (+x) There is only one animation for this attack. The sword is brought to the left side of the face, like the R1 attack. Rather than stabbing or slashing though, the weapon quickly transforms and fires a shot off while held near the hunter's face. The speed this can occur with makes this a good way to fire a shot unexpectedly. It can be done at any point in the potentially very long R1 combo for instance and the zero stamina use means this can cap off a combo very well.
Transformed Move set
Move Damage Type & Modifier Stamina Effect
R1 Combo physical_atk.jpg0.70x 16 A more limited combo than the other mode, two alternating attacks. A slash from right to left, followed by one from left to right. The range is very limited thanks to the transformation making the blade shorter
Quickstep R1 thrust.jpg0.90x 26 There is only one quickstep animation in this mode. The character takes a couple quick steps forward and stabs the weapon forward.
Backstep R1 physical_atk.jpg0.90x 26 The weapon is brought over the left shoulder and slashed downward. The tip of the blade barely strikes the ground
Rolling R1 thrust.jpg0.94x 26 The roll is concluded with a fast thrust forward and up in front of the character.
Dash R1 physical_atk.jpg1.18x 25 (+run) The sword is brought to the left side and slashed from left to right horizontally while crouching.
R2 Attack blood_atk.jpgNot comparable to R1 0 The weapon is brought up to face level in front of the hunter and fired.
Charged N/A N/A There is no charged attack in this mode.
Backstep R2 blood_atk.jpgNot comparable to R1 0 A rare backstep indeed, as the player does not hop forward to engage the player. This is hardly needed though as the weapon is raised and a quick hip shot is fired right. Another oddity is that most weapons do not have quickstep R2 attacks (defaulting typically to a standard R2). This weapon uses the backstep animation as described above
Dash R2 blood_atk.jpgNot comparable to R1 0 (+run) The hunter stops in his tracks and fires off a quick shot from a semi-crouched position. This is very similar to the backstep hip shot
Leap physical_atk.jpg1.43x 50 The hunter jumps forward and slashes from left to right, with the tip of the blade striking the ground as the character lands.
Transform Attack thrust.jpg1.12x 23 (+x) The character thrusts the weapon forward as the blade extends. Animations can start from the right or left side of the character's face, depending on the prior action (backstep is right side, R1 is left side). 


  • The Reiterpallasch (from German Reiter "horseback rider" and hungarian pallos [ˈpɒloʃ] "sword") is a 17th century Hungarian straight sword with a typically double edged blade and guarded hilt that was used by Hungarian noble cavalry and later adapted by most western European armies.
  • As pointed out in its description, the rifle spear is made "possibly in imitation of a lost Cainhurst weapon" (i.e. this one).
  • Wynne D. Fanchon from Armored Core: For Answer; another From Software title, pilots a NEXT named Reiterpallasch.




Trick Weapons
Amygdalan Arm  ♦  Beast Claw  ♦  Beast Cutter  ♦  Beasthunter Saif  ♦  Blade of Mercy  ♦  Bloodletter  ♦  Blunderbuss  ♦  Boom Hammer  ♦  Burial Blade  ♦  Cannon  ♦  Chikage  ♦  Church Cannon  ♦  Church Pick  ♦  Evelyn  ♦  Fist of Gratia  ♦  Flamesprayer  ♦  Gatling Gun  ♦  Holy Moonlight Sword  ♦  Hunter's Torch  ♦  Hunter Axe  ♦  Hunter Blunderbuss  ♦  Hunter Pistol  ♦  Kirkhammer  ♦  Kos Parasite  ♦  Loch Shield  ♦  Logarius' Wheel  ♦  Ludwig's Holy Blade  ♦  Ludwig's Rifle  ♦  Piercing Rifle  ♦  PVE Builds and Weapons Review  ♦  Rakuyo  ♦  Repeating Pistol  ♦  Rifle Spear  ♦  Rosmarinus  ♦  Saw Cleaver  ♦  Saw Spear  ♦  Serrated Weapons  ♦  Simon's Bowblade  ♦  Stake Driver  ♦  Threaded Cane  ♦  Tonitrus  ♦  Uncanny Chikage  ♦  Weapon Moveset Damage Comparison  ♦  Whirligig Saw  ♦  Wooden Shield


  1. Tested in PvP with naked characters, BL 120 with maxed weapon
  2. Tested in PvP with naked characters, BL 120 with maxed weapon

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    • Anonymous

      08 Apr 2021 08:24  

      Parry them with reiterpallasch, finish them off with a headshot from the repeating pistol (or the cannon if you have one of those days).

      • Anonymous

        12 May 2020 14:08  

        People really underestimate the gun on this thing. Apart from it doing great damage(mine does a little more than Evelyn on my skl/bloodtinge build), being able to use a gun in your right hand frees up space in your left to use things like the loch/plank shield or flamesprayer. You're effectively able to use 2 offhand weapons when you have the gun deployed. The transform gun attacks are also very sneaky and great at baiting people into parries.

        • Anonymous

          14 Jan 2020 20:35  

          Excuse me, I may miss something here, but what's the point of ARC scaling here ? Does it affect the weapon in some way since it didn't have an ARC line of damage ?

          • Anonymous

            03 Jan 2020 02:03  

            Rarely seen because of its niche use, but I've always found it fun to use, especially against kin or while using a non-parrying offhand weapon. Its biggest flaw, by far, is how hard it is to tell the difference between tricked and normal mode while fighting. Every other weapon has distinct visual changes, the (very pretty and aesthetically appealing) reiterpallach literally just moves the blade a few inches to the side. It's an inconvenience but still will mess up your flow. I like it though, it's one of few trick weapons that look very nice and are quite fast

            • Anonymous

              02 Oct 2019 22:48  

              Rotted Pthumeru Ihyll [ykfd7rhi] (F/R/-) L2: Lost Logarius' Wheel L3: Lost Reiterpallasch, Lost Burial Blade L3 is a very large area with 3 treasure chests.

              • Anonymous

                09 Aug 2019 10:19  

                Too bad you can’t quickly double shoot bullets if you also have a gun in the left hand, would’ve been fun

                • Anonymous

                  27 Jun 2019 19:38  

                  Toughest weapon to understand in the game. It's a dex weapon that allows you to free your left hand so you can use shields to block bullets and spells or sprayers w blunderbuss style gun. Or you can go woth a quality build for less weapon dmg but pair it with the cannons and gatling! The arcane scaling does nothing probably there by accident and from is lazy to fix it.

                  • Anonymous

                    25 Feb 2019 11:40  

                    I honestly think everybody's got this weapon wrong. Everybody runs it on SKL/BLT BL 120+ builds with Evelyn in the left hand or silly things like Rosmarinus or whatever. I don't think that makes sense at all. The name of this game is parry baiting + viscerals, right? Everything else is basically context. So, people will whiff R1s at each other until somebody can get a parry in, visceral and end it. Sometime you'll stagger somebody who's dashing and get a few R1s in unpunished. More advanced (and successful) builds have some form of ranged attack that they can use to put pressure on the opponent and force him to come close and try to R1, at which point they'll try to parry and punish it. This is the case with the HMLS or with arcane tools like Executioner's Glove, or with Bloodtinge builds with stuff like Evelyn + Chikage... who won't visceral you btw, most probably just burst you to death, mostly because parrying with an Evelyn is that much more of a commitment compared to parrying with a Blunderbuss (if you whiff you most likely miss too, and get punisher; with Blunderbuss a lot of times you'll whiff the parry but still hit the guy, staggering him). Now, the Reiterpallasch requires minimal BLT, scales its damage on Physical DMG gems, requires only one hand to shoot. To me, this means the following: take your VIT and SKL to 50, END to whatever you feel like doing (most likely 20), BLT to 10, completely ignore everything else (STR, ARC); take the transformed Reiterpallasch in your right hand, Blunderbuss in your left, go invade. You'll be under BL 100 (most likely 93-94), essentially do the same visceral damage as the BL 120 guys and have exactly as much HP as they do, you can bait the parries with a high damage pistol shot from a range and then parry people who get in range with an actual Blunderbuss to do a visceral like any pure SKL (or "Quality" SKL) build with minimal investment.

                    • Anonymous

                      29 Jan 2019 13:07  

                      I have been thinking about this weapon, and I've come to the conclussion that the Reiterpallasch is actually meant to be paired with the Rosmarinus and/or the Flamesprayer; for those are arcane based guns like this one, and lack the ability to peform parries, unlike the Reiterpallasch. So, it aint for bloodtinge builds, like it's thought, but to compensate what the spray guns lacks. I'm currently working on a skill-arcane build. So, when I get to Cainhurst Castle I'll test this out.

                      • Anonymous

                        25 Oct 2018 22:06  

                        After using this for a skill/bloodtinge build for a bit (ended up at 30 SKI 50 BLT) I've determined that I like it a fair bit. Its charged R2 is a nice lengthy stab forwards, but the transformed moveset (which is all R1s) is faster all-around, even if it doesn't do quite as much damage. On enemies that can be staggered, you're well off enough spamming it to death. Versus larger enemies, charging and getting the stabs off pays off in damage. All-in-all, not bad. I'd say try it out and challenge yourself to use the limited moveset. It's pretty fun, even if it was a stopgap measure to get the Rakuyo and Bloodletter (for my build, that is).

                        • Anonymous

                          08 Jul 2018 22:59  

                          If you focus the Reiterpallasch's attack power into thrust damage with Adept/Cursed Adept Blood Gems, will that also increase the power of thrust counterattacks (i.e. hitting the opponent immediately after an attack or quickstep)? I've been experimenting with upping the thrust damage on both this weapon and the Rifle Spear, and was wondering if that might allow for any powerful combos. So far the damage seems comparable to weapons like the Rakuyo and Simon's Bowblade, but the non-thrust attacks really hinder the power of combos. Should I just stick with raising the physical attack instead?

                          • Anonymous

                            23 Jun 2018 15:40  

                            Incredible PvP weapon, the answer you always give to Saw R1 spammers to show them whats up; otherwise somewhat challenging everywhere else due to its low stagger but it does open up some neat possibilities for your left hand as your right hand essentially has a firearm at ready anyways. Gatling Gun, the Cannons etc. Makes me kind of wish the game had tried more with left handed options.

                            • Anonymous

                              30 Apr 2017 23:13  

                              The pronunciation bit is kind of a mess. My German's really rusty; does /ʁaɪtɛʁpɐlaç/ sound about right?

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