Amygdalan Arm


Imprints (Normal)


Imprints (Uncanny)


Imprints (Lost)

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Requirements & Scaling
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Amygdalan Arm is a Trick Weapon in Bloodborne. It was added with The Old Hunters DLC. There are 3 versions of this weapon: Normal, Uncanny and Lost. The only known differences being the Gem Imprints and the locations in which they are found.


Amygdalan Arm Description

"The arm of a small Amygdala Great One.
Strictly speaking, the Amygdalan Arm is no trick weapon of any sort, but certain madmen wield them like clubs.
Starts as a large, tough blunt weapon formed of bone, but when extended, the hand quivers as if it were still alive.


Amygdalan Arm Information

  • Transforms from a club to a scythe-like arm with deceptively long reach and a whip-like, fluid motion.
  • Requires 16 Blood Stone Shards, 16 Twin Blood Shards, 16 Chunks and 1 Blood Rock
    and 4240 Blood Echoes to fully upgrade.
  • To perform a Leap Attack, tap forward on the Left Stick as you press R2.
  • To perform a Transformation Attack, press L1 while performing another attack or dodge.
  • Hold R2 after the initial charge attack to initiate another 2 hits.
  • Note that whenever you perform a strong attack, just wait a bit and the arm will automatically land an extra swing (costs stamina).
  • It will land two extra swings if you charge it all the way, then wait.Both deal high damage and have good reach.
  • Transformation attack from scythe to mace deals high blunt damage.





  • The Hunter's Nightmare, cave at the end of the blood river to the right after getting out of the building that used to be the shortcut to the Cleric Beast in the main game. Gatling Gun Hunter dropping the Gatling Gun and a Blood-Starved Beast can be also found here. Arm is near the Blood-Starved Beast at the end of the cave.


Uncanny Amygdalan Arm

  • If you have the normal version: Create Glyph 8i29rqz3 (Pthumeru Labyrinth) and buy from Bath Messengers up a ladder from the main room for 66,000 Blood Echoes.


Lost Amygdalan Arm

  • If you have the normal version: Create Glyph 8i29rqz3 (Pthumeru Labyrinth) and buy from Bath Messengers up a ladder from the main room for 66,000 Blood Echoes.



Player Notes

  • The normal mode uses heavy smashing attacks, suggesting that it is primarily using Blunt damage.
    • Can stunlock most enemies by simply spamming R1
  • The trick mode makes the arm's bladed extension whip around with the user's attacks, giving the weapon more range as well as multi-hit potential (needs confirmation). < it does curl at the end
  • The tricked R2 attacks, both charged and regular ones, will make the bladed tendril "come alive", slashing around.
    • When using a regular R2, make sure to not move (turn, attack, roll etc.) and once your character extends the weapon the tendril will slash slightly to the left and then right of the weapon.
    • Charging the R2 and leaving it slammed down will increase the range and force at which the bladed tendril slashes.
    • Moving, rolling or initiating a different attack will interrupt this special move.
    • Each slash is a separate attack, so you can potentially get 3 hits out of a single R2. Can be achieved on larger foes, though considering how long all of those hits take to be executed, expect to be hit back. Usually the initial slam and one slash is still good damage and won't leave you open for too long.
  • Using the trick mode of this weapon in PvP is risky, as the additional slashing motions that come with the R2 attacks can leave you wide open if they miss.
    • It has a very deceiving range though, and the slashes that come from the R2 can be fairly unpredictable for the enemy
  • The Arcane damage and scaling on the weapon is negligible, it can basically be considered a Strength weapon
  • Arcane attack only triggers when the weapon is transformed, mace version is pure strength.
  • Good against crowds, can keep enemies away with its reach if transformed.






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Movesets & Videos

Regular Moveset
Move Damage Type & Modifier Stamina Effect
R1 Combo 1.00x, 1.00x, 1.10x, 1.20x ?? This combo consists of four ground-slams: for the first two, the player lifts the weapon over their right shoulder and quickly brings it down. The third hit is executed in a similar manner, but with the weapon lifted over the left shoulder instead. The final hit is performed by the player taking a step forward with their left foot, then spinning clockwise on the left heel while bringing the weapon over the left shoulder and downwards to the right.
Backstep R1 .95x ?? Thrusts the arm straight out in a jab.
Dodge R1 ?? ~ ?? ?? ~ ?? Following the roll, performs a downward ground-slam.
Dash R1 1.10x ?? (+run) Sweeps a horizontal arc from back to front without the weapon being lifted above the head.
R2 Attack 1.30x ?? The weapon is lifted over and behind the head while parallel to the ground, then swept in a wide horizontal arc from right to left.
Charged R2 1.80x, 1.80x ?? Same windup as the normal R2, but the weapon is held behind the player as they arch their back, which is followed by a heavy overhead slam. A follow up R2 will result in a heavy upward slam.
Backstep 1.35x ?? Similar thrusting jab to the backstep R1 but with a longer windup.
Dodge R2 ?? ?? After the roll, the weapon is lifted over and behind the head while parallel to the ground, then swept in a wide horizontal arc from right to left.
Dash R2 1.40x ?? The weapon is brought down and across the body by the left foot, and then backhand slashed upwards and diagonally over the right shoulder, causing the player to pivot to the right as the weapon finishes behind the player and on the ground.
Leap 1.40x ?? (+run) Much like the first attack of the R1 combo, the weapon is raised above the right shoulder and swung downwards
Transform Attack 1.15x ?? (+x) The weapon is transformed as a horizontal slash is readied, striking foes with a slashing extended Amygdala Arm.
Transformed Moveset
Move Damage Type & Modifier Stamina Effect
R1 Combo .95x, 1.00x, 1.05x, 1.15x ?? This is a varied combo which begins with two horizontal sweeps from right to left, followed by a backhand diagonal left to right upwards slash, then a forward right to left diagonal slash, then a backhand horizontal sweep left to right, and finishes with a left to right upwards slash.
Backstep R1 .90x   The weapon slashes in a horizontal sweep from right to left.
Dodge R1 ?? ~ ?? ?? ~ ?? After the roll, the weapon slashes in a horizontal sweep from left to right, finishing behind the player.
Dash R1 1.10x ?? (+run) Diagonal overhead slash from right to left.
R2 Attack 1.20x+80 ?? Thrusts the weapon out, where the appendage rotates up and then slashes back.
Charged R2 1.70x+80+85 ?? Slams the weapon down into the ground, followed by the weapon's appendage slashing out and to the side.
Backstep R2 1.20x ?? Thrusts the weapon straight up where the appendage rotates slightly but does not complete the attack of the normal R2.
Dodge R2 ?? ?? Performs the same attack of the R2 but with a windup animation in the arm's joints
Dash R2 1.30x ?? (+run) Performs a 360 horizontal sweep attack finishing from the left to right
Leap 1.40x ?? Similar to the regular leap, the weapon is raised above the shoulder and slashed downward.
Transform Attack 1.50x (+x) The Hunter spins, the weapon transforms as he spins and it comes down with a heavy mace-form downward slam




  • The Amygdalan Arm is a Trick Weapon in name only, considering that it is an arm obtained from Amygdala.
  • The arm is remarkably small, as even the Lesser Amygdalae are huge. Perhaps it came from a newborn Amygdala.
  • The arm could be the inspiration behind the Burial Blade.




Trick Weapons
Beast Claw  ♦  Beast Cutter  ♦  Beasthunter Saif  ♦  Blade of Mercy  ♦  Bloodletter  ♦  Blunderbuss  ♦  Boom Hammer  ♦  Burial Blade  ♦  Cannon  ♦  Chikage  ♦  Church Cannon  ♦  Church Pick  ♦  Evelyn  ♦  Fist of Gratia  ♦  Flamesprayer  ♦  Gatling Gun  ♦  Holy Moonlight Sword  ♦  Hunter's Torch  ♦  Hunter Axe  ♦  Hunter Blunderbuss  ♦  Hunter Pistol  ♦  Kirkhammer  ♦  Kos Parasite  ♦  Loch Shield  ♦  Logarius' Wheel  ♦  Ludwig's Holy Blade  ♦  Ludwig's Rifle  ♦  Piercing Rifle  ♦  PVE Builds and Weapons Review  ♦  Rakuyo  ♦  Reiterpallasch  ♦  Repeating Pistol  ♦  Rifle Spear  ♦  Rosmarinus  ♦  Saw Cleaver  ♦  Saw Spear  ♦  Serrated Weapons  ♦  Simon's Bowblade  ♦  Stake Driver  ♦  Threaded Cane  ♦  Tonitrus  ♦  Uncanny Chikage  ♦  Weapon Moveset Damage Comparison  ♦  Whirligig Saw  ♦  Wooden Shield

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    • Anonymous

      17 Aug 2021 01:28  

      Something worth noting is that like the Kos Parasite's tentacle attacks, this weapon doesn't ricochet off of walls when you hit them, making it possible to use the transformed r1 attack, the horizontal sweep attack, in a thin corridor
      As well as any other spot where you might bang off the wall if you swing too wide

      • Anonymous

        13 Feb 2021 19:17  

        Love all the weapons that have two or more hits with charged r2s, but they don't send the enemy flying. Doing both of them on a backstab and then a visceral - humangous damage!! The same can be at least with Simon's bowblade and the church pick.

        • Anonymous

          17 Oct 2020 14:43  

          Is it possible this was a case of translation error since this is clearly a finger? it has the long claw and everything.

          • Anonymous

            28 Aug 2020 17:55  

            "The arm of a small Amygdala Great One" is the first line of the description, so basically some hunter ripped that from a baby amygdala but great ones can't have babys. I'm so confused

            • Anonymous

              31 Jul 2020 08:46  

              It’s the arm of the Amygdala just above the cave beside the turrets but the weapon is tiny because it has to fit for our character, just like the Holy Moonlight Sword. It’s just one of those times the developers ask players to suspend their disbelief so the gameplay can work

              • Anonymous

                10 Jul 2020 17:57  

                this weapon is sucks,, have a very bad arcane scaling and arcane dmg,, fk u why its not an quality weapon then

                • Anonymous

                  05 Jul 2020 01:29  

                  It's VERY effective against bloodsuckers, esp. if you sneak up behind them. Flatten them out with a fully charged L2 (with the +2 swings) and you should have enough time to charge up another L2 before they're ready to attack you.

                  I call it my bloodlicker-licker. Licks bloodlickers good.

                  • Anonymous

                    07 Dec 2019 05:32  

                    I wonder, can yharnamites see this weapon? They're devolving to beasts which means they clearly don't have the insight to see the amygdalae, so when you fight them with this thing do they only see you slaughtering their posse with nothing but air?

                    • Anonymous

                      13 Jan 2019 08:39  

                      This weapon is surprisingly powerful in both forms on a 50str/25arc build. I rarely get parried in pvp because it is so uncommon and the range is long enough to keep pressure on. The club mode works for a semi-high dps spam on bosses, but its too short for regular mobbing.

                      • Anonymous

                        29 Dec 2018 18:24  

                        There's something extremely satisfying about smashing enemies with this thing... maybe I am a madman, heh

                        • Anonymous

                          17 Oct 2018 06:54  

                          It's not alive. The muscles in it just react because of the nerf stimulation through the sudden movement of the weapon. It's a reflex. Same thing happens when the doctor hits us with the little hammer at the knee and we kick in response unwillingly.

                          • Anonymous

                            11 Oct 2018 23:53  

                            Because it has arcane damage natively, it cannot be buffed with fire paper, bolt paper, or the empty phantasm shell.

                            • Anonymous

                              20 Aug 2018 13:49  

                              If you look closely, it appears that the "club" part of the weapon is formed from the Amygdala's spine and a sort of carapace, with the pelvis acting as the pommel. The chunky top portion of the weapon has a few holes on its sides, indicating where more arms would have been attached. The shape of the club, excluding the arm, closely resembles the hunched brain-like statues and lanterns that appear throughout the Healing Church, as well as the statues that line the path to Byrgenwerth. Meanwhile, the claw at the end of its arm reminds of the sickle-like limbs of Rom's children. Who would have thought that a baby would make such a great weapon?

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