Beast's Embrace

After the repeated experiments in controlling the scourge of beasts, the gentle "Embrace" rune was discovered.

When its implementation failed, the "Embrace" became a forbidden rune, but this knowledge became a foundation of the Healing Church.
Those who swear this oath take on a ghastly form and enjoy accentuated transformation effects, especially while wielding a beast weapon.

Beast's Embrace is a Caryll Rune in Bloodborne; it was added with The Old Hunters DLC.


Beast's Embrace Effects

  • When equipped, it transforms the player into "The Ghastly Beast."
    • This is one of two Covenants that involves transforming the Hunter into a non-human form.
    • The other one is the Lumenwood Kin Covenant.
  • The Hunter receives a permanent Beasthood meter only when using the Beast Claw, transformed or not.
    • It also radically changes how the Hunter behaves, both in movement and when attacking, but only with the Beast Claw. (Backstep & rolling looks quicker - needs testing)
    • Most noticeably, the Hunter will howl and screech like a beast when attacking and doing certain movements.





  • To memorize this rune, you must have the Rune Workshop Tool.
  • The Hunter receives reduced fall damage while the rune is equipped.
  • Damage against Beast DOWN effect on cursed blood gem does not affect anyone equipped with the Beast's Embrace.
    • In general, gems that specialize against Beasts won't affect a user of the Beast's Embrace.


Improvements for Beast Claw

  1. A special feral leap attack (Forward-R2).
    1. If used to attack an opponent from behind, it will trigger a backstab, allowing for a Visceral Attack.
  2. A beast-like howl (L2) which consumes zero Quicksilver Bullets. It deals minor damage but can attack multiple opponents at once.
    1. This abiliity can be parried.
    2. It also heavily boosts the Beasthood meter; this is especially noticeable when used on multiple opponents.
  3. A dashing heavy attack (R2) while transformed will make the character drag both claws along the ground and slash at the target from below.
    1. Each claw hits separately, which independently boosts Beasthood.
  4. During combat, the Hunter will hunch over, behaving more beastly while also using unique dodge animations with slightly increased distance while dodging.
  5. The Hunter can deal a transformation attack from normal to transformed, which was impossible to do without the rune.
  6. While it has no charged R2 attacks, they deal slow but heavy damage that can quickly boost Beasthood.



beast_transformation-bloodborne.jpg beast_transformation-bloodborne2.jpg



  • The Beast form loosely resembles the Abhorrent Beast, possibly suggesting the origin of the Afflicted Begger.
    • It also resembles a Cleric Beast, similar to Laurence, the first vicar.
  • When the Hunter attacks while using the transformed Beast Claws (and you have this rune equipped), if the Hunter stands still suddenly, the idle animation is different than normal.
  • The image of the rune resembles a Beast Claw, an indicator of what you will become when you choose to be a part of this Covenant.
  • Since gems that effect damage against Beasts won't apply against users of the Beast's Embrace, it might mean the Hunter isn't quite yet a "true" beast.
    • This is similar to the citizens of Yharnam who haven't quite become beasts themselves.
    • However, it's very clear that the symptoms are progressing, making it possible that lore-wise the Hunter might become similar to the Afflicted Beggar if used for too long.



Caryll Runes
Anti-Clockwise Metamorphosis  ♦  Arcane Lake  ♦  Beast  ♦  Blood Rapture  ♦  Clawmark  ♦  Clear Deep Sea  ♦  Clockwise Metamorphosis  ♦  Communion  ♦  Corruption  ♦  Deep Sea  ♦  Dissipating Lake  ♦  Eye  ♦  Fading Lake  ♦  Formless Oedon  ♦  Great Deep Sea  ♦  Great Lake  ♦  Guidance  ♦  Heir  ♦  Hunter  ♦  Impurity  ♦  Lake  ♦  Milkweed  ♦  Moon  ♦  Murky Deep Sea  ♦  Oedon Writhe  ♦  Radiance  ♦  Stunning Deep Sea


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    • Anonymous

      Looking closer, doesn't this rune look a little like the Living String? In fact, if you zoom in on Living String, you can see that inside the jar, the string branches out similarly to the rune's "claw."

      Also kind of peculiar how this rune was originally called "Embrace," and symbolized the foray into blood healing; the Living String is mandatory in order to access Great Pthumeru Ihyll, where Queen Yharnam resides. Naturally, blood healing began with the discovery of old blood and the "holy medium" within the tomb, likely referring to Yharnam and/or Mergo. Similarly to the rune itself, old blood failed in its intended purpose of eradicating beasthood, but instead resulted in the beast scourge...

      • Players with this should be affected by Beast UP and serrated weapons, but not by beast DOWN, that would be to op. Would have fit the theme better, and would have balanced out giving innate beasthood to all weapons

        • Anonymous

          "especially while wielding a beast weapon." 'A'beast weapon. Implying beast claws weren't there only intended ones. I bet beast weapon was planned tobanother 'hidden' damage bonus like serrated and righteous.

          • Anonymous

   much endgear equipment just lies around in the DLC....but for this we have to kill Laurence. The living furnace... fuc* my life.

            • Anonymous

              Does it bug anyone else that tops which show skin fail to recolor to the gray skin tone? Wearing something like Madman's robe or Beast Hide garb makes it look like you're wearing a cheap Halloween mask. They did it for the pants, just not the shirts. So you have to create a character with gray skin if you want full fashion potential.

              • fun tip. noticed when trying to be cool, that doing the forward R2 attack over and edge can deal extra damage. it doesn't launched you through the air as you might think, but try to think of it more as an advanced plunging attack. it can hit multiple times and works especially well on large enemies where you can hit them even more times.

                • Anonymous

                  I couldn't help but laugh when I was using this rune with beast claw, killing the Ashen Hunter. As he died he said "you're the beast". I do feel this is stronger than using milkweed with Kos Parasite, that moveset is slow and it is very difficult to grind for decent arcane gems - especially at level 20

                  • Anonymous

                    To get the maximum beasthood meter, use the Brador's Set, but use the Ashen Hunter chest piece. It has higher beasthood than the Beast Hide.

                    • Anonymous

                      I think there was a huge missed opportunity with the design aspect of this rune. The character looks pretty sweet, which is why I use this rune above the others, despite not even using the beast claw's too much. With that said, how badass would it have been if, say, while using the beast claws, the character would sprint on all fours to further imply that you've transformed? What about innately slouching forward while the player is idle? Also, why does beasthood increase only when used with the claws? It should be a constant benefit (or disadvantage) having the beasthood meter rise while doing damage, with any weapon. I think there should've been an additional effect once the beasthood meters fills up completely, maybe some strong, red glowing eyes? A more noticable, more convincing aura around the character? I don't know. The character looks cool, don't get me wrong, but it could've been so much better.

                      • Anonymous

                        personally when i look at the ghastly beast, it makes me think of a younger Cleric Beast. it is almost as if u r a premature Cleric beast.

                        • Anonymous

                          If no one has noticed yet, you can backstab enemies by using the jump attack on their back. Has anyone found if there's a new way to parry with beast's embrace yet?

                          • Anonymous

                            How does the L2 roar work? I've tried using it like Beast Roar at the end of a R1 combo, but it doesn't seem to do anything. Does it just block projectiles?

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