Labyrinth Ritekeeper

Pthumerian Ritekeeper Header
Enemy Type Not Kin Nor Beast
Health ??
Drops Ritual Blood, Circle Blood Gems
Weak Blood
Strong Arcane
Locations Chalice Dungeons


Labyrinth Ritekeepers are enemies in the labyrinth in Bloodborne. Whether the ruins are tombs or a mere resting place for something dark and foul, or both, one thing is true: Someone or something lies asleep here. The Protectors also worship what lies beneath, and among the Protectors are a special class of ritual masters that carry out horrific and detestable ritual rites.

Strategy

  • Labyrinth Ritekeepers are physically weak and immobile. However, they defend themselves with highly damaging fireballs that can travel huge distances (some of them use arcane balls instead)
  • They are even more deadly at point blank range than a distance. They may conjure fireballs inside the player which deals HUGE dmg (possibly counterdmg), likely resulting in instant death unless the Hunter has stacked considerable fire resistances with runes and specialized attire, such as the Charred Hunter's Set.
  • A taller variant can sometimes be seen in Pthumeru Ihyll Root Chalice, this walking variant leads a patrol of undead and can greatly buff their damage.
  • To deal with these threats, be proactive in dashing around the ritekeeper and try to attack them from the sides. If the Hunter can safely initiate a combo, that is likely all it will take to bring a ritekeeper down.
  • Alternatively you can surprise them and use a weapon with good speed and range to avoid the spawning fireballs. Ideal are the R2 attacks of (untransformed) Church Pick and Holy Moonlight Sword. using L2 on Hunter Axe  from their sides is also very effective.
  • When paired with other enemies, it is safest to prioritize bringing the ritekeeper down first. A stray fireball can easily kill the Hunter if they are occupied fighting other monsters.
  • Before casting a fireball she will move the hand in her right hand (yes, she is holding a hand). If she moves the skull in her left hand she will perform a spraying attack or a buff.

 

Labyrinth Ritekeeper Information

  • Cowering version drops Bloodtinge Gems
  • Tall version drops Pulsing Gems
  • Drops Ritual Blood
  • Rarely a Ritekeeper will use arcane projectiles instead of fireballs. You can find such a ennemy in the second bonus room of the layer 2 of the glyph guzbdvbe: video

 

Drops


Location
hp
blood echoes
placeholder
ritual%20blood%20%284%29
Chalice Dungeons HP Echoes (Quantity/Rating) Drop% (Quantity/Rating) Drop%

 

Notes & Trivia

  • Usually they are same size as the Oedon Chapel Dweller, but in high difficulty root dungeons there are tall variants with red glowing eyes. They buff nearby mobs, use melee attacks and are in all ways more dangerous than regular variant.

 

Gallery

Pthumerian Ritekeeper Front Ritekeeper Prerelease Front3

Ritekeeper Concept Art Front Ritekeeper In Smoke Front

 

Enemies
Amygdala  ♦  Beast Claw Hunter  ♦  Beast Cutter Hunter  ♦  Beast-possessed Soul  ♦  Beast-possessed Soul (Mob)  ♦  Black Widow  ♦  Blood Dobermann  ♦  Blood Gel  ♦  Blood-Starved Beast  ♦  Bloodletting Beast  ♦  Bloodsucking Beast  ♦  Bloody Crow of Cainhurst  ♦  Bone Ash Hunter  ♦  Boom Hammer Hunter  ♦  Bosses  ♦  Brador  ♦  Brain of Mensis  ♦  Brain Trust  ♦  Brainsucker  ♦  Brick Troll  ♦  Byrgenwerth Spider  ♦  Cainhurst Hunter  ♦  Carrion Crow  ♦  Celestial Centipede  ♦  Celestial Emissary  ♦  Celestial Larvae  ♦  Celestial Mob  ♦  Chapel Giant  ♦  Chime Maiden  ♦  Church Doctor  ♦  Cleric Beast  ♦  Crawler  ♦  Darkbeast Paarl  ♦  Deep Sea Hound  ♦  Djura  ♦  Ebrietas, Daughter of the Cosmos  ♦  Enlarged Head Giant  ♦  Enlarged Head Patients  ♦  Ethereal Walker  ♦  Executioner  ♦  Eye Collector  ♦  Father Gascoigne  ♦  Fishwitch  ♦  Gel  ♦  Gravekeeper Scorpion  ♦  Graveyard Hags  ♦  Greater Viper Pit  ♦  Hamlet Fishmen  ♦  Henryk  ♦  Hostile Choir Hunter  ♦  Hostile Hunters  ♦  Hunter Mob  ♦  Hunting Dog  ♦  Keeper's Hunting Dog  ♦  Keeper of the Old Lords  ♦  Labyrinth Mole  ♦  Labyrinth Rat  ♦  Large Huntsman  ♦  Lightning Summoner  ♦  Loran Cleric  ♦  Mad One  ♦  Madman  ♦  Maneater Boar (Mob)  ♦  Mannequin  ♦  Martyr Logarius  ♦  Merciless Watcher  ♦  Merciless Watcher (Mob)  ♦  Mergo's Attendant  ♦  Mergo's Wet Nurse  ♦  Mi-Go Zombie  ♦  Micolash, Host of the Nightmare  ♦  Moon Presence  ♦  Nightmare Huntsman  ♦  Old Yharnam Beast  ♦  Old Yharnam Hunter (Mob)  ♦  One Reborn  ♦  Piercing Rifle Hunter  ♦  Protector  ♦  Pthumerian Descendant  ♦  Pthumerian Undead  ♦  Rabid Dog  ♦  Rat  ♦  Reaper  ♦  Rom, the Vacuous Spider  ♦  Saif Hunter  ♦  Shadow of Yharnam  ♦  Shadow of Yharnam (Mob)  ♦  Shark-Giant  ♦  Silver Lady  ♦  Silverbeast  ♦  Slime Scholar  ♦  Slug  ♦  Snail Woman  ♦  Snake Ball  ♦  Snatcher  ♦  Sorrowful Emissary  ♦  Tomb Guardian  ♦  Tomb Inspector Hunter  ♦  Tormented Nanny  ♦  Undead Amalgam  ♦  Undead Giant  ♦  Undead Giant (Mob)  ♦  Vengeful Specter  ♦  Vermin Host  ♦  Vicar Amelia  ♦  Viper Pit  ♦  Watchdog of the Old Lords  ♦  Watcher's Gravedigger  ♦  Wheel Hunter  ♦  Wheelchair Mob  ♦  Witch of Hemwick  ♦  Witch of Hemwick (Mob)  ♦  Wolf Beast  ♦  Wrathful Stinger  ♦  Wretched Undead  ♦  Yahar'gul Hunter  ♦  Yeti  ♦  Yharnam, Pthumerian Queen

 




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    • Anonymous

      I love the way you're introduced to these lads. Not in an open space where you fight one alone, allowing you to learn their tricks...

      But two that camp right at the top of a ladder and say "welcome to the chalice dungeons" the second you climb up

      • Anonymous

        Ah yes. An enemy that just straight one shots you no matter what in the defiled chalice. Phenomenal game design

        • Anonymous

          These things have to be bugged, they insta kill you with 49 vitality and 2 health runes and spam the fireballs non stop. It feels like you're fighting against a glitch. F**k these things.

          • Anonymous

            How the hell do the 500 foot long legs fit under that tiny excuse for a cloak, if you can even call it that

            • Anonymous

              Hey it's a frail old lady mob, I'll bet she's as easy as the eye scoop ladies, I'll just walk over and oops she hit me with a tiny fireball that instantly turned my insides into outsides

              • Anonymous

                Using the loch shield against these enemies may help you close the gap between them and/or prevent you from getting one-shotted

                • Anonymous

                  I believe the damage they do at point blank could be a bug, as it seems their fireballs can hit the player multiple times (most fire based attacks in Bloodborne seem to do damage cumulatively but very quickly rather than all at once) before dissipating as projectiles. It seems their fireballs do the same at point blank, just on steroids...

                  • 2 million echoes 1.4 million echoes 4 million echoes... These *****es, along with the mad ones, have cost me ridiculous counts... hope whoever scaled them for dungeons, slips on the ice this winter, and breaks their goddamn neck... >.<

                    • Anonymous

                      The severed hand that they use to cast their fireballs/arcane attacks has an engagement ring on it, which is peculiar considering the lore regarding wedlock and the Great Ones. Neat detail.

                      • Anonymous

                        By far the most overpowered yet stupid looking enemies in the game. They don't provide a challenge FromSoft, they're just a damn headache

                        • Anonymous

                          I call these guys "ol' razzle dazzles" on account of their stunning displays of Roaring 20's legwork.

                          And you can't convince me the Oedon Chapel Dweller doesn't share their fabulously long steppers.

                          • Anonymous

                            in high level chalice dungeons (d5), they are mostly doublepacked, casting pretty fast and hittig absurdly hard (~1shot).

                            • Anonymous

                              All of these I've seen move slightly if you move out of view/ I came across one at the end of one of those swinging traps so I baited it and it slowly moved forward every time I went out of it's view until it was hit by the trap. I've also came across one that decided to stand up and very slowly move to the side to try to find me after breaking it's line of sight, it had an animation where it lent to the side as if looking around/ it seemed a bit wrong as if it didn't know whether it had legs or not/ it kept standing then sitting

                              • Anonymous

                                Okay so I'm getting a weird glitch with these guys that I found by accident. If you kill them with a visceral attack, then leave the boundaries of the area(X on resonant bell) a bloodsucker will spawn in their place. This is chalice dungeons that I only know of.

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