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Shark Giant

Enemy Type Unknown
Health 3200
Drops Blood Vials, Radial Blood Gems
Weakness Fire
Strong Against Bolt (?)
Locations Fishing Hamlet


Shark Giant is an enemy in The Old Hunters DLC.

Shark Giant


There are a total of 4 variations of this enemy, each a single individual fixed to a location.

  • Basic unarmed Shark Giant: Found near the well in Fishing Hamlet, this is the weakest Shark Giant. There are several glowing urns by the wall he is waiting behind. Shooting these when he emerges will kill him instantly.
  • Basic armed Shark Giant: Found near the Lighthouse Hut lamp, stronger and with better range. The best way to deal with this one early on is to run past him and light the lamp. If he doesn't follow you, he may become available for a back-stab.
  • Elite armed Shark Giant: Found inside the well, extremely dangerous and has coral/barnacles on his head. A good way to kill these enemies is to counter them then move in for a visceral attack. It should take about 6 visceral attacks to kill this one. Moving in for regular attacks is not recommended, as it has several quick attacks that deal heavy damage, have huge range, and can cause you to panic and lead to an untimely death. The monster has some really awkward timing for his attacks, so the only way to get counter him is to learn the timing and don't shoot too early. Another way to defeat it in a safe manner can be seen .
  • Elite unarmed Shark Giant: Found inside the well, has less range and about half the health of the other Shark Giant in the well. He also has coral/barnacles on his head. This Shark Giant drops the Rakuyo. Initially, he hangs from the cavern's ceiling; you can lock him on, but he is immune to projectiles and won't fall. He drops down when the other one loses about half his health. The best way to deal with both of the enemies is to hit one with a Shaman Bone Blade and let them kill each other. However, to successfully hit one of the Giants with a Shaman Bone Blade, you'll have to time your strike well, as its range is really short and it takes a long time to charge up.

 

Strategy

  • All Shark Giants are capable of a deadly, four legged charge attack, followed by additional swipes. Dodge sideways not backwards.
  • For the armed Shark Giants, always stay at medium range. Some of their attacks are ***** near impossible to avoid when you're close to him.
  • The armed Shark Giants posses great range and aggression, their moves also have awkward timing. You'll need to study their moveset carefully before you can efficiently take them down.
  • Their health pool and damage output makes them extremely dangerous. Retreating or running past them may be your best option, unless you are trying to get the Rakuyo.
  • A more risky, but much quicker option is to bait a regular attack and kite around them, then backstabbing them. Weapons with quick charge up times are recommend, as the window for attack is short. The Boom Hammer is the most optimal for this if investing in a STR/ARC build, as is has a quick and devastating charge attack, and since fish men are generally weak to Fire, it would make dispatching it a more expedient process.
  • High ARC builds can take advantage of both the long range and the high scaling damage of tools have to keep there distance while putting pressure on the enemy. A Call From Beyond and the Executioner's Gloves are particularly effective, as the Shark Giants are big enough to be pelted by all the projectiles with relative ease, as well as the Holy Moonlight Sword ranged attacks at killing them at a distance with minimum quicksilver bullet cost.
  • Accursed Skull is also good if you plan on using the splash damage to whittle its HP down as it erratically moves around, or if its surrounded by other enemies. For the two Shark Giants in the well, if you didn't manage to kill the one before the other dropped, using this when both are huddled together will severely cut their health, if not outright kill the weaken one.
  • Never fight one of these thing without clearing the field before hand, as handling other enemies while fighting with a Shark Giant just increases the chance you will get distracted and ganged up on.
  • For the two giants in the well, keep in mind that the one on the ceiling drops only when the other one's health is at 50%. Get it down to just about half health, then lure it to the opposite side of the loop from where the other one is and time a visceral attack. By the time the other one drops in, you should be able to dispatch the first one before having to engage the second.
  • Shaman Bone Blades are excellent ways to get these guys to kill themselves, and by knifing them more than once and leading them to other groups of enemies, you can have them throw themselves on it to weaken it while clearing them out at the same time.
  • Bloodtinge builds best bet for dealing with these enemies is to use the Simon's Bowblade or a gun charged with ash. Play it safe and keep away from them as you shoot them to death.
  • The Gatling Gun and any of the cannons would also tremendously help against them, and even more so on Bloodtinge build.
  • If your coop-ing the area, then have your partner either distract or divide the attention of them while you use hit and run tactics to keep it from doing its worst, or gang up on it to finish it off quickly.
  • An easy way to defeat the two Shark Giants in the well is to go there via the tunnels. From the Lighthouse Hut lamp go into the tunnels, kill two Brain Trusts and stand at the balcony, right near the edge. You should be able to aggro the Shark Giant with a Throwing Knife, provided you aim it properly with a Monocular. This strategy is safer if you have a long weapon like the Threaded Cane. It can be seen in action here https://goo.gl/b3M0BY.

 

Drops


Fishing Hamlet
hp.jpg
blood_echoes.jpg
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Near the Well 3200 4514 6 Blood Vials 100%, Radial Blood Gem (6) ??% N/A
Near the Lighthouse Hut lamp HP Echoes 6 Blood Vials 50% %

 

Notes & Trivia

  • The glowing urns in the area appear to kill all enemies who get damaged by them, regardless of health. Using this to your advantage can make short work of the giants.
  • Shark-Giants have red human blood and slimy green blood.
  • Sometimes, the nameless Shark-Giant near the well will drop 19-20% Physical Attack Up Blood Gems, in Radial Shape. At the time of this writing, this particular Shark-Giant is the only one to do so.

 

Gallery

Giant Lunch Munch

Towering Combat Smash Combat Death Crawl

Great Swing Close Combat Uppercut

Giant Jaws Anchor Death Jiggle Jaws

Enemies
  1. Amygdala
  2. Beast Claw Hunter
  3. Beast Cutter Hunter
  4. Beast-possessed Soul
  5. Beast-possessed Soul (Mob)
  6. Bell Holder
  7. Black Widow
  8. Blood Dobermann
  9. Blood Gel
  10. Blood-Starved Beast
  11. Bloodletting Beast
  12. Bloodsucking Beast
  13. Bloody Crow of Cainhurst
  14. Bone Ash Hunter
  15. Boom Hammer Hunter
  16. Bosses
  17. Brador
  18. Brain of Mensis
  19. Brain Trust
  20. Brainsucker
  21. Brick Troll
  22. Cainhurst Hunter
  23. Carrion Crow
  24. Celestial Centipede
  25. Celestial Emissary
  26. Chapel Giant
  27. Chime Maiden
  28. Church Doctor
  29. Cleric Beast
  30. Crawler
  31. Darkbeast Paarl
  32. Deep Sea Hound
  33. Djura
  34. Ebrietas, Daughter of the Cosmos
  35. Enlarged Head Giant
  36. Enlarged Head Patients
  37. Ethereal Walker
  38. Executioner
  39. Eye Collector
  40. Father Gascoigne
  41. Fishwitch
  42. Gel
  43. Gravekeeper Scorpion
  44. Graveyard Hags
  45. Greater Viper Pit
  46. Hamlet Fishmen
  47. Henryk
  48. Hostile Choir Hunter
  49. Hostile Hunters
  50. Hunter Mob
  51. Hunting Dog
  52. Keeper of the Old Lords
  53. Keeper's Hunting Dog
  54. Labyrinth Mole
  55. Labyrinth Rat
  56. Large Huntsman
  57. Lightning Summoner
  58. Loran Cleric
  59. Mad One
  60. Madman
  61. Maneater Boar (Mob)
  62. Mannequin
  63. Martyr Logarius
  64. Merciless Watcher
  65. Merciless Watcher (Mob)
  66. Mergo's Attendant
  67. Mergo's Wet Nurse
  68. Mi-Go Zombie
  69. Micolash, Host of the Nightmare
  70. Moon Presence
  71. Nightmare Huntsman
  72. Old Yharnam Beast
  73. Old Yharnam Hunter (Mob)
  74. One Reborn
  75. Piercing Rifle Hunter
  76. Pthumerian Descendant
  77. Pthumerian Undead
  78. Rat
  79. Reaper
  80. Ritual Master
  81. Rom, the Vacuous Spider
  82. Saif Hunter
  83. Shadow of Yharnam
  84. Shadow of Yharnam (Mob)
  85. Shark-Giant
  86. Silver Lady
  87. Silverbeast
  88. Slime Scholar
  89. Slug
  90. Snail Woman
  91. Snatcher
  92. Sorrowful Emissary
  93. Tomb Guardian
  94. Tomb Inspector Hunter
  95. Tormented Nanny
  96. Undead Amalgam
  97. Undead Giant
  98. Undead Giant (Mob)
  99. Vengeful Specter
  100. Vermin Host

Brain Trust




    • 25 Dec 2016 18:24

      One of the worst fights in all of bloodborne, i do not understand which developer at from is obsessed with making non boss enemies that aren't even remotely fair on any plane of reality, but looks like he got his hands into the dlc, and this enemy makes the grab spamming Brainsucker look like a saint.

      • Beast cutter is OP af in this case18 Sep 2016 00:42

        I'm not much of a strength build and my beast cutter certainly doesn't have the best gems/upgrades but it took me less than 5 minutes to dominate both of them from the cliff with the transformed R2 attack :D

        • Super easy tactic.05 Jul 2016 08:53

          Use the cliff with Winter Lantern. Kill Winter Lanterns up there. Then jump below and use ladder immediately. Wait a bit on ladder and lure the giant to be under the ladder. Than make a lap and come back to the cliff. Kill both of them from cliff using monocular and Blacksky Eye or Accursed Brew (second is better for hitting 2 giant at once and just easier to land)

          • Giant Farming...bad idea...05 Jul 2016 08:53

            They drop physical radial gems that boost weapon attack. I found a physical attack radial gem that boosts damage by 21 percent. That or nothing, or blood vials. Farming is slow and I die so much...Its better to farm the winter lanterns, esp if your level is high enough that frenzy wont one shot you. They drop gems w bigger attack bones, 23.5 once, a 26 blunt also. Unfortunately they r cursed. But if used right, better than shark giant farming and their pitiful drop rate.The ones that weaken your attack against beasts or kin are good vs bosses like Orphan are neither kin nor beast, great ones. against those or other hunters, its just sweet attack bonus gems. Just a word of advice if someone else wants to gem farm these bastards... You can also get even better gems at hard chalice dungeons.

            • WTF05 Jul 2016 08:53

              WTF is this enemy. Give him x5 more hp and it will be topping hardest enemies in soulblood series. Hilarious range on attacks, hilariously fast recovery from attacks, almost cant be staggered, enormous damage.

              • ***** these mother*****ers.05 Jul 2016 08:53

                I have died to these guys more times than i would like to admit. Mostly to their *****ty grab attack. I have literally only killed one of them. As soon as i saw this guy, i thought he would be as easy as the church axemen (Big guys in the first area). But no, no no no. These guys are different. Insane health and damage, random moves that make no sense whatsoever. Hell i can rarely ever tell what attack they will do next because they look so similar.

                • Who designed these *****s?05 Jul 2016 08:53

                  Plesioth-tier hitboxes, ridiculous tracking and horse***** attacks. It's like they managed to compress all of the jank and ***** from Dark Souls 2 into 1 single enemy.

                  • Good luck parrying these bumbling *****ups05 Jul 2016 08:53

                    The two *****s in the well, specifically the one with the anchor, will periodically and randomly change from fast and slaw swipes. Obviously, making parrying them a pipe dream. I don't know why Miyazaki feels the need to put in such bs enemies in every game of his. Sadistic *****

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