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New Game Plus is the beginning of a new hunt in Bloodborne. Once you have defeated Mergo's Wet Nurse the Hunter's Dream will change and the Plain Doll will inform you that morning is almost here. Talking to Gehrman after the fire starts is the point of no return for triggering Endings. You may return to the Hunter's Dream, but you'll need specific conditions (dying or using a Bold or Normal Hunter's Mark). Following, once you go through any of the three endings you will automatically be sent into NG+. The second playthrough is referred to as "NG+," the third "NG++," etc., going all the way to "NG++++++" (NG+6, there is no difficulty increase beyond this point.) . Advancing into the next playthrough will cause the entire game to essentially 'revert' to the beginning. The player will begin in Iosefka's Clinic with all lamps deactivated and all bosses, NPCs, and items respawned. However, the player will still retain their levels, blood echoes and all items, with the exception of certain Key Items.

Changes to the game

  • Enemies deal increased damage and have more health.
    • The percentage increase of damage and health of enemies is greatest in the earlier areas, with enemies in later areas receiving a smaller percentage increase.
    • This scaling does not apply to enemies in Chalice Dungeons.
  • Enemies will drop a greater number of blood echoes.
  • Even when you go to NG+, you can still be summoned by people from NG or summon people from NG, as long as they meet matchmaking requirements.
  • Some shop item prices increase.
  • If you have already found unique items in the first playthrough such as Hunter Tools and Runes, they will be replaced with common items such as Madman's Knowledge or Coldblood in NG+.

 

What will carry over to NG+

  • Player Level
  • Blood echoes
  • Insight
  • Most consumable items, and all projectiles
  • All your weapons and armor, including 'Item Box' items
  • All Caryll Runes (runes already obtained will be replaced by Madman's Knowledge at their locations in NG+)
  • Covenant and covenant level
  • All badges and unlocked items (messengers will still sell all the items they did in NG).
  • Chalice dungeons and their progress
  • Workshop tools (Rune, Gemstone upgrades). The locations where you picked up these tools in NG will now have Kin Coldblood of varying levels.
  • All unlocked Messenger Skins

 

What doesn't carry over

 

Preparing for NG+

 

Rakuyo's Boss stats for NG+(max) and Depth 5

Details below

When going up in NG cycles the defenses of enemies change.

They go up but they don't go up symmetrically.

Sometimes a stat will build up a lot per NG cycle and the enemy develops a new strength.

The balance between stats also tends to change.

What is a clear weakness on the first NG may not be a clear weakness on NG+7.

For instance it is typical for a boss to gradually lose its elemental weaknesses.


It is assumed that defenses change gradually to match NG+7, this is an assumption.


My system is based on how damage changes relative to the median for that damage type.

For instance the median damage I deal with my Bolt weapon is 480.

If I hit an enemy for 400 then damage has gone down about 17%.

You may expect similar rates warranting your base dmg isn't unnaturally low.


At the moment only a few bosses have exact reduction rates.

The other bosses and enemies' notable aspects are phrased like this:

-Above average: Notably more damage, corresponds with increases of around 10%

-Weaknesses: A lot more damage, corresponds with around 20% damage increase


Elemental weaknesses are often more dramatic than physical weaknesses.

Elemental weaknesses can reach +50% increase and strengths over 50% reduction.

The term weakness can also be used if the enemy has very high defense stats.

If there is then a damage type that can deal normal dmg, it is considered a weakness.


Cleric Beast
The Cleric Beast most notable weakness is Serration.
He is especially strong against Arcane.
He has above average defenses against Physical & Blunt.
He is not especially strong to Bolt nor especially weak to Fire.

Father Gascoigne
Gascoigne has above average resistance to Arcane and Bolt
In his beast form he takes additional damage from serrated weapons
(tested with Church Pick)
He takes more damage from Fire but t's not a true weakness in either form.

Blood-starved Beast
Her most notable weakness is Serration.
She is strong against Arcane & Bolt.
She is not especially weak to fire (+8%)

Darkbeast Paarl
Paarl's most notable weakness is Serration.
Paarl has above average defenses against Physical, Blunt & Arcane.
He takes relatively normal damage from Thrust, Blood & Fire.
He is of course strong to Bolt.

Shadows of Yharnam
They have slightly above average defenses against Fire & Arcane.
They take normal damage from Bolt.
They have slightly below average defenses against Physical, Thrust, Blunt & Blood.

Vicar Amelia
Vicar Amelia's primary weakness is Serration.
She is strong to Arcane, Bolt and very strong to Blood.
She has above average defenses against Blunt & Physical.
She takes relatively normal damage from Thrust & Fire.

Rom
Above average against Physical, Thrust, Blood & Arcane
Takes more damage from Blunt & Bolt
Normal damage from Fire

Rom Babies
Above average to Physical, Thrust, Blunt, Blood & Arcane
Normal damage from Fire
Weak to Bolt.

One Reborn
Very strong to Arcane (61% reduction)
Normal damage from Physical, Thrust, Blunt, Blood & Fire
Slightly below average defenses against Bolt (+9%)

Witch of Hemwick
Slightly above average against Arcane, Bolt & Blood
Normal damage from Fire.
Takes slightly more damage from Physical, Thrust & Blunt

Martyr Logarius
Very strong to Arcane (61% reduction)
Strong to Bolt (24% reduction)
Above average against Fire (11% reduction)
Normal damage from Physical, Thrust, Blunt & Blood

Celestial Emissary
Strong to Arcane (30% reduction)
Strong to Phys (32% reduction)
Strong to Blunt (24% reduction)
Above average against Blood (11% reduction)
Normal damage from Thrust
Below average defenses against Fire +8% and Bolt +9%

Ebrietas, Daughter of the Cosmos
Ebrietas has many strengths, particularly Phys, Blunt & Arcane (27%, 33%, 30% reduction respectively)
Her Blood defense is above average (16% reduction)
But Thrust, Fire & Bolt deal relatively normal damage.

Ludwig, the Accursed
Ludwig is above average against Arcane (16% reduction) and Bolt (13% reduction)
Ludwig takes normal damage from Phys, Thrust, Blunt, Blood & Fire.
Ludwig is NOT vulnerable to Serration.

The Living Failures
The Failures are strong against Phys (24% reduction), Blunt (24% reduction) & Arcane (33%)
They are above average against Blood (16% reduction)
They have a slight resist to Thrust (6% reduction) and a slight weakness to Bolt +6%.
They take normal damage from Fire.

Lady Maria of the Astral Clocktower
She is strong against Blood (30% reduction)
She is above average against Arcane (10% reduction) and Fire (12% reduction)
Lady Maria takes normal damage Phys, Thrust, Blunt & Bolt

Laurence, The First Vicar
Laurence is strong against all magical damage, especially Fire.
Arcane (25% reduction),
Fire (66% reduction)
Bolt (21% reduction)
He takes normal damage from all physical damage types
Laurence is weak to Serration.

Orphan of Kos
Strong to Arcane (33% reduction)
Above average against Fire (15% reduction) and Bolt (18% reduction)
Slight reductions for Phys, Thrust, Blunt, Blood (-8%, -8%, -5%, -6%)

Undead Giant (depth 5)
Strong to Arcane (24% reduction)
Above average against Fire (9% reduction)
Normal damage from Physical, Thrust, Blunt & Blood
Slightly below average against Bolt (+7%)

Bloodletting Beast (depth 5) (No difference for Headless)
Weak to Serrated (+20%)
Strong to Bolt (17% reduction)
Normal damage from Physical Thrust, Blunt, Blood & Arcane

Pthumerian Descendant
Above average against Bolt (11% reduction)
Slightly below average against Fire +7%
He takes normal damage from Phys, Thrust, Blunt, Blood & Arcane.

Yharnam, Pthumerian Queen
Yharnam is strong against Arcane (31% reduction) and Bolt (24% reduction)
She takes normal damage from Fire.
Her defenses are below average against all physical types, Phys +9%, Thrust +11%, Blunt +9% Blood +11%

Amygdala (Arms)
Amygdala's arms takes normal damage from everything.
Only Arcane has a reduction of 9%.

Amygdala (Head)
Attacks to the head deal almost double the damage.
Phys +90%
Thrust +91%
Blunt +87%
Blood +95%
Arcane +78%
Fire +98%
Bolt +99%

Amygdala (Legs)
Damage is almost nullified for all types.

All values are between 96 % reduction and 97% reduction.

Micolash
Micolash is strong to all damage types, especially Arcane.

Phys (29% reduction)
Thrust (26% reduction)
Blunt (24% reduction)
Blood (29% reduction)
Arcane (51% reduction
Fire (30% reduction)
Bolt (33% reduction)

Skeletal Puppet (Micolash Minion)
Skeletal Puppets have below average physical defenses and have a slight resistance to Arcane (9% reduction)
Bonusses for physical types are: Phys +9%, Thrust +10%, Blunt +12%, Blood +10%.

Mergo's Wet Nurse
Mergo's Wet Nurse is above average against Arcane (12% reduction)
She takes normal damage from Phys, Thrust, Blunt, Blood, Fire & Bolt




    • 19 Dec 2016 23:03

      Do the Damage and health increases for foes keep increasing with every NG+? I'm on NG+7 and I can't help but to feel there is no difference between NG+2 and NG+7.

      • about the endingings07 Sep 2016 14:02

        if i get the true ending on my fist time then play NG+ does that mean if i kill old man again i will get the ture ending again or would have to get the cords again??

        • The endless grinding...24 Aug 2016 18:03

          Though it won't be so bad, as long as you have everything received before endgame, the difficulty however, will continue if you progress with more new game plus....I think. I don't know if they remain in the same percentage of each newgame+, cause there'll be times when I can never tell the difference. The small percentages later in the game are at least more forgiving while progressing though.<br/>And the better part is, you get more blood echoes, the more you keep going through newgame+s.

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