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Insight is a stat in Bloodborne. It governs the amount of inhuman knowledge you have acquired by exploring the game and defeating enemies. It is required to use the Beckoning Bell to summon other players into your game world. Please see Moon Phases to understand the "timezone" cycles, they are not related to Insight.

insight.jpg "The Insight stat represents the depth of inhuman knowledge. Needed to ring special bell, but induces frenzy."

 

Insight Unlocks & Effects

  • Each additional Insight reduces the Beasthood stat. Spending Insight alternatively increases the Beasthood stat.
  • Each additional Insight reduces the Frenzy resistance.
  • Insight cannot exceed a limit of 99.

 

  • Note: Not all world related Insight changes are instant, like the bath messenger, so you might need to reload the area for the change to take effect.
Insight Effects
1
15
30
  • Winter Lanterns can be heard singing in an off-key tone at a further distance
40
50
60
  • A baby's cry can occasionally be heard off in the distance in any area except the Hunter's Dream.

 

Insight Usage and Accumulation

  • Gain Insight

  • Note: Discovery related insight gains only happens once each playthrough.

 

  • Spend Insight

 

Trivia

  • When you gain insight you will hear several, quick, faint whispers.
  • Gaining insight will reduce frenzy resistance, while losing it will increase it again.
  • Gaining insight will reduce beasthood, while losing insight will increase it again.
  • Gaining insight has known to drive some "mad" yet the knowledge they gain is considrerd a blessing, thus making you more susceptible to frenzy.

 


  1. ^ Insight unlock demonstration video provided by Tomasz Gop, producer of Lords of the Fallen
  2. ^ Proven by video by Saechao Plus



    • 15 Jan 2017 11:21  

      I like how this is World Tendency from Demon's Souls, Humanity in Dark Souls, and a sanity mechanic common in H.P. Lovecraft inspired games all in one stat. Cleverly done From.

      • 13 Jan 2017 09:55  

        Hi... I am on a NG++ cycle of Bloodborne and now it costs me two insights to summon assistance when impurity rune is equipped. (Valtr being one example). Is this correct?

        • Mergo's lullaby in central Yharnam?30 Jul 2016 12:15  

          I heard Mergos Lullaby playing in central Yharnam (near the spot where you can summon Gascoigne, or basically near his house) in new game+. Had 73 Insight.

          • 14 insight triggers first set of changes26 Jul 2016 23:55  

            All of the things that this page says are at 15 insight happened to me at 14 insight. Not sure about any other category of stuff though.

            • Insight and boss05 Jul 2016 14:40  

              If some one can correct me. <br/>I've went to the second boss and got the insight for seeing him. Second time. I had an allies and we both die. When I spawn back to the lanterns insted of bein at 6 insight I was back at 7. Is the insigh regiven when you duo fail the bosses?

              • Insight and Day/Night Cycle05 Jul 2016 14:40  

                How does Insight interact with the Day Night cycle? How do the changes when its night interact with the difficulty increase?

                • Insight changes the Rom fight.05 Jul 2016 14:40  

                  While attempting the Rom fight with some 40 insight and giving up I came back with 75. Before the bodyguards only had two attacks, but now they additionally spat acid, had a new leaping attack, would leap backwards, had a new flurry atatck, and an odd-chain leap.

                  • Affects of insight05 Jul 2016 14:40  

                    When I was farming The Bag Carriers for twin blood stones at 0 insight they were doing both the aoe stun and the cone shaped move with the same effect.

                    • Confirmation about 40 Insight and 50 Insight effect.05 Jul 2016 14:40  

                      I tested 40 Insight and it's true that you can see Lesser Amygdala in the place that you need access to Lecture Hall 1st floor but 50 Insight effect however it's false because you'll get that effect after moon turn red by killed Rom.

                      • 20 insight mistake05 Jul 2016 14:40  

                        "Church Giant in Cathedral Ward sits down, and Fork-stick enemies gain red glow around their weapons." <br/>I can confirm that this happens at 15 insight.

                        • Affects of Insight05 Jul 2016 14:40  

                          "Tested in the Hidden Village, at 20 insight the bag carriers will start doing a stagger move, a cone of air that suck you toward them with their palm. At 30 insight they begin doing an area-of-effect dome attack that staggers." <br/> <br/>This occurs below 20 or 30 insight. I don't think this is insight related at all, unless it's 'cumulative' insight, i.e. insight memory.

                          • amgdyla05 Jul 2016 14:40  

                            I dont know if this is a normal thing but amgdyla ripped his hands and used them as a longer reach weapon , had over 50 insight while fighting him

                            • more info05 Jul 2016 14:40  

                              http://dark-soku.blog.jp/archives/25736505.html <br/>#406 says going past 50 insight makes you get frenzied easier according to the famitsu guidebook

                              • 97 insight05 Jul 2016 14:40  

                                When I tried to help people with Rom he was summoning an additional batch of spiders far of to his left. When I originally fought him he only summoned the batch that surrounds him.

                                • The baby crying.05 Jul 2016 14:40  

                                  Prior to beating the Rom fight I hit 70 or 75 insight and now I constantly hear a baby crying far off in the distance. My buddy who is past the Rom fight with 20 insight reports hearing no such audio.

                                  • Lesser Amygdala05 Jul 2016 14:39  

                                    Saw Amygdala with over 40 insight and she vanished after I spent a ton on stuff at the messengers. At 50, the three shadows were also harder to kill--they just did more and took less damage. (Not sure if the latter was insight, though. I might have gotten sucked into an NG+ fight somehow, since my level was around 70 at the time, and I was a cooperator. Any confirmation on damage taken/given according to insight?)

                                    • Not sure if this is Insight Related or Boss Related05 Jul 2016 14:39  

                                      The doors you can knock on in Central Yharnam, the dialogue changes as you continue on. It descends more into madness and just cackles and grunts instead of what it is in the beginning of the game.

                                      • This may or may not be correct05 Jul 2016 14:39  

                                        "20 Insight <br/>If your audio settings are set up well - During the Vicar Amelia boss fight, you can hear a female mumbled speech throughout the fight. At the end, you'll hear clearly: "Seek the Blood, but beware, the frailty of Men. Their wills are weak, minds young." <br/> <br/>I just helped someone beat Vicar and I only had 17 insight and I heard this. However, it could be because in their world they had more than 20 insight. Just something to consider

                                        • 99 at the middle of the first playthrough05 Jul 2016 14:39  

                                          since the half of my first playthrough i ran with 99 insight through the game. I am now in ng+3 and have no idea what happens in the game without insight.

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