Arcane is a stat in Bloodborne. It increases the damage done by Fire and Bolt damaging Weapons and Items.

arcane.jpg "The Arcane stat governs power of Arcane ATK. Determines whether or not you can use certain equipment."



  • Arcane has a softcap at 25 Arcane (i.e. past 25 Arcane, per point investments provide moderately less scaling benefits with Arcane weapons/Tools.)
  • Arcane has a hardcap at 50 Arcane (i.e. past 50 Arcane, per point investments provide severely less scaling benefits with Arcane weapons/Tools.)
  • Increases Item Discovery.
  • Hunter Tools have very good scaling all the way up to 99 Arcane


Items with Arcane Scaling

DLC Tools


Weapon Arcane Scaling (+0 / +10)
Burial Blade D - B
Blade of Mercy D - B
Flamesprayer D - B
Hunter's Torch B
Rosmarinus B - S
Logarius' Wheel D - C
Ludwig's Holy Blade D - A
Reiterpallasch D - B
Rifle Spear D - C
Beast Claw D
Chikage D
Hunter Axe D - C
Stake Driver D - C
Threaded Cane D - B
Tonitrus D
Saw Cleaver D - C
Saw Spear D - C
Kirkhammer D - B



Trivia goes here

    • Clearing up scaling on Arcane10 Aug 2016 20:11

      So I know that this page has been up fora while, but I still see comments as recently as a month old that still seem to be confused about how Arcane scaling works. Playing an arcane/jack-of-all-trades as my main, I felt I would try to compile what I've learned via digging on other sits and here in one place.<br/><br/>WEAPON SCALING: Yes, all weapons have arcane scaling, but they only benefit from it if they already have natural elemental damage, like the Burial Blade or the Tonitrus. Otherwise, this indicates how the weapon will scale IF you put an elemental gem in it (which will remove the physical scaling). The Tonitrus, for example, will always scale a bit with Arcane because it naturally has bolt damage. The Threaded Cane, despite having B scaling in arcane, gets no benefit until you put an elemental gem in it. At that point, it does pure elemental damage and it will scale with ONLY Arcane, making other physical stats above the minimum requirement useless.<br/><br/>ITEM DISCOVERY: IT increases item discovery up to 50, just like it says on the wiki.<br/><br/>DIMINISHING RETURNS: So here is where Arcane gets weird. For scaling on weapon damage, it works just like anything else. You see a soft cap at 25, and a much harder one at 50. The damage from Hunter Tools, however, does not appear to have a soft cap. I'm capping my own level at 150 with 60 arcane, so I can't speak to the upper limits of the stats, but I have read elsewhere that the damage on these tools will continue to scale very well up to Arcane 70 or 80. This will NOT affect the damage on weapons, however. Past 50, they stop benefiting from scaling to any appreciable degree. Taking your arcane past that limit is strictly to boost the damage of your Hunter's Tools.

      • Beginning with Arcane?05 Jul 2016 08:39

        Is it even possible to have a good beginning in this game by putting points into arcane? I have no idea where to start with this stat...

        • 50-70 Arcane stat?05 Jul 2016 08:39

          I've been hearing a lot of people talk about hunter tools (arcane ones) gaining even more damage if you go over 50 Arcane, the new hard cap being 70. Is this true?

          • Arcane build05 Jul 2016 08:39

            How viable is an Arcane focused build? It obviously would do great with something like the flame spitter, but you really don't get the good Arcane Items until later in the game. Anyone tried it yet?

            • Arcane: Forbidden Knowledge05 Jul 2016 08:39

              Arcane is knowledge/affinity of the cosmos or generally knowledge in itself. This explains why the burial blade and blades of mercy scale with Arcane (made from siderite) and why most tools scale with it. Empty Phantasm Shell gives off a starry-like buff that looks like the milky-way. The arcane symbol is a star itself. The church and scholars try to draw knowledge and power from space, the powers from above; the heavens.

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