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Vitality is a stat in Bloodborne that determines the amount of health or hitpoints that your character has. It is an important attribute to level up.

vitality.jpg " The Vitality stat governs your hitpoints."

 

Notes

  • Vitality's HP per point has a gradual soft cap from 30 to 50, a sharper cap above 50, and a hard cap at 99.
  • Vitality also slightly improves Stamina regeneration rate based on your equipped armor and weapons. [1]

 

Data


10 VIT, 2 weapons.

Image


25 VIT, 2 weapons.

Image
Vitality Total HP HP Change
7 511 N/A
8 531 +20
9 552 +21
10 573 +21
11 594 +21
12 616 +22
13 638 +22
14 659 +21
15 682 +23
16 698 +16
17 719 +21
18 742 +23
19 767 +25
20 793 +26
21 821 +28
22 849 +28
23 878 +29
24 908 +30
25 938 +30
26 970 +32
27 1001 +31
28 1034 +33
29 1066 +32
30 1100 +34
31 1123 +23
32 1147 +24
33 1170 +23
34 1193 +23
35 1216 +23
36 1239 +23
37 1261 +22
38 1283 +22
39 1304 +21
40 1325 +21
41 1346 +21
42 1366 +20
43 1386 +20
44 1405 +19
45 1424 +19
46 1442 +18
47 1458 +16
48 1474 +16
49 1489 +15
50 1500 +11
51+ N/A +~8.8

 


  1. ^ http://fextralife.com/forums/t44035/vit-controls-your-weight-capacity/