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Hunter Axe

hunter_axe.jpg

Imprints (Normal)

radial.pngradial.pngtriangular.png

Imprints (Uncanny)

radial.pngradial.pngwaning.png

Imprints (Lost)

radial.pngtriangular.pngwaning.png
Damage
physical_atk.jpg blood_atk.jpg arcane_atk.jpg fire_atk.jpg bolt_atk.jpg
98 0 0 0 0
slow_poison.jpg rapid_poison.jpg VS_kin.jpg VS_beasts.jpg durability.jpg
0 0 100 100 250
Requirements & Scaling
strength.jpg skill.jpg bloodtingue.jpg arcane.jpg qs_bullet_use.jpg
9
D
8
E
0
--
0
D
n/a



Hunter Axe is a Trick Weapon in Bloodborne.


"One of the trick weapons of the workshop, commonly used on the hunt. Retains the qualities of an axe, but offers a wider palette of attacks by transforming. Boasts a heavy blunt attack, leading to high rally potential. No matter their pasts, beasts are no more than beasts. Some choose this axe to play the part of executioner."


Hunter Axe Information

  • This particular trick weapon transforms between an axe and an extended axe.
    • It's the only starter weapon whose transformed mode is wielded with two hands.


Location

 

Normal

  • It's possible to pick this trick weapon as a starting weapon near the beginning of Bloodborne.
  • If not chosen, it can instead be purchased from the Messengers after the Hunter has found the Saw Hunter Badge.



Uncanny Hunter Axe

 

 

 

Lost Hunter Axe



Player Notes

  • The regular form of this weapon is a simple axe, and swung as such.
    • It has the slowest speed of the three starting weapon choices.
    • However, it also has incredibly high Rally potential.
  • The transformed mode extends the telescopic handle, essentially transforming the weapon into a halberd.
  • The weapon is held with both hands, giving up the left-hand weapon for extended reach and a wider variety of attacks.
    • It has an extended reach and therefore is helpful when you need stay a safer distance away from opponents in melee range.
    • This form is very useful against mobs since it has several sweeping aoe attacks.
      • The L2 attacks have high stagger potential and will hit multiple opponents.
        • It's consider by many players to be a "safer" attack when fighting mobs and trying to hit fast opponents.
        • However, it lacks the extreme crowd control offered by the charged R2 attack.
      • The charged R2 attack is extremely useful for fighting mobs and utilizing crowd control to great effect.
        • This is especially noticeable in tight corridors and small rooms.
        • It's capable of knocking back most small and medium sized opponents.
        • However, it can be tricky to use in PVP since most opponents will simply back away as you charge the weapon up.
    • Overall, the transformed mode is superior for melee combat (extended reach, no noticeable difference in attack speed, useful against a single opponent or a mob), but disables a left-handed choice as a tradeoff.
  • It's mostly a strength weapon, but it has decent potential for "quality builds" (STR/SKL) due to its scalings and Rally potential.
    • The Hunter Axe is considered by many players to be a good choice for those looking to create a tank build of sorts.
    • This is especially noticeable while transformed since it has multiple crowd control options.



Stats/Scaling

R: Rally/Regain. The amount of HP regained on an R1 attack immediately after taking damage

trick_weapons.png
physical_atk.jpg
blood_atk.jpg
arcane_atk.jpg
fire_atk.jpg
bolt_atk.jpg
poison_damage.jpg
bleeding_damage.jpg
VS_kin.jpg
VS_beasts.jpg
strength.jpg
skill.jpg
bloodtingue.jpg
arcane.jpg
R

+0

98 -- -- -- -- -- -- 100 100 D E -- D 75

+1

107 -- -- -- -- -- -- 100 100 D E -- D 80

+2

116 -- -- -- -- -- -- 100 100 D E -- D 85

+3

125 -- -- -- -- -- -- 100 100 D E -- D 90

+4

134 -- -- -- -- -- -- 100 100 D E -- D 95

+5

143 -- -- -- -- -- -- 100 100 C E -- D 100

+6

152 -- -- -- -- -- -- 100 100 C E -- D 105

+7

161 -- -- -- -- -- -- 100 100 C E -- D 110

+8

170 -- -- -- -- -- -- 100 100 C D -- D 115

+9

179 -- -- -- -- -- -- 100 100 C D -- D 120

+10

196 -- -- -- -- -- -- 100 100 B D -- C 125


Move sets & Videos

Results from testing on an unarmored level 20 character with a +10 Hunter Axe with gems. Numbers are rounded to the nearest 100th.


Untransformed

Move Damage Type & Modifier[1] Stamina Effect
R1 Combo physical_atk.jpg1.00x, 1.00x, 1.10x, 1.20x 25 A four move combo; starting with raising the ax overhead but striking from right to left with a slight downward diagonal, then a downward vertical attack moving slightly left to right, followed by another horizontal slash from right to left with less of a downward elevation change, and ending with a vertical attack similar to the second attack but terminating in the ground.
Quickstep R1 physical_atk.jpg0.95x 25 This weapon has unique animations for almost all quickstep directions. All are fast slashing motions that vary only in the direction of the attack. Quickstep to the left or back and the animation is horizontally left to right. This is reversed for a right quickstep. A forward step is an upward vertical slash that drifts somewhat from right to left as well.
Backstep R1 physical_atk.jpg0.95x 25 The ax is brought back for a short windup and thrust forward quickly using the point at the top to strike rather than the blade
Dash physical_atk.jpg1.10x 35 (+run) The character takes a couple of short fast steps and slashes horizontally from left to right. This attack is quite fast
R2 Attack blunt.jpg1.35x 45 The character pulls the ax behind him for a windup animation which is followed by the ax being raised overhead and slashed into the ground. This does not have a combo, with each attack having the exact same animation and a very brief reset between animations
Charged blunt.jpg2.00x 75 A very similar attack animation to the standard R2, except the windup animation continues further behind the character's back.
Backstep R2 blunt.jpg1.30x 45 This attack is very similar to the standard R2, but has a short and fast step forward with the right foot followed by a longer step with the left to advance toward the enemy. The windup animation is slightly changed, but fundamentally the attack is the same
Dash R2 physical_atk.jpg1.45x 60 (+run) On the surface this attack seems to continue the trend of nearly identical downward slashes with R2. However, this attack very slightly shortens the windup animation and does not bring the ax smashing into the ground, instead grazing the ground on its way to the left side of the character's body
Leap physical_atk.jpg1.40x 60 This attack continues the trend of nearly identical downward vertical slashes that result in the ax smashing into the ground. This attack has the windup begin as the character leaves its feet and the ax falling as the feet touch the ground again.
Transform Attack blunt.jpg1.10x 30 (+x) The weapon is brought somewhat behind the body of the character and the handle pulled out to extend using both hands. The now polearm sized weapon is thrust forward and up. This occurs on the right side of the characters body, but a variant of the same attack can occur on the left following some actions (R1 then L1 for example). The variant on the left side does not angle upward to the same extent during the thrusting animation

Transformed

Move Damage Type & Modifier[2] Stamina Effect
R1 Combo blunt.jpg1.05x, 1.15x, 1.05x, 1.15x, 1.20x 27~32 A four move combo featuring; a horizontal slash from right to left, a downward vertical slash, a thrust forward using the tip of the weapon and finally a horizontal slash from left to right. The horizontal slashes can be effective for hitting enemies to the side, but the follow up vertical attack and thrust attack will allow enemies that weren't finished off to crowd back in. The combo is best used when facing one opponent
Quickstep R1 physical_atk.jpg0.95x 25 Quickstep attacks from each direction result in a quick step forward and lunging thrust attack. The forward and right variants have the polearm to the right side of the body and the left and back quickstep are on the left side of the body. There is no functional difference with this variation.
Backstep R1 physical_atk.jpg 1.00x 25 The character takes a single large step forward and uses the reach of the weapon to advance back to the enemy. This is in contrast to other weapons where the backstep R1 utilizes a couple of steps or a hop to engage the enemy. The polearm is swept from right to left in a mostly horizontal path.
Dash physical_atk.jpg1.15x 35 (+run) A forward thrust that looks much like the quickstep R1. The animation is a little slower and does not lunge forward as prominently as those however
R2 Attack blunt.jpg1.37x 50 The weapon is brought behind the player to the left hand side and swept up into the air to be brought down in a vertical strike that smashes into the ground
Charged blunt.jpg1.30x 100 The windup from the standard R2 is extended further behind the body and brought forward in a horizontal sweep from left to right. The character uses the polearm momentum to spin around resulting in an attack with a 360 degree arc of potential damage. This also ends with the left hand coming off the weapon and the right hand continuing the swing all the way to the right side of the character again. The end result is actually a 450 degree arc with enemies directly in front and to the right possibly being struck twice.
L2 blunt.jpg1.25x, 1.25x, 1.35x 45 This can be a three hit combo provided you have plenty of stamina. The first is a horizontal sweep from right to left, followed by another left to right. The second sweep also moves at a slight diagonal from upper left to lower right. The third attack has the character spin and raise the polearm overhead, bringing it down to the ground in a vertical smash. Each attack will have a delay between it. The first two attacks have incredibly wide arcs that excel at keeping enemies to the side away from you.
Backstep R2 physical_atk.jpg
1.10x
60 A fast windup to the left and behind the player results in a horizontal slash from left to right.
Dash blunt.jpg1.50x 60 (+run) This attack looks much like a mirror of the standard R2, with the polearm being brought to the rear, raised up and smashed down vertically. The difference between the attacks is mostly in animation with this strike occurring on the right side of the body.
Leap blunt.jpg1.35x 60 A similar attack to the standard R2, except while leaping forward to gain ground on an enemy. The windup animation is cosmetically different in the angle that the weapon is held, but is functionally the same
Transform Attack blunt.jpg1.20x 30 (+x) The polearm is swung in an arc behind the character while collapsing the handle down. The now shorter ax is brought down in a vertical slash with both hands, terminating in the ground. There are variants of this attack on both sides of the body, depending on the action taken prior (R1 leads to right side of body, backstep on the left). While there are some minor animation differences between the two variants, the speed is the same.


Media



Bb 1.PNG Bb 2.PNG hunter_axe.gif

Trivia

  • This trick weapon is wielded by Father Gascoigne.
    • However, he has a moveset that is different from the Hunter's version.
    • He is also capable of using his unique Hunter Pistol even while his Hunter Axe is transformed, which is impossible for the Hunter to do.
  • It's also wielded by the Madara's Twin who drops Madara's Whistle when defeated.
  • Another hostile hunter NPC wields this trick weapon in the Nightmare Frontier.
  • It's been heavily debated by the fanbase whether the transformed mode is a halberd or poleaxe.
    • Both forms utilized axe heads with a spear tip at the end (although some poleaxes used hammer heads instead).
    • However, neither weapon was known to have extendable handles, which is a special trademark of the Hunter Axe.
    • In either case, it's possible this trick weapon was inspired by both weapons and simply incorporated many different designs.

 


  1. ^ Tested in PvP with naked, BL 120 characters with maxed weapon
  2. ^ Tested in PvP with naked, BL 120 characters with maxed weapon



    • 29 Dec 2016 08:31  

      Loving this weapon, using it with full executioner's set and repeating pistol. But I don't really use my gun much as I usually use this weapon in its transformed longer mode. That R2 spin to win and the transformation attacks are amazing in PVE and can stand up to Ludwig's holy blade and Kirk hammer in PVP

      • Uncanny hunter axe new and active02 Oct 2016 12:08  

        Found an uncanny hunter axe on my first ever root!<br/>I'll keep it up and active for any new players and characters interested<br/><br/>Glyph: zjavxren<br/>Host: Edward Edgy Mc<br/>Where: Layer 1 pre-boss bonus room<br/><br/>Its a FETID hintertomb, so make sure you can join fetid dungeons before joining.<br/>If you cant, just create any dungeon with fetid rites and it will unlock.

        • lost hunter axe27 Jul 2016 10:26  

          here's a glyph for the lost hunter axe: 3bv8tww5 (Ailing Loran root chalice), layer 1<br/>on layer 2, you can find lost rifle spear<br/>and uncanny tonitrus on layer 3<br/>the bosses are easy ;)

          • R2 effectiveness05 Jul 2016 08:53  

            This weapon has the most effective R2 charge attack (in 2h mode) of any weapon i've used so far, Ludwig's sword with it's double hit charge combo comes close, but the double swing from the axe includes a knockback that affects almost every beast in the game, making a well timed charge attack super effective.

            • thoughts05 Jul 2016 08:53  

              So personally this has been my favorite weapon thus far i am level 62 and i cant find anything better Despite the fact that this was my starting weapon and ive grown very fond and familier with it it does marvellous damage has unparalleled reach as well as the ability to swing in wide arks hitting multiple enemies.

              • The Furnace build05 Jul 2016 08:53  

                Wanted to make a build centred around the hunters axe. Bl100 50vit, 26end, 9str, 8skl, 5bld, 50arc. Lead elixer, bone marrow and oil urns are this items needed to become 'the furnace' The hunters axe has the highest health regain of all the weapons, pair this with lead elixers and you could quickly turn dumber co-op gankers to a crisp. Oil urns are needed to make the weapon do good damage though with 50 arc it will never be underwhelming. With bone marrow and a hit oil urn the flamesprayer will kill low vit opponents in seconds. The two weapons in the back are hunters pistol and a fire saw cleaver. These two weapons will be equip with high lv hp regain gems, the pistols damage is essentially non existent anyway, the cleaver would be used very rarely. Any advice would be loved. I've finished making my 110 builds and want to make some REALLY fun 100 builds. Thanks for reading :)

                • Lost Hunter's Axe05 Jul 2016 08:53  

                  I entered the code "rw7fhh15" and it said "No dungeons found using the given Chalice Glyph." I was wondering if the code itself is wrong or has the Chalice been removed?

                  • Blunt Damage05 Jul 2016 08:53  

                    Is the running R1 and roll R1 the only 2 moves that do thrust damage instead of blunt damage? They already do pretty bad damage with phys up gems, so I am wondering if this weapon may be better to just use Blunt gems on or maybe 2 blunts and a phys.

                    • Skill scaling05 Jul 2016 08:53  

                      This axe actually has some good skill scaling. At 27 strength ans 19 skill, upping my skill gives the same damage increase as strength. Good quality build weapon.

                      • Hintertomb chalice dungeon05 Jul 2016 08:53  

                        Another chalice glyph that has the uncanny hunter axe - zwvinccf. Hintertomb root chalice with foetid offering. Will leave it open for a few weeks.

                        • Two-Handed Quickstep Attack05 Jul 2016 08:53  

                          I'm noticing some damage variation on the quickstep thrust move on the two-handed mode. There might be two variations on this attack. One where the thrust is right after the quick step and one where you charge forward for a moment before the thrust. The second one is dealing a bit more damage and I don't remember if this game has a sweet spot or counter attack mechanic like DS that might be causing this. Am I just crazy? Can anyone else confirm this? My PS4 doesn't play nice with the internet so I can't get clips myself.

                          • Hunter´s Axe and Tonitrus05 Jul 2016 08:53  

                            My weapons of choice for a strength/arcane-build, in addition the Flamesprayer and a couple of Arcane Tools to spread fear amongst my enemies *muahahahahaaaaaa*

                            • This is the tank weapon of the game05 Jul 2016 08:53  

                              It has the highest health regen of the entire game, and good speed, better than the second and third highest regen weapons.

                              • PvP05 Jul 2016 08:53  

                                A great mix up weapon for PvP. It's very easy to fake out your opponent using the transformation attacks. Make them think they got your from behind and then you can aim your transformation attack anywhere you want. Even if you get hit, the high regain will make up for a lot of that. I will often go for a regular R1 attack, and if they dodge behind me, transform attack in their direction. Usually they are trying to attack you and the transformation attack is often quicker.

                                • Changes05 Jul 2016 08:53  

                                  Did some cleanup on the page, nothing too special.<br /><br/><br /><br/>To me, this starter weapon is the &quot;quality build&quot; weapon choice of the three. You can honestly make this weapon work on alot of builds due to the Rally potential alone.

                                  • If you're new get something else (PSA)05 Jul 2016 08:53  

                                    There is an epidemic of people who don't know how to gun parry and this weapon lets them get away with it for the first parts of the game. <br/>Sure, it's a good weapon when utilized properly, but for those that can't gun parry yet, avoid it like the plague. You'll have a bad time fighting bosses like the shadows of yharnam and lady maria (using visceral attacks and gun parrying, it's possible to beat her in under 75 seconds). <br/>Yes, you can still beat the game with this thing, and yes, you never explicitly have to gun parry, but it's gonna hurt if you don't. <br/> <br/>TL;DR <br/>If you can't gun parry don't use this weapon or you're gonna have a bad time. Have fun with winter lanterns.

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