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Boom Hammer

boom_hammer.jpg

Imprints (Normal)

radial.pngwaning.pngradial.png

Imprints (Uncanny)

radial.pngtriangle.pngradial.png

Imprints (Lost)

radial.pngtriangle.pngwaning.png
Damage
physical_atk.jpg blood_atk.jpg arcane_atk.jpg fire_atk.jpg bolt_atk.jpg
90 -- -- 60 --
slow_poison.jpg rapid_poison.jpg VS_kin.jpg VS_beasts.jpg durability.jpg
-- -- 100 100 100
Requirements & Scaling
strength.jpg skill.jpg bloodtingue.jpg arcane.jpg qs_bullet_use.jpg
14
C
8
E
--
--
--
D
--

Boom Hammer is a Trick Weapon in Bloodborne. It was added with The Old Hunters expansion. There are 3 versions of this weapon: Normal, Uncanny and Lost. The only known differences being the Gem Imprints and the locations in which they are found.

 

Boom Hammer Description

"A trick weapon used by the old hunters, and crafted by the workshop heretics, the Powder Kegs.
A giant hammer equipped with a miniature furnace. When ignited and fired, it emits a volley of flame that explodes furiously upon impact.
Crush the beasts, then burn them - the brute simplicity of the Boom Hammer was favored by hunters with an acute distaste for beasts."

 

Boom Hammer Information

  • Transforming the weapon cause the hunter to "light" the hammer, giving bonus fire damage to the next attack. Must be re-buffed every attack for fire effect.
  • Requires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and ?? Blood Echoes to fully upgrade
  • To perform a Leap Attack, tap forward on the Left Stick as you press R2
  • To perform a Transformation Attack, press L1 while performing another attack.

 

 

Location

Normal

  • The Hunter's Nightmare . Inside a house that looks out of Central Yharnam, the same that is the shortcut to the cleric beast in the main game, where the 10 quicksilver bullets used to be. Be sure to shoot the explosives around the item (or act fast), as the wheelchair huntsman's corpse conceals a delayed molotov set to trigger when you try to grab the Boom Hammer, potential killing you in a huge blast.

Uncanny Boom Hammer

  • If you have the normal version: Create Glyph 8i29rqz3 (Pthumeru Labyrinth) and buy from Bath Messengers up a ladder from the main room for 28,000 Blood Echoes.

Lost Boom Hammer

  • If you have the normal version: Create Glyph 8i29rqz3 (Pthumeru Labyrinth) and buy from Bath Messengers up a ladder from the main room for 28,000 Blood Echoes.

 

Player Notes

  • Lighting hammer makes attacks consume roughly double the stamina.
  • Lighting hammer also lowers the amount of health recovered on rally attack.
  • With 50 arcane and weapon at plus 10, it gets +29 phys attack and +64 fire.
    • This weapon is similar to Blades of mercy or the Burial Blade, meaning, you should try to either use physical gems, flat fire or even nourishing.
  • The hammer is always one-handed.
  • When lit, any slam attack (charged R2, forward R2) will create an explosion, increasing your AoE.
  • Similar to the Tonitrus has an extremely limited moveset and only a bit more range.
  • Using L1 after any attack or after rolling will trigger a thrust that lights the hammer (deals blunt dmg).
  • Best used to 1-shot enemies with the charged attack and dealing with enemies that require heavy attacks to stun.

 

Stats/Scaling

trick_weapons.png
physical_atk.jpg
blood_atk.jpg
arcane_atk.jpg
fire_atk.jpg
bolt_atk.jpg
slow_poison.jpg
rapid_poison.jpg
VS_kin.jpg
VS_beasts.jpg
strength.jpg
skill.jpg
bloodtingue.jpg
arcane.jpg
qs_bullet_use.jpg

+0

90 - - 60 - - - 100 100 C E - D -

+1

99 - - 66 - - - 100 100 B E - D -

+2

108 - - 72 - - - 100 100 B E - D -

+3

117 - - 78 - - - 100 100 B E - D -

+4

126 - - 84 - - - 100 100 B E - D -

+5

135 - - 90 - - - 100 100 B E - C -

+6

144 - - 96 - - - 100 100 B E - C -

+7

153 - - 102 - - - 100 100 B E - C -

+8

162 - - 108 - - - 100 100 A E - C -

+9

171 - - 114 - - - 100 100 A E - C -

+10

180 - - 120 - - - 100 100 A E - C -

 

Movesets & Videos

 

Regular Moveset
Move Damage Type & Modifier Stamina Effect
R1 Combo 1.00x, 1.02x, 1.04x ?? Swiping attacks, starting from right to left and moving onto left to right in alternation.
Backstep R1 .90x   Thrusts the hammer straight ahead.
Dodge R1 .90x ?? ~ ?? After the roll, performs a sweeping horizontal arc from right to left.
Dash R1 1.10x ?? (+run) Performs an uppercut sweeping starting from the right foot and ending at the left shoulder.
R2 Attack 1.35x ?? An upwards diagonal swing, starting from the right foot and ending at the left shoulder
Charged R2 1.90x ?? An overhead ground slam.
Backstep R2 1.45x   Performs a straighter uppercut that nicks the ground.
Dodge R2 ?? ?? After the roll performs an upwards diagonal swing, starting from the right foot and ending at the left shoulder. Has more of a pronounced windup.
Dash R2 1.45x ?? Performs an overhead downwards smash.
Leap 1.50x ?? (+run) Performs a leapong overhead ground slam.
Transform Attack .90x ?? (+x)  
Transformed Moveset
Move Damage Type & Modifier Stamina Effect
R1 Combo 1.00x ?? A fiery swing from right to left.
Backstep R1 1.00x   Thrusts the fiery hammer straight ahead.
Dodge R1 ?? ~ ?? ?? ~ ?? After the roll, performs a fiery sweeping horizontal arc from right to left.
Dash R1 1.10x ?? (+run) Performs a fiery uppercut sweep starting from the right foot and ending at the left shoulder.
R2 Attack 1.30x ?? A flaming upwards diagonal swing starting at the right foot and ending at the left shoulder.
Charged R2 1.80x ?? An overhead slam with a small AoE explosion.
Backstep R2 1.20x   Performs a flaming sweep uppercut.
Dodge R2 ?? ?? After the roll performs an upwards flaming diagonal swing, starting from the right foot and ending at the left shoulder. Has more of a pronounced windup.
Dash R2 1.45x ?? (+run) Performs a flaming overhead downwards smash.
Leap 1.50x ?? Performs a leaping flaming overhead downwards slam.
Transform Attack .90x ?? (+x)  

 

 

Trivia

When the Boomhammer is lit Beast Patient mobs will back off of the player as if they had a torch equipped. (May need to initiate primed attack first)

 

Showcase

  




    • Anonymous

      21 Jun 2017 00:40  

      For a high-damage continuous combo, prime your weapon and do R1, L1, R1, L1, etc. This will cause you to alternate between primed R1 attacks and re-priming transform attacks, causing you to do repeated flaming R1s. There is a delay between attacks but most enemies will be too staggered to retaliate mid-combo, allowing you to combo until you run out of stamina. Just don't try it against enemies who can resist being staggered by it.

      • Anonymous

        03 Mar 2017 09:08  

        Awesome weapon for enemy hunter NPCs. Leaping attacks or charged R2s send them flying, plus fire attacks good for beasts. Underrated weapon

        • Anonymous

          03 Mar 2017 08:37  

          This is really handy on enemy hunter NPCs. It's charged R2s are fast and when they connect it sends hunters flying. Plus you have another chance to hit with a second charged R2 afterwards since the charge time is low. Underrated weapon.

          • Anonymous

            no messengers, but patches24 Jul 2016 19:27  

            So I went to dungeon 8i29rqz3, and instead of there being the bath messengers, patches was there instead. It would seem that once you befriend patches he replaces the bath messengers in dungeons, and his items don't cost anymore than buying it from the dungeon messengers.

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