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Hunter is a Caryll Rune in Bloodborne.

hunter.jpg "A Caryll Rune that transcribes inhuman sounds.

This red-smudged rune means "Hunter", and has been adopted by those who have taken the Hunter of Hunters oath.

These watchmen admonish those who have become addled with blood. Be they men or beasts, anyone who has threatened the pledgers of the "Hunter" oath surely has an issue with blood."

 

Hunter Effects

  • Increases stamina recovery speed by 10%.
  • Members of the hunter covenant may be summoned into a blood-addled hunter's world without ringing the sinister bell as an invader.


While this rune is equipped, there is a small chance (~30%) that a summoned player will be hostile to you, or you will be hostile against a host who summoned you. It is unknown what conditions must be met to trigger this (if any), but even against players who do meet the conditions for it the effect will only activate about 1 time out of 3. It is assumed that players who frequently invade or kill NPCs are considered "Blood Addled" , though this has yet to be confirmed.

When the hostile summon effect triggers, the player who was summoned will spawn with a faintly purple glow instead of a blue one. This can be hard to notice if you aren't looking for it. Hostile summons occupy a summon slot, reducing the total number of other players the host can summon by one, but do not prevent an invader from also showing up. Hostile summons can attack invaders, normal summons, and the host. It is possible for a very unfortunate host to have two hostile summons, in which case the purple summons will be allied with each other and won't be able to attack each other, but can still attack the host and invader. If this happens, the host player will not be able to summon anyone else until one hostile summon is killed to free up the summon slot.

Location

 

Notes

  • Rune Workshop Tool  is required in order to memorize this rune.
  • The guidebook's information on the Hunter rune does not hold up under testing, unfortunately.
  • The design of this rune may be a reference to the "Mark of Sacrifice" that is seen in the manga/anime Berserk.

 




    • Correction!05 Jul 2016 08:42

      The Hunter of Hunters covenant has nothing to do with Executioners or Vilebloods. There is a 5% chance that when summoned as an ally after ringing the Small Resonant Bell, you will instead enter the world of a Blood-Addled Hunter as an adversary. This applies to all attempted co-op sessions.

      • blood-addled hunter05 Jul 2016 08:42

        I believe blood-addled hunter is bloodbornes take on the sin mechanic from dark souls where killing other npc's and other hunters using the sinister bell gives you some sort of sin which then causes hunters of hunters to become hostile

        • strength05 Jul 2016 08:42

          There is no delay of stamina regen! I was wondering long time but increases the effectiveness of oath runes when you use them? Killing blood addled hunters (whatever that is) in coop could make it stronger. Anybody confirm or deny, plz.

          • Possible Berserk reference...?05 Jul 2016 08:42

            Isn't this particular sigil similar to the Brand of Sacrifice in Berserk, albeit missing the top [incomplete] diamond? The contrast also being the Interstice in Berserk and the nightmare in Bloodborne.

            • Blood-Addled Hunters05 Jul 2016 08:42

              While having the Hunter Rune equipped, I was using the Small Resonant Bell to aid others in fighting Martyr Logarius and I got summoned, but it said the hunter was Blood-Addled and I had to fight the Beckoner instead of assist. I am to understand this is how covenants work in Bloodborne, but what I don't understand is what makes another player be considered a "Blood-Addled Hunter"? is it just equipping the runes of the other two covenants or did that player I inadvertently invaded already do some PvP and in doing so acquired some kind of invisible "sin" counter? I should try experimenting in an area with High-PvP with my Small Resonant Bell.

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