Help
Help

Bloodborne's online mechanics are similar to the previous Souls games. Summoning allies into your world, invasions, and covenant PvP are still present, but there are some slight differences. If you don't know how to summon / having trouble summoning / invading players, see the information below.

 

Concerning Online Etiquette

Note: PvP "rules" are quite controversial within the Souls community. Some players believe that certain tactics make the game less fun for everyone, and players are obligated to not indulge in them. Some players believe that the only priority of playing Bloodborne (or any competitive game for that matter) should be to win, whatever the cost. Many believe that the boundaries of what they are willing to do shift depending on their opponent's decisions. As a player, you are free to make your own decisions about your own behavior. (See the discussions below for more info about PvP rules controversy)


(PvP)
There are no formal rules to be followed in PvP. Players may accept or forgo any advantage to have an experience which is most fun for them. Some advantages commonly abandoned include:

  • Summoning help to fight invaders 2 (or 3) v 1. (ganking)
  • Healing
  • Leaving the match to avoid losing, by quitting the game or using the Silencing Blank
  • Attacking players while they bow

 

(Co op)

  • Hosts, please remember your bell will continue to summon people, so do not go afk once you have rung the bell.
  • Guests, IF the Host is afk, either wait for him or use your silencing blank to return to your own world.
  • Hosts, if you wish to wait for another Guest, please try to signal it to the summoned player you already have. You can either message him through PSN or use some gestures.

 

Bloodborne Online Co-Operative Play

Finding Online Players bloodborne_coop_small.png
Messengers will aid your cause:

    • You may ring a Beckoning Bell to become the host to a maximum of 2 "Guest" players who have rung their Small Resonant Bell.
      • The Beckoning Bell becomes available after you gain 1 Insight, the Small Resonant Bell requires you to gain 1 Insight.
    • You may determine a specific "code-word" of up to 8 alphanumerical characters to be matched with people using the same "code-word" - Only in cooperative play.
    • You Must be standing near the summoner, (someone at a Lantern can't summon you if you stand at the boss gate, etc..)
    • You will spawn at the exact position you left your world at, so don't stand in an area where enemies gather, (considering the host didn't kill them, they will attack you when you spawn).
    • Your health gets shortened by 30% when you are in someone's world.
    • Blood Vials and Bullets don't refill when you return to your world.

 

  • Up to three players can group up together online, with the objective being to defeat the boss in the area (guest players receive a word upon success).
  • A game is started when the host player uses the “Beckoning Bell” item to call other hunters. Likewise, the guest players use the “Small Resonant Bell” item to join another person’s game. Once connected, the host and guests play together in the host’s game.
  • All sessions will end if the host dies, but if a guest dies it will only end the session for that particular player. A “Silencing Blank” can be used by guests to retreat back to their own world, or the host can use it to send away any summoned guests.
  • Matchmaking is done automatically, but passwords can be set to ensure the right players group together as needed. Passwords can be up to eight characters and are only used for co-op play.
  • If you have entered the game from Rest Mode on the PS4 you may need to restart the game before co-op will work. Restarting the game forces a new connection with the servers which may help eliminate issues when joining co-op games.
  • Certain oaths prevent coop playing. Vilebloods will not summon Executioners and vice versa - at least the chance of being summoned will be very low. If you can't summon your friend, check your oath runes. As far as I understand the hunter oath is not preventing any coop play. (This has been tested and refers to Chalice Dungeons). If a Vileblood, does summon an Executioner (s)he will be summoned as an adversary and PvP will follow. PvP will not apply in chalice dungeons (all but sinister ones) as invasions are only possible in sinister chalices. Therefore Vilebloods and Executioners can't "coop" in chalice dungeons.
  • As of Patch 1.05, If a player uses the Beckoning Bell or Small Resonant Bell while using a password, it will be clearly indicated that a password is in use
  • As of Patch 1.05, If the level difference between the host and the guest when matched using a password is large, the guest's stats will be adjusted to match the host's.

 

PvP Play

bloodborne_pvp_small.png
Player-versus-Player, or PvP matches are one-on-one bouts that take place in pre-determined areas, where the host's boss also has to be alive. The player being invaded is the host, while the aggressor is the guest.

    • You may ring a Sinister Resonant Bell to become a hostile guest in another host's world or you may be summoned by a Chime Maiden. Up to two hostile guests are allowed.
    • PvP play ends when the host/guest is defeated and the host/guest receives a reward.
  • A match is started when the guest uses the “Sinister Resonant Bell” item to invade a user’s game. The host has either started a co-op session or used a Sinister Resonant Bell as well to trigger the appearance of a Bell Ringing Woman. The guest proceeds to invade the host’s game, and the two will duke it out.
  • A match is also started when a person of an opposing covenant is summoned. E.g. Vilebloods vs Executioner & 'blood addled' hunters (appears to be random chance) vs Hunters of Hunters
  • The rules are simple. The host can be invaded when they’re in areas with the Bell Ringing Woman, who normally appear either as part of co-op play or when a Sinister Resonant Bell is used (though there are occasionally areas where she’s just present in general from the start). A guest can return back to their own game once they’ve defeated the host (or have been defeated by the host). Killing the host will grant them a reward.
  • A pvp session will also end if the host enters a boss room, or if the invading guest player uses a Silencing Blank to return to their own world. Hosts can not use the Silencing Blank to send away invaders.
  • As of Patch 1.05, If the level difference between the host and the guest when matched using a password is large, the guest's stats will be adjusted to match the host's.


Notes:

  • When a player rings a Sinister Resonant Bell in an area where the boss has already been defeated, no Bell Ringer Woman will apparently be summoned into that players game, thereby reducing (or even completely eliminating; needs confirmation) the chance to host a PvP match. Furthermore, Bell Ringing Women automatically present in certain areas, will also cease to appear when the boss of that area is defeated, once again drastically reducing the chance to host PvP matches.

 

Online Play Rewards

Online sessions will last until a boss is defeated by the co-operative group, or until the host or invader is vanquished in a PvP match or by an enemy or the boss.
Regular Online Play rewards:

  • Insight Points
    • One for killing host
    • One for killing invader
    • One for killing summoned phantom
  • Blood Echoes
    • For killing Invader: 30% of the blood echoes it takes the invader to level up (Tested)
    • For killing Host: 10% of the blood echoes it takes the host to level up (Tested)
    • For killing Summoned Phantom: Needs testing, presumably 10% of the blood echoes it takes the summon to level up


Please See Covenants for specific covenant-member rewards.

Asynchronous Multiplayer

Bloodborne also has asynchronous online element. Players can leave hints and messages for other players in other game worlds. Graves are erected where players have fallen in the game world, and touching them replays how they died. And players can see phantom images of other players running around in the same areas for a limited amount of time. So it’s essentially Demon’s Souls and Dark Souls in this area.

Chalice Dungeon

Chalice Dungeons are split into two types: normal and randomly generated. Both can be played offline and online, but random ones require connecting to the internet once in order to connect to a server and download data. Players’ Chalice Dungeons can be publicly accessible and shared online.

Bloodborne Updates

An update will go live on release day, which will include online optimizations, enhanced game performance and usability, and a few other things. See Patches for more information.

Bloodborne & Playstation Plus

Sony clarifies that PlayStation Plus is required for co-op and player-versus-player, but not required for downloading updates and getting the necessary data to generate a Chalice Dungeon.

Features

Multiplayer Interaction Need PS+?
Online Multiplayer Yes
Asynchronous Network Play Yes
Online Dungeon Share Yes
Updates No
Dungeon Data No

Memoirs

bloodborne_memoirs_small.png

Memoirs are notes left by other hunters in the world, asynchronous tips for your playthrough

Illusions

bloodborne_illusions_small.png
Illusions are spectral appearances from other hunters, that may give you hints as to how to proceed. These kinds of projections may be other players in their worlds in real-time or specifically coded ghosts to guide you in the right direction

Portraits

bloodborne_portraits_small.png
Portraits of other player's deaths can be seen by touching their graves, that mark the spot at which they were defeated.

 

Online Play Items

 

Multiplayer Items

 

Multiplayer Items in Bloodborne are those used to connect to, interact or communicate with other players.

Item Name Use Acquired

beckoning_bell.pngBeckoning Bell

Summon another player into your game, you become the “host.” Messengers next to doll in Hunter's Dream after you obtain 1 Insight.

old_hunter_bell.pngOld Hunter Bell

Allows players to summon an allied NPC at Old Hunters locations. Pick up from steps of Hunter's Dream after you obtain 1 Insight.

small_resonant_bell.pngSmall Resonant Bell

Join another player’s game, becoming a “guest.” Messengers after you obtain 1 Insight. (since 1.05)

sinister_bell.pngSinister Resonant Bell

Used to invade another Hunter's world. Messengers after you obtain 1 Insight and buy Small Resonant Bell. (since 1.05)

silencing_blank.pngSilencing Blank

Abandon a co-op session.
Dismiss guests from your world.
Messengers after you obtain 1 Insight.

notebook.pngNotebook

Write a note, or read a note left by another player. Messengers on the first visit to Hunter's Dream.

vileblood_register.pngVileblood Register

Multiplayer scoreboard. Chest next to the shortcut lift in Cainhurst Castle.

league_staff.jpgLeague Staff

Multiplayer scoreboard. Obtained from Valtr consuming 1 Vermin.




    • Call Friend in coop from different places in the whole world04 Aug 2016 02:41  

      Hi, is it possible to call a friend, wo rings the bell for example in yarnam at the beginning, to another place in the world from the host? <br/>Example: Friend rings the bell in ng+ in the first level (other bells are not available yet), and the host rings the bell (with psw) in an later level.<br/>Or is the only possible to play coop, if both players have access to the level, where the host want to play?

      • Is multiplayer glitched or am I not understanding something?05 Jul 2016 08:37  

        Does anyone know why my resonant bell and my beckoning bell don't work at any lantern at all online? :/ the only place the resonant bell works is yarnam central..

        • item (1)05 Jul 2016 08:37  

          This information is false, pre-release nonsense. The game very clearly states when a "cooperator' has joined your game. They even glow a slight blue tint as a blue phantom would. There's no unknown element about it.

          • Online play rewards05 Jul 2016 08:37  

            So far, I know that completing a co-op session, be that as a helper or host, you will gain blood echoes and 1 insight point. Similarly, defeating anouther player also awards echoes and 1 insight point.

            • Co-op levels05 Jul 2016 08:37  

              We should establish a level range for players, so that when they want to find someone to play with, at least it would be an easier match for an area. For example, at level 10-25, i could get summoned at the central yharnam lamp pretty consistently within 1 min. After level 26 though, it takes more than 5 mins to get summoned, if I'm lucky. For the other areas I'd say 15-30 for cathedral ward, 20-35 for Hemwick lane. Dunno about the forbidden forest though. Not gonna use the resonating bell until a patch comes out.

              • beckining bell issues05 Jul 2016 08:37  

                So lately it has become next to impossible to get a cooperator.I am on second run through at Rom and have waited 45 mins to an hour for help only to have them get killed in first phase of the fight.Since a good portion of people have used the item dupe glitch and are way above 300 tell me what the point is in using the bell.I am level 131 done by playing the story legit and not farming,but the bosses second run through are extremely tough to fight alone.I think there needs to be 30 minute limit on beckining bell,and if no cooperator comes then your insight point should be refunded.Also the summoning needes to be widened to atleast 100 levels above or below,this might help speed up matches.

                • Character name vs. Player ID option05 Jul 2016 08:37  

                  Has anyone tested the option that changes the displayed name of players? how does it work? does it make it so the other players see your character/player name or does it let you see the other players character/player name?

                  • Same area05 Jul 2016 08:37  

                    You do NOT have to be in the same vicinity to summon someone. I have summoned players while standing at the lamp that appeared at the boss. You just have to be in the same boss area.

                    • final boss05 Jul 2016 08:37  

                      1. if i wanted to summon someone for the final boss where do i do it because you cant summon anyone in hunters dream <br/>2. if i enter the final boss battle without using the cords then use a hunters mark to get out did i ruin my chances fo getting the true ending if i fight him again after i consume the cords????

                      • New Bug?05 Jul 2016 08:37  

                        Seems that after I help another hunter kill his boss, after the "blue-light" teleports me. My screen stays stuck on the other hunter's world. I can see white spectres move and what not but the summoner dose'nt move, so I'm guessing it is affecting him too, making his screen stuck. Only workaround I have is to exit game via the options>system menu. Thankfully insight and blood echoes game is kept. <br/>Hopefully that will be all this bug does.

                        • Priority Online Host05 Jul 2016 08:37  

                          Who gets priority over summoning 1 person ? <br/>lets say theres 2 summoners and 1 guest <br/>the hosts are at the exact same spot and ping the 1 guest at the same time <br/>will the guest join the host with the better connection ? or is it a que and the guest will join the other man since he's been waiting in line <br/> <br/>as of right now i think its the first i dont have a really great connection but good enough for online play but i wait and i wait and i wait and i wait sometimes even hours go by and no one joins i see the small bell grey out as my signal that someone is attempting to join i see it grey out many times over the course of the waiting period i restart my ps4 and wait some more and no luck <br/>summoning signs werent a perfect system but by god i could find a guy to coop with in less than 30 minutes

                          • Where the gankers at?!05 Jul 2016 08:37  

                            I have not met a single one its getting rather scary not seeing one in awhile. Could this be the only Fromsoft game without ganking? <br/>Anyone seen one yet?!

                            • Invasion Rewards05 Jul 2016 08:37  

                              Does any one know what determines the blood echo counts one gets from defeating a host / invader? Any other rewards in addition to echoes and one insight?

                              • Etiquette? what etiquette?05 Jul 2016 08:37  

                                For first.. it is a game about the hunt, about the blood and about the success and for most people about using anything they can to win.... People that are starting with bloodborne shouldn't think that pople that play the game care about that + NOBODY disconnects from a world of a afk player.. People like me give him few mins and then do something funny(pushing them off a clif, check how much damage their weapons "actually" do or something). And i think that people that are starting with the game should not think that anybody cares about "etiquette" except for a quick gesture before fight and even that is a minority... :D otherwise great page to inform poeple that are starting with the game and want to what to expect, so it would be cool if people wouldnt that majority of people will "wait for them" till they come back.. (I also hope that my english isn't too bad :/ and that people think that i disagree with the rest or want to tell somebody that they "failed" with what they wrote because it is very good!).

                                • Summoned to NG+ from NG or just harder due to more summons?05 Jul 2016 08:37  

                                  I think that I was just summoned into a NG+ game from NG, I suddenly recieved 40k echo instead of 9-10k from the boss and the boss had more HP overall. (Shadow of Yarnham) <br/> <br/>Does anyone know if this could be the case or if it's just related to there being 3 people instead of 2 taking on the boss?

                                Load more