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Stats are player attributes in Bloodborne. When you level up in Bloodborne you increase an attribute by one point. Attributes like Strength and Skill are represented by numerical values and determine what armor and weapons can be equipped, while attributes like Arcane and Bloodtinge govern how much damage certain Weapons or Items do. Attributes also give your characters increased stats, e.g. Vitality increases your hit points and Endurance improves your Stamina.

 

Primary Stats

 

level_icon.jpgLevel

Your character's current level, as determined by your expenditure of attribute points.

Level also affects the amount of physical defense you have, see Defense Increase per Level.

blood_echoes.jpg Blood Echoes

Blood Echoes are the main currency in Bloodborne.

  • Echoes are obtained by killing enemies, consuming Coldblood, or selling items. They can be consumed in Hunter’s Dream to purchase items from the Messengers or to level up by talking to the Plain Doll.
  • Upon death in one's own world, all echoes will be lost and left on the ground where the player perished. One can then retrieve these echoes by returning to that location and either picking them up or slaying a nearby enemy who has stolen the echoes. Echoes will not be lost when one dies as a summon.

 

insight.jpg Insight

Insight is a minor currency that represents the depth of one's inhuman knowledge.

  • Insight is obtained by encountering and slaying bosses, discovering certain areas, speaking to certain NPCs, or consuming Madman's KnowledgeGreat One's WisdomBlood Dregs, or One Third of Umbilical Cord.
  • Insight is consumed by ringing the beckoning bell to call for help from other players (consumes 1 Insight each time the bell is rung) and purchasing items from the Messengers. Note that the Insight Messengers are only available when one is currently holding 1 or more Insight.
  • Insight also triggers certain events in the game. For instance, Lesser Amygdalas around the world will become visible after one obtains more than 40 Insight.
  • Holding more Insight increases the character's susceptibility to Frenzy and reduces the Beasthood stat. At 15 Insight or higher, the game spawns additional enemies and certain enemies receive a buff.
  • Insight is not lost upon death, but can be stolen by Brainsuckers.

 

vitality.jpg Vitality

The Vitality stat governs HP (hit points).

  • Once you reach 30 in Vitality you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap.)

 

endurance.jpg Endurance

The Endurance stat governs stamina and resistances.

  • Once you reach 40 (soft cap) in Endurance you gain almost no benefit for each further point invested, although you still gain an increase in resistances all the way up to 99 (the hard cap). There is no encumbrance system in Bloodborne.
  • At 40 Endurance you will have 160 Stamina. This goes up to 170 for 99 Endurance.

 

strength.jpg Strength

The Strength stat governs heavy physical weapon ATK as well as increasing visceral damage. Determines whether or not you can use certain weapons.

  • Strength increases trick weapon damage. Strength based weapons receive more benefit from each invested strength point than other weapons. Once you reach 25 in Strength you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap).
  • Increases Physical Defense

 

skill.jpg Skill

The Skill stat governs more nuanced physical weapon ATK and increases your visceral damage. It also Determines whether or not you can use certain weapons.

  • Skill increases trick weapon damage. Skill based weapons receive more benefit from each invested skill point than other weapons. Once you reach 25 in Skill you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap).
  • Visceral attack damage increases significantly with Skill above 18 with steep diminishing returns after 50.
  • Increase Physical Defense

 

bloodtingue.jpg Bloodtinge

The Bloodtinge stat governs power of weapons that deal Blood damage (like most firearms and the Chikage, Bloodletter and Simon's Bowblade).

It determines whether or not you can use certain weapons.

  • Once you reach 25 in Bloodtinge you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap.)

 

arcane.jpg Arcane

The Arcane stat governs power of Arcane ATK. Determines whether or not you can use certain weapons. Also increases Discovery Rates.

  • Once you reach 25 in Arcane you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap.)
  • Despite all trick weapons have an arcane scaling, investing in arcane does nothing to increase these weapons' physical damages. Instead this value project how high its elemental damage would be if it was infused with elemental Blood Gems.
  • The increase to discovery will cap out at 50 arcane with 209 discovery. Increasing arcane more only affects elemental damage scaling.

 

Secondary Stats

 

hp.jpgHP

HP is the amount of damage you can take before you die.

stamina.jpgStamina

Stamina governs the amount you can attack and dodge before having to wait for it to refill.

discovery.jpgDiscovery

The rate at which items will drop from enemies. The higher the number the more frequently they will drop.

Defensive Stats

 

physical_DEF.jpgPhysical DEF

Defense against physical (non-magical) attacks (increased only by gaining levels).

slow_poison_RES.jpgSlow Poison RES

Resistance to poison attacks. Slow poison slowly drains your HP.

rapid_poison_RES.jpgRapid Poison RES

Resistance to rapid poison attacks. The higher this attribute, the more resistant you are.

frenzy_RES.jpgFrenzy RES

Resistance to the lure of frenzy. The higher this attribute, the more resistant you are. Frenzy carves out roughly 70 to 80% of your max HP.

beasthood.jpgBeasthood

The higher this attribute, the closer you are to beasthood when temporary transformed. (Note: raising the Beasthood meter will not transform your character into a beast. However, the Beast Claw's transformed state does give you beast arms, and the Beast's Embrace rune transforms your character's appearance and makes them weaker to Fire and vs. Beast damage, with the benefit of stronger beasthood and an improved move-set for the Beast Claw).

Damage Reduction

 

physical_DEF.jpgPhysical

Reduction of physical damage.

  • VS_blunt.jpgVS. Blunt

  • Reduction of damage from blunt attacks.

 

  • VS_thrust.jpgVS. Thrust

Reduction of damage from thrust attacks.

blood_DEF.jpgBlood

Reduction of damage from firearms and other blood attacks.

arcane_DEF.jpgArcane

Reduction of damage from Arcane attacks.

fire_DEF.jpgFire

Reduction of damage from Fire attacks.

bolt_DEF.jpgBolt

Reduction of damage from bolt attacks.

Offensive Stats

 

physical_atk.jpgPhysical ATK

Determines the damage of your trick weapon (normal physical damage).

  • The physical damage a weapon deals is determined by the weapon itself (its type, upgrade level and installed blood gems) as well as your character stats. By investing points into the strength and skill stats, your weapons will do more damage, the exact amount of which depends on the weapon.
  • Note that despite all weapons displaying an arcane scaling, increasing arcane will have no effect on the weapon's damage unless they do physical and arcane damage (burial blade, blade of mercy, logarious' wheel) or physical and bolt damage (Tonitrus).
  • Furthermore, each weapon's bonus physical attack rating consists of a main bonus damage (+x right after the physical attack rating) as well as a blunt rating and thrust rating (seen underneath the physical ATK stat in the weapon screen). These ratings are increased along with the main bonus damage, but there are also specialized blunt/thrust blood gems which increase the blunt/thrust rating only. The blunt/thrust ratings work by replacing the main bonus damage stat when a blunt or thrust attack is executed.

 

blood_atk.jpgBlood ATK

Determines the damage of your firearm and weapons that deal Blood damage like the Chikage, the Bloodletter and Simon's Bowblade.

  • The blood damage a firearm deals is determined by the weapon itself (its type, upgrade level and installed blood gem) as well as the bloodtinge stat (the higher the more damage). Blood damage is a different damage type that corresponds to blood defense rather than physical defense.
  • Note that blood ATK is not to be confused with status effects such as rapid poisoning, which is similar to bleed in previous Dark Souls games.
  • Also note that 3 left hand weapons: flamesprayer, (hunter's) torch, and rosmarinus do not deal blood damage.

 

arcane_atk.jpgArcane ATK

This stat determines your arcane damage.

fire_atk.jpgFire ATK

This stat determines your fire damage.

bolt_atk.jpgBolt ATK

This stat determines your bolt/lightning damage.

qs_bullet_use.jpgQS Bullet Use

Qucksilver bullets are used for guns, cannon and arcane magic items

durability.jpgDurability

This determines how much damage your weapon can take before breaking (weapon does not disapear when broken)

Special Attack

 

slow_poison.jpgSlow Poison ATK

Determines the Slow poison stackup. This is the poison which stacks up to become a damage over time as we know.

rapid_poison.jpgRapid Poison ATK

Determines the rapid poison stackup. This works not as a "poison" and does not give the target a damage over time. (It works like Bleed in Dark Souls 1 & 2)

VS_kin.jpgVS. Kin

This determines the damage you do to Kin enemies.

VS_beasts.jpgVS. Beasts

This determines the damage you do to severely transformed Beasts.

In-game Stat Screen

 

stats.jpg

 




    • Anonymous

      14 Aug 2017 16:37  

      Maybe the hard cap in the past has been referred to as the point at which a stat cannot be increased any further, but isn't it a little redundant to identify it, given it will ALWAYS be 99?

      • Anonymous

        14 Jul 2017 17:47  

        So does Physical Defense just cover all dmg that isn't Blunt or Thrust? If an enemy is attacking with Blunt attacks would it be smarter to maximise Blunt defense over Physical?

        • Anonymous

          02 Jul 2017 06:03  

          Soft cap - when diminishing returns increase (e.g. Skill drops off at 25 and at 50, making those the soft caps); Hard cap - when a stat cannot go any further (e.g. Skill cannot be increased past 99 whatsoever)

          • Anonymous

            26 Apr 2017 20:31  

            so to round things all out, bring everything to 25, then vitality to 30, endurance to 40,
            after that bring strength and skill to 50 (50 is visceral attack's soft cap and strength/skill's moderate cap), witch leaves you with the obvious decision between blood tinge and arcane, personally id say ***** blood and go all the way on arcane for the tools, since they scale like mc donald's fries on sauce all the way to 99 (hard cap), the order of things is to change according to you're weapon/tool prefrences.

            • Anonymous

              19 Apr 2017 07:48  

              I think that the problem with people here is that they're using the terms wrong, and keep defining them in the same way. New words need to be used.

              Soft cap: The point at which you don't go up as much in a stat as before. Example: If you went up 5-6 points, and suddenly are going up only 1-3, you have hit the soft cap.

              Hard cap: When you can no longer move that stat forward, regardless of how much it visibly affects your stats. 50 is not the hard cap, because you can go to 51. 99 is the hard cap, because you cannot go to 100.

              • Anonymous

                25 Dec 2016 11:02  

                Is there a cap to your physical defensw
                I just reached ng++ and for the past 40 levels my phy defense did not go up
                Im lvl 221

                • Anonymous

                  06 Dec 2016 06:11  

                  say if i got a wrong build.can i allocate my attribute like dark souls 2 and 3? if yes.where can i do that?

                  • Anonymous

                    01 Dec 2016 04:44  

                    Does Skill affect the speed of which you use Offensive Hunter Tools? Like Dexterity affected Offensive Spellcasting Speed in Dark Souls 1 and 3?

                    • Anonymous

                      11 Nov 2016 05:08  

                      The hard cap is not 99 -_- hard cap would be the max amount of points before it has deminished results i.e., vitality-30soft 50hard

                      • Anonymous

                        New game plus19 Aug 2016 04:11  

                        As we all now the stats have hard and soft caps and I would say someone would reach the hard cap of all stats at around new game plus 3. So how would a player get stronger through leveling when every level does almost nothing, or is it one of those circumstances in which you have to keep leveling even more even if it does it does almost nothing.

                        • Anonymous

                          maxed stats01 Aug 2016 02:47  

                          So I'm level 150 something and I've pretty much hard capped vitality and endurance and have skill at 56 (i use blades of mercy and burial blade) but was wondering can I start to put points into strength so I can try some other weapons without affecting the scaling of my skill weapons. Hope that makes sense and thanks in advance.

                          • Anonymous

                            Soft Cap?05 Jul 2016 14:51  

                            Can anyone explain to me what SoftCap means. I realize hardcap means you can no longer place points into that stat, or that it simply gives no benefit. I am assuming softcap means you get less of an effect when placing points into that stat. I guess what I would really like to know is whats the difference. I am leveling arcane right now and I am about to hit 25 points, how significant is the drop is effectiveness compared to before?

                            • Anonymous

                              Power up next to item box?05 Jul 2016 14:51  

                              Theres this bright blue box next to my items quick select box. Theres a skeleton chest with a up sign on it and i can no figure out what it mean. Any help

                              • Stat Hardcaps for Levelling:05 Jul 2016 14:51  

                                The softcap for Vitality is 30 and the hardcap is 50 (leveling past 50 has diminshed returns)<br /><br/>Endurance cap is 40 (leveling past 40 does not add significant gains) *there is NO equipment burden in Bloodborne<br /><br/>Strength (scales your Strength based weapons) softcaps at 25, hardcaps at 50<br /><br/>Skill (scales your Skill based weapons) sofcaps at 25, hardcaps at 50<br /><br/>Bloodtinge softcaps at 25, hardcap is 50<br /><br/>Arcane softcaps at 25, hardcap at 50

                                • Anonymous

                                  So what the real diffrents between soft and hard lvl cap05 Jul 2016 14:51  

                                  What does this mean sorry for a stupid question? "Strength (scales your Strength based weapons). Once you reach 25 in Strength you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap)" So is it pointless in to lvl up after 50? or is it saying my stats will greatly increase after lvl 50?

                                  • Anonymous

                                    Skill & Strength05 Jul 2016 14:51  

                                    Okay guys so I'm somewhat of a noob at games like this although I'm loving Bloodborne! Best game I've played in a while by far. I do have one small question though. I'm no quite understanding the difference between the strength and skill stats? One says heavy and one says nuanced but I'm having difficulty what that are affecting as far as my playstyle is concerned.

                                    • Anonymous

                                      Recovery stat05 Jul 2016 14:51  

                                      Any idea which stat affects recovery time? I noticed when I fought Gascoigne on my NG+ character that if we both parried each other at the same time, I recovered fast enough to still get a visceral attack, this didn't work with a fresh character.

                                      • Anonymous

                                        Actual testing05 Jul 2016 14:51  

                                        Can we get actual testing with proof on "soft caps" I didn't notice any real drop in damage gained on skill even after 25, 25-26 skill was 1 damage but plenty of points after that were 2-3 damage, of course it depends on the weapon but I'm very skeptical that 25 is the soft cap, as for vitality I'm fairly certain that even after 30 I was getting about 25 hp per level.

                                        • Anonymous

                                          stat info05 Jul 2016 14:51  

                                          Could someone maybe add some info about when fire is useful and lightning/arcane etc. <br/>I'm guessing fire is effective against beasts and weak against everything else, having a hard time decided weather or not I should convert a weapons damage from physical to fire. <br/> <br/>PS. I fixed a small error with the fire damage stat saying it determines your "arcane damage"

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