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Chalice Dungeon

chalice_ritual.gif
Lamps per Dungeon Varies
Bosses per Dungeon 3-4
Drops Blood Gems, Weapons
Multiplayer (MP)? Co-op & PvP
PS+ Required? No; Yes for MP
Creation Location Hunter's Dream
In Yharnam's underground, runs a wide and long expanse of ruins. Frighteningly old,it is believed to have been made by something not human, perhaps a grave, even maybe a resting place. Moreover, it is said that this ruins changes its form depending on its passersby.

Chalice Dungeons in Bloodborne are vast underground ruins deep beneath the city of Yharnam. They offer a chance to experience Bloodborne's sense of exploration, danger and reward in all new ways. Hunters can access these multi-leveled dungeons by performing a Chalice Ritual.

Root chalice dungeons are procedurally-generated, whereas other chalice dungeons are fixed in structure. Although the dungeons' layout changes with each ritual performed, each layout is saved and can even be uploaded and shared with friends or the world. Please see the Online page for Co-op and PvP requirements.

Chalice Dungeon Features

  • Chalice Dungeons spawn multiple Bosses that the player must defeat in order to clear the Dungeon. It is unclear which bosses the Dungeons will spawn, but see the Chalice Dungeon Bosses page for a list of which can.
  • There are special candles that light up blue if you enter a room that you have already visited, helping you not get lost.
  • There are Chime Maidens within each Chalice Dungeon that are troublesome if you do not kill them, as they will continually summon more monsters to attack you. The monsters can be identified by the red tint to them, and they will be expunged after killing the Maiden.
  • Levers within the Dungeon must be pulled in order to access the lower levels of the dungeon.
  • There are Lamps within the Dungeons that act as checkpoints so the player can port back to where they were.
  • The dungeon has a very varied architecture, and it’s not only vast, but also extensive vertically.
  • Strangers are not welcome, so the hallways are ridden with a variety of traps, like giant guillotine blades caked in blood of hunters past, censers - that may hide enemies, treasures or emit poison - or fire spitting statues.
  • There are also extensive areas, like a greasy swamp. The liquid seems to be fat forever leaking out of rotten bodies.
  • Messengers haunt the Chalice Dungeon too, and there are special areas where many of them gather. They are the proof that the place has been “shared” many times.
  • Chalice Rituals must be performed in order to create a Chalice Dungeon, and Chalices determine what type of Chalice Dungeon you will create.
  • Chalice dungeons can also be a lucrative way to earn more blood echoes as creatures will frequently drop more ritual materials, some of which will sell for a high amount.

 

Chalice Dungeon General Information

  • Only Root Chalices provide randomly generated dungeons, the others are fixed.
  • Chalice Dungeons do NOT scale with NG+.
  • The depth of a dungeon represents its difficulty, with 1 being easy and 5 being extremely difficult.
  • Areas in chalice dungeons while sometimes are dynamic in enemies and architecture, always have indicators depicting your location on the dungeon floor. A chalice dungeon floor can be divided by into four areas. The pre-area, the main area, boss room hallway, and the post-area. Yellow lanterns usually signify the end of an area, and the start of another. ex. pre-area> main area>hallway to the boss room > boss room>post-area
  1. The pre-area consists of an entry room, a hallway leading to the main area, and sometimes a door leading to an alternate path. The beginning room of the first floor contains a purple lamp, and all subsequent floors begin with elevator rooms with a call lever. The yellow lanterns indicate the gate to the main area, while red lanterns indicate an alternate path. This area sometimes has one or two bonus rooms, indicated by a door on the side of the hallway. There is a chance for a sarcophagus or treasure room, which is where you will find unique loot or chalice materials.
  2. The main area is located after the first set of yellow lanterns, this is a location that sometimes has sarcophogi, and always has a switch to unlock the hallway to the boss room. The gate to the next hallway is always locked by default, and unlocking it is always necessary to proceed to the next area. The gate starts off with purple lanterns, which means the boss room is locked until the switch is activated. Once the switch is activated, the lanterns of the gate turn blue, indicating that the gate is now unlocked.
  3. The hallway to the boss room is just that; a passage ending with the boss room. Follow the yellow lanterns and open the heavy double doors to engage the boss. This hallway sometimes contains a path to a bonus room, indicated once again by red lanterns.
  4. The post-area is where the boss resides. Defeating the boss causes a purple lantern to appear, and eliminates the fog blocking you from the double doors and the door to the elevator room. Note: if you are on the very last floor of a dungeon then there will NOT be an elevator room, the floor will simply end with the boss room. The post-area sometimes contains a bonus room.
  • Bonus rooms are areas located in a chalice dungeon floor either before or after the main area. The chance for a bonus room appearing is random for some dungeons. These bonus rooms often have rare ingredients for chalice rituals, contained in normal chests. Sometimes uncanny or lost weapons are found located in sarcophagus shaped chests. The type of chest you might find is just as random as the bonus room appearing.
  • Additional items can be added to some Chalice Rituals increasing the difficulty of the dungeon but upping the drop rate of Blood Gems inside. Fetid Offerings gives a damage buff to the enemies inside, Rotted Offering adds enemies to the dungeon and increases the likelihood there will be traps, Cursed reduces your HP by half and makes all Blood Gems that drop Cursed, and Sinister Bell makes it so you can be invaded.
  • Pthumeru Chalices drop Radial Blood Gems, Loran Chalices drop Waning Blood Gems, and Isz Chalices drop Triangular Blood Gems.
  • You do not need to activate any of the purple lanterns to proceed through the dungeon, but you will not respawn at those points if they are not activated.
  • Some dungeons, like Pthumeru Depth 3, have four floors.
  • If an enemy is killed with a visceral attack, there is a chance a Bloodsucking Beast will be summoned. When the player leaves the room and returns, this enemy may be found lapping up the blood.

 

Chalice Dungeon Multiplayer Information

  • In order to Co Op a Chalice Dungeon you must have created the Chalice of that Dungeon yourself at least once. You CANNOT join Chalice Dungeons that are using Chalices you have not yet acquired and made.
  • You can Co Op with a friend by giving them your Chalice Glyph or by them giving you theirs and entering it in at a Ritual Altar in Hunter's Dream.
  • All Chalice Dungeons can be Co Oped, but only some can be PvPed. In order for PvP in a Chalice Dungeon, the player must have created or joined a Dungeon that was made using a Root Chalice or a Sinister Chalice. There is one Sinister Chalice of each type: Pthumeru, Hintertomb, Loran and Isz.
  • You can set a chalice dungeon to shared and closed, and only people with the glyph will be able to PvP or Co Op. However they will need to manually move to the location of the host, requiring them to clear the dungeon.
  • It is important to remember that only the host's progress is saved, so in order to clear the entire dungeon you will have to take turns hosting and being summoned. Summoned players vanish after each boss is defeated.
  • Once you have defeated the last boss of the Pthumeru Chalice, the Short Ritual Root Chalice will be purchasable from the insight messenger bath in the Hunter's Dream. This special chalice can be used at the Makeshift Altar in Hunter's Dream to quick-search for Chalice Dungeons to join as the guest, host or invader. You can use the Short Ritual Root Chalice Co-Op search feature with a password (to help connect to the desired target) to be summoned in their dungeon at ANY layer they are in. Whatever chalice they are in gets placed at the Makeshift Altar, granting you a FREE dungeon to go through from the start if you wish. You can remove the chalice that is placed in the Makeshift Altar and begin your Co-Op search anew for any other people you may want to help. In addition Co-Op through the SRRC method has a chance of placing you in a completely random room of the dungeon. In order for this to work the Chalice Dungeon must be SHARED AND OPEN (not Closed)
  • If one left the Chalice for too long (not playing the host character for more than a week) and no one possess your shared glyph, the Chalice will be deleted from the server, rendering the Chalice unavailable for co-op, if one logged out inside a chalice deleted from the server, the character's save data will be CORRUPTED due to the absence of glyph data.
  • It is possible to duplicate your own Chalice Dungeon by copy and paste the glyph you generated at "Search by Chalice Glyph", this allows you to farm the items or even create your own server.

 

Chalices in Bloodborne are Items the player uses to create versions of Chalice Dungeons. The player will add the Materials required to the Chalice in the Hunter's Dream's Ritual Altars to create that Dungeon. Dungeon Depth indicates difficulty. The greater the Depth the greater the difficulty. Additional Rites can be used on creation, altering the dungeon's content. Root Chalices will create Dungeons with varying loot, bosses and layout where as non-Root Chalices will have the same parameters for all players.

 

Chalices

 

pthumeru_chalice-icon.pngPthumeru Chalices

Name, Icon, Depth, Area Materials Needed Offerings Location
pthumeru_chalice.png Pthumeru Chalice
Depth: 1
Area: Pthumeru
Ritual Blood (1) x2Blood Echoes x1,000 None Kill the Blood-starved Beast.
pthumeru_root_chalice.png Pthumeru Root Chalice
Depth: 1
Area: Pthumeru
Ritual Blood (1) x2Tomb Mold (1) x3Blood Echoes x1,000 None Kill the Merciless Watcher in Pthumeru Chalice.
(Layer 2.)
central_pthumeru_chalice.png Central Pthumeru Chalice
Depth: 2
Area: Pthumeru
Ritual Blood (2) x6
Blood Echoes x1,800
None Kill the Watchdog of the Old Lords in Pthumeru Chalice.
(Layer 3.)
central_pthumeru_root_chalice.png Central Pthumeru Root Chalice
Depth: 2
Area: Pthumeru
Ritual Blood (2) x8
Tomb Mold (2) x6
Blood Echoes x1,800
Fetid: Sage's Wrist x2 Kill the Keeper of the Old Lords in Central Pthumeru Chalice.
(Layer 2.)
lower_pthumeru_chalice.png Lower Pthumeru Chalice
Depth: 3
Area: Pthumeru
Ritual Blood (3) x9
Blood Echoes x3,200
None Kill the Pthumerian Descendant in Central Pthumeru Chalice.
(Layer 3.)
lower_pthumeru_root_chalice.png Lower Pthumeru Root Chalice
Depth: 3
Area: Pthumeru
Ritual Blood (3) x12
Tomb Mold (3) x8
Blood Echoes x3,200
Fetid: Sage's Wrist x4
Rotted: Inflicted Organ x3
Kill Rom, the Vacuous Spider in Lower Pthumeru Chalice.
(Layer 3.)
sinister_lower_pthumeru_root_chalice.pngSinister Lower Pthumeru Root ChaliceDepth: 3Area: Pthumeru
Ritual Blood (3) x12Tomb Mold (3) x8Blood Echoes x3,200 Sinister Bell: Arcane Haze x19 Sold by Messengers for 9,000 Blood Echoes inside Lower Pthumeru Chalice (Layer 4.)
(Behind an illusory wall in the room with the pyromancer.)
defiled_chalice.png Defiled Chalice
Depth: 4
Area: Pthumeru
Ritual Blood (4) x9
Bastard of Loran x2
Arcane Haze x22
Blood Echoes x5,500
None Kill the Bloodletting Beast in Lower Pthumeru Chalice.
(Layer 4.)
cursed_and_defiled_root_chalice.pngCursed and Defiled Root Chalice
Depth: 4
Area: Pthumeru
Ritual Blood (4) x10
Tomb Mold (4) x6
Blood Echoes x5,500
Fetid: Sage's Hair x3
Rotted: Inflicted Organ x5
Curse: Bastard of Loran x3
Kill the Watchdog of The Old Lords in Defiled Chalice.
(Layer 2.)
great_pthumeru_ihyll_chalice.pngGreat Pthumeru Ihyll Chalice
Depth: 5
Area: Pthumeru
Ritual Blood (5) x9
Red Jelly x4
Arcane Haze x25
Living String x1
Blood Echoes x11,500
None Kill Amygdala in Defiled Chalice.
(Layer 3.)
pthumeru_ihyll_root_chalice.pngPthumeru Ihyll Root Chalice
Depth: 5
Area: Pthumeru
Ritual Blood (5) x15
Tomb Mold (5) x 15
Red Jelly x2
Blood Echoes x11,500
Fetid: Sage's Hair x6
Rotted: Yellow Backbone x6
Curse: Bastard of Loran x3
Kill the Headless Bloodletting Beast in Great Pthumeru Ihyll Chalice.
(Layer 2.)
sinister_pthumeru_ihyll_root_chalice.pngSinister Pthumeru Ihyll Root Chalice
Depth: 5
Area: Pthumeru
Ritual Blood (5) x15
Tomb Mold (5) x15
Red Jelly x2
Blood Echoes x11,500
Sinister Bell: Arcane Haze x32 Sold by Messengers for 16,000 Blood Echoes inside Great Pthumeru Ihyll Chalice.
(Layer 3 side area.)

Salva



hintertomb_chalice-icon.pngHintertomb Chalices

Name, Icon, Depth, Area
Materials Needed
Offerings
Location
hintertomb_chalice.png Hintertomb Chalice
Depth: 2
Area: Hintertomb
Ritual Blood (2) x3
Bloodshot Eyeball x3
Blood Echoes x1,800
None
In a chest in Central Pthumeru Chalice.
(Layer 2 side area.)
hintertomb_root_chalice.png Hintertomb Root Chalice
Depth: 2
Area: Hintertomb
Ritual Blood (2) x8
Tomb Mold (2) x10
Bloodshot Eyeball x3
Blood Echoes x1,800
Fetid: Sage's Wrist x2
Kill the Undead Giant in Hintertomb Chalice.
(Layer 2.)
lower_hintertomb_chalice.pngLower Hintertomb Chalice
Depth: 3
Area: Hintertomb
Ritual Blood (3) x6
Bloodshot Eyeball x6
Blood Echoes x3,200
None
Kill the Blood-starved Beast in Hintertomb Chalice.
(Layer 3.)
lower_hintertomb_root_chalice.png Lower Hintertomb Root Chalice
Depth: 3
Area: Hintertomb
Ritual Blood (3) x12
Tomb Mold (3) x3
Bloodshot Eyeball x6
Blood Echoes x3,200
Fetid: Sage's Wrist x4
Rotted: Inflicted Organ x3
Kill the Forgotten Madman in Lower Hintertomb Chalice.
(Layer 2.)
sinister_hintertomb_root_chalice.png Sinister Hintertomb Root Chalice
Depth: 3
Area: Hintertomb
Ritual Blood (3) x12
Tomb Mold (3) x3
Bloodshot Eyeball x6
Blood Echoes x3,200
Sinister Bell: Arcane Haze x19
Sold by Messengers for 10,000 Blood Echoes inside Lower Hintertomb Chalice
(Layer 3.)


loran_chalice-icon.pngLoran Chalices

Name, Icon, Depth, Area
Materials Needed
Offerings
Location
ailing_loran_chalice.png Ailing Loran Chalice
Depth: 4
Area: Loran
Ritual Blood (4) x9
Coldblood Flowerbud x4
Blood Echoes x5,500
None
Kill Amygdala.
ailing_loran_root_chalice.png Ailing Loran Root Chalice
Depth: 4
Area: Loran
Ritual Blood (4) x14
Coldblood Flower Bulb x3
Tomb Mold (4) x3
Blood Echoes x5,500
Fetid: Sage's Hair x3
Rotted: Inflicted Organ x5
Kill the Blood-starved Beast in Ailing Loran Chalice.
(Layer 2.)
lower_loran_chalice.png Lower Loran Chalice
Depth: 5
Area: Loran
Ritual Blood (5) x9Blooming Coldblood Flower x4Blood Echoes x11,500
None
Kill the Abhorrent Beast in Ailing Loran Chalice.
(Layer 3.)
lower_ailing_loran_root_chalice.pngLower Ailing Loran Root Chalice
Depth: 5
Area: Loran
Ritual Blood (5) x13
Blooming Coldblood Flower x4
Tomb Mold (5) x5
Red Jelly x1
Blood Echoes x11,500
Fetid: Sage's Hair x6
Rotted: Yellow Backbone x6
Curse: Bastard of Loran x3
Kill Loran Darkbeast in Lower Loran Chalice.
(Layer 3.)
sinister_lower_loran_root_chalice.png Sinister Lower Loran Root Chalice
Depth: 5
Area: Loran
Ritual Blood (5) x13
Blooming Coldblood Flower x4
Tomb Mold (5) x5
Red Jelly x1
Blood Echoes x11,500
Sinister Bell: Arcane Haze x32
Sold by Messengers for 18,000 Blood Echoes inside Lower Loran Chalice.(Layer 3.)


isz_chalice-icon.pngIsz Chalices

Name, Icon, Depth, Area
Materials Needed
Offerings
Location
great_isz_chalice.png Great Isz Chalice
Depth: 5
Area: Isz
Ritual Blood (5) x9
Pearl Slug x3
Arcane Haze x25
Blood Echoes x11,500
None
Kill Ebrietas, Daughter of the Cosmos.
isz_root_chalice.png Isz Root Chalice
Depth: 5
Area: Isz
Ritual Blood (5) x13
Tomb Mold (5) x5
Pearl Slug x3
Red Jelly x1
Blood Echoes x11,500
Fetid: Sage's Hair x6
Rotted: Yellow Backbone x6
Curse: Bastard of Loran x3
Kill Ebrietas, Daughter of the Cosmos in Great Isz Chalice (Layer 3.)
sinister_isz_root_chalice.png Sinister Isz Root Chalice
Depth: 5
Area: Isz
Ritual Blood (5) x13
Tomb Mold (5) x5
Pearl Slug x3
Red Jelly x1
Blood Echoes x11,500
Sinister Bell: Arcane Haze x32
Sold by Messengers for 20,000 Blood Echoes inside Great Isz Chalice.
(Layer 3.)

Miscellaneous Chalices (Moved to key items and has updated information)

Name,Icon,Depth,Area Materials Needed Offerings Location
short_ritual_root_chalice.pngShort Ritual Root Chalice none Any -Currently available through: Messenger insight shop for 10 insight (it is stated in item main page that "after defeating the third layer boss in Central Pthumeru", however this needs to be confirmed).
-Refer to key items for updated and old information.
-After patch v1.04, this item is not longer considered a chalice item. It is now a key item and the Pthumerian elder drops a gem as of the most current patch. More details can be obtained in the key items section for this item.




    • 10 Feb 2017 13:05  

      >It is possible to duplicate your own Chalice Dungeon by copy and paste the glyph you generated at "Search by Chalice Glyph", this allows you to farm the items or even create your own server.
      What?

      • Messengers selling Lost/Uncanny21 Jul 2016 11:25  

        Glyph: kix4zsiy<br/><br/>Messengers are in treasure room before second boss fight. Highest price is Lost/Uncanny Moonlight Sword, 80k echoes.

        • Lower Loran Bosses05 Jul 2016 14:47  

          The first layer boss is one not featured here. Layer 1 of Lower Loran (Depth 5) has "Silverbeast Loran", the sideways face werewolf as the boss. He dropped about 99,000 with the echoes rune equiped. Layer 2 was a stronger abhorrent beast and may have been the toughest boss I faced so far. The final boss was a "Loran Darkbeast" but it was really just a version of the Darkbeast Paarl.

          • New Boss05 Jul 2016 14:47  

            Came across a boss I haven't seen on here yet, but was too frantic to get good information. It was just one of the pig enemies, but it was twice as large and had a back kick it would use if you tried to back stab it. Otherwise exactly the same but huger. Just beat it the normal way though, dodge it's charge then go ham on it with attacks.

            • FYI: On Shared Dungeons and Requirements05 Jul 2016 14:47  

              Just a FYI: When you guys post dungeon glyphs on here, please make sure the dungeon is set to Share - Open. Also if you see that you do not meet the requirements, so far I tested it with a buddy and it will work after you create the (same name chalice) dungeon yourself.

              • Chalice Dungeon Glyph Codes05 Jul 2016 14:47  

                For the chalice dungeon, if you are including information for your particular dungeon...Please include what weapons/ armor can be found in that dungeon. Also give the code to your dungeon so other players can attempt the dungeon. Specifically trying to find if the burial blade can be found in a chalice dungeon.(uncanny or lost edition)

                • Loot and rewards from chalice dungeons?05 Jul 2016 14:47  

                  I've done a few pthumeru chalices up to level three and all I've gotten are that bone armor set, some low level glyphys, a haze extracter, and more chalices. I have the great Isz Chalice which I would assume offers the best rewards but now I don't think it's worth it... is there anything else that makes it worthwhile?

                  • Offerings and what they do.05 Jul 2016 14:47  

                    So Curse is half health, pretty sure Rotten is faster durability degrade ( was losing 1 per swing), and Fetid is your blood potions heal half as much. Not sure what the rewards are specifically, but I found a 150 resist all rune and 100 to item discovery rune before the 2nd boss, it was a bit tough, because I did all 3 without knowing. zvf4x6gv if anyone wants to do it. Cursed Isz gravestone.

                    • Old man ghost.05 Jul 2016 14:47  

                      I was in a chalice dungeon and an old blueish white glowing tall ghost man with a cane will just wander around until deciding on standing next to a grave and just sit there. He wont attack you or anything he is friendly but you can still lock on as if he is an enemy. It makes the ringing sound of a bell every time it takes a step and if you attack it it will cast a single spell at you to stop you but then will become passive again so it really doesn't want to fight you. Any guesses on why this ghost is here? Or if we can interact with it at all?

                      • undead giant cannon version05 Jul 2016 14:47  

                        i noticed they had a cannon version of the undead giant on the boss list then it was removed and someone left a comment saying it was just a mob it is a mob but it is also a boss later on that same floor hintertomb layer 2 of chalice one

                        • Great loot dungeon, Lost Chikage (katana) and possibly Blood Rock05 Jul 2016 14:47  

                          Dungeon code: 2m7h2dfb<br /><br/>Conductor: cloudbloom<br /><br/><br /><br/>It's a great pthumerian ihyll root chalice, fetid, rotting AND cursed so it's pretty freaking hard. I have already found a bunch of lost/uncanny weapons in other player dungeons, as well as a blood rock and some excellent runes. The reason why the header says &quot;possible&quot; loot is because if you already get lets say a blood rock or uncanny weapon or rune from one dungeon, you cannot get the same item from another chalice dungeon. Instead when you open a chest it becomes a Great One's Wisdom, and i have found 5 great one's wisdom in this chalice dungeon on top of a Lost Chikage. Since i have no idea what could be in these chests with the great one's wisdom, i will list the items i have received from other dungeons and it should be one of the things on this list:<br /><br/><br /><br/>Blood Rock<br /><br/><br /><br/>Uncanny Saw Cleaver <br /><br/>Lost Threaded Cane<br /><br/>Uncanny Blades of Mercy<br /><br/>Lost Burial Blade<br /><br/>Lost Saw Spear<br /><br/>Uncanny Stake Driver<br /><br/>Uncanny Tonitrus<br /><br/><br /><br/>Ring of Betrothal<br /><br/><br /><br/>Anti Clockwise Metamorphosis (20% stamina)<br /><br/>Communion (max vials +5)<br /><br/>Heir (even more blood ech. from visc attack)<br /><br/>Fading Lake (fire damage redux 10%)<br /><br/>Great Deep Sea (all type resist +150)<br /><br/>Eye (more items from enemies +100)<br /><br/><br /><br/>I think that's everything that I've gotten so far, which means that any of these items could be in this dungeon. The first boss is beast possessed soul, second was the keeper of the seals (the witch lady) and third boss is pthumerian elder with the shotel, his fight is hard because your health is cut in half. I'm pretty sure the Lost Chikage is in the side passage right after the second boss, also there is a kirkhammer/repeating pistol hunter standing in front of the door to the second boss room in the main hallway so watch out. There is also a Great One Coldblood on the floor somewhere, they give you 40,000 echoes. If you guys do this dungeon, please leave a note here saying what loot you found in which chest/level. Thank you and happy hunting!<br /><br/>-Cloudy

                          • Sinister Lower Pthumeru Root Chalice05 Jul 2016 14:47  

                            I found this item in my dungeon, I will provide the information and glyph to get it. Glyph 67i242c8 <br/> <br/>When you reach layer 4 you will need to climb a wooden ladder, then cross the bridge and you will find a corridor and a room with spiders, 2 infernal hounds and a witch, in this room there's an illusory wall you must hit http://i.imgur.com/iRvOXIF.jpg <br/>It will take you to a blood echoes shop and there you can buy the sinister chalice

                            • item discovery05 Jul 2016 14:47  

                              want to farm rocks in high level dungeons. are the chests affected by item discovery? are there specific dungeons where rocks dropping more often? is the chance of a fourth layer increased by item discovery?

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