Undead Giant

General Info
hp.jpg blood_echoes.jpg Location Drops
3175 1425 Pthumeru Chalice Adept Blood Gemstone (2)
12768 11267 Lower Pthumeru Chalice Adept Blood Gemstone (3)
physical_DEF.jpg VS_blunt.jpg VS_thrust.jpg --
132/170 158 92 --
blood_DEF.jpg arcane_DEF.jpg fire_atk.jpg bolt_DEF.jpg
132 160 120 70
slow_poison_RES.jpg rapid_poison_RES.jpg VS_beasts.jpg VS_kin.jpg
300 180 No No

Undead Giant (死体の巨人 Shitai no kyojin lit. "Corpse Giant") is a Chalice Dungeon Boss in Bloodborne.

Undead Giant Information

The boss comes in multiple varieties. All varieties have the same standard shape, with a torso, head, two arms and two legs.

  1. Variant 1: Two blades in place of the lower half of its arms.
  2. Variant 2: A large cannon on the left arm, and a blade on the right. This one is so far unique, in that it has a ranged attack.
  3. Variant 3: A large club for smashing on the right arm, and a large scythe like blade on the right. Also has several ball and chains attached to its back.






Combat Information

  • He is weak to fire, so Molotovs not only do good damage but stagger him, allowing for free attacks.
  • He is also weak to bolt, Tiny Tonitrus with high Arcane stat will do a very high damage to him.
  • Beast Roar occasionally protects you from the direct hit of cannon by deflecting it, it immediate explodes when it's caught by the roar and you can still get hurt by the explosion, however.
  • The boss has a kind of lump on his right leg (Melee), left shoulder (Cannon), or left leg (Chain) if you hit it multiple times it will explode taking a huge chunk of his HP.
  • His attacks do very high damage and are AoE. Because of this, the best dodging strategy is to dodge through his attack and get behind him. He can't hit you behind him unless he does a telegraphed spin attack or a AoE ground pound to get you, which are both easily dodged.
  • Be mindful of only attacking after having dodged an attack from him, attacking him from behind is key. You should get at least two hits on him before backing off, rinse and repeat this strategy and he should go down without much trouble.
  • The hammer fist variant with the ball and chains is capable of instantly killing the player with his hammer fist, but is extremely slow and predictable. Approach with extreme caution, and play the fight very safe and cautiously. In low health this variant gives a very few safe openings to attack him so consider finishing him off with poison knives as he can be poisoned.
  • The cannon variant shoots the cannon at long range twice in a row, run directly at him during this to get in some free hits and then back out. Watch out at mid range, as he can shoot the ground in front of him.



Attack Name Attack Description
Scythe Swings Swings the weapon once or twice. (Melee)
Kick Kick or stomps the hunter once or repeatedly. (All)
Axe Swing Swings the axe horizontally or vertically once or twice. (Cannon)
Strong Axe Swing Swings the axe with a timed delay. (Cannon, 50% health or below)
Cannon Fires cannon for 1-4 times (Cannon, will fire within melee range at 50% health or below)
180 degree swing  
Smash with 2 arms AoE wave slam, does that when they reach 50% health. (Melee & Chain)
Jump attack Leaps toward the hunter. (Melee)
Lunging Swing Lunges toward the player with the sickle on its left arm. Causes the chains on its back to flail around. (Chain)
360 degree spin Spins himself along with the chains, has very wide range. (Chain)


Video Strategies

( Please respect these video posting guidelines))



Strategy 1 (General Tips)

The Undead Giant's attacks are generally slow and telegraphed, but deal extremely high damage if they connect.

While the attacks differ slightly for each form, there are many consistencies when fighting each. His attacks normally have good forward range and sweep around to his sides, so the safest way to avoid them are to dodge towards in order to get behind him to attack.

This will only provide a brief opening however, as all three giants utilize a quick spin attack when the player gets behind them.

The spin attack has very short range however, and simply dodging away will allow the player to avoid damage. Each giant will also utilize a slam AOE attack when below 50 percent life. It deals high damage, but the AOE is very small behind the giant.

Should you be at the giants feet when he initiates the attack, the safest thing to do is run/dodge behind him.

Each giant also has a huge deformed bulbous growth somewhere on their body. Attacking it repeatedly will cause it to burst, dealing high damage and stunning the giant.

It is recommended to attack the growth once the giant falls below 50 percent health as he becomes much more dangerous then, and the burst damage can help finish him off. He is fairly resistant to elements, but bolt works the best if utilizing paper or elemental weapons.

The left shoulder growth of the Cannon Giant can he directly hit with Burial Blade vertical slam once he swings his axe horizontally for the second time. Always bait the giant to swing his weapon twice so you can hit him without problem. at 50% health, his horizontal swing is occasionally replaced by a timed horizontal powerswing which doesn't swing twice.

The hammer giant has a deadly lunge attack when below 50 percent life that has a teleprahed wind up and should be sprinted directly away from to avoid the swipe and ball and chains connected to his back.

The cannon giant wil sometimes shoot the ground in front of him for high damage with nearly no wind up, and this attack can be difficult to avoid. Once he goes below 50 percent life stay close to him, utilize pillars to approach him, or circle him as you approach to discourage use of the cannon.

Finally, the scythe giant is fairly straightforward, just beware his jump attack when he falls below 50 percent life. Like the cannon giant, staying close to him can discourage use of this attack.

Strategy 2 (Ranged Arcane + Bloodtinge)

For Hunters with high Bloodtinge and Arcane (preferably 40), Tiny Tonitrus combined with the use of Bloodbullet will make the fight completely trivial, not only it deals high damage, it has chance to stagger and even parry the Giant, allowing Visceral Attack to be executed (Oedon Writhe can be extremely useful as it allows Quicksilver Bullets to be replenished with Visceral Attack). Should it be still alive, one can shoot him with Bone Ash Evelyn, and if 10 shots weren't enough, use Oil Urn and Molotov to bring him down.

Strategy 3 (for the Chains variant)

The variant with the club and sickle is possibly the hardest and most frustrating variant to fight due to the chains on its back flailing around with some of its heavier attacks. These chains can deal heavy damage on their own, and often catch players off-guard by swinging immediately after the Giant's arm-attacks. This variant also has a spin attack which has a small telegraph time and can one-shot most players.

1.) For the 1st stage (>50% health), bait the Giant into using its chain spin attack by sticking to its sides and rear. T rain yourself to recognize the tell it does before the attack. The chains usually cover more than a 360-degree range, which means that dodging to the side or under the Giant can cause you to get hit immediately after your dodge, so dodge directly away from the giant (or back-step) when the chains come swinging in. Follow up your dodge with an attack immediately afterwards, and make sure you're using a quick enough weapon to let yourself dodge the next attack (R1 with transformed Whirligig Saw worked for me).

Repeat this until the Giant gets down to 50% health, which it telegraphs with a double-arm smash that unleashes a powerful shock wave, knocking back players in the immediate vicinity.

2.) For the 2nd stage, the Giant gains a few more nasty attacks, one of which is the aforementioned shock wave slam. This attack can be countered in the same manner as the spin attack in phase 1. Another attack to watch out for is when the Giant reels back its sickle arm while moving forward, and finishes with a heavy lunge attack. The nasty part is that it also sends its back-chains flying around its left flank. Dodging forward directly under its sickle arm as it swings should cause the chains to fly safely over your head, allowing for a follow-up to the Giant's back.

Keep these 3 heavy attacks in mind, and if it raises its club, be careful not too dodge to early as this move has good tracking. After recognizing this strategy and adjusting to it over the course of a couple attempts, I was able to go from using all my vials and getting killed before it had 25% health left to using 5 at most and killing it without many problems.


Notes & Trivia

  • Cannon variant and two blade variant can be encountered as a rare regular enemy in chalice dungeons. More often in high difficulty root chalice dungeons and if additional rites are used to create the dungeon.

    • Anonymous

      08 Jan 2018 02:24  

      For the chains variant in Lower Pthumeru: +7 Holy Blade (transformed mode) with 25/25 Skill/Bloodtinge, along with ten Bone Marrow Ash (I used six) and the Repeating Pistol +6. For the first half of the fight, learn the range of his hook attacks and the club slam. He has extremely slow recovery, especially from the hook swipe; if you're just out of his range, you have enough time to step a bit closer and R2 him for good damage. If you can save hitting the swollen wound thing on his right thigh for later, you can push him almost all the way through his second phase. Once he enters the second phase, switch to the pistol (buffed with ash), staying as close to the outside of the chains as you can.

      • 25 Nov 2017 07:10  

        so I see alot of people are still having problems with this boss, so I would like to add something I learned, to hopefully help any other hunters out.wait for him to finish his attack, dash forward and attack once, then start walking backwards after you attack, and then dodge (alot of times you dont need to dodge unless he tries to kick you or use his vertical hammer slam). this might seem like its over simple, but pretty much all of the undead giants moves are aimed right at were you would be if you just dodge backwards. the chain spin move only activates if you pop the boil, or you are right behind him, and if you notice, he does a 180 degree turn. the safe zone of his spin move is right in front of him, which is where he will be if you walk back wards and wait patiently for him to spin. his wind up spin move that moves forward can be dodged by dashing backwards and letting him come to you. his horizontal scythe and vertical club move can all be dodged by dashing to the right and attacking. with the vertical hammer move, make sure to dodge twice before attacking and be prepared for a horzontal scythe move to follow his vertical hammer. his vertical scythe can be dodged by walking backwards and waiting to dash forwards and attack. you can probably get more than one hit on him at a time, but that is how he gets you. alot of his moves are timed to give you just enough time to get one hit in and to safely retreat. using this strategy: I was hit four times, I got two visceral attacks, and it took me four mins to complete. while it's slow, any build with any amount of health can use it and beat him no problem. hopefully this helped, and I'm not coming off as being condescending, but walking backwards is the true weakness of this boss. I really struggled with this boss and considered giving up on the chalice dungeons before I figured this out, so hopefully this helps any hunters that might be struggling with this boss too. good luck good hunters, and send me a response if this helped in any way.

        • Anonymous

          25 Aug 2017 09:29  

          Im dying inside, the dual cleaver one on cursed defiled foeted feels near impossible with around 50k hp and everything oneshots with unpredictable lingering hit boxes that cant be dodged by simply dashing when they come. Easily my most hated boss ever from any game on any difficulty. The essence of souls games for me is having the odds stacked against me but with enough practice being able to overcome it and win easily every time after without much effort and that was the reward for me, it feels so damn good being able to run up to a boss and be able to straight up 1v1 it and know its attacks before they happen dodging perfectly especially in co-op helping people you feel like a badass thats on a completely different level. That is what beating a boss is to me but the undead giants arnt predictable so you cant learn to beat them but instead have to rely on reflexes that dont always matter since the hitboxes are broken. Ive beaten every dungeon with every modifier but after i kill this boss i feel a sense of relief instead of pride or satisfaction which is bad game design straight up. I love these games because of the challenges and satisfaction from overcoming them but nothing in gaming compares to how***** this boss feels to fight imo. Im proud to say souls games arnt difficult and that be the honest truth for me but i still take hours to beat these bastards in the hardest dungeons sometimes but sometimes beat them first go, it feels like complete luck.

          • Anonymous

            16 Aug 2017 12:30  

            Is it just me or does the name of this boss sound like something straight out of Dark Souls? (And I am aware that they're directed by the same person)

            • Anonymous

              21 Jul 2017 06:26  

              Does anyone know what type of damage the cannon deals? My guess was fire, but it doesn't seem to be accented in oil fields, and doesn't cause a ripple of flame, either. Is it just a really powerful blood attack, like with the Hunter's own cannon?

              Speaking of which, nothing fills me more with dread than finding 3 of these bastards of any variant in one of those massive swamp rooms, especially if it's filled with poison, usually in a cursed dungeon. If there's oil, at least I gain an advantage with a fire-imbued weapon, but the poison slows you down, making it a royal pain in the ass trying to dodge their cannon blasts.

              • Anonymous

                11 Jul 2017 03:44  

                The chain giant is awful, I can't stand him. I really wanna get on to Rom, honestly I feel like he'd be easier almost

                • Anonymous

                  05 Jul 2017 10:06  

                  So I was up against the chain variant and I was doing 211 damage with my Kirkhammer +8 using the R2 on sword mode for that extra thrust damage. I'm at 40 strength. I kept getting him down to a few hits left then he'd catch me with his spinnerooni attack, sometime 3 in a row when I was stuck in a corner, and I'd die. I went farming for blood vials and noticed I wasn't one-shotting enemies that I normally do. Checked my weapon and sure enough I had 37 durability left. Repaired it and I was doing over double the damage to him. Made the fight a lot easier.

                  • Anonymous

                    27 Jun 2017 17:13  

                    For anyone having trouble with him, here is my "easy" way of killing the Lower Pthumeru one even on low level (around L50):

                    1: Bring all the healing you can
                    2: Bring as many fire buff you can
                    3: Bring a fast weapon (i use the saw spear)
                    4: Bring lots of poison knifes (messenger bath at the first floor sells them) and Molotov cocktails

                    First phase:

                    Only attack after dodging his scythe attack, get in his back, land 2 hits at the most
                    Avoid popping the "blister" at all costs, you have to keep it for later
                    Always keep your weapon buffed with fire
                    Do not attempt to dodge and attack his smash attacks, only the scythe its much easier
                    Be patient, rinse and repeat
                    Just before he gets to half HP, pop the blister, its gonna trigger the second phase and take a good portion of hp off the second part of the fight

                    Second phase:
                    Forget about hit and run, or any type of dodging
                    Bait him at one end of the room, being VERY careful, his spinning attacks have ridiculously wide reach
                    Poison him with knifes
                    Throw your cocktails after he attacks from as far as you can, you have a relatively small opening for it, despite the distance he can reach you very quickly with the spinning attack while you are throwing the cocktails OR you can end up trapped between the wall and him, having to dodge him to escape, you don't want that, after all, he can pretty much one shot anyone anytime at this stage of the fight

                    Celebrate and move forward

                    • Anonymous

                      15 Jun 2017 01:47  

                      The only real thing I've hated about these bosses is their ground pound AOE and their extremely quick and high damage kicks.

                      • Anonymous

                        11 Jun 2017 13:37  

                        I love how people who say "git gud" when fighting the chains variant also say "all you need to do is level vitality and use one specific build".

                        Like, thats the definition of a***** boss. The club giant specifically. You try to dodge his attacks on thw second phase and get hit by the following balls and chain on his back like its Slave knight Gael but with knockback.

                        • Anonymous

                          25 Feb 2017 04:27  

                          Undead giant is a s*** boss. Way too much health, boring repetitious move set, and cheap instant 1 shot moves. From Soft dropped the ball on this giant turd

                          • Anonymous

                            so in my dungeon can't beat this dude05 Jul 2016 14:42  

                            Glyph number nxgngzj4 Im On The Second Layer *****er Has A Club And A Sword He's pissin me Off

                            • Anonymous

                              Staggering Undead Giant05 Jul 2016 14:42  

                              It appears that if you hit the growth on his left leg that he will temporarily fall down and be susceptible to attack. Additionally, a charge attack from the front after the giant's attack sequence may cause the giant to stagger, opening it up to a visceral attack (confirmed with Rifle Spear two-handed charge attack).

                              • Anonymous

                                This boss is impossible like King Vendrik from Dark Souls 2. Ican´t avoid its *****ing one hit kill moves05 Jul 2016 14:42  


                                • Anonymous

                                  Staggering Undead Giant05 Jul 2016 14:42  

                                  It appears that if you hit the growth on his left leg that he will temporarily fall down and be susceptible to attack. Additionally, a charge attack from the front after the giant's attack sequence may cause the giant to stagger, opening it up to a visceral attack (confirmed with Rifle Spear two-handed charge attack).

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