Reiterpallasch

reiterpallasch

Imprints (Normal)

radialtriangularradial

Imprints (Uncanny)

radialwaningradial

Imprints (Lost)

radialtriangularwaning
Damage
physical atk blood atk arcane atk fire atk bolt atk
75 75 -- -- --
slow poison rapid poison VS kin VS beasts durability
-- -- 100 100 150
Requirements & Scaling
strength skill bloodtingue arcane qs bullet use
8
E
12
C
10
E
--
D
1

Reiterpallasch (pronounced /ʀa͡i.tə.pal.laʃ/; 'Rhyterpallash', with the ‘r’ sound being a voiced uvular trill made with the back of the tongue as in French and German) is a Trick Weapon in Bloodborne. It is a rapier with a built-in pistol.

 

Reiterpallasch Description

"Weapon wielded by the Knights of Cainhurst.
Combines an elegant knight's sword with the peculiar firearm wielded by the Cainhurst order.
The old nobles, long-time imbibers of blood, are no strangers to the sanguine plague, and the disposal of beasts was a discrete task left to their servants, or knights, as they were called for the sake of appearances."

 

Reiterpallasch Information

  • This particular trick weapon transforms between a rapier and gun with bayonet attachment (which is technically the same blade as the rapier).
  • The tricked form can fire Quicksilver Bullets similar to normal, left hand firearms.
    • However, it's not fired with L2 like a normal firearm. Instead, you press R2 while transformed to fire.
    • As a result, it's possible to run Bloodtinge builds that can wield two firearms at the same time.

 

Location

Normal

  • It's found in a chest located in the entrance hall of Cainhurst Castle, where the Bound Widows are first encountered. When you first enter the room from the main entrance, run towards your two o'clock. The chest will be found in a corner.

Uncanny Reiterpallasch

  • Cursed and Defiled Root Chalice - Fetid/Rotted/Cursed (it is unknown whether these Offerings are required for it to appear there)(they are not required, glyph rm9skkef has no offerings applied)
  • Glyphs: rm9skkef (Layer 1, pre-boss), 7h87j4h7 (Layer 3), pdzhstqg (Layer 1,first bonus area)

Lost Reiterpallasch

 

Player Notes

  • The normal mode's transformation attack will quickly fire a Quicksilver Bullet, useful for parry baiting. The transformation attack from gun to rapier is a simple thrust.
  • R1 attacks are mainly thrusts when wielded in normal mode, and slashes when wielded transformed, with a few exceptions.
    • The mix-up between the attack types (thrust and regular) can help if opponents are resistant to one form of damage but not the other.
  • You can still perform a leap attack (Forward + R2) when the weapon is transformed.
  • This weapon can be buffed by external sources (e.g. Empty Phantasm Shell), including Bone Marrow Ash.
  • Bloodtinge only affects the damage of the R2 pistol shot from the transformed mode.
    • However, Blood Gems that increase physical attack will also increase the blood attack value of the pistol shot.
    • This can potentially put the built-in pistol on par (damage wise) with regular left-handed pistol firearms, before buffs are taken into consideration.
    • Keep in mind that the Bloodtinge scaling for the Reiterpallasch is still fairly low.
  • Despite having Arcane scaling listed, the weapon cannot be converted into Fire/Bolt/Arcane damage from blood gem fortification (though flat elemental damage gems will still apply).
  • This weapon's tranformed mode can unleash some interesting combos/build choices.
    • Since you can wield a gun in the right hand, you can parry opponents even if your left-handed choice cannot. As a result, you can equip the following to add more versatility to your builds:

 

 

Stats/Scaling

R: Rally/Regain. The amount of HP regained on an R1 attack immediately after taking damage

trick weapons
physical atk
blood atk
arcane atk
fire atk
bolt atk
slow poison
rapid poison
VS kin
VS beasts
strength
skill
bloodtingue
arcane
R

+0

75 75 -- -- -- -- -- 100 100 E C E D 40

+1

82 82 -- -- -- -- -- 100 100 E C E D 44

+2

89 89 -- -- -- -- -- 100 100 E B E D 48

+3

96 96 -- -- -- -- -- 100 100 E B E D 52

+4

103 103 -- -- -- -- -- 100 100 E B E D 56

+5

110 110 -- -- -- -- -- 100 100 E B D C 60

+6

117 117 -- -- -- -- -- 100 100 E B D C 64

+7

124 124 -- -- -- -- -- 100 100 E A D C 68

+8

131 131 -- -- -- -- -- 100 100 E A D C 72

+9

138 138 -- -- -- -- -- 100 100 E A D C 76

+10

150 150 -- -- -- -- -- 100 100 E A D B 80

 

 

Average Physical Attack Increase

Strength Stat
Stat Range Damage per Point Estimated Attack Gained
9 to 25 0.82 14
26 to 50 0.44 11
51 to 99 0.08 4
Skill Stat
Stat Range Damage per Point Estimated Attack Gained
13 to 25 4.54 59
26 to 50 2.08 52
51 to 99 0.47 23
Bloodtinge Stat
Stat Range Damage per Point Estimated Attack Gained
11 to 25 1.87 28
26 to 50 0.84 21
51 to 99 0.18 9

 

 

Move sets & Videos

Regular Move set
Move Damage Type & Modifier Stamina Effect
R1 Combo thrustand physical atk 1.0x 18 The combo starts with the blade to the left side of the character's face and thrust forward, followed by a return to the left side and slash from left to right, a quick stab originating from the right side, then a twist that leads to the sword going overhead and brought vertically down in a slashing motion. After this, attacks start to repeat but oddly skipping the first attack (thrust from left side of face). The fifth attack returns to the left to right slash (attack 2), then the stab from the right side (attack 3) and the overhead slash (attack 4).
Quickstep R1 physical atk0.9x 15 All quickstep animations feature a diagonal slash after a short hop forward. The left step goes from lower left to upper right, with the three other step directions going from lower right to upper left.
Backstep R1 physical atk0.9x 15 Following a quick hop forward, the sword is raised up and slashed down and to the left, striking the ground.
Rolling R1 physical atk0.94x 25 The tip of the blade lightly scrapes the ground to the right and away from the hunter and is brought up in a slashing motion. The path is diagonal up and left.
Dash physical atk1.12x 25 (+run) The sword is slashed from left to right.
R2 Attack physical atk1.28x 35 The attack is very similar to the R1 with the blade being brought up to the left side of the hunter by their head. However, rather than pointing the tip forward and thrusting, the wrist is snapped to have the blade pointed back and then slashed from left to right.
Charged thrust1.93x 50 The animation holds the blade pointing forward like at the beginning of the standard R2. After a brief charge it is then thrust forward straight out.
Backstep R2 thrust1.18x 40 After hopping forward, a very similar animation start to the standard R2, but like the charged attack, the wrist is not turned and the blade is thrust forward instead of slashing. This looks very much like a faster version of the charge attack.
Dash thrust1.25x 30 (+run) The hunter's arm is cocked back and the blade is stabbed forward after a very brief pause
Leap thrust1.50 50 The arm is raised above the right shoulder and the sword is swept from right to left in a diagonal striking the ground as the character lands.
Transform Attack blood atkNot comparable to R1<All attacks that use the gun are the same damage</ref> 0 (+x) There is only one animation for this attack. The sword is brought to the left side of the face, like the R1 attack. Rather than stabbing or slashing though, the weapon quickly transforms and fires a shot off while held near the hunter's face. The speed this can occur with makes this a good way to fire a shot unexpectedly. It can be done at any point in the potentially very long R1 combo for instance and the zero stamina use means this can cap off a combo very well.
Transformed Move set
Move Damage Type & Modifier Stamina Effect
R1 Combo physical atk0.70x 16 A more limited combo than the other mode, two alternating attacks. A slash from right to left, followed by one from left to right. The range is very limited thanks to the transformation making the blade shorter
Quickstep R1 thrust0.90x 26 There is only one quickstep animation in this mode. The character takes a couple quick steps forward and stabs the weapon forward.
Backstep R1 physical atk0.90x 26 The weapon is brought over the left shoulder and slashed downward. The tip of the blade barely strikes the ground
Rolling R1 thrust0.94x 26 The roll is concluded with a fast thrust forward and up in front of the character.
Dash R1 physical atk1.18x 25 (+run) The sword is brought to the left side and slashed from left to right horizontally while crouching.
R2 Attack blood atkNot comparable to R1 0 The weapon is brought up to face level in front of the hunter and fired.
Charged N/A N/A There is no charged attack in this mode.
Backstep R2 blood atkNot comparable to R1 0 A rare backstep indeed, as the player does not hop forward to engage the player. This is hardly needed though as the weapon is raised and a quick hip shot is fired right. Another oddity is that most weapons do not have quickstep R2 attacks (defaulting typically to a standard R2). This weapon uses the backstep animation as described above
Dash R2 blood atkNot comparable to R1 0 (+run) The hunter stops in his tracks and fires off a quick shot from a semi-crouched position. This is very similar to the backstep hip shot
Leap physical atk1.43x 50 The hunter jumps forward and slashes from left to right, with the tip of the blade striking the ground as the character lands.
Transform Attack thrust1.12x 23 (+x) The character thrusts the weapon forward as the blade extends. Animations can start from the right or left side of the character's face, depending on the prior action (backstep is right side, R1 is left side). 

Trivia

  • The Reiterpallasch (from German Reiter "horseback rider" and hungarian pallos [ˈpɒloʃ] "sword") is a 17th century Hungarian straight sword with a typically double edged blade and guarded hilt that was used by Hungarian noble cavalry and later adapted by most western European armies.
  • As pointed out in its description, the rifle spear is made "possibly in imitation of a lost Cainhurst weapon" (i.e. this one).
  • Wynne D. Fanchon from Armored Core: For Answer; another From Software title, pilots a NEXT named Reiterpallasch.

 

Gallery

Reiterpallasch Transforming Thumb Reiterpallasch Moonlight Thumb Cainhurst Weapons Concept Art Thumb R  

Trick Weapons
Amygdalan Arm  ♦  Beast Claw  ♦  Beast Cutter  ♦  Beasthunter Saif  ♦  Blade of Mercy  ♦  Bloodletter  ♦  Blunderbuss  ♦  Boom Hammer  ♦  Burial Blade  ♦  Cannon  ♦  Chikage  ♦  Church Cannon  ♦  Church Pick  ♦  Evelyn  ♦  Fist of Gratia  ♦  Flamesprayer  ♦  Gatling Gun  ♦  Holy Moonlight Sword  ♦  Hunter's Torch  ♦  Hunter Axe  ♦  Hunter Blunderbuss  ♦  Hunter Pistol  ♦  Kirkhammer  ♦  Kos Parasite  ♦  Loch Shield  ♦  Logarius' Wheel  ♦  Ludwig's Holy Blade  ♦  Ludwig's Rifle  ♦  Piercing Rifle  ♦  PVE Builds and Weapons Review  ♦  Rakuyo  ♦  Repeating Pistol  ♦  Rifle Spear  ♦  Rosmarinus  ♦  Saw Cleaver  ♦  Saw Spear  ♦  Serrated Weapons  ♦  Simon's Bowblade  ♦  Stake Driver  ♦  Threaded Cane  ♦  Tonitrus  ♦  Uncanny Chikage  ♦  Weapon Moveset Damage Comparison  ♦  Whirligig Saw  ♦  Wooden Shield

 


  1. Tested in PvP with naked characters, BL 120 with maxed weapon
  2. Tested in PvP with naked characters, BL 120 with maxed weapon



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    • Anonymous

      I never noticed it but the blade is actually called a colichmarde, because the bottom half of the blade is very wide and the tip is narrowed. This was actually a smallsword blade type rather than a full long rapier.

      • Anonymous

        Interesting weapon. In the Souls series, rapiers were always associated with gameplay styles that required finesse. running R1 double hit counter damage, high crit damage, and sometimes the ability to parry attacks. In Bloodborne Visceral attacks directly scale to your Skill investment, which is this weapons primary stat modifier. Also In Bloodborne the parrying mechanic is shooting a gun, so in this game they made the rapier a gun.
        Not too dissimilar to the Dark Souls 2 Rapier or Espada Ropera, now you have the ability to poke and parry with R1's while your left hand is free from parry duty and open open for something other than a firearm. Or just focus on Bloodtinge and run around like you've unlocked the akimbo attachment. Who says you can't? Just turn the game into a 3rd person shooter. Underappreciated weapon, especially when paired with the Cainhurst drip set.

        • Anonymous

          Reiter-p can actually be much stronger than people realize. Get yourself an uncanny version and gem it with a abyssal heavy and two tempering/fools gems dropped by madmen (max: +21%physical / +12% physical at full hp) uncanny reiter-p cause those gems drop in ihyll and loran. And yes, the tempering fools increases gun dmg as well.

          With this setup, it has great damage and is a very reliable weapon. It's one of my favorites.

          • Anonymous

            I put murky gems in mine and it's pretty savage. If you roll into things while not locked on you will inflict poison. Regular melee attacks while locked on will also inflict poison. It won't make your bullets poisonous BUT your consumable poisonous throwing knives are suddenly MUCH more useful and have great range. Everything has different poison resistance (players included) and some critters are immune.



            I keep it transformed for pistol utility and the fast dagger swipes. For left-hand the cannons, repeater or loch shield are all good choices. Hunter's pistol and evelyn not so much IMO, you don't want 2 pistols. Also with this poison setup the rosmarinus is actually pretty sneaky due to the quick-response AoE.



            I don't really rate the un-transformed mode, but the R2 charged is pretty fast and direct. Saves bullets. Overall the reiter is a great combo weapon and a must-try for any cannon/repeater fetishist.

            • My absolute favorite weapon in the game and the one that got me through all the chalices

              It's also kind of funny how easily Micolash gets decimated by the tricked form of this weapon; there's literally nothing he can do as long as you have stamina to keep swinging

              • Anonymous

                This weapon is incredibly well-designed if you use it alongside the Chikage. Quick slashes and thrusts are all you're ever going to need for most mobs, and that's precisely what both trick modes offer. The only downside is its short reach, which makes crowd control difficult, but you can easily mitigate that by sniping targets with your overpowered Evelyn or the Reiterpallasch itself. Using it for regular enemies also lets you save your Chikage's durability for big targets or bosses, and will allow you to invest fully into Blood damage on the latter. A good sidearm all around. Just, uh, don't try to make it your main weapon.

                • Anonymous

                  A combo followed by a visceral with this is one of the most satisfying things in the game, super fun weapon overall

                  • Anonymous

                    The only thrusting sword... weird to think that demon's souls has more thrusting swords than this game lol

                    • Anonymous

                      Best weapon against single humanoid targets like Micolash and the NPC hunters, just spam the Transformed R1 and *****slap them all to death XD

                      • Anonymous

                        A quick trick to make sure enemies suffer:
                        After you have done a chain attack you can do the attack transformation into gun mode and it will shoot a quick shot. Use this at the right time and you can turn a chain attack into a parry.

                        • Anonymous

                          v3nxwjrq - uncanny layer 1 pre-boss side area. not listed here or the other page and is currently active.

                          • Anonymous

                            Parry them with reiterpallasch, finish them off with a headshot from the repeating pistol (or the cannon if you have one of those days).

                            • Anonymous

                              People really underestimate the gun on this thing. Apart from it doing great damage(mine does a little more than Evelyn on my skl/bloodtinge build), being able to use a gun in your right hand frees up space in your left to use things like the loch/plank shield or flamesprayer. You're effectively able to use 2 offhand weapons when you have the gun deployed. The transform gun attacks are also very sneaky and great at baiting people into parries.

                              • Anonymous

                                Excuse me, I may miss something here, but what's the point of ARC scaling here ? Does it affect the weapon in some way since it didn't have an ARC line of damage ?

                                • Anonymous

                                  Rarely seen because of its niche use, but I've always found it fun to use, especially against kin or while using a non-parrying offhand weapon. Its biggest flaw, by far, is how hard it is to tell the difference between tricked and normal mode while fighting. Every other weapon has distinct visual changes, the (very pretty and aesthetically appealing) reiterpallach literally just moves the blade a few inches to the side. It's an inconvenience but still will mess up your flow. I like it though, it's one of few trick weapons that look very nice and are quite fast

                                  • Anonymous

                                    Rotted Pthumeru Ihyll [ykfd7rhi] (F/R/-) L2: Lost Logarius' Wheel L3: Lost Reiterpallasch, Lost Burial Blade L3 is a very large area with 3 treasure chests.

                                    • Anonymous

                                      Too bad you can’t quickly double shoot bullets if you also have a gun in the left hand, would’ve been fun

                                      • Anonymous

                                        Toughest weapon to understand in the game. It's a dex weapon that allows you to free your left hand so you can use shields to block bullets and spells or sprayers w blunderbuss style gun. Or you can go woth a quality build for less weapon dmg but pair it with the cannons and gatling! The arcane scaling does nothing probably there by accident and from is lazy to fix it.

                                        • Anonymous

                                          I honestly think everybody's got this weapon wrong. Everybody runs it on SKL/BLT BL 120+ builds with Evelyn in the left hand or silly things like Rosmarinus or whatever. I don't think that makes sense at all. The name of this game is parry baiting + viscerals, right? Everything else is basically context. So, people will whiff R1s at each other until somebody can get a parry in, visceral and end it. Sometime you'll stagger somebody who's dashing and get a few R1s in unpunished. More advanced (and successful) builds have some form of ranged attack that they can use to put pressure on the opponent and force him to come close and try to R1, at which point they'll try to parry and punish it. This is the case with the HMLS or with arcane tools like Executioner's Glove, or with Bloodtinge builds with stuff like Evelyn + Chikage... who won't visceral you btw, most probably just burst you to death, mostly because parrying with an Evelyn is that much more of a commitment compared to parrying with a Blunderbuss (if you whiff you most likely miss too, and get punisher; with Blunderbuss a lot of times you'll whiff the parry but still hit the guy, staggering him). Now, the Reiterpallasch requires minimal BLT, scales its damage on Physical DMG gems, requires only one hand to shoot. To me, this means the following: take your VIT and SKL to 50, END to whatever you feel like doing (most likely 20), BLT to 10, completely ignore everything else (STR, ARC); take the transformed Reiterpallasch in your right hand, Blunderbuss in your left, go invade. You'll be under BL 100 (most likely 93-94), essentially do the same visceral damage as the BL 120 guys and have exactly as much HP as they do, you can bait the parries with a high damage pistol shot from a range and then parry people who get in range with an actual Blunderbuss to do a visceral like any pure SKL (or "Quality" SKL) build with minimal investment.

                                          • Anonymous

                                            I have been thinking about this weapon, and I've come to the conclussion that the Reiterpallasch is actually meant to be paired with the Rosmarinus and/or the Flamesprayer; for those are arcane based guns like this one, and lack the ability to peform parries, unlike the Reiterpallasch. So, it aint for bloodtinge builds, like it's thought, but to compensate what the spray guns lacks. I'm currently working on a skill-arcane build. So, when I get to Cainhurst Castle I'll test this out.

                                            • Anonymous

                                              After using this for a skill/bloodtinge build for a bit (ended up at 30 SKI 50 BLT) I've determined that I like it a fair bit. Its charged R2 is a nice lengthy stab forwards, but the transformed moveset (which is all R1s) is faster all-around, even if it doesn't do quite as much damage. On enemies that can be staggered, you're well off enough spamming it to death. Versus larger enemies, charging and getting the stabs off pays off in damage. All-in-all, not bad. I'd say try it out and challenge yourself to use the limited moveset. It's pretty fun, even if it was a stopgap measure to get the Rakuyo and Bloodletter (for my build, that is).

                                              • Anonymous

                                                If you focus the Reiterpallasch's attack power into thrust damage with Adept/Cursed Adept Blood Gems, will that also increase the power of thrust counterattacks (i.e. hitting the opponent immediately after an attack or quickstep)? I've been experimenting with upping the thrust damage on both this weapon and the Rifle Spear, and was wondering if that might allow for any powerful combos. So far the damage seems comparable to weapons like the Rakuyo and Simon's Bowblade, but the non-thrust attacks really hinder the power of combos. Should I just stick with raising the physical attack instead?

                                                • Anonymous

                                                  Incredible PvP weapon, the answer you always give to Saw R1 spammers to show them whats up; otherwise somewhat challenging everywhere else due to its low stagger but it does open up some neat possibilities for your left hand as your right hand essentially has a firearm at ready anyways. Gatling Gun, the Cannons etc. Makes me kind of wish the game had tried more with left handed options.

                                                  • Anonymous

                                                    The pronunciation bit is kind of a mess. My German's really rusty; does /ʁaɪtɛʁpɐlaç/ sound about right?

                                                    • Anonymous

                                                      Loving this weapon, doing a bloodtinge/skill build with this and the hunter's torch. Put a fire gem on this bad boy and the fire effect actually carries on to the bullets this thing shoots.

                                                      • Anonymous

                                                        Sinister Pthumeru Ihyll Root Chalice: Glyphs: rra4n2eq on Layer 3 Logarius' Lost Wheel at pre-boss side area !!!

                                                        • Anonymous

                                                          Was thinking maybe this would go good with the flamesprayer since it lacks good crowd control. I'm betting if you had at least 20 bloodtinge it could help?

                                                          • Anonymous

                                                            So does this weapons gun scale with bloodtinge at all? Ex. Does scaling change when transformed into gunblade like chikage's blood katana changes its scaling? Iv made a build that has skill 35, arcane 30 and bloodtinge 20. I don't wanna invest So much in arcane if it only effects the blade.

                                                            • Anonymous

                                                              Given the use of armor, and the fact this is a one handed weapons, does anyone else get the feel this weapon's design was created for use with a shield?

                                                              • Anonymous

                                                                the name is likely a reference to a major Armored Core: For Answer( also by From Software) character by the same name whos AC was known for its gold color scheme and its sword shaped laser cannon.

                                                                • Anonymous

                                                                  Found inside Cainhurst castle. Secondary form reveals a pistol on the hilt. Making the heavy Attack fire a shot using 1 QS

                                                                  • Anonymous

                                                                    At first you may not like this weapon much. It doesn't do a lot of damage, doesn't really have any crowd control moves, and it's not particularly fast for blow trading. However it has the best "gimmick" of any weapon. Doing the attack transformation, or hitting R2 during a combo, lets you do a stagger shot. "Duh" you may say, but I don't think you understand how quickly this fires compared to, say, the rifle spear. If you have good reaction timing, you can basically stay on enemies indefinitely with good staggers.

                                                                    • Anonymous

                                                                      I have 72 Bloodtinge, evelyn +10 and reiterpallasch +10, and with gems reiterpallasch shot does more damage, and even more when buffed. (+27,2% dmg gem, +20,3% dmg gem and +27,2% dmg gem on reiterpallach and +26,7% blood dmg +6,3 blood dmg gem on evelyn).

                                                                      • Anonymous

                                                                        Fantastic weapon in-game, but has anyone found a real world equivalent to the blade itself, sans pistol? I really like that design, but this sword definitely does not look like its real world namesake.

                                                                        • Anonymous

                                                                          The below info is WRONG!!! ignore it. i just wasted points because of it. The previous point is valid only for now as the Reiterpallasch is currently bugged and it is indeed supposed to be able to have both its physical and blood damage changed with elemental gems, making it a fantastic weapon for pure Arcane builds since it gives the user the ability to perform interrupts even when the firearm slots are occupied by Arcane weapons like the Flamesprayer, the Rosmarinus or the Hunter's Torch.

                                                                          • Adeed point about the bug that prevents the weapon's damage from being able to be converted with elemental gems, as it is described on the guide and as it was possible with the unpatched version of the game.

                                                                            • Anonymous

                                                                              Thing's a parrying machine, and combined with skills' inherant Visveral attack bonus this thing is definitely the "secret OP" weapon of the game so far, as in the weapon whose power may not be as apparent at a glance since this thing takes some finesse.

                                                                              • Anonymous

                                                                                I've got a dungeon with a Lost Reiterpallasch on layer 1. The glyph is v7q4fhx4. Fetid Rotted Pthumeru Ihyll.

                                                                                • Anonymous

                                                                                  When you read the description of the Rifle Spear it says it is the only trick weapon that is also a gun, but then I find this and this is a gun. Weird.

                                                                                  • Anonymous

                                                                                    Just one major drawback, its have low staggering damage so be careful when you try to swing this beautiful.

                                                                                    • Anonymous

                                                                                      I don't know if I'm remembering wrongly, but I think I read in the Rifle Spear's description that no other trick weapon has a gun attached. Has anyone else pointed this out or do Lost Cainhurst artifacts not count as trick weapons?

                                                                                      • Anonymous

                                                                                        According to the guide this weapon was suppose to convert its damage into arcane when the approtiate gems were equipped those changing both phys and b. atk to fire,bolt or arcane.

                                                                                        • Anonymous

                                                                                          paired with the Evelyn this is great for a gunslinger build, and it's pretty fun even if its annoying to opponents in pvp. Use your own discretion between skill and bloodtinge and with the Formless Oedon and Oedon Writh Runes, and you'll be a quicksilver beast. I took on all the bosses, even amygdala and ebriats with a barrage to their eye infested brains. good times.

                                                                                          • Anonymous

                                                                                            I upgraded this weapon enough to use in ng+3 because I got bored of using the burial Blade and chikage all the time and I have to say poking your enemies into a stun lock to death is so much fun

                                                                                            • Visceral aattacks are sweet bbut becauase we wont be sneaking arround and making stealth kills even tho the game seems yo show your 'last position in a transparent image ( or im way off) then maybe a gesture that is more of acrouching on a knee or somehow incorporating whatever animations are available so after approaching unaware foe you could enter this gesture that allows you to immediately exit gesture after a full charge attack that skips the stun part and goes right into a weapon unique visceral attack depending on weapon. aDagger would do aclassic throat slash(and were is the dismemberment? Blood soakes evrything realistically exxagerated but no impale ments or decaps or tearing ou t heart to harvest ala The Darkness 2 a terrific shooter). Maybe with agunspear you impale then pull triger blsting visible hole in enemy.

                                                                                              Then with ur origin maybe we can find clues as to who we are/where or destined to become. Aunique gesture for each origin plus optional secret nemesis.

                                                                                              Anyway share thoughts and your ideas for trick weapons... preferably not a wheel... Also a m7sket with attached monicle would be a cool two handed gun with blunt stagger attacks. It would be sweet if you could knock enemies down pounce and impale.

                                                                                              Last thought: A future game that does combine Souls with BB but its set so long after an Apocalypse no one remembers but the world could be a mix of modern ruins and modernized rebuilding of the world so its like Medieval, gothic Modern makeshift kind of world were you have more focus on ur character and the story u create that ends in *****ation for all a bittersweet ending, atragic ending were nlthing good happens, etc all however ending with the world in a different world state and your own consequences to conquor more questions about themes of the soul ,creation insanity the unknown corruption or pursuits of knowledge. NG+ would have a hollowing like mechanic after death and the threat of being possessed and having to kill the demon by self exorcism as you enter your personal hell the boss getting harder each time u die bringing a theme of willpowe thats real as your NG+ can end if you get possessed and give up or hollow all the way likDS2 should of done to create afun perma death challenge.A rough synopsis i call Blood Legend or Souls Unknown .

                                                                                              "the soul flows in the blood with the blood. The Blood screams to the abyss and the cosmos when it is spilled. Then a fire void of light , its black flames risin, to consume as other entities have their unique motivs none being salvation. oNly we can save ourselves..God is mankind'

                                                                                              • This was one of the trickiest pages I've tackled yet. There's alot of hidden changes that this weapon has gone through over the patches, so what I did was edit the page and clean it out so that it only contained information that we know for fact.

                                                                                                One last thing, there was information originally on the page regarding using this weapon alongside the threaded cane. The problem is that this statement is basically personal and opiniated bias. I don't doubt the idea of the threaded cane being a good companion to the Reiterpallasch, but the page's wiki information needs to be as free of bias as possible to keep a more professional look to them. We have forums and these comment sections on the pages to discuss more biased opinions. As a result, I went back to the Blade of Mercy page to edit the information regarding its usage alongside the Burial Blade that I modified a while back (although I kept the lore parts, as well as what is technically true about them both being skill weapons with direct scaling towards arcane). As for me, I'll do my best to make sure that any editting I do is neutral and doesn't encourage/discourage things I show interest in.

                                                                                                • Anonymous

                                                                                                  Would it be better to slot 15 points into arcane to benefit from the utility hunter tools and flamesprayer, or is it better to put the points needed into bloodtinge to increase the damage by a little?

                                                                                                  • Anonymous

                                                                                                    I went through the entire DLC blind with this baby at the very beginning of NG+. It's a very underrated weapon. Against most humanoids, it stunlocks to death. Against some bosses, its speed and pierce damage trump large weapons for hit-and-run tactics (coughLudwig'sFirstFormcough). I'd take it over BB or BoM in a pure skill build any day.

                                                                                                    • Anonymous

                                                                                                      p5hbjuwy - Curse, Rotted and Foetid offering. The Pallasch is in the uppermost storey of the first bonus area. The first layer boss is headless bloodletting beast which drops a heavy cursed gem: str scaling 23,9% wpn durability up with 5,8 + random negative effect.

                                                                                                      • Anonymous

                                                                                                        I've recently started an arcane build and I'm getting close to finishing the build but my weapon choices are a bit lacking which at the moment I'm using a regular saw spear with fire bloodgems and a threaded cane with physical bloodgems. After seeing that the Reiterpallasch has decent arcane scaling I'm wondering if it would work well with 50 arcane and 25 skill (and of course elemental gems)

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