Enlarged Head Giant

Enlarged Head Giant Crop X.png
Enemy Type
Neutral
Health
??
Drops
Blood Vials
Weak
Nothing
Strong
Nothing
Locations
Research Hall

Enlarged Head Giant is an enemy in The Old Hunters DLC.



Enlarged Head Giant


These giants make for the most aggressive and powerful enemies found in the research hall.

Even when the player is not around, they attack their environment with an IV stand.

There are two of them, one behind a large mass of patients and flask throwers, another at the top of some stairs right before you reach the stair raising device.


Strategy

  • They are blind, and can simply be sneaked past if you do not want to fight them. Simply walk (slightly tilt the analogue stick) past them without colliding.
  • They're very fast on their feet but that doesn't mean you can't escape their aggro zone.
  • Though fast and powerful they're not very original when it comes to attacking as they use the same combo over and over again.
  • They deal blunt dmg.
  • Hard to stun
  • When you encounter the second one on top of some stairs, do not fight him on the stairs. Instead dodge around him to the plateau behind him. If you're lucky he'll fall to his death.



Drops


Location
hp.jpg
blood_echoes.jpg
placeholder.png
placeholder.png
Insert Location
HP
Echoes
(Quantity/Rating) Drop%
(Quantity/Rating) Drop%
Insert Location
HP
Echoes
(Quantity/Rating) Drop%
(Quantity/Rating) Drop%



Notes & Trivia

  • ??



Enemies
  1. Amygdala
  2. Beast Claw Hunter
  3. Beast Cutter Hunter
  4. Beast-possessed Soul
  5. Beast-possessed Soul (Mob)
  6. Bell Holder
  7. Black Widow
  8. Blood Dobermann
  9. Blood Gel
  10. Blood-Starved Beast
  11. Bloodletting Beast
  12. Bloodsucking Beast
  13. Bloody Crow of Cainhurst
  14. Bone Ash Hunter
  15. Boom Hammer Hunter
  16. Bosses
  17. Brador
  18. Brain of Mensis
  19. Brain Trust
  20. Brainsucker
  21. Brick Troll
  22. Cainhurst Hunter
  23. Carrion Crow
  24. Celestial Centipede
  25. Celestial Emissary
  26. Chapel Giant
  27. Chime Maiden
  28. Church Doctor
  29. Cleric Beast
  30. Crawler
  31. Darkbeast Paarl
  32. Deep Sea Hound
  33. Djura
  34. Ebrietas, Daughter of the Cosmos
  35. Enlarged Head Giant
  36. Enlarged Head Patients
  37. Ethereal Walker
  38. Executioner
  39. Eye Collector
  40. Father Gascoigne
  41. Fishwitch
  42. Gel
  43. Gravekeeper Scorpion
  44. Graveyard Hags
  45. Greater Viper Pit
  46. Hamlet Fishmen
  47. Henryk
  48. Hostile Choir Hunter
  49. Hostile Hunters
  50. Hunter Mob
  51. Hunting Dog
  52. Keeper of the Old Lords
  53. Keeper's Hunting Dog
  54. Labyrinth Mole
  55. Labyrinth Rat
  56. Large Huntsman
  57. Lightning Summoner
  58. Loran Cleric
  59. Mad One
  60. Madman
  61. Maneater Boar (Mob)
  62. Mannequin
  63. Martyr Logarius
  64. Merciless Watcher
  65. Merciless Watcher (Mob)
  66. Mergo's Attendant
  67. Mergo's Wet Nurse
  68. Mi-Go Zombie
  69. Micolash, Host of the Nightmare
  70. Moon Presence
  71. Nightmare Huntsman
  72. Old Yharnam Beast
  73. Old Yharnam Hunter (Mob)
  74. One Reborn
  75. Piercing Rifle Hunter
  76. Pthumerian Descendant
  77. Pthumerian Undead
  78. Rat
  79. Reaper
  80. Ritual Master
  81. Rom, the Vacuous Spider
  82. Saif Hunter
  83. Shadow of Yharnam
  84. Shadow of Yharnam (Mob)
  85. Shark-Giant
  86. Silver Lady
  87. Silverbeast
  88. Slime Scholar
  89. Slug
  90. Snail Woman
  91. Snatcher
  92. Sorrowful Emissary
  93. Tomb Guardian
  94. Tomb Inspector Hunter
  95. Tormented Nanny
  96. Undead Amalgam
  97. Undead Giant
  98. Undead Giant (Mob)
  99. Vengeful Specter
  100. Vermin Host




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    • Anonymous

      Did you know they can climb ladders? I didn't know they can climb ladders. On an unrelated note, i have to clean some piss out of my pants

      • Anonymous

        No, they're not blind. Once you come out of the ladder after the mobs and quietly walk towards him, he aggros and starts attacking. No, they don't repeat the same combo over and over. They have 3 different combos ranging between 3, 5 and 6 consecutive attacks (they look similar except the 3 one which he starts swinging instead of just pounding the floor). Be wary as they can turn 180 if you walk behind them during their six combo attack. The second one near the ladder doesn't fall unless you fight him on the stairs. If you run past him and climb the ladder, he'll follow you and climb as well, however, his AI prevents him from finishing the climbing animation so he climbs back down (i.e., cheesing opportunity if you struggle with him especially in NG+3 or higher). Thankfully, they're easily parriable.

        • Anonymous

          They are also easy to parry, since their combos go on forever and shooting them out of them often results in a parry.

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