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Central Yharnam

central_yarnham.jpg
Lamps 2
Recommended Level
Weapon Upgrade
14 to 20
+1 or +2
Bosses Cleric Beast
Father Gascoigne
Secrets Discovery Insight: 8
Timezones: ??
Multiplayer Yes
central_yharnam_map.jpg

Central Yharnam is the first main area of the game, taking form as a large connection of Gothic-esque, Victorian buildings. The whole area is filled with Mad Villagers, and other dastardly creatures, including the Cleric Beast, an optional boss that ambushes you on the Great Bridge. The Cleric Beast is most likely the first boss that players will encounter in the game. Central Yarnham also harbors a network of sewers leading to a mandatory boss, Father Gascoigne.

 

NPCs in the area

 

Bosses

 

Items

 

Uniques

 

Lore Notes

  • Within the Dark House, near the man in the wheelchair, on the bookcase to the leftmost side of the room, is a glowing paper, with information about the Night of the Hunt.
    • It reads: "When The hunt Began, the Healing Church left us, blocking the great bridge to Cathedral Ward, as Old Yharnam burned to the ground that moonlit night."

 

Enemies

 

Walkthrough


Central Yharnam

Starting from the Central Yharnam Lamp, walk straight to the window marked by a Red Lamp, and speak to the NPC Gilbert; he will give you some basic information about the world we are in.

TIP: Speak to Gilbert after defeating Father Gascoigne to receive the Flamesprayer for free. 

Once finished, head to the right of his house, and then left down the stairs. You'll find 8x Pebbles. Then follow the path to the right and cross the bridge where a Hunter with a hatchet lies in wait behind some crates. You can drop of the left here but that is not recommended for your first pass through.

Head right and down some more stairs and you will see a Hunter with a Wooden Shield with his back to you. Be aware of the Hunter sat on the floor to his right before rushing in. Patiently wait at the top of the stairs. There is a group of four Hunters patrolling along this path. Wait for all of them to pass and either use your Pebbles to pull them one at a time, or ignore them and head left back down where the patrol came from to unlock a gate which leads back to the 1st Floor SickroomIosefka's Clinic, and a ladder that allows you to access the Central Yharnam lantern. 

To the left of the gate (from the side you opened it), there is an  Executioner behind breakable boxes. This enemy poses a great challenge this early in the game, so proceed with caution. Executioners have a high chance of dropping Tempering Blood Gemstones, which makes this enemy particularly useful for early gem farming.  

Along the road that the group of Hunters travel, there are multiple NPCs locked in their homes that you can interact with. Simply look for the red lanterns beside their doors. These NPCs offer nothing beyond dialogue and can be skipped without consequence. Head back up the path and take care of any straggling Hunters. Keep an eye on the right for a staircase that leads to a single Hunter guarding 4x Molotov Cocktails. Past this set of stairs, on the other side of the carriage, is another set of stairs guarded by a sleeping Rifle Hunter.

TIP: Maintain a watchful eye on the mob surrounding the bonfire ahead, as some enemies continue to patrol the path. If you draw their attention, back up and take them out one by one to avoid drawing the entire mob.

Take the stairs guarded by the sleeping Rifle Hunter. To the right is another set of stairs that leads to 1x Blood Stone Shard guarded by a Hunter waiting around the corner to ambush you on your right. You'll notice that the path extends to the right, around the large area containing the bonfire. At the end of this path is a 5x Quicksilver Bullet drop. You may leave it until the enemies are cleared out, or advance to collect them. Advance cautiously, however, as enemies lie in ambush, and you may draw additional enemies from the bonfire, as there are two more sets of stairs leading to this upper path. At the end of this path is an item blocked by a gate. You will have access to it soon. 

The large mob contains three Hunters with Pitchforks, two with Rifles, four with Axes and Torches, one with a Shield and Torch, and a dog hidden at the back behind the carriage on the left.

Recommended strategy: Slowly approach the mob until you hear a bell ring. This will cause the big group to disband and patrol. A few enemies will walk down the street and will not return, and the larger mob from earlier will not return. Use your Pebbles or the environment to draw the enemies out in small groups, either up the stairs on the path you've cleared, or back down the path that you came from. Pay attention to the sounds of gunfire, as the bullets that the Rifle Hunters fire travel slowly enough that you will be able to dodge out of the way in time if you dodge as you hear the gunshot. The Rifle Hunters will not advance, so you will have to rush them. Serpentine, pay attention to their shots, and get to know their timing. The closer you get to a Rifle Hunter, the less time you have to dodge. Within a few meters, you should dodge as they level their rifle at you to successfully avoid their shots. 

You will hear something growling and banging on the large doors at the end of the area. You can safely approach the doors and pick up the two Blood Vials. There is a 1x  Coldblood Dew to the left of where the upper Riflemen is. To the left of the great doors is a short stairway leading to another elevated area that leads you to the other side of the great doors. Follow the path through the door, then immediately cut left and smash the barrels to find 1x Bloodstone Shard. Continue straight, and collect the 2x Blood Vials on the body. Follow the path to the end to speak to another NPC. 

Kennel Shortcut

To the left of this NPC's door is a shortcut blocked by breakable barrels. This path leads to the Kennels area (see below), and allows you to both skip a large part of the level, and open the second major shortcut of Central Yharnam. From where you land, walk straight and take the set of stairs on your left. Watch out for loose Rabid Dogs. Take the next set of stairs on your left and grab the Coldblood Dew (1) at the end. Go back down, turn around, and run straight back to unlock your shortcut. Straight through the Dark House is a path back to the Central Yharnam lantern. 

Assuming you did not take the shortcut, turn back and head down the stairs and towards the open area with the fountain. Towards the back, opposite the great doors, are 3 Carrion Crows. Behind the coffins there are two Oil Urns.  Now get ready to kill the Brick Troll banging on the great doors. This is your opportunity to learn how to parry Brick Trolls. Most of their attacks are slow and projected, giving you plenty of time to counter. Try to time your shot to match the start of their downswing. The two bodies that the Brick Troll guarded carry 1x Torch, and 2x Blood Vials.

Head back towards the fountain, to the right, and up the stairs. To your left is a gate that acts as a shortcut later on. To the right is the item you saw hidden behind the gate earlier, 1x Coldblood Dew. Up the stairs in next courtyard there are two Rabid Dogs patrolling, and a mob made up of one Rabid Dog, a Rifle Hunter, a Hatchet Hunter, a Torch Hunter, and a Cleaver Hunter. Take your time with this courtyard, as running straight in spells a very quick death. Use a pebble to pull the dog closest to the stairs away to dispatch it, then draw the enemies down the stairs one by one. The Rifle Hunter will likely take a position directly above you and attempt to fire down, but the fence will block his fire if you stay low enough. If you end up in a situation where you have multiple enemies and dogs bearing down on you, then use your gun to keep them at bay, and remember to stay mobile.

Great Bridge

Once the courtyard is clear, head up the stairs onto the Great Bridge. Immediately go left, and look behind the statues to the right of the stagecoach to collect 1x Blood Stone Shard.
As you turn back towards the bridge you will spot two Wolf Beasts patrolling by another stagecoach. These wolves are incredibly aggressive and very fast. If you are new to Bloodborne and unsure of fighting the Wolf Beasts, a good strategy is to lure them out using a Pungent Blood Cocktail, then pepper them with Molotovs.

TIP: Using the Kennel shortcut described earlier will let you avoid fighting this pair of Wolf Beasts.

Should you end up in a face to face fight with them, keep moving, bait their attacks, and try to parry. You can set them up for a Visceral Attack by firing at them as they leap towards you. Laying into them from behind with light attacks generally keeps them stunned long enough to finish them off. Make sure to be very aggressive if you get up close to them, and make the most of the Rally system to keep your health topped up. Alternately, if you have the space, dodge behind them and hit with a charged R2 to stun, followed by a regular R1 to Visceral. They have a long recovery time from a missed attack so this is an easy tactic. Once the wolves are dispatched, press on further. To your left you'll encounter a Cleaver Hunter. Kill him then take the stairs he guarded, entering the Dark House. There are 2 Hunters waiting in ambush on the top floor: one to your left as you walk in, and one behind some barrels opposite the first Hunter. There will be 1x Coldblood Dew  waiting for you once you have dealt with them.

TIP: Using your Torch here can encourage these Hunters to abandon their ambush points and be more aggressive.

Head down the stairs and deal with another Sword Hunter. Towards the back of the house there is a Wheelchair Huntsman ready to shoot you if you try to loot the Pungent Blood Cocktail in front of him. His back is turned you when you first walk in, so kill him before he knows you're there. He'll always drop Quicksilver Bullets. There is also a note on in the back left corner revealing some more Lore.

Exit the Dark House through the open door (the locked door is the shortcut accessed via the Kennels). Once he is dispatched, go up the steps and pull the lever, which opens the gate leading back to the Central Yharnam lamp. This shortcut will prove invaluable in the coming fights. For now, head back through the house to the Great Bridge

On The Great Bridge, head left and you'll find another stagecoach with 3 Carrion Crows and 1 Brick Troll. Once the area is cleared, press on forward through the archway and prepare to take on the Cleric Beast, the first boss in the game.

NOTE: The Cleric Beast is an entirely optional boss fight. He can be quite difficult as you will not have had the opportunity to level up your Hunter yet (you require 1 Insight to level up via the Plain Doll). Because the Cleric Beast is weak to fire, you can use your Oil Urns and Molotovs to deal massive damage (recommended) or wait until you meet an NPC named Alfred who will gift you 5x Fire Paper (not recommended, as Fire Paper is rare, expensive, and more useful for a mandatory boss fight later on). 

Click here for an in-depth guide on how to tackle the Cleric Beast.

Walking into the boss arena grants you your first point of Insight. Upon your next visit to the Hunter's Dream, the Doll will be awake and you are able to level up. Messengers on the steps will also give you the Beckoning Bell and Silencing Blank. If you're struggling with the boss, you can ring the Beckoning Bell and summon Father Gascgoine as an NPC to help with the fight, at the cost of 1 Insight. His summon location is near the fountain where you fought the first Brick Troll. Once you defeat the Cleric Beast, you'll reach a Lantern and the end of the Great Bridge. Teleport back to the Hunter's Dream to spend your well earned Blood Echoes. 

Imperative Detour: Fountain Shortcut, Tiny Music Box, Hunter Set

This detour will lead you to the Hunter Set attire and to the Tiny Music Box, the latter of which is an indispensable tool for the Father Gascoigne fight. There is a set of stairs directly across from the stairs you came up on. These lead down to a small area overlooking the large bonfire area. Here you will find 10x Pebbles on the overlook, and 1x Bloodstone Shard hidden in the back behind some sacks and barrels. Opposite the lookout is a path blocked by breakable barrels and crates. This will take you to an area with four new enemy types and various items. 

Enemies:

Items:

Defeat the Large Huntsmen up top, and look for the glowing item on a horizontal support beam in the sewer below you. Beware the rats. Defeat them first to prevent getting swarmed. Take the ladder back up and drop to the beam to get Thick Coldblood (5). At the end of the sewer, there is a drop. Immediately to the left of that is the Hunter Set being guarded by a Large Huntsman (spear). Your only option here is to drop down. Beware the Wretched Undead. Though they move slowly, they hit hard. You will be able to snatch the 10x Quicksilver Bullets they guard without much issue. To acquire the Tiny Music Box, look for a short ladder on your left leading to a wooden platform. Take the ladder on the platform all the way up. 

To your right is a group of 4 Carrion Crows guarding your first consumable Insight item. To your left is a bridge that leads to a church with an NPC and a (large) Brick Troll

NOTE: The moveset for large Brick Trolls is slightly different to small Brick Trolls. Stay vigilant and look for a parry opportunity. 

Next to the large Brick Troll is a ladder that leads to the fountain shortcut, and the window where you will acquire the Tiny Music Box from Viola. Agree to find the girl's mother to acquire it. 

Kennels & Lower Central Yharnam

Navigate your way back to the Kennels. This is most easily done by advancing through the fountain shortcut back to the bridge, then dropping off the right side where you picked up the  Coldblood Dew (1) earlier. Search the Kennels thoroughly for a Coldblood Dew (3) guarded by a Rabid Dog. Across the bridge is a dog barking at a door. Kill it and knock on the door for dialogue with the Lonely Old Woman. She'll ask if you know of a safe place, but for now the only option open to you is "No". Remember how to get back here, as you will want to do so later. 

Head down into the ruined temple. At the bottom right of the first flight of stairs are a group of breakable barrels. Smash through them to access the upper area. Take an immediate right and smash through more barrels to find Eileen The Crow. Listen to her dialogue and she'll tease you about being afraid on this particular hunt, also making mention of the fact that there are no humans alive in Yharnam. She'll give you 4x Bold Hunter's Mark. Speak to her a second time and she'll teach you the Shake Off Cape gesture. 

Return to the rafters and carefully make your way around them, picking up the items and cutting down the bodies whose items you will be able to retrieve shortly. Also take note of enemy positions below you. There is 1 Large Huntsman  (saw), 1 Large Huntsman (spear), and 1 Rifle Huntsman

Make your way to the main level and eliminate the enemies. Don't drop down for those items yet as there are a few enemies you want to deal with first. Head through the only exit in the room and you'll come out at the top of Yharnam's aqueduct. Across the gap there will be two Rifle Huntsman and a Large Huntsman. You want to deal with these before venturing to the lower levels. Time your movement so that one of the Rifle Huntsman is walking across the bridge when you launch your attack. You can then dispatch both riflemen before the Large Huntsman has time to get to you. Once the trio are down, explore the rest of the upper level for a 2x Oil Urn drop hidden behind breakable boxes. Beware of Carrion Crows (one is hidden behind barrels). From the Oil Urns, turn around and look down for an item on a horizontal beam. Drop to it to obtain 1x Bloodstone Shard.

Head back into the building and drop down for your items. Start with the right hand side (as you walk in) item. Drop down and on your right will be a single rat. Kill it. Move to the next opening and kill the two rats occupying the area. Once they're dead you can safely pick up the Saw Spear. Drop into the middle and kill the two rats at the end, making sure to pick up the items then head back out to the aqueduct. Climb up the ladder and head back to get the item from the other side. When you drop down on the left there'll be nothing in the first opening, a single rat in the second one, and two occupying the final one. Once all the rats are dead, you can pick up 1x Bloodstone Shard. Navigate back to the top 

Make your way back to the water with the Wretched Undead, and carefully kill your way forward. Keep your eyes upward, as there are Carrion Crows waiting to drop on you from wooden beams. In the alcove on your right immediately following the stairs, there is 1x Bloodstone Shard guarded by a Wretched Undead. When you reach the tunnel you'll see your first Maneater Boar. It is guarding a Coldblood Dew (2) and the Saw Hunter Badge, which unlocks all of the initial equipment options for sale at the Merchants in the Hunter's Dream. 

TIP: This particular Maneater Boar is tied to Viola's quest. Killing it now will prevent you from completing the quest. 

Ascend the ladder directly outside of the tunnel, and go left to activate the lift. This is the final shortcut in Central Yharnam. The Lantern is a short run past the 2 Brick Trolls. Visit the Hunter's Dream now to level up or spend Blood Echoes, as you are about to fight Father Gascoigne. 

Father Gascoigne 

Trigger the lift again and head back down. A mob of Huntsmen will rush you about halfway across the bridge. Don't stay and fight for too long, as a Brick Troll at the top of the bridge will push a giant flaming boulder down the length of the bridge, which will kill most (if not all) of the mob. Mop up any survivors and press on. At the other side of the bridge you'll find the Brick Troll waiting, and a Shield Huntsman. Lure out the Brick Troll, then deal with the Shield Huntsman. Once you're done with them, head up the next set of stairs. There'll be two Large Huntsman (one saw, one spear) with their backs to you. Sneak up and perform a charged R2 attack on the rightmost enemy, following with a Visceral. Take care of the other. 

TIP: Minus the Huntsmen that rush you on the bridge, the enemies on the run up to the boss fight can be safely run past.  

TIP: Alternatively, you can bypass the boulder trap by taking the ladder back down to the aqueduct, and sprinting down the tunnel past the Maneater Boar to a hole in the left side of the wall that leads to a ladder which drops you off immediately behind the Brick Troll and Shield Huntsman. 

Head up the last set of stairs and you'll enter a bleak looking graveyard. triggering the cutscene for the Father Gascoigne boss fight. 

TIP: Visit Father Gascoigne's page for a full strategic breakdown of this fight. 

After the Fight: Viola, Iosefka's Clinic, Flamesprayer

Congratulations on besting Gascoigne! Head up the stairs of the graveyard and find a gap in the fence to the left. Drop to the roof to find a female body with the Red Jeweled Brooch item on her.

NOTE: This is your last chance to acquire Iosefka's Blood Vial. Activating the Oedon Chapel cutscene will prevent you from getting it. Return to the 1st Floor Sickroom and speak to the woman behind the door to obtain it. 

Return to the top level and open the large gates. Follow the safe path to access Oedon Chapel

NOTE: Triggering the Oedon Chapel cutscene is necessary to advance Viola's quest.

Return to the Central Yharnam lantern, and speak once more to Gilbert. He will award you the Flamesprayer. Navigate your way back to Viola and make your decision. Finally, return to the lantern at the 1st Floor Sickroom and speak to the woman once more. She will offer to house survivors. This is one of two safe places to send survivors, the other being Oedon Chapel, to which you may now proceed.


Video Walkthrough
(( Please follow these video posting guidelines - Embeds only from Fextralife or Vaatividya))

 

Map

central_yharnam_map.jpg

 




    • Anonymous

      24 Sep 2017 15:45  

      Guide is good up to the part "If you choose not to fight him yet, double back to the stairs that lead down tothe Dark Residence. You may have noticed another path past the Dark Residence, but there is little we can do there at this moment, other than fight two Brick Ogre's. Go straight through the ground floor of the Dark Residence, taking a path under the Great Bridge leading to the Kennels. " What? Where? Does this sentence say to go to the path with 2 ogres or not? If not then I have no idea what is meant with " Go straight through the ground floor of the Dark Residence, taking a path under the Great Bridge leading to the Kennels." On the ground floor there are only 1 doors and they're locked.

      • Anonymous

        08 May 2017 13:51  

        FYI if you have defeated father gascorn go back to the Scottish guy near central yarnam lamp and he will give you an extremely op flamethrower which becomes insanely useful for defeating the blood starved beast because of his weakness to fire.

        • Anonymous

          Wolf Beasts05 Jul 2016 14:57  

          The two Wolf Beasts on the bridge can't go inside the nearby house. If anyone's having trouble killing them, grab their attention and go back inside the house immediately. They'd keep on trying to reach you and get inside but they won't be able to (is this a bug maybe?). They're practically sitting ducks at that point.

          • Anonymous

            Tomb of Oedon05 Jul 2016 14:57  

            I beat central yharnam, and have returned. I was curious if anyone else has encountered the hunter that spawns in the Tomb of Oedon... its not a problem so much as an annoyance. Gotta tgat hunters pretty skilled xD

            • Anonymous

              Gascoigne Summon05 Jul 2016 14:57  

              You can summon Gascoine for the Cleric Beast fight if you die against the Cleric Beast you can summon him to the left of Gilbert.

              • A little cleanup, plus added the alternate routes and missing items05 Jul 2016 14:57  

                Spent a lot of time fixing the overly descriptive enemy bio's, added in links to almost every new item in this area, added the second Aqueduct area to the walkthrough, cleaned up the walkthrough a little, admittedly this area is HUGE walkthrough wise, maybe split the Central Yharnam and Aqueduct area's? (From the Kennel point onwards i'd think) Cy

                • Anonymous

                  crossing the sewers05 Jul 2016 14:57  

                  Not sure if anyone can help... I went through the big warehouse where the rats and wolfmen are, then through the sewers. When I got to where you can climb down to where the crawlers are, I looked up across the sewers and saw some rafters and corpses with items. How do I get over there to loot those bodies? Are they in another area, or can I get there from the sewers?

                  • Anonymous

                    eileen the crow05 Jul 2016 14:57  

                    Just so everybody knows, if you attack eileen and kill her you unlock her crow outfir and her twin blades

                    • Anonymous

                      Roaring on the street in Central Yharnam?05 Jul 2016 14:57  

                      Has anyone else noticed that if you are near the first couple of red lantern doors on the main street (after leaving Gilbert and heading right down to the street by either path, the inhabitants are unfriendly to outsiders) you can occasionally hear a massive roar noise? I noticed it in my first game after Rom was already dead, but I started a new character (not NG+) and I hear it my first time through. Anyone know what this is?

                      • Scourge Beasts05 Jul 2016 14:57  

                        Pertaining to the two scourge beasts before the cleric beast. If you have yet to enter the black house past them, they can easily be lured back to the wagons. There is a gap that they cannot enter

                        • Anonymous

                          Strange shadow05 Jul 2016 14:57  

                          Has anyone else noticed a strange shadow on a building right near the ladder that leads to the sewers outside the elevator, in the opposite side of the big bridge that leads to the Tomb of Oedon? It looks like two Logarius wheels together. I noticed it on my first run through. At some point the shadow disappears. I made a screenshot of it.

                          • Anonymous

                            Dead horses05 Jul 2016 14:57  

                            If I'm remebering this right, the dead horses throughout Yharnam have unique noises if you step on them.

                            • Anonymous

                              Elevator Glitch (co-op)05 Jul 2016 14:57  

                              Last night I was summoned to help. The beckoner's connection was not great, and when I used the elevator to go up there was a little fall animation as I stepped inside which took a tiny portion of my health. As it went up it glitch again and I was on the top of the elevator, then I suddenly fell through and was falling through the map for a while, eventually I was in nothing but light and still falling, until some time later I hit the "ground" and died.

                              • Anonymous

                                NPC Summon to be added05 Jul 2016 14:57  

                                Hey, with the release of the Old Hunters, you can summon the npc Henriett in Cathedral Ward just after the gate near the old wooden shield. I seem to be able to summon the npc by using The Old Hunter's Bell. If someone could add this to the page that'd be great.

                                • Anonymous

                                  Yharnam's location on Earth?05 Jul 2016 14:57  

                                  Does anyone know where on our earth Yharnam is "supposed" to be? As in, what country is it most similar to? Do we have any developer hints as to where it was modeled after? Can anyone determine what accent the citizens have? The architecture is Victorian Gothic in my understanding, but it reminds me of eastern European cities like Prague and Cologne. I'm very interested in having a time/place reference for the setting of this game. (I accidentally posted this as a comment to another discussion below; my apologies.)

                                  • Anonymous

                                    Carriage glitch05 Jul 2016 14:57  

                                    On the front of the carriages are two pole-like extensions. If you roll/get pushed by enemies inbetween, you can get stuck. I had this happen a few month's back and I thought they may fix it but it happened to me yesterday too.

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