Old Yharnam is a location in Bloodborne.
"You there, Hunter. Didn't you see the warning? Turn back at once. Old Yharnam, burned and abandoned by men, is now home only to Beasts. They are of no harm to those above. Turn back... or the hunter will face the hunt...".
- Twin Blood Stone Shard
- Blood Stone Shard
- Coldblood Dew
- Molotov Cocktail
- Madman's Knowledge
- Thick Coldblood
- Beast Pellets
- Fire Paper
- Poison Knife
- Ritual Blood
- Tempering Blood Gemstone
- Bloodtinge Gemstone
- In the hidden room below Djura's firing range (fall from the edge where the crows are and there is a gap in the fence. Same location you find the Rifle Spear): "The red moon hangs low, and the beasts rule the streets, Are we left no other choice, than burn it all to cinders?"
- Beast Patient – These enemies are afraid of fire, equipping a Torch / Hunter Torch to make them recoil in terror.
- Cloaked Beast
- Scurrying Beast
- Carrion Crow
- Djura's Ally (Hunter)
You will enter this area from Cathedral Ward, and notice a door sealed with a note near the lamp. Go through the door, and hear Djura warn you to turn back. From the entrance and straight ahead of you, a Loot Enemy can be defeated to obtain some materials. You can also drop down here to gather a Blood Stone Shard, Coldblood Dew and point 1, the Hunter's Torch. Be careful dropping down here as there is a trap with two hooded enemies. They're not too strong in themselves, but they can inflict slow poison on you surprisingly quickly. One will be stood on its own in a courtyard, but when you attack it you'll get attacked by the second one. Once they're dealt with, use the walkways and ladders to return to the start fo the area.
Back to the previously sealed door, walk towards the nearby bridge and pick some Blood Vials on a corpse, then cross the bridge and face the first beast.. The beasts in the area can be quick on their backsteps, but they shouldn't prove too difficult. Behind the fog a second beast is waiting to ambush you, simply use the lock on to spot him and you won't end up surprised. Defeat the total 3 beasts in this section and grab a Coldblood Dew from the nearby corpse. Go to the left of the church building and you'll encounter another hooded enemy but this time on his own, kill him and pick up the items near by, then head round the front of the church to the other side, you'll notice an enemy creeping behind a tree to the left, dispatch it and then find 2x Blood Stone Shards on a corpse around the corner.
Down the stairs, you will be warned again to go away and soon attacked by more enemies. After a short time, the fire of a Gatling gun will get you so get behind cover. There are stairs to the right of the area that you can rush down to avoid the gunfire. Below, you will find a hooded enemy, 3x Antidote, and a Blood Stone Shard on an adjacent balcony. the downstairs exit will lead you to more gunfire and 2 aggressive enemies. Lure them inside to defeat them safely, as the gunfire can create explosions with the Oil Urns laying on the area. Once they've been dealt with, exit and hug the right wall to grab 3x Antidote. You can now return towards the exit and cross a narrow wooden bridge.
Here, a group of Crows is devouring a corpse that holds a Blood Stone Shard. Once you have dealt with them, go inside the building and defeat the three enemies inside. Check the right indoor room to obtain Bloodtinge Gemstone, and then pick up an Antidote near the exit.
Alternatively, instead of heading down the stairs, on the first area where Djura starts shooting at you, run over to the right and there is a gap in the wall. Drop down here and you will enter the same area with the hooded enemy. Deal with them as before and when you come out towards the front of the darkened room, position yourself in cover next to the ladder. This next bit is tricky, but if you time it right you can get through the area unscathed. Wait behind cover until Djura stops firing then sprint off the edge, do a roll forward as you land then keep rolling forward and side to side. You'll not get hit by the gunfire and if you're lucky the patrolling hunter won't catch you. You'll see some steps going down into a building, rush in here and wait for a moment. If the hunter doesn't follow you in, you're good and you can progress with the level.
You will now exit to a courtyard where gunfire can reach you, and 3 enemies are ready to ambush you. Lure them into the safety of the building to fight comfortably. Once defeated, you can go out on the courtyard to grab a Coldblood Dew and then dash along another narrow wooden bridge. You are now at Exit A, but you cannot yet activate it. to your right, you may return to a courtyard with Hunter but in the range of the Gatling gun. To your left, stairs leading to Djura, the hunter who has been gunning at you. If you fight the hunter on the courtyard, make sure to stay behind the statues for protection. You can pick up 6x Bone Marrow Ash from this area.
- Note: It is advised you do not engage Djura at this time, and come back here later to engage him in dialogue. Check his page for details.
From the courtyard you fought the hunter, find an opening on the wall to drop down (marked on the map). Drop to a ledge below and then further to the entrance of the lower floor. Here you will find a chest with a Tempering Blood Gemstone and some Blood Vials, but you must defeat the enemies within. You can deal with them via AOE attacks or by parrying, as you gain invincibility frames when doing a visceral attack and it has a "push back" effect on nearby enemies. Once you have dealt with them, head up the stairs, grab the Rifle Spear of a corpse then grab point 2 on the map: the Charred Hunter Set at the top, along with a Coldblood Dew right outside. Beware of more enemies rushing you as you exit!.
You can now return towards the ladder leading to Djura, and have two choices to proceed. If you climb the initial ladder, turn right, and fall onto the balcony below, there is a small bridge with a larger robed wolfman, leading to the rafters of the altar chamber. From this vantage point, there is an inconspicuously tied rope at the end of the bannister which can be attacked, to drop flammable oil onto the demon in the center of the chamber, lighting the demon on fire and killing many of the enemies on the ground floor. Otherwise, you can walk forward and left into the large abandoned building. In this area, you will find many attacking enemies as you proceed. It is recommended you watch the exit towards the beams and makeshift structures of the building to grab the many items hanging from them. You will have to perform several drop-downs and come back up to obtain all of them. Please see the map below for details and note point 3, the Bloody Messenger Head Bandage.
Assuming you do not go out on the beams, you will obtain 3x Antidote from the corpse next to the stairs, 1x Madman's Knowledge from way down and a Blood Stone Shard from a corpse in the second floor balcony. Enemies will "wake up" and rush you during the descent, so be careful turning corners and remember to divide and conquer.
The bottom floor of the building has some hooded enemies that can be dealt with safely in the large environment, and hide away 1x Madman's Knowledge and 1x Ritual Blood on the altar. Exiting the building will place you at:
Old Yharnam Map 2
From Entrance B, turn left and fight a group of crows to claim the Blood Stone Shard they protect. Then go towards point A and collect 6x Blood Vial. You can now go up the ladder of point A and unlock this shortcut leading upstairs to Djura.
Back on the lower floor map, continue on and fight the three enemies ahead of you, including the Loot Enemy in the area. Look for a corner on the second open area to collect 2x Pungent Blood Cocktail but be careful as there are two werewolves patrolling this area. Best advice is to wait for them to split up and go after the right hand one first, then return and deal with the second one, unless you want to take on both together. Walking ahead the narrow dead-end corridor to the right there are 2x Blood Stone Shard - you will not be able to open this door towards Darkbeast Paarl yet.
Returning towards the area where the wolves ambushed you, continue down the street towards Point C, being mindful of enemies breaking through the house doors. Stick to the left side down a narrow corridor and at the end you will find 6x Beast Blood Pellet. Once you've picked the pellets up, a beast will drop from the side of the building and try to ambush you. Back on the main street, a werewolf beast will come through a door, that reveals the path to Shortcut C. Explore the stairs to find an Antidote, an ambushing beast next to 2x Blood Stone Shard and 2x Fire Paper at the top next to the shortcut opening.
Returning downstairs, follow the path until you hear a screeching sound. Ignore that for now and go to the right of the small building to take on another werewolf. Like the other werewolves in this area, he can cause slow poisoning, so be careful. Once the werewolf is done go down the smoke filled alley on the left of the building and kill the hooded enemy. Right before the wooden ramp, you can collect 2x Bold Hunter Mark and 10x Quicksilver Bullets. There's another Loot enemy beyond the ramp, to your left.
Continuing on, a large open area with burning fires and some beasts awaits. Stick to the left side to defeat the beast that hides next to the tree and collect a Coldblood Dew. You can also check the opposite side of the map for more Coldblood Dew next to a large rock, but beware, there are three hooded enemies lying in the long grass in ambush. You won't be able to lock on until you've triggered them but if you keep an eye out you'll be able to see them and use the opportunity to do a charged attack on them.
Proceeding forward will trigger the fight for Blood-starved Beast and unlock the next lamp. Should you struggle with the boss fight, next to the stairs that bring you down to the area there will be a note, read it then ring your Beckoning Bell to summon Alfred as an NPC summon (providing you agreed to cooperate with him when you met him in Cathedral Ward).