This page contains lore theories by Rakuyo. Please understand these are musings and interpretations by a player, and are not to be taken as official or representative of other's views.
The Mysteries of Cainhurst Garb & Architecture
1. Art Nouveau
2. Salamander Symbolism
3. Plant Art of Castle Cainhurst
4. Otherworldly Plants & Lumenflowers
5. Mysterious Roots & Alien Vegetation
6. Roots, Plants and Izalith
7. The Archetype of The Great Tree
8. The Associations of Chaos
9. Fire and Cainhurst
10. Drakeblood Knights
11. Shulva and The Labyrinth
12. Eleum Loyce and Pregnancy
13. The Flames of Lady Maria
14. The Heretical Fire of Dark Souls
15. Insects, The Chaos Flame and Defilement
16. Monster Trees and Pregnancy
17. To Harvest Dregs
19. The Root of Man's Impurity
20. Insects of The Deep
21. The Corruption Rune
22. The Demon King & The Symbol of God
23. The Venus of Cainhurst
24. Farnese de Vandimion & The Lore of Cainhurst
25. The Pthumerian Culture
26. How "Righteous" Can Connect Cainhurst To The Pthumerian Labyrinth
27. The Ritual Of Beheading
31. The Knights of Hearts
32. Manikins & Golems
33. Logarius As King Of Cainhurst & Depraved Men Of Early Sources
34. The Cainhurst Helmet
35. Connections to Mergo's Loft
36. Connections to Research Hall
37. Parallels between Queen Annalise and Maiden Astraea
38. Significance of the Royal Line of Cainhurst
42. Royal Statues
43. The Library & Other
44. Concept Art
Varying between decadent and menacing, Cainhurst offers some of the most interesting dress in the game.
This concerns: The Cainhurst Set, The Knight's Set, Maria's Hunter Set, The Noble Dress and The Crown of Illusions.
Excluding the crown, all sets are typified by art nouveau style depictions of flowers and plants, typical of Cainhurst.
Another quirk specific to Cainhurst is the use of symbolic salamanders .
The Salamander is a powerful enemy that appears in DS2, constituting a mix of a Koolasuchus " and a Trilobite .
The word "salamander" most commonly refers to a kind of amphibian, but it is also used to indicate a kind of fire elemental.
Salamanders were originally formulated by the 16th century philosopher Paracelsus, along with sylphs, undines and gnomes.
Three salamanders can be found on the Knight's Garb: on its front , on its back , and one on the female version .
One can be found on Maria's Hunter Cap . Two can be found above the entrance to Annalise's throne room .
Smooth skinned lizards adorn the wooden bookstands of the Cainhurst library. I believe these to be salamanders as well.
Besides fire, salamanders are strongly related to poison. One legend states that any tree they touch will bear poisoned fruit.
The blood of a Salamander is said to immunize one against fire, and so is clothing made from (spiritual) salamander hair.
Salamanders were said exude liquids that protected them against fire. The pyromancy "Flash Sweat" may come from this legend.
DS3's Great Swamp Ring, chiseled from a salamander bone, states that Salamanders descended from Chaos Demons .
The presence of salamanders in Cainhurst, may thus indicate the presence of demons, particularly those linked to Chaos Witches.
As to mythical poisoned fruit, Cainhurst attire also portrays fruit , probably pomegranates, which carry special meaning.
Hades used pomegranates to enslave Persephone to himself, and they're also symbolic of the agony and blood of Jesus Christ.
Plant Art of Castle Cainhurst
Plant art appear in such places as the The Labyrinth, Research Hall, The Cathedral District, Central Yharnam and Mergo's Loft.
Given the extent of diversity, it's not always clear if the art is inspired by gothic , , , or art nouveau , , .
Healing Church garbs such as Church Garb and Executioner Garb do not depict such patterns at all, preferring artificial lines.
The various flowers that show up in Cainhurst art, may symbolize Lumenflowers: .
This red gemmed flower looks just like the mutated flowers found atop the Research Hall .
Other flowers display tentacular curls , which echo the way The Moon Presence is depicted in art .
Flowers make up a prominent theme, found throughout Yharnam , The Healing Church , and The Labyrinth .
In the age of The Old Hunters, Cainhurst was a house allied with The Healing Church. Lady Maria lived and died in this age.
Maria's Hunter Cap includes a salamander , while her garb exhibits plant art . Her attire came from Cainhurst.
What this means is that both salamanders and plant art have been part of House Cainhurst since the time of The Old Hunters.
House Cainhurst became "The Vilebloods" after a scholar stole "forbidden blood" and brought it with him to Cainhurst Castle.
"Ah, there's something I want to tell you. A bit of wisdom from the eminent Master !"
"Once, a scholar betrayed his fellows at Byrgenwerth...and brought forbidden blood back with him to Cainhurst Castle."
"It was there that the first of the inhuman Vilebloods was born." - Alfred
To make the first Vileblood appear, Cainhurst betrayed Byrgenwerth, and with it the scientific endeavors of The Healing Church.
It seems unlikely that Maria would be allowed to work at The Research Hall after the scholars were betrayed by House Cainhurst.
I conclude therefore, that plant art and salamanders were first symbols of House Cainhurst, not directly linked to The Vilebloods.
Otherworldly Plants & Lumenflowers
Plant art may indicate Lumenflowers. But in the greater Souls universe, plant symbolism connects to much broader themes.
It all began with The Old One , a giant demon tree that devoured Souls. The Old One is the beast that sires all Demons.
DS1 included a primordial world of Archtrees . Such trees returned in Ash Lake , in the Demon Ruins and Izalith .
The plants of Izalith were likely inspired by the trees in Angkor Wat , like the Strangler Fig and the Silk Cotton Tree .
Besides their alien look, such trees may have been chosen for their hollow roots , tying them to the Undead Curse.
At the core of these great roots lies the Bed of Chaos , the origin of Chaos Demons , and thereby Salamanders .
In DS2, trees were linked to Giants , a race of warriors and pyromancers, some of which became trees after dying .
The DS2 Dragon Aerie displayed pillars very similar to the stone Archtrees , also seen in the Dragon Memories .
The Ancient Dragon atop these structures had plant like traits as well , like the being was itself part animal part plant.
DS3 added plant like Pilgrim Butterflies and the Curse-Rotted Greatwood , a plant like demon incubator .
Roots swarmed across DS3's Lothric Castle , while many of the undead in DS3 were sprouting branches .
DS3's Smouldering Lake added great smouldering trees , while the DLC added pyromancing tree women .
Mysterious Roots & Alien Vegetation
Bloodborne is home to prominent and unusual vegetation. Like Izalith, The Labyrinth is overrun by a myriad of roots .
Labyrinth pits contain razor-sharp, blood-smeared roots . A great root envelops a tower in Cathedral Ward .
Tombstones in The Nightmare Frontier display roots , and giant roots extend from underneath Amygdala's arena .
Bloodborne also possesses some very alien looking vegetation , almost like Yharnam's on another planet.
Tomb Mold is a fungus needed to access The Labyrinth, a function also served by the vampiric Coldblood Flower .
Lumenflowers serve a mysterious function, and appear in Upper Cathedral Ward , Research Hall and The NMF .
Roots, Plants and Izalith
Based on DS1, vegetation, especially stone like vegetation, carries ties to fire and chaos, and to the primordial world of Archtrees.
Pthumerians are adept users of Fire magic , and countless roots pervade their Labyrinth.
In The Labyrinth, one recurring pattern of embedded flowers , seems to have come directly from The Demon Ruins .
Apart from fire , Pthumerians sometimes coat their weapons with poisons. Poison is the other side of of DS pyromancy.
The Elder , The Keeper of The Old Lords The Ritekeeper , The red Chime Maiden are all capable pyromancers.
The Keeper's Hunting Dog is a fire breathing Pthumerian guardian, much like the the blazing Watchdog of The Old Lords
Pthumerian daggers have a flame like design . These daggers were most likely designed after the DS1 Drake Sword .
The blade may tie Pthumerians to Dragons and bloodletting, and was perhaps linked to dragon themed cut content .
The Archetype of The Great Tree
Fromsoft has often placed a cryptic tree as at the core of something, examples are The Old One and The Bed Of Chaos .
This created more special trees than were ever explained, like The Spirit Tree , The Old Chaos and The Ethereal Oak .
Like the great roots of Ariandel , the Drangleic Castle tree and the roots of Carthus , many such trees have no name.
All these trees may ultimately represent The Old One, but could also just represent the Souls version of the World Tree, Yggdrasil.
Yggdrasil , the Norse world tree is the great nexus that upholds the nine worlds. Without Yggdrasil all these worlds would fall.
The roots of Yggdrasil are connected to the most dangerous worlds, and are said to be the den of wicked dragons and serpents.
However, the caduceus pattern on the Ethereal Oak crest suggests that this spirit tree is tied to The Idea of Evil .
The Idea, tied to the caduceus, was, I believe, the original model for The Old One, which binds The Ethereal Oak to The Old One.
The Old One is a maker of "Demons", and as a matter of fact, great roots can be found under The Kiln of The First Flame .
It's easy to imagine how the Ethereal Oak could also be the protective Spirit Tree, and The Old One is known to play both sides.
Affixed to the two serpents of the caduceus, The Old One has endured within the Souls universe, Bloodborne included .
Yggdrasil is connected to the the Norse rune "Eihwaz ", the symbol on the Berserker Armor and The Demon Wolf .
In Dark Souls, Eihwaz became the symbol of Titanite Chunks , establishing it as a symbol of grave physical strength.
Yggdrasil and protagonist Guts are thematically connected, as both of them function as a nexus, connecting different worlds.
The space around Guts is an interstice, an area where the "world of the living" can meet the "world of the dead ".
Guts is a spire around which these dimensions twist and turn. Forced to bear both worlds, his existence is a living hell.
This has been his fate ever since he was branded with the Mark of Sacrifice , which attracts demonic spirits.
This mark is the likely precursor of The Hunter Rune , as well the accursed Darksign , the brand of an Undead.
Because of this, prominent tree/plant art in Yharnam may refer to "Communion With The Spirit World" and "the brand".
Ultimately, all the vegetation in The Labyrinth may allow for a gate into other worlds , and spiritual activity .
The Associations of Chaos
Salamanders in Cainhurst art, and Vile Maggot replicas in the courtyard , add particular credence to a link with Chaos.
There may be symbolic fire embedded in the woodcarvings of Cainhurst Castle, evoking images of hell and the apocalypse.
One carving shows a strange face engulfed in flames. Similar faces can be seen in burned down Old Yharnam .
A second carving shows flames surrounding a crowd of people, gathered around a cage. It may portray an auto-da-fé.
A third scene shows what may be a mountain vanishing into the clouds, with skeletal figures emerging from the clouds.
A angel shows up at the top, while from the bottom an upside down skeleton emerges. It seems to show the end of the world.
Fire and Cainhurst
Inside Castle Cainhurst, there's a dining hall filled with portraits. Among which is this painting of a middle-aged woman.
The bell like adornment on her upper chest appear elsewhere, on the Chime Maidens , summoners of Pthumerian origin.
Chime Maidens also wear a Cainhurst like - Art Nouveau attire . The portrait probably displays a younger Chime Maiden.
The red Chime Maidens of Yahar'gul, have pyromancing abilities , and they are able to heal The One Reborn, an undead.
Red is a popular color in Cainhurst and in The Labyrinth . DS2 Firekeepers also wore red .
Chime Maidens share traits with Firekeepers, such as servitude, bad eyes , and the ability to resurrect undead .
Datamining by hacker Sanadsk revealed a discarded, red clad Pthumerian boss, adorned with dragon symbolism .
This is just a theory, but such red cloth, with its ties to blood and/or fire, may have grown from The Drakeblood Knights .
The Drakeblood Knights were a dragon blood worshipping order of knights, that appeared in the Crown of the Sunking King DLC.
Believing dragon's blood to be sacrosanct, they modeled their image to reflect this, and risked their lives to obtain dragon's blood.
By obtaining it, they could achieve a true understanding of life, transcending their own banal existence. - Drakeblood Greatsword
The Drakeblood Knights wore dark armor with a red cape . The red cape was said to symbolize the sacred blood of dragons.
When the armor returned in DS3. The red cape was stated to symbolize their "yearning for blood", describing them as vampiric.
The Drakeblood Knights led a raid on The Slumbering Dragon. The plan backfired, and the knights sunk into the Eternal Sanctum.
The word "sunk", found on the DS2 Drakeblood Set, implies that the knights vanished underground, and could thus have survived.
Beneath the surface, they may have found away to procreate, passing on their beliefs to what would become the Pthumerian race.
Drakeblood Knights used a "Spirit Tree Shield", tied to a spirit tree, and making mention of a "god of dream", named "Quella".
This is interesting, as spirit tree could refer to The Old One , a DS , or a Berserk "world tree ", or Spirit Tree .
In Berserk "god of dream" refers to The Idea of Evil , and The Doll refers to a Flora , possibly referencing Berserk .
Flora is the Witch of The Spirit Tree, who dies when her house burns down . "Quella" may have been a Bloodborne prototype.
So there are relations that connect dreams and Drakeblood Knights, and "Flora" to a Spirit Tree, these relations extend to Shulva.
Shulva and The Labyrinth
The city of Shulva is full of details that recall Bloodborne's art and themes, particularly ideas from The Pthumerian Labyrinth.
All around are embossments of cloaked worshippers , which remind heavily of those found in Bloodborne .
There are also Mayan scenes , pieces I believe may have been chosen to relate the value of blood in Mayan religion.
Sanctum Knights entomb their remains, which they envelop in a red, empowering aura , recalling the Pthumerians .
The city of Shulva is infested with an alien fungus , something the Pthumerian Labyrinth is also infested by .
Fungus is especially dominant in Great Isz , which exhibit giant spores and strange mold deposits .
These themes of blood, fungus and insight seeking vampire knights, may have shaped into the present Pthumerian Labyrinth.
Eleum Loyce and Pregnancy
DS2's The Drakeblood Knights and Shulva shares some of Bloodborne's themes, but Eleum Loyce too shares some attributes.
Its "Vessel Shield " depicts a pregnant woman holding her protruding belly, surrounded by what appear to be plant motifs.
Not only does the theme of pregnancy relate strongly to Bloodborne, the orange colored belly much resembles a Salamander .
Salamanders are linked to Cainhurst , as are plant motifs . Cainhurst is also linked to the pregnant Pthumerian Queen .
The Vessel Shield depicts a priestess, who devoted herself to appeasing "the ancient flame", a name for The Old Chaos .
Eleum Loyce was built upon a raging flame, a mouth of chaos , one very much akin to the chaos of Izalith .
The ancient chaos grew out of control, transfiguring The Ivory King and his knights into mindless servants of the flame .
"The land of Eleum Loyce was a vast rampart built to contain the ancient chaos.
The Ivory King placed his throne upon the very mouth of chaos and served as the first line of defense." - Armor of The Ivory King
Eleum Loyce priestesses would cut out one of their eyes, and replace it with a replica , which could see "The Unseen".
The priestesses devoted themselves to appeasing the raging flame, yet they had all vanished from Eleum Loyce.
"Long ago, the retainers attended to the priestesses,
but with their disappearance, the retainers were left to wander frigid Eleum Loyce without purpose" - Retainer's Short Sword
It's possible that priestesses were once sacrificed to the ancient chaos, becoming pregnant, and thus vanishing underground.
If that's where Pthumerians come from, that would explain the fire magic and the roots .
It would also explain the Demon Ruins pattern in The Labyrinth , as it concerns a continuation of chaos themes.
The Flames of Lady Maria
Lady Maria is another element linking Cainhurst to fire, as the aristocratic huntress is able to burn her own blood .
Maria is also able to defy gravity , which along with her blazing blood may be linked to her Pthumerian heritage .
The frame next to Lady Maria , displays cracks that are identical to the cracks on what I've labelled "opaque mirrors ".
Opaque mirrors appear in the Pthumerian Mergo's Loft and Yahar'gul. Micolash can utilize these mirrors as teleporters .
Strikingly, similar objects appeared in DS2 , and when they cracked, that meant a summoned spirit passed through .
Other black mirrors appeared in Eleum Loyce, in The Old Chaos , again their function was to summon angry spirits .
Along this line of thinking, is it possible that something jumped through Maria's frame? And if so, did it kill or posses her?
During one of Maria's airborn strikes, a chimerical feline seems to materialize within her blood , like a man faced cat.
When she goes into phase 3, something materializes above her, a face , quite similar to one found in Cainhurst .
A similar figure is seen on the backs of Beast Patients , while another strange face is found in Old Yharnam .
Old Yharnam is not only a hotbed of Beast Patients, corroborating a link to the face, but is also full of Beast burnings .
Maria may be more intimately tied to Laurence , The Ashen Blood Plague, and whatever befell Old Yharnam .
The Heretical Fire of Dark Souls
From Software is known to be ambiguous, and to attribute many different qualities to "fire", some benevolent, some wicked.
In DS1 you learn that pyromancy is a heresy despised by clerics. Clerics do worship Fire, but only in the form of Miracles.
In Bloodborne, the Vilebloods are despised, and considered heretical by The Healing Church, though both worship Blood.
In this sense, The Vilebloods have replaced the heretical witches of Izalith, with the clerics more or less keeping their role.
The Hateful Maggots found outside Cainhurst are very close to Vile Maggots , created by "Daughters of Chaos".
The Daughters of Chaos are heretical, corrupted witches that rule over the defiled "Blighttown " and the ruins of Izalith.
Cainhurst plant art could represent something like The Bed of Chaos , which is linked to conception .
The Vilebloods are also linked to conception, due to their link to the Child of Blood, and Yharnam, Pthumerian Queen .
Izalith and The Vilebloods also both utilize "corruption themes ", female temptation and matriarchal rule.
Insects, The Chaos Flame and Defilement
The area around Izalith is abound with demonic insects, no doubt linked to the demonic parasite inside The Bed of Chaos .
It houses Chaos Bugs , Burrowing Rockworms , Vile Maggots , Egg Carriers and The Centipede Demon .
Above Izalith lies Blighttown, the home of Cragspiders , Giant Leeches , Giant Mosquitoes and The Wall Hugger .
Many of these creatures are parasites and/or vampiric. Chaos Bugs are head parasites, which take over a person's mind .
The Children of Chaos, deformed by the Chaos Flame, also all exhibit insect traits . Their mother does too .
The child of The Bed of Chaos actually returned in DS2 , as a mind controlling parasite, controlling The Lost Sinner.
The Lost Sinner's design was reused for The Labyrinth Warrior , which also has distinct burns .
If that's what they were based on, then that strengthens the connections between Izalith and The Pthumerian Labyrinth.
Hateful Maggots - Vile Maggot clones - develop within Bloodletting Beasts, where they can reach epic proportions .
Theses matured Hateful Maggots actually generate small larvae which attack their enemies . They inflict Rapid Poisoning.
Rapid Poisoning is inflicted by The Pthumerian Queen herself , who can use her corrupted blood in the form of a weapon.
Hateful Maggots also appear near Mergo's Loft , perhaps due of its Pthumerian history, or because The Queen's there .
Queen Annalise, confesses that her blood is rotted, and that it engenders corruption. Rapid Poisoning could be this "rottenness".
The effect is also inflicting by Mergo's Chief Attendants , as do The Labyrinth Gravekeeper Scorpion and Sage .
Finally, the Cainhurst signature Chikage inflicts Rapid Poisoning, as do Crawlers, which are linked to pregnancy as well .
Monster Trees and Pregnancy
The Bed of Chaos isn't the only example of the a tree being linked to pregnancy, another being The Curse-Rotted Greatwood.
In DS3, the Curse-Rotted Greatwood, a pregnant, humanoid tree, is worshipped as part of the Mound Makers Covenant ".
The Greatwood is locked in a birthing position , and its pregnant and covered in eggs , much like The Bed of Chaos.
The demon inside of it only becomes visible as a gigantic pale arm , inferring something about the meaning of "paleness".
In the tunnels under the village, walking skeletons are infested with roots , and remains have become infested as well .
The Undead Settlemen contains various links to The Bed of Chaos, known as the seedbed of all chaos demons .
Chaos Demons are found in The Undead Settlement , as is the pyromancy teacher Cornyx Of The Great Swamp .
It also shares features with Hemwick, which is tied to witches, cremation , hanging bodies and fire .
The bodies on wheels specifically reference Berserk , where they represent heretics killed by wheel executioners .
In DS3, the Cathedral Evangelists spur on the same church against heretics conflict of previous titles and Bloodborne .
The pale arm reflects that of Lothric , the demonic prince who may be analogous to "Paleblood": The Moon Presence.
The young prince likely belongs to a clad of characters with connections to the eclipse and to the Moon .
To Harvest Dregs
Bloodlickers are based on pretas (credit - JSF). These are ghosts cursed to a never-ending craving for putrid nourishment.
Besides Cainhurst, Bloodlickers also appear inside The Pthumerian Labyrinth, where they must be lured with Visceral Attacks.
Typically these ghosts have a craving for dead bodies, or feces. According to Shinto teachings, these substances inflict impurity.
"Visceral" can refer to a number of things: instinct, fear, the noxious, the irrational, and "viscera", the organs inside the abdomen.
Visceral Attacks eviscerate enemies. While pretas are not drawn to blood, they could be drawn to the disembodied excrement.
This fits into The Vileblood context, as their knights are sent to look for Blood Dregs . "Dreg" literally means "waste product".
Dreg refers to sediment, undesired elements, and may also be used to accuse someone of being inferior: a loser, or a criminal.
To see dregs in blood likely means "to see the filthy, the undesired in blood". Annalise, The Vileblood Queen seeks these elements.
Blood Dregs have a sperm like appearance, which has led people to suggest that sperm like dregs serve to impregnate the queen.
That may not be how they function as the queen does not conceive even if the player offers her endless amounts of Blood Dregs.
The harvested Dregs may rather serve as components, not seed, and The Child of Blood is something to be formed out of Dregs.
Berserk features something similar, where humans are sacrificed by the dozens, in order to feed a new demon .
Sperm shapes have shown up in Souls before, to represent darkness or souls , but probably never to portray semen.
The DS3 "Human Dregs " are remarkably similar to dark "Humanities ", and Blood Dregs may be akin to "The Dark"
The item description of Human Dregs states that dregs are heavy, and will sink to the lowest depths imaginable, like villains.
This confirms that the word is derogatory, and it fits into the idea that Bloodlickers are attracted to excrement, or darkness.
The other aspect is that in DS1, Dark Sorceries were described as weighty, meaning they are heavy and consequently sink.
DLC Bloodlickers crowd around the river of blood , not feces, which might have pointed to a classical interest in blood.
But the river of blood actually emanates from the sewers and is thoroughly contaminated by excremental sludge .
Similar sludge is found in the sewer leading up to Cathedral Ward , which indicates it's excrement, or at least sewage.
Japanese religious "Shinto" teaches that contact with death, feces, menstruation or childbirth afflicts one with spiritual impurity.
Shinto also associates impurity with stagnation, for when a river stops running normally, bacteria and impurities pile up within it.
In the Japanese version of DS3, Human Dregs are called Human Stagnation, linking Dregs to impurity (Credit - JSF & Redgrave).
If contact with feces causes spiritual "corruption" in Shinto, this could be why The Vilebloods were linked to sewage and dregs.
In Demon's Souls "Dregling" was a term used to describe an insane slave of Demons, which may be The Vilebloods want them.
In Berserk, the word "outcast " is used to describe evil spirits, in this sense "villain" may be equal to "dreg" and "dark" .
The centipede like "Vermin ", which Valtr calls the "root of man's impurity", may be tied to Vilebloods and Chaos Demons .
These parasites dwell in bosses, and red-eyed Hunters , and are hated by The League, Bloodborne's cooperative covenant.
"Haven't you seen enough of these wretched beasts, freakish slugs, and mad doctors? Sentence these fiends to death.
With the help of your League confederates. What do you say? Why not join the League?" - Valtr
"Now, there is one thing you must know. By the oath of the League, those who bear its rune will see vermin.
Vermin writhe deep within all filth, and are the root of man's impurity. All vermin are to be crushed.
The League exist to expunge all vermin, ridding us of any trace of human corruption.
And so, until we are rid of all vermin, you must continue to hunt and kill." - Valtr
Whatever Vermin really is, Valtr considers them to be the essence of evil, they infect humans and make them evil and "impure".
Valtr doesn't specifically mention Cainhurst, but Vilebloods are tied to filth, corruption and are the opposed invasion covenant.
It also invoke the idea that Vermin maybe related to Chaos enemies, like The Centipede Demon or Sunlight Maggot .
The Bloodletting Beast is infected with chaos like maggots , and chaos insects have been connected to mind control .
The Lost Sinner was once infected by a mind controlling Chaos Bug . Its model may have become The Labyrinth Warrior.
Eingyi, the servant of The Daughter of Chaos, refers himself as "unwanted", like a dreg, "like the grime of The Great Swamp".
The Daughter may have been involved in turning Humanities (Dregs), which her covenant needs, into Vile Maggots .
In Berserk, such Human Dregs are evil wraiths that turn men into beasts . This may be what happens in Bloodborne.
The Root of Man's Impurity
Vermin is found in the red eyed hunters of The Hunter's Nightmare , which may point to a link between 'red eyes' and Vermin.
The parasitic Pus of Man of DS3, has red eyes . The Pus of Man can possess Undead, like Gundyr , and Dragons as well.
It's composed of a fluidic mass of black, wormlike segments, reminding of the "Corpse Grub ", which inflicts heavy bleeding.
Human Dregs , and Souls , have the same basic shape, which may point to the Pus of Man as being dark souls, or Dregs.
"Maggot like" traces back to Rosaria , and her loyal "Man-Grubs ", the church of whom is already associated with Dregs.
Red eyes trace back to the Red Eye Orb , to Manus, Father of The Abyss , and the Beast's Soul of Demon's Souls .
Rosaria is the covenant leader of the DS3 invasion covenant - Rosaria's Fingers, the successor of Kaathe's Darkwraiths .
The insectoid parasites she's connected to, could be kindred to the dark serpent, Pus of Man, in analogy to "vile" maggots .
Annalise , leader of the Bloodborne invasion covenant - The Vilebloods - could be similarly tied to parasitic Vermin .
Supposing the devs are using Human Dregs, maggots and parasites interchangeably, then Vermin may also be human darkness.
Manus' creations can "frenzy", becoming stronger, red eyed ghouls . The grim knight "Gundyr " can do this as well.
Hunters of The Nightmare are "blood-drunk", meaning that they're frenzied, like primordial Manus, whose humanity "went wild".
My idea is that 'red eyes' are fundamentally indicative of bloodlust, a state of mind that could be brought on by Vermin.
By using the Red Eye Orb in DS1, players could acquire Humanity, which could be offered to Kaathe, or Bonfires, or Quelaan.
Those could have been turned into insects by Quelaan, into a form of The Abyss by Kaathe, and into Kindling by The Bonfire.
In DS2, invading was passed on to The Brotherhood of Blood, which had a special relationship with executioners and chaos.
The PvP covenant was obsessed with blood, and in the purgatory of blood, Humanity may have been conjoined with blood.
There are no Red Eye Orbs in Bloodborne, but killing players for Blood Dregs is similar to killing them for Humanities .
Insects of The Deep
DS3's "Gnaw ", portrays "The Deep" as filled with "insects", which tunnel into the flesh to cause violent bleeding.
The Deep is worshipped at The Cathedral of The Deep , but the term may just be an alternate name for The Abyss.
The Primordial Serpents are beings with teeth that can tear apart even Titanite. They also appear to chew incessantly.
In DS3's Irithyll weapons have been eaten away by insects , proving that these insects can chew through metal.
Satan is at times described as a devourer of souls , like in Inferno, where he endlessly chews up Judas.
Primordial Serpents could be related to Abaddon , angel of the bottomless pit, and lord of locusts.
The "gnawing darkness" spoken of by Irina of Carim, may be a body that's both toothy snakes and gnashing insects.
In The Bible: "gnashing of teeth" portrays hell itself, and describes the behavior of the wicked towards the righteous.
Matthew 8:12, while the sons of the kingdom will be thrown into the outer darkness.
In that place there will be weeping and gnashing of teeth.”
The words may be used to refer to expressions of pain, or anger, as easily as they could refer to the vision of biting.
Something may be linking dark insects, blood, Primordial Serpents, and PvP covenants, like Cainhurst's Vilebloods.
The Corruption Rune
The Corruption rune is comprised of two separate patterns, a pair of entwining, vertical lines, and three horizontal arches.
The entwining pattern is a golden oldie of the Souls series and is likely connected to the twin serpents.
This pattern was most likely inspired by Berserk's "Symbol of God ", otherwise linked to Baphomet .
Otherwise, this symbol is known as a "caduceus" . It is a symbol of the Greek god Hermes , and of medicine .
The caduceus is formed by a pair of snakes, wrapped around a staff, ending in a pair of wings. Hermes used it as a wand.
The Black Witch's Staff exhibits two black, headless serpents , which are likely connected to Kaathe and Frampt.
Imperfect caducea are rampant in Souls, like The Caduceus Shield , which does not technically display a caduceus.
Another such shield is the Caduceus Kite Shield . Most caducea have no wings , and are composed liberally .
Bloodborne contains caducea in straightforward and more subtle forms , one of them being Corruption .
The Demon King & The Symbol of God
Berserk's god, The Idea of Evil, mirrors his own symbol, through the giant entwining veins sprouting from him .
The Idea of Evil is a mostly passive entity, that primarily creates high demons, a role that likens him to The Old One .
The Idea of Evil is also known as The God of The Abyss , which creates a strong parallel with "The Abyss (DS1)".
The Old One is stated to be the source of magic in Demon's Souls. In Bloodborne, magical abilities require quicksilver.
Another name for quicksilver is mercury. Mercury is the Roman name of Hermes. Quicksilver is tied to Formless Oedon.
If Oedon's linked to mercury, he's probably tied to the caduceus, so the caduceus of Corruption is likely linked to Oedon.
Warning this section contains depictions of extreme, graphical violence and sex, and allusions to extreme sex and/or violence.
In the Berserk manga, The Symbol of God is used by The Holy See Religious Order, and evenly so by the heretics they persecute.
Contrasting the heretics, The Holy See Religious Order is obsessed with human sin and its according punishment .
Its leaders, Mozgus and General Farnese, are sadomasochists, who sentence heretics to be burned alive or tortured .
The heretics on the other hand care not for punishment. They organize large orgies and worship the satanic "Goat Head" .
To them, The Symbol of God is Goat Head's phallus ., But the heretics are not just blasphemers, they're actually cannibals.
It's possible that scenes of heretics worshipping Goat Head inspired Izalith, and that Corruption represents his phallic caduceus.
Evidence lies in the heresy of Izalith, the presence of goat headed demons , and the heretics worshipping a fire goddess .
The three arches of Corruption may stem from The Devil Tarot card, formed by his wings, his thighs and the iron chains.
The Devil being associated with Cainhurst is logical. He's the lord of the kind of decadent hedonism that took place at Cainhurst.
A rotten, defiled, sadistic queen, named "Annalise", and the fetid, preta nature of The Bloodlickers support Devil worship.
Pretas and strange Blood Dregs may be concepts that sprung from the Dung infested Blighttown of DS1's witches.
The Vilebloods are described as decant and sadistic, while the description on "Blood Rapture" evokes visions of sex and blood.
Such descriptions insinuate that The Vilebloods fancied feasts during which they gave in to vampirism and unrestrained hedonism.
Such images have often been connected to witches, man-eating women who invited Satan to depraved feasts .
In DeS, Dreglings were described as slaves, while the slave Egg Carrier Eingyi describes himself as unwanted a.k.a "a dreg".
Blighttown inhabitants stem from the DeS "Depraved", who worshipped Maiden Astraea, for whom Annalise may be a successor.
Ultimately Annalise may serve as the successor of the Chaos Servant covenant, and the honorary heir to Maiden Astraea of DeS.
The Venus of Cainhurst
Cainhurst Castle is littered with statues, like a display of excessive luxury, and which are distinctly sexualized - .
Other Cainhurst art may be inspired by Venus , the Roman goddess of love, and it may also be a reference to Kos .
Snail Women, linked to Kos, appear on the Cainhurst Helmet , strengthening the ties between Cainhurst and Kos.
Kos' residence, The Fishing Hamlet is based on Lovecraft's Innsmouth, where humans copulated with deep sea creatures.
Snails are detritivores, waste eaters, which may just link them to the waste consuming Bloodlickers, and The Vilebloods.
Kos herself may be connected to Venus Cloacina, "the venus of the sewers", or the filthy Aztec goddess Tlazolteotl .
Kos' tentacles remind of the concept art of The Squalid Queen , a character connected to rot and filth by design.
The sea goddess may as well be related to the festering Rosaria . who is worshipped in "The Cathedral of The Deep".
Rosaria in turn has hair that reminds of the hair of Elana , while her concept art hair reminds of sea waves .
The rotten nature of these characters may be related to the rot of Ariandel , which has its own River of Blood.
The river emanates from a Giant Fly nest, which is at times strikingly reminiscent of The Hunter's Nightmare .
Like in Bloodborne , the river is filled with dung , and insects . It's also tied to Sewer Centipedes .
Sewer Centipedes have special hair , also seen on Tree Women , which may stem from The Bed of Chaos .
Ultimately many of these entities, and even Mensis, probably stem from characters inspired by Berserk's Slan .
The Pthumerian Culture
"The old labyrinth was carved out by the Pthumerians, superhuman beings that are said to have unlocked the wisdom of the eldritch Truth." - Lower Pthumeru Chalice
The Pthumerians are a tall, white haired people, that live in a place called "the tomb of the gods": The Pthumerian Labyrinth.
They are typically undead, serve the Great Ones, and their leader is the Pthumerian Ihyll - also called The Pthumerian Queen.
The color red is important to them, seen throughout The Labyrinth , it designates an Elder or Descendant.
Shades of red are also amply present at Cainhurst Castle: like on their banners , their carpets and clothing .
The signature lions Cainhurst , which first appeared in connection to Anor Londo , also appear in The Labyrinth .
Lion crests also appear on the chairs of the School of Mensis , and on the opaque mirrors , of Mergo's Loft/Yahar'gul.
Only The Pthumerians and those of the Cainhurst faction adorn their clothing with lush plant patterns.
A certain statue of Cainhurst is also found inside labyrinth treasure rooms , proving that the two lines are linked.
Another clue linking Cainhurst to Pthumerians, are the labyrinth drinking horns on the Cainhurst Castle dinner table .
The entrance to Cainhurst shows a claustrophobic scene of "pilgrims" , which evokes the entrance of The Labyrinth .
Furthermore, enemies otherwise specific to Cainhurst, like Gargoyles and Bloodlickers, appear within The Labyrinth .
How "Righteous" Can Connect Cainhurst To The Pthumerian Labyrinth
Bloodlickers and Gargoyles are affected by "Righteous", a rare damage bonus that typically only affects Cainhurst enemies.
However, Righteous also affects the Labyrinth Spectre, a non-Cainhurst enemy, that may be a variant of the Bound Widow.
They're both ghosts, and the Bound Widow has the black fingernails and pale hair of a Pthumerian .
Both spirits are armed with a large silver knife , which seems to pair with the weapon of The Pthumerian Ihyll .
The hands of the Widow are bound , and probably for the same reason that Queen Yharnam's hands are bound .
Widows have either had their throats slit, or have been beheaded , which could be due to the labyrinth's religion .
But Spectres are instead drenched in a white ectoplasm , which its concept art suggests is related to pregnancy .
It's a strong possibility that all these women ultimately belong to the story arch of Queen Yharnam and her demon child.
The Ritual Of Beheading
There's something about Bloodborne and headlessness. The Labyrinth is full of statues often seen without a head .
In the Cinematic Trailer, a headless statue drips, what seems to be quicksilver , into the cracked skull of Laurence .
The statue is of religious significance and appears in The Grand Cathedral , Hemwick , and The Research Hall .
It may help decrypt the other headless statues, as well as the headless Bound Widows and Bloodletting Beasts .
In Cainhurst Castle, the statue of the flirtatious maiden is often decapitated , and always in the same way.
The maiden is always missing her right arm . The woman of The Labyrinth is - at times - missing her right arm .
Headlessness is also seen at The Research Hall, among Enlarged Head Patients , whose heads are autonomous .
My theory is that these beheadings are linked to an idol from DS2 , who is herself connected to The Rotten .
In terms of inspiration, there's are actually a number of real world goddesses that are known to have been decapitated.
Coyolxauhqui was an Aztec Moon goddess, who once led 400 Tzitzimimeh, or star demons, against the Sun god Huitzilopochtli.
Coyolxauhqui and the Tzitzimimeh were the children of Coatlicue, who plotted to kill her while pregnant with Huitzilopochtli.
Before they could succeed, Huitzilopochtli burst from her womb, fully grown and clad in armor, the god obliterated them all.
As the legend goes, he threw her head into the sky to become the Moon, so that her likeness might still comfort Coatlicue.
"Coyolxauhqui" means "Face painted with Bells", and the Aztecs generally depicted her as a dismembered corpse .
"Face painted with Bells" is interesting because of the prevalence and importance of bells in Bloodborne .
While her decapitation and dismemberment eerily resembles The Skeletal Puppets controlled by Micolash .
The often headless statue of DS2 , exhibits the neck and slit , of a Child of Dark, like Elana , or Nashandra .
In DS1, bells were used to awaken a primordial serpent. The idol's head loss may tie it to the headless snakes of DS2 .
Concept art shows it as sprouting from a monster , or tied to a heart , possibly linked to The Idea of Evil .
Primordial Serpents may be indistinguishable from children of dark , and may have shaped into slit seducers .
"Coatlicue" means "skirt of snakes". She's a fertility goddess, and mother to Huitzilopochtli, Coyolxauhqui and the Tzitzimimeh.
She's also called known as "Toci" - our grandmother - and as "Tlazolteotl" - goddess of dirt - and Cihuacoatl "snake woman".
She's represented as a woman wearing a skirt of writhing snakes and a necklace made of human hearts, hands, and skulls .
Her feet and hands are adorned with claws. Her breasts hang flaccid from pregnancy. Her face is composed of two serpents.
The serpents represent blood surging from her neck, referring to the myth that she was sacrificed to feed the present world.
Coatlicue is a manifestation of the primordial earth, both a womb and grave, a loving mother as well as an insatiable monster.
The headless Coatlicue may have been linked to the caduceus , the Symbol of God, Corruption, The Devil and Oedon.
She could have inspired the headless lady, pouring the quicksilver , associated with Oedon, magic and the caduceus.
Coatlicue's horrific portrayal likens her to Lovecraftian abominations, like Shub-Niggurath or "The Bloated Woman ".
Traits like "a necklace made of human hearts, hands, and skulls", make her like to the Vedic Kali , and Chhinnamasta .
These goddess are all earthly, worshipped as fierce mothers, ravenous, lewd and terrifying, bestowers and destroyers of life.
In her aspect of Tlazolteotl , Coatlicue is an eater of waste, patroness of adulterers, and goddess of sin and sexual misdeeds.
As such, Coatlicue may fit into a Souls line of demons linked to feces, like Monstrosities of Sin and Primordial Serpents .
Other examples of fecal Demons are The Sewer Centipedes of DS3 , and the giant corrupted Gaping Dragon of DS1 .
Standing to join such beings are The Moon Presence , but also The Great Kos, who as a slug may be a detrivore.
Kos herself exhibits the characterizing traits of a Child of Dark , like the bizarre slitness and the hooded face .
The Crawlers , who share many of Kos' traits , prefer the putrid fluids of a toxic swamp, and can also vomit at will .
DS3's "Rosaria , Mother of Rebirth", is akin to Kos, and like Tlazolteotl, both a mother , and something unsavory.
Besides Rosaria of The Deep, there are potentially links between the rotting Kos and Elana, The Squalid Queen .
This might make Kos a Shub-Niggurath, or Ubbo-Sathla like deity, which are said to "excrete" offspring in a revolting manner.
Chhinnamasta - the self-decapitated goddess - is one of the ten "Mahavidyas or "aspects of the goddess" of Hindu mythology.
Durga, The Goddess, the female aspect of spirituality, reveals itself in many forms, some of which are horrors, like Chhinnamasta.
Chhinnamasta is generally depicted as a red woman, accompanied by two servants, who drink the blood from her severed neck.
Often a copulating couple is found beneath the goddess, or the goddess herself is seen copulating with her husband Shiva .
Her Tibetan equivalent is Vajrayoginī or Vajravārāhī, a "dākinī " - a malevolent and vengeful female spirit, like an ogress.
Chhinnamasta is "the all-awakened", achieving full enlightenment by offering herself to herself, both nourishment and devourer.
Her servants are Mahasiddha "perfected ones", Mekhala "Elder Mischievous Girl" - and Kanakhala "Younger Mischievous Girl".
According to legend, the sisters lived plain, discontented lives, until a visiting guru instructed them in the worship of Vajravārāhī.
For 12 years they studied, until the guru revisited the sisters. Insisting that they bring him an offering, he requested their heads.
Compliant, the sisters severed their heads and placed them at his feet. Their bodies danced and their heads sang in reverence.
The guru then rejoined their heads and the sisters became Mahasiddha. They then assumed Khechara, the Paradise of Dakinis.
The quicksilver poured by the headless lady is regarded as primordial energy in alchemy, called "Azoth", "the universal cure".
"Oedon" is the god of quicksilver. In alchemy, quicksilver was also considered to be "the universal solvent ", or "alkahest".
Described also as a "fiery androgyne", mercury was seen as a substance of unlimited potential, and the path to everlasting life.
Mercury was believed to be able to cure any affliction, and The Hunter may have set out to seek something similar: "Paleblood".
"Paleblood" is another name for The Moon Presence (Miyazaki). The Moon Presence was based on the mercurial Nyarlathotep.
Azoth's symbol is the caduceus, the Baphomet double serpent , a symbol of Mercury , and the chakra "kundalini ".
Kundalini is connected to Chhinnamasta, who is herself described as pure sexual energy, a soul which transcends the material.
Chhinnamasta's astral sign is "Rahu ", which represents The Darkness or Neptune, linking it to water and the trident.
Rahu is the head of the Svarbhānu, a great demon - sometimes a snake - who split into a head "Rahu" and a trunk "Ketu".
Rahu and Ketu are the prime movers of the eclipse, and the devourers of the Sun , in the form of the two lunar nodes.
Both are considered inauspicious, causing insanity and sociopathic behavior, but at times also a surge of fame or creativity.
They can be linked to the theme of twin serpents, the caduceus, the eclipse, The Darksign, and the tridents of Bloodborne.
Tridents have been seen on The Moon Presence and also Amygdala , and may be symbols of blood or Nahr Alma.
The Knights of Hearts
In The Labyrinth, there lie the countless remains of ancient killing fields, dating from a now gone chivalrous age .
These antiques are all adorned with hearts . Hearts are prominently featured on Sword Hunter Badges .
"One of the badges crafted by The Healing Church. The radiant sword indicates the heirs to the will of Ludwig.
These hunters, also known as Holy Blades,
are what remains of an ancient line of heroes that date back to a very early age of honor and chivalry."
Hearts have appeared before in the Souls universe, on the Manikin Shields , used by the Manikins of the headless Mytha .
The labyrinth armor matches a set seen in Cainhurst , the "diamonds " on it may be related to the Suit of Pentacles.
The Suit of Pentacles, or Suit of Coins, represents wealth and the earth element linked to The Devil and The Empress Tarot cards.
The heart pattern is seen in Cainhurst , and elsewhere in Bloodborne , and goes back as far as The Firelink Altar .
Also found in DS2's Shrine Of Winter , it's most likely connected to The Primordial Serpents and the Idea of Evil .
Manikins & Golems
The armor found in The Labyrinth all consists of completely solid pieces . There's no way to fit a human being inside of it.
Rather than belong to humans, the remains may be shattered golems, artificial warriors akin to the Manikins of The Harvest Valley.
"The peculiar art of puppetry is vestige of the two lost lands.
The Queen, entranced by the poison, used it to beckon unknowing souls to the defiled valley." - Manikin Shield
"A queen breathed life into these dolls with the very miasma that afflicted her poison-drenched bosom,
so that she would have slaves to serve her temperamental will." - Manikin Set
Manikins are puppets, animated by a miasma. They once had heads , but were ultimately reduced to headless puppets .
This made making their visage similar to golems seen elsewhere in DS2 , and DS2 golems are replicated "Giants ".
The power to create them was once stolen by King Vendrick, and also came into the possession of Mytha and The Ivory King.
"Helm of the rampart golems, granted life by the Ivory King.
The golems were charged with the containment of the creatures of chaos whithin the boundaries of the wall.
When the doors of Eleum Loyce were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard."
- Rampart Golem Helmet
"My name is Melentia.
You a stranger to this land?
All we get is strangers these days. Everybody's gone and run off!
Drangleic's been a pile o' rubble since the war fought long, long ago.
When the Giants crossed the sea."
"They say these trees grew from the remains of the Giants.
From each carcass sprouted new life, growing into what you see now.
But you know what they also say. Don't believe what an old hag says!"
- Merchant Hag Melentia
"Long ago, the King crossed the seas, pillaged the land of Giants, and brought back a "prize".
It was then that the golems materialised.
The Giants are no ordinary barbarians. A singular rage burns within their hearts.
My father, and his father, both fought the Giants on this very land.
The Giants have wills of steel.
They cannot find it within themselves… To forgive the misdeeds of our lord."
"Soon, the Giants will descend upon this fort.
It is revenge, for the Kingdom's misguided barbarism.
The venerable Lord built this kingdom to bring prosperity to His subjects.
What has transformed him so, I can not imagine."
- Captain Drummond
"My Lord made magnificent findings on souls… An accomplishment for the ages…
He vanquished the Four Great Ones… And built this kingdom upon their souls.
Our King has watched over this land… Since ages long, long ago…
King Vendrick…We must fight back… Or the Giants will take Drangleic…"
"The King commandeered their power… And created the Golems.
With the Golems, the King created this castle.
To celebrate victory… And to show his love, his gratitude to his Queen…"
"The Queen… Brought peace… to this land, and to her King.
A peace so deep… it was like… The Dark… "
- Chancellor Wellager
The Giants were defiled by Vendrick's deed. He stole from them something sacred, and used it to produce these slave children.
Golems have no face, just a hole in their chest , like The Iron Golem of DS1 , who served among slave Giants .
This absence of a true face, of a true head, may point to a lack of intelligence, to make them helpless and thus easier to control.
The Golems built the oversized castles of DS2, and are even part of The Throne of Want , the secret of Vendrick's strength.
The knights of The Labyrinth may have been such golems, or perhaps they were "turned to stone" like the Stone Soldiers .
Stone Soldiers may have been cursed by Nashandra, the DS1 form of it ", where Curse entailed a form of petrification .
If the labyrinth armors are like Manikins, then they may stem from a character similar to Mytha, The Baneful Queen .
If the armors are like Stone Soldiers, then they could be linked to a character similar to Nashandra , like Annalise or Kos.
There may actually be a logic connecting the animating poison of Mytha, to the hard cement that comprises the other golems.
"Sinh" is a stone dragon , with green poison for blood , which upon touching surfaces may form white solids .
As it happens, Shulva contains these inexplicable golem heads , which I believe came from the dragon blood of Sinh.
Golems, I believe, have some kinship to Dragons, through some relationship with Titanite and mineral Dragons (read here).
DS2 poison has a special texture , also seen on corrosive liquid , and on the structure "Shrine of Winter ".
Similar textures are found near the core of Kiln of The First Flame , with clues suggested it fanned out far beyond .
Mytha's poison is able to grant life, which is also a trait connected to The First Flame, which undoes undeath and restores life.
Another characteristic of the poison is the ability to transmute things, like Mytha's beauty, or the configuration of the DS world.
"The Queen sought the King's affection, even poisoning herself to attain beauty, despite the monstrous consequences."
That could make the poison similar to Azoth, mercury. Why is it a poison? Because of the Primordial Serpents and Aldia .
Aldia, whose name means "old" and "divine", has root tentacles that mirror The Kiln , and likely lie underneath it .
This is because "Aldia" is a proxy for "The Old One ", first inspired by The Idea Evil , the demon maker of Berserk.
The Old One is playing a game, allowing the player to choose between an age of chaos, darkness, or a kingdom of one's own.
Anything may be built with this poison, this dragon's blood, castles, landscapes, slaves , one's very dreams .
Nebulous , crystalizing dragon's blood , , may explain Blood Stones , alongside The Dream .
Logarius As King Of Cainhurst & Depraved Men Of Early Sources
Clues point to Logarius as a king, or at least a pretender king , seated as he is atop Cainhurst Castle while wearing a crown.
Game data points to him as king_reaper (credit Sanadsk), which was likely derived from king_in_blue and another king .
Logarius is linked to The Emperor, a card that links him to The Empress, who's linked to Annalise and/or The Pthumerian Queen.
Logarius once invaded the castle and subdued its residents. Playing the part of hero, he may have instead only replaced its ruler.
As guardian, Logarius permitted Vileblood monsters to thrive within the castle, while terrified servants maintain its luxury .
Meanwhile his compatriots, The Executioners, aren't found near the castle, unless you count the monsters seen in Hemwick .
There's a precedent in DeS, where "The Old Monk " had dethroned the queen, and taken over the defiled "Tower of Latria".
The Old Monk wore a crown of thorns , like a martyr. Like Logarius he was undead, and wore a yellow garb, like Logarius .
This yellow garb had a will of it's own , and could have been an early reference to Lovecraft's Hastur "The Yellow King ".
Parallels between Cainhurst and the Tower of Latria also include statuesque gargoyles and half human insects .
Logarius is extraordinarily tall, like those of Pthumerian descent. His sword and staff , have Pthumerian designs.
The design of his blade mirrors a flamberge, "a flame sword". His staff mirrors the flame manipulating staff of a Pthumerian Elder.
The sword also resembles the Northern Regalia or Soulbrandt/Demonbrandt, the special blade of the Boletarian Royal Family .
Like Labyrinth Pthumerians, Logarius is undead, with his boss soundtrack being identical to that of Yharnam, Pthumerian Queen.
His Executioners wear a "Gold Ardeo ", ārdeō means "to burn". It's a clear tribute to the occult punisher "Pyramid Head ".
It may have been based on a "wooden horse", a device for torturing women, perhaps to reflect some strange travesty of chivalry.
The Executioners and their wheel weapons were almost certainly inspired by Father Mozgus and his executioners .
Mozgus, himself a deranged monk , delights in punishment, and exists to "burn" away heretics , like The Vilebloods.
These strange twists of morality point to the true nature of Executioners, and seem entangled with "church" and "fire" .
Statues suggest that a king once lived inside the castle, one with a staff , and a robe adorned with magical markings .
Logarius wields a magic staff , like those used by high ranking Pthumerians , and has a robe adorned with markings .
The statue suggest that the king is a sorcerer of sorts, which is consistent with the fact that some Pthumerian nobles cast spells.
"The Old Monk" of DeS was likewise a king and a sorcerer . At one point banished by the queen, he returned in golden garb.
"The Queen banished her depraved old husband from the land.
He returned in strange golden garb with foul Demons in tow.
They pillaged great Latria, land of the learned, and locked us in this dungeon.
Since then, they've been feeding off our souls…
Telling us over and over that if we go above, we will be granted redemption."
- Once Royal Mistress
This depraved man, who returned as a "monk" to depose his former spouse, may convey the true background of Martyr Logarius.
The statues might be disclosing the king's depraved behavior, like looking under a dress , or grabbing the princess' butt .
Incest is the sort of depraved behavior that could get a husband banished, and may have been inspired by "The King of Midland".
The King of Midland is one of Berserk's archvillains , who goes mad shortly after raping his only daughter, Charlotte .
Eventually he becomes delirious, clinging to a throne in the freezing cold , muttering on about "sitting on the throne ".
For what it matters, Yahar'gul contains scenes of a scholarly king , and a robed man sitting on a throne ad infinitum .
Back home, the king seems to merge with queen and child , perhaps referencing "Pinwheel ", or the movie "The Fly".
Pinwheel was a necromancer, holder of The Rite of Kindling, who for reasons unknown, welded his wife and child to his body .
"The Fly" is about a man who's turning into a fly, and who tries to merge with his lover and child, in order to become more human.
Incidentally, Pinwheel is found near Bonewheel Skeletons , enemies connected to executioners in DS2 , and Berserk .
Logarius is also a necromancer, able to command Vileblood spirits , identical to those haunting the Executioner's Gloves.
It's possible the lingering Bound Widows persist only because Logarius desires their eternal internment, alongside Annalise's.
The Cainhurst Helmet
Of all armor pieces, the Cainhurst Helmet stands out as extraordinarily detailed, and adorned with scenes relevant to the story.
The Cainhurst Helmet was derived from a real Italian helmet by Negroli , featuring a mermaid, plant life and a pair of angels.
These angels were replaced with Snail Women , directly linking Cainhurst to Fishing Hamlet and the slug goddess Kos.
Cainhurst may contain another reference to Kos. A young girl tiptoes on a shell-like pedestal, much like the goddess Venus .
In her right hand she holds what could be a slug, but it's closest match is the Giant's Kinship of DS2 , a king making artifact.
One of the most known hidden features of the helmet is its "toothy grin " which is concealed by the helmet's unusual visor.
The grin , as well as the snout/beak like design of the visor, may have been inspired by the Berserk franchise .
Griffith's smooth, silver armor , and Guts' dark wolf armor , may have been fused to form this grayish compromise .
Serpico , another character from Berserk, may also have helped inspire the helmet, in the form of its frontal details .
He's a genuine knight, protector of the royal Farnese Vandimion, who wields a rapier , like the Vileblood Reiterpallasch .
Also Farnese's lover and half-brother, he's at one point an enemy, then an ally, then an enemy again in order to defend Farnese.
A very different shape is revealed by going up further from the locks . I believe this to represent some parasitic creature.
There have such parasites in Souls, like the Sunlight Maggot , or the Chaos Bug , and possibly Bloodborne Vermin .
Capra Demons have an insect clinging to their ribcage , but above parasite may rather have come from the Hamlet .
A similar, but more slime like growth can be found in the Research Hall, around the piston powering the great elevator .
Similar tentacles are associated with the Milkweed Rune and the Kos Parasite . It's suggested they are infected phantasms.
"Phantasms guide us and lead us to further discoveries." "A Kos Parasite is said to stimulate phantasms inhabiting a lumenwood."
The clue connecting these elements may be the DS1 Man-eater Shell , a mollusk foe with the internal ID name prefix "Izalis".
"Izalis" is short for Izalith, and it's a prefix also given to the invertebrates "Chaos Eater ", and the Parasitic Wall Hugger .
What this suggests, that somewhere in the development process, chaos parasites branched off into more aquatic versions .
Connections to Mergo's Loft
The Nightmare of Mensis forms the conclusion of Yharnam's horrific tale of reproduction, with The Wet Nurse coming after Mergo.
The Pthumerian Queen has pursued her child , servants in tow , having no interest in letting The Wet Nurse claim her child.
The loft is filled with spiders indicating a link to the labyrinth , and also partakes in the theme of beheading .
Internally the spiders are Devotees_of_Death_and_Darkness, of The Wet Nurse : who's Lesser_Demon_Death_and_Darkness.
The Wet Nurse may stem from the DS goddess "Velka ", portrayed as a caretaker of children , and tied to The Abyss .
Velka is the goddess linked to The Purging Monument , an almost exact replica of the plumes seen in the NoM .
As goddess of crows , Velka's linked to The Giant Crow , embracer of Undead who assume a fetal position .
Velka is in all probability connected to the baby carrying New Londo enemies , ghostly mothers like The Wet Nurse .
Another entity to consider is the Darklurker of DS2 , a faceless boss which possesses many limbs , like a spider.
Like The Wet Nurse, this abyssal boss can create copies of itself , and has parallel moves , and wings .
This feature of a cloning devil takes after a Primordial Serpent, and it may be that Velka and Darklurker are part of such an entity.
Souvenirs of Reprisal, the Dark Ember and the Darkmoon Seance Ring , tied Velka to Gwyndolin child of the Moon.
Velka was also connected to the dragon crossbreed "Priscilla", a child with invisibility powers , and "the anthesis of life".
The loft is the abode of The Brain of Mensis, whose flesh imitates the aura of Labyrinth and Yahar'gul enemies .
Such enemies are summoned by Chime Maidens , enlightened Pthumerians that participate in the Mensis Ritual .
The brain is linked to The Pthumerian Queen because of Living String , and to Mensis, and pregnancy, due to Moon .
The Mensis Ritual is Pthumerian, as indicated by the Chime Maidens, the Pthumerian candles and the Caskets .
More evidence exists in the form of Labyrinth Snatchers , patrolling the Hypogean Gaol joined by Pthumerian Dogs .
The Mensis Ritual itself, especially the melting aspects, was likely inspired by the St. Albion Birth Rite from Berserk .
This birth rite involves a mass of possessed blood and corpses, engulfing everything in its path , to form a god .
It's given away in small details , and explains why corpses in Yahar'gul are fused together , or inside structures .
The Caskets are probably linked to amalgam plumes , which also manifest as part of the Nightmare's River of Blood .
Ritual Blood reads: "When all is melted in blood, all is reborn." The River of Blood is filled with molten together corpses .
Perhaps such a melting river of blood passed through Yahar'gul, thus explaining The One Reborn : the thing that's "reborn".
Clues indicate that Mergo's Loft was once linked to Cainhurst, the libraries for instance bear some unique resemblances .
"Opaque mirrors " are invariably cracked, black screens, which could be linked to The Abyss or to Chaos .
Micolash can use some of these, the ones veiled in silvery mist, as teleportation devices , which is their most likely function.
Opaque mirrors are adorned with lions , as are the Mensis chairs , which appear in both Yahar'gul and Mergo's Loft.
Lion adornments are connected to Cainhurst , but they also appear in Iosefka's Clinic and The Research Hall .
As lions also appear in Cathedral Ward , and The Pthumerian Labyrinth , their fundamental source may be Pthumerian.
"Bats " are another symbol found at Mergo's Loft, which could point to both Cainhurst , and The Labyrinth .
These twin bats may belong to a cut arch involving Chaos Demon like enemies and burnt, two headed Pthumerians .
The Demon Prince is a DS3 boss that appears as two bats, is part of Izalith's arch, and probably personifies the cut lore.
This Chaos Demon is related to Salamanders , which are related to Cainhurst , and may pertain to The Labyrinth .
Such tadpoles could belong to the "drowning in blood arch", and help explain why there are cetaceans in The Labyrinth .
Connections to Research Hall
This arch of drowning in blood may carry over to the Research Hall , a madhouse filled with patients referencing "water".
The hall contains the opaque mirrors found in Yahar'gul and The Nightmare of Mensis, and they likely had a sinister purpose .
These patients imbibed an amoebic Brain Fluid , which mangled their skulls into something akin to a Slime .
Slimes were amoebic clots found in The Depths, which sheltered a suspicious substance , that may have resurfaced .
The Depths are a sewer , and The Research Hall is tied to sewage and rats , in fact The River of Blood is its sewage .
An alternative source for this white liquid is the Berserk Incubus , a white blooded freak that matches the Winter Lantern .
Strong architectural resemblances exist between Cainhurst and The Research Hall, the significance of which is not entirely clear.
The Cainhurst "Apocalypse Scene " appears in The Research Hall , along with "the strange face woodcarving ".
The Cainhurst Helmet conveys ideas related to The Research Hall, like Snail Women , Kos , and parasitism .
This unidentified pattern matches both areas. Lion adornments constitute another example of matching artistry.
The Surgery Altar depicts two faceless figures , probably Darklurker , one of which reads while the other holds a bell.
Such bells could be related to the Chime Maidens that usher in The Mensis Ritual and which are connected to Cainhurst .
Initially, Cainhurst was allied with The Healing Church, but their paths diverged after a Cainhurst scholar created The Vilebloods.
"Ah, there's something I want to tell you. A bit of wisdom from the eminent Master Logarius!"
"Once, a scholar betrayed his fellows at Byrgenwerth...and brought forbidden blood back with him to Cainhurst Castle."
"It was there that the first of the inhuman Vilebloods was born." - Alfred
The likeness in architecture may date from this temporary alliance, or perhaps Cainhurst recreated The Research Hall later on.
Unique to The Research Hall is "the samurai ", often paired with the "strange face". It at times appears upside down .
That the samurai appears upside down on the walls within the Astral Clocktower, may mean the samurai is tied to Lady Maria.
Its meaning is unclear, but here's a list of possible meanings.
- Sir Alonne: Like Maria , the samurai knight from DS2 can be found sitting down with a large lightsource behind him .
Both warriors use katana like weapons and Maria, like the Cainhurst Knights, has a samurai theme about her.
- Grand Archives Scholars : The Scholars dip their head in wax to give themselves candlelike heads . These heads also resemble the traditional hairstyles of the samurai. In Japanese it is called the Chonmage, outside Japan it may be known as "samurai buns". The theme of the Grand Archives Scholar fits the Research Hall. Some of the Scholars' heads are lit like a candle. Why they do this is unclear, but it may be a form of sacrifice. This theme of fire/sacrifice may be connected to Lady Maria. The wax , a material that can be used to form lifelike imitations of people, could be related to Maria's imitation, The Plain Doll .
- Dragon God: The Dragon God is a giant, man shaped dragon and one of the four archdemons in Demon's Souls. His soul was used to create the very first versions of Fireball, Firestorm and God's Wrath (Wrath of the Gods). The samurai has two great arrows emerging from his sides . The Dragon God had to be defeated by using two giant spearguns to immobilize his arms. When the Dragon God was speared the giant projectiles would stick out from his body in a kind of cross shape, like the arrows on the Samurai. This creature could be "the idol " on the Cainhurst Helmet. It's not uncommon for an animal god to be represented as a human or vice versa, so it's at least possible that the samurai is actually a monstrous god. What makes this more interesting is that the Dragon God resided in the realm of the "Burrowers ". The Burrowers were a race of people that mindlessly kept on carving out more underground tunnels. These creatures behaved very much like the Pthumerian Watcher's Gravedigger . This realm was also the greatest source of Crystal Lizards , which looked a lot more like actual lizards than their Dark Souls incarnations , who gained a more insect like appearance. With giant, mineral based insects "burrowing" within the Stonefang Tunnel, this may not have been a coincidence. Above, I discuss the possible connections between dragons, minerals, trees, insects and "Chaos". The "Burrowers" of Stonefang Tunnel somehow managed to fuse themselves to mineral . Dragons are said to be mineral based lifeforms, so the appearance of infused minerals on the Burrowers could relate them to dragons like Seath the Scaleless , or half-dragons like Crossbreed Priscilla . The "Scale Miners" may have been looking for mineral based "scales", to infuse into their bodies, which would make the scales similar to the "Dragon Scales", collectible in DS1 and DS2, such scales could be traded for magical "stones" or used to upgrade weapons of stone. Mineral scales like those seen on the Burrowers, resemble what is seen on the "scalemail" of the Pthumerian Labyrinth Warrior . The daggers used by the Pthumerians are close to identical to the DS1 Drake Sword . Connections like these add to the idea that Pthumerians worshipped "dragons", and perhaps demonic subsidiaries like Salamanders and insects .
Parallels between Queen Annalise and Maiden Astraea
Maiden Astraea is one of the four archdemons in Demon's Souls, and acts as the final boss of the Valley of Defilement.
Maiden Astraea is a noble, and drops the "Pureblood Demon's Soul", a soul that can be forged into the "Blueblood Sword".
Blueblood Sword - "A white iron straight sword born from the soul of the demon Maiden Astraea.
The sword of true nobility, endowed with the essential power humans are born with, which increases its attack power."
Before the start of the game, Astraea, at the time known as The Six Saint, ventured into the deep fog that enveloped Boletaria.
She did not stop The Old One, but instead became an idol of worship for the great swamp's "Depraved Ones" .
Ever since that Demon witch came here, everything has turned foul. All the men worship her like she's the Virgin Mary.
The same men who would snatch my child away from me! This was a much better place before she came.
I was the apple of every mans eye. You’re here to rid us of her, aren't you? Well, don't show her any mercy! - Filthy Woman
Maiden Astraea's soul may be formed into no less than three different spells, each mentioning the saint's corruption:
Spell from the Demon Maiden Astraea's Soul
Generates a cloud of plague.
It is natural that those who take in all that is impure are themselves the most impure of all.
Spell from the Demon Maiden Astraea's Soul
Fully recovers another by touching them.
Though Astraea is the most impure demon of all, her works are equal to those of divine beings.
Miracle from the Demon Maiden Astraea's Soul
Returns any Phantom near the caster back to their own world, granting them their living body.
This miracle is a countersign of the corrupted former Sixth Saint Astraea.
Unique about the Maiden Astraea boss battle is that you don't fight Astraea herself, but her champion: Garl Vinland .
Astraea had placed herself at a fountain of blood , and spawned so called Plague Babies , giant demonic fetuses.
Astraea is the corrupted Sixth Saint, ruler of The Depraved, and Annalise is one with "rotted blood", ruler of The Vilebloods.
Annalise seeks to give birth to a "Child of Blood", to which end she ingests "Blood Dregs", and "dreg" refers to "the lowest".
The "dregs of society" are "the scum of society". Dregs entails "waste", filth" and things that are unwanted , depraved.
Astraea birthed Plague Babies, blood red fetuses, like "Children of Blood", which carry a plague, perhaps a Beast Scourge.
Astraea sought to soak herself in toxic filth, and perhaps Annalise desired the same by ingesting these "Blood Dregs ".
Both Annalise and Astraea are characterized as women of bewitching charm and beauty, defended by a male keeper .
Both behave as helpless women, only ever taunting the player, never turning hostile, even in the face of imminent death.
Elana , The "Squalid" Queen, is the Child of Dark identified as "filthy", and could help connect Astraea and Annalise.
Elana is able to summon the dark warrior "Velstadt ", whose strange helmet and mallet relate him to Garl Vinland .
What typifies the Children of Dark, is their ability to ensnare "a king" , or a "great warrior", like Velstadt, or Raimé .
It's quite possible that Annalise is continuing this history of temptation, and is trying to turn the player into her guardian.
Logarius' failure to kill Annalise may have been the victory of Annalise's magnetism, explaining the remaining Vilebloods.
"It is natural that those who take in all that is impure are themselves the most impure of all" - Death Cloud
Annalise could be a reiteration of Astraea's pureblood, but rotten persona, embracing the depraved, hunting for a slave.
"Take oath against the church. If thou wouldst this path walk… …I prithee partake of my rotted blood." - Annalise
Significance of the Royal Line of Cainhurst
Annalise is a noble, defined by her Pthumerian blood. Astraea is a noble, who drops the "Pureblood" Demon's Soul, root of the "Blueblood" Sword.
The Blueblood Sword is "endowed with the essential power humans are born with", which in Dark Souls wording means "endowed with the dark".
In DS3, "the elusive, essential property unique to humans" - Anri's Straight Sword - is "Luck", a stat related to Hollowing, Bleeding, Curse and Poison.
This is no accidental rewording of the dark nature of humans. The idea is directly rooted in Berserk, Griffith and his benefactor "The Idea of Evil ".
The symbol of "Luck" is an egg , likely alluding to the Idea of Evil's destiny controlling Behelits , which could have Bloodborne incarnations .
The Idea forged the bloodline that would produce the silver haired Griffith, and bestowed on him The Egg of The Conqueror, which has granted him success ever since.
The links with the Pthumerians are tangible. Griffith as the pale haired "Übermensch", The Pthumerians as a tall, white race, with undercurrents regarding "purity of blood".
Along these lines the Übermensch is to be regarded as a sociopath, hyper rational, narcissistic , with the desire to artistically control his environment.
If true, The Pthumerians are to be regarded as those humans cultivated by the god of darkness, a sociopathic master race, sanctified by god's divine favor.
There are ties between Cainhurst and Griffith, beyond the silver hair, the beaked armor , and a refinement of blood with aristocratic/nazi undertones.
The chariot that takes the player to Cainhurst, is ornamented with "griffins ", while the "Child of Blood" has thematic commonalities with Griffith .
Griffith's dream, the ones he sacrificed thousands lives for, was a country , and a castle ", respectively a dimension and a stronghold within it.
It's been suggested that Cainhurst's seclusion, and perpetual snow, relates it to The Painted World of Ariamis , a false world created to contain an abomination .
DS3's Ashes of Ariandel (Aryan - master race) expands upon the story of Ariamis, showing a world of forlorn (depraved) beings, harboring a white haired woman .
Besides Cainhurst's chariot exhibiting griffins, the throne of Annalise shows a mixture of bird and lion ornaments . A mishmash of a bird and a lion is a griffin.
The white haired woman of Ariandel exhibits scales , like Priscilla , implying that she's related to Dragons, a relation that Pthumerians might share.
This relation could include characters like the serpent tailed Gwyndolin , and Lothric, the crippled likeness of Griffith - .
Both Gwyndolin and Lothric are sorcerers, both are voiced by Harry Lister Smith, both have inhuman traits, in Lothric's case his nails and blood vessels .
Of Lothric, it is stated that his conception was forced, brought on by the dynasty's need for "worthy heir", which lead to an aberrant ploy to create it.
"The Lothric bloodline was obsessed with creating a worthy heir, and when this proved impossible, resorted to unspeakable means.
Suffice it to say, the path to linking the fire is a cursed one indeed." - Lothric's Cinders of a Lord
Lothric is also stated to have had a wet nurse, The High Priestess. "The High Priestess " is a Tarot card linked to Mergo's Wet Nurse and The Moon Presence.
"In Lothric, the High Priestess has long been considered one of the Three Pillars of the king's rule. The High Priestess also served as the prince's wet nurse ."
This priestess is linked to the Priestess Ring, which is linked to the Shrine Handmaid , who can appear in two places at once, like Darklurker / Velka.
If Lothric is the product of a detestable conception, and he was suckled by an unusual wet nurse, then Lothric like Mergo, and Mergo is also akin to Griffith .
DS3 harbors another strange prince, called Ocelotte, stated to be a "child of dragons". He's the son of Oceiros , a likeness of The Paledrake. He's also invisible.
Gwyndolin hides himself behind a Fog Gate. Mergo is invisible. Lothric is a concealed prince, the secret of forbidden rituals, hidden behind multiple guards.
Priscilla is a dragon child, hidden away in a painting. She has the power of invisibility. It would seem that inhuman children are in some way related to the unseen.
The pale garments of Gwyndolin are called "The Moonlight Set", which reads: "The power of the moon was strong in Gwyndolin, and thus he was raised as a daughter."
Gwyndolin is related to The Moon and to androgynism. It's therefore conceivable that he's in some way entangled with the androgynous Moon Presence .
Another character that's distinctly androgynous, is Griffith , who's stated, and implied, to be so fair that he's approximate to a woman .
Griffith possesses a glamour, a supernatural ability to enthrall people. He's able to convince people that he's the messiah , thus transforming them into puppets.
The Moon Presence possesses a similar capacity, ensnaring the protagonist without a fight , unless he/she has used three One Third Umbilical Cords.
As The Moon Presence descends before the player , the scenery mirrors Michelangelo's "Creation of Adam ", which depicts a meeting with God.
A meeting with God, is a communion. "Communion ", a secret transcription, left by runesmith Caryll, is an ersatz of the face of The Moon Presence .
Griffith, who in Berserk incarnates The Antichrist, Satan, and The Devil's temptation, radiates "a meeting with God" during his appearance before the pope.
The snake tails of The Moon Presence may have been based on the nine-tailed fox , a mischievous spirit, which often masquerades as an attractive woman .
The same analogy may apply to the effiminate, snake-tailed Gwyndolin, whose role in Anor Londo may be similar to The Moon Presence's role in Yharnam.
The Moon Presence sires Hunters, who are sent to kill Beasts. The nature of "Beast" may be that of "lawless filth", upsetting The Moon Presence's plans for Yharnam.
Gwyndolin recruits warriors to hunt "those that tarnish the city of the gods", people who defame the gods, and don't follow path the gods have laid out for them.
The snake tailed Moon Presence, besides being some referrence to Gwyndolin or the kitsune, could be part of a relation between "serpents" and "dragon children".
The Painting Woman, showing the mineral taint of a dragon, has the eyes of a Primordial Serpent , like a Dragon Acolyte Mask mixed with Humanity .
This ties into strange item descriptions, like that of The Watchdragon Parma which states it portrays Dragons, though it clearly portrays Primordial Serpents.
Other indications of such a kinship include the serpentine Hydras , and The Imperfect , so akin to Primordial Serpents, dropping "Dragon Scales".
The distinction between Primordial Serpents, and Everlasting Dragons, could be overblown, even non-existent, and "dragon children" could easily be kin to snakes.
A Dragon ancestry may therefore involve more than some unique characteristics, it could tie a child to Primordial Serpents, perhaps even demons in general.
The Forked Pale Tongue , (forked like a reptile's), is a DS3 multiplayer reward for killing a blue phantom, a servant of a dragon child, Yorshka or Gwyndolin.
"Those who hunt dark spirits take the names of gods in ancient accord with the Way of Blue, a deception exemplified by their tongues." - Forked Pale Tongue
The forked nature of the tongue symbolizes deception, as stated on the item, suggesting that Blue Sentinels and Darkmoon Blades aren't as noble as they appear.
Blue phantoms began as Blades of The Darkmoon in DS1 , they were the servants of Gwyndolin and acted as Spirits of Vengeance , who punished "the guilty".
"Guilty", mostly meant Darkwraiths, but it also included anyone who threw a rock at Gwynevere's illusion or dared enter Gwyndolin's quarters.
As such, their moral aims have always been sketchy, and "blue" is best summarized as "executing the law of the king", in this case Gwyndolin's will.
These defender spirits, and their strange connection to The Darkmoon , and to blue , made it into Bloodborne in a most peculiar way, in the form of Blood Gems.
Some Blood Gems are blue , this blue color only appears in connection to specific themes: Blood ATK, Bloodtinge Scaling and Beasthunting.
Which means, that in Bloodborne, "blue" is connected to Bloodtinge, which mean "hue of blood", this almost certainly hints at "blue blood", the blood of nobility.
High Bloodtinge is indeed associated with aristocrats, as is indicated by The Chikage, The Noble Scion Backstory and the Blood resistant attire of Cainhurst.
Cainhurst Knights used to dispose of Beasts, which is consistent with Beasthunting Gems, and the traditional role of the noble/military class in disposing of public threats.
Blue hued blood would give one a pale complexion, which is consistent with the pale traits displayed by Annalise, Pthumerians and Dark Souls aristocrats like Gwyndolin.
The color blue and The Darkmoon are also linked to The Painted World of Ariamis , where the dragon child "Priscilla" is protected by Crow Demons .
These Crow Demons drop Souvenirs of Reprisal , the Darkmoon covenant items in DS1, and in DS3, were they also became the covenant items of the Blue Sentinels.
In DS3, blue eyed "Boreal Knights " are linked to "Frost", like that of Ariamis and Irithyll , a theme of cold that is also linked to Cainhurst Castle .
I believe that the common theme here is "dragon children", white haired Aryans, a master race that will engender a rule of law in harmony with "the gods".
Partial anagrams of "Cainhurst Castle" form interesting words, which add to my interpretation of Cainhurst and The Vilebloods.
Naturalism is a broad term, covering a very wide range of ideas, from variations on materialism to social and political ideologies.
Technically, a "naturalist" is a person involved in the study of life forms, but it could denote a promoter of any form of naturalism.
Naturalism has strong ties to atheism and scientism, it's also related to those social and moral ideas that hinge on "natural law"
One natural law seems inherent to Cainhurst: survival of the fittest, an idea popular among aristocrats and sociopaths alike.
Nobles have often believed themselves to be naturally superior to their subjects, with class distinction sanctified by providence.
The right of the strongest is inherent to this ideology, and the right of the strongest is the default reasoning of a sociopath.
Right of the strongest is an idea often attributed to vampires as well, predators, which are stronger and faster than humans.
Naturalism can also be interpreted as "giving in to natural urges" or "to do as in nature", the ideal reasoning for predators.
Autarchy means self-rule, the first principle of this form of government is that every individual rules himself.
It is related to anarchism - a form of government without government. "Anarchists" is another anagram of Cainhurst Castle.
These are complex terms, part of contemporary political philosophy. They exist in many different forms, from modest to radical.
In a sense, The Vilebloods offer emancipation, allowing members to reject mores and empathy, and act in their own best interest.
Joining the Vilebloods means discarding the rule of The Healing Church, and arguably, rejecting all notions of higher morality
The question remains to what degree The Vilebloods are truly emancipated, as they are ultimately servants of their queen.
The word "carnal" is predominantly used to denote sexual acts. Etymologically the word means "natural" and "of the flesh".
Carnal refers to wordly, material things and can therefore be connected to the anagram "naturalists", discussed earlier.
In medieval times people attributed the material to Satan. In fact, "satanist" is another anagram of Cainhurst Castle.
Another anagram is "Actualists", which refers to the philosophy that nothing exist but the actual world around us.
This can be interpreted as meaning: "morals do not exist", or as an invitation to embrace unrestricted materialism.
"Anti-cult" is an anagram and may refer to The Vilebloods being againsts religious congregations in all forms.
It may also mean that The Vilebloods are the cult that is the antithesis of other cults.
"Ultrachic" may be formed, a possible reference to decadent luxury.
Another word is "arcanists" which can refer to "the natural", "cults", "witchcraft" and The Renaissance.
Tantalus is mythological figure, a Greek king who offended the gods, by offering his own son as a sacrifice.
As punishment food would forever escape his grasp. Whenever he tried to drink water, the water would back away from him.
"Catharsis" is another anagram of Cainhurst Castle, it refers to the purging of emotions.
A "cathartic" is an agent, stimulating the evacuation of feces or urine.
"Saccharins" are artificial sweeteners. They taste very sweet, but have almost no nutritional value.
"Sarcastic" is another anagram. Sarcasm is a form of humor that employs bitter comments and harsh criticism.
The trishula - or "trident" - is a symbol of Shiva , god of destruction, and also of his wife - Parvati .
As a symbol it represents threefold destruction, and as a trident it relates to Neptune/Poseidon, water, fishing, and blood.
It's a symbol connected to The Moon Presence and Amygdala .
The Library & Other