Ludwig's Holy Blade


Imprints (Normal)


Imprints (Uncanny)


Imprints (Lost)

physical_atk.jpg blood_atk.jpg arcane_atk.jpg fire_atk.jpg bolt_atk.jpg
100 -- -- -- --
slow_poison.jpg rapid_poison.jpg VS_kin.jpg VS_beasts.jpg durability.jpg
-- -- 100 100 250
Requirements & Scaling
strength.jpg skill.jpg bloodtingue.jpg arcane.jpg qs_bullet_use.jpg

Ludwig's Holy Blade is a Trick Weapon in Bloodborne.


Ludwig's Holy Blade Description

"A trick weapon typically used by Healing Church hunters. It is said that the silver sword was employed by Ludwig, the first hunter of the church. When transformed, it combines with its sheath to form a greatsword.
It exhibits several departures from the workshop's design, suggesting that the Church anticipated much larger inhuman beasts."


Ludwig's Holy Blade Information

  • This Trick Weapon is a longsword that can be transformed into a greatsword (by combining the sheath, as mentioned above in the description).
    • The normal form is wielded with one hand.
    • When transformed, it's wielded with two hands instead.
    • Both forms deal 50% extra damage against foes vulnerable to Righteous.




Ludwig's Uncanny Holy Blade

Ludwig's Lost Holy Blade


Player Notes

  • The normal form is a longsword wielded in one hand, with decent range and speed.
  • The transformed mode is essentially an oversized greatsword wielded in both hands, much slower than the normal mode but with greater reach and damage.
    • The charged R2 attack is a thrust with excellent range.
      • The charged R2 can be followed up by another R2 capable of pancaking a victim and dealing high damage.
      • It can be useful for catching opponents off-guard if they think they're safe after dodging the initial lunge.
    • Pressing L2 in the greatsword form causes the hunter to perform an overhead attack with good forward reach.
  • It, along with the Kirkhammer, has a unique mechanic where pressing R1 immediately after a neutral transformation causes the hunter to perform a special attack that combines the fighting style of both forms.
  • Ludwig's Holy Blade is known as a "quality build" (STR/SKL) weapon due to its scalings. It can also be a good weapon for Arcane builds due to its excellent scaling in the stat and Bloodgem slots making it a very good elemental weapon.



R: Rally/Regain. The amount of HP regained on an R1 attack immediately after taking damage



100 -- -- -- -- -- -- 100 100 D D -- D 60


110 -- -- -- -- -- -- 100 100 D D -- D 65


120 -- -- -- -- -- -- 100 100 C D -- C 70


130 -- -- -- -- -- -- 100 100 C D -- C 75


140 -- -- -- -- -- -- 100 100 C C -- C 80


150 -- -- -- -- -- -- 100 100 B C -- B 85


160 -- -- -- -- -- -- 100 100 B C -- B 90


170 -- -- -- -- -- -- 100 100 B B -- B 95


180 -- -- -- -- -- -- 100 100 B B -- B 100


190 -- -- -- -- -- -- 100 100 B B -- B 105


200 -- -- -- -- -- -- 100 100 B B -- A 110


Move sets & Videos

Regular Move set
Move Damage Type & Modifier Stamina Effect
R1 Combo physical_atk.jpg0.70x, 0.71x, 0.72x, 0.74x, 0.76x 16 This is a four attack combo with a little flourish. The first attack is from right to left slashing on a downward diagonal followed by a horizontal slash from left to right, a dexterous spin to bring the sword overhead for a downward slash ending in a forward thrust that tends to also aim up. The first and third strikes hit the ground.
Quickstep R1 physical_atk.jpg0.67x 20 Each quickstep has a unique animation, All three feature longer than average leaps toward the opponent, making this a great weapon to use quickstep attacks to close in on an opponent quickly. The left step leads to a horizontal slash from left to right, with a right step being mirrored (right to left slash). The forward quickstep results in an upward vertical slash that starts at the ground near the right foot and ends over the left shoulder.
Backstep R1 physical_atk.jpg0.67x 20 The weapon is brought to the lower left side of the body and raised rapidly in a mostly vertical upward slash, ending over the right shoulder. The leap forward is less dramatic than the quickstep counterparts, but does place the character very slightly advanced of where they were before the backstep.
Rolling R1 physical_atk.jpg0.67x 20 The sword is brought from the ground up in a slashing motion that starts with sparks on the ground and ends overhead.
Dash R1 physical_atk.jpg0.80x 30 (+run) The hunter takes a short step and slashes the sword from left to right horizontally.
R2 Attack thrust.jpg1.00x 55 A short windup animation leads to a thrust directly forward.
Charged thrust.jpg1.20x 75 The standard R2 windup animation is lengthened and at the end, a quick twist of the arm precedes a violent thurst forward. Very similar looking to the thrust of the standard R2, however the point of the blade is thrust upward as well as forward.
Backstep R2 thrust.jpg0.85x 40 The backstep R2 is very similar to the standard R2 except preceded by a very small step with the left foot which allows for a lunge with the right to extend the sword out.
Dash R1 physical_atk.jpg0.80x 30 (+dash) Another thrust attack very similar to the standard R2.
Dash R2 thrust.jpg0.95x 50 (+dash)  
Leap thrust.jpg1.20x 50 The arm holding the sword is cocked back as the leap starts and the blade is thrust forward and down into the ground.
Transform Attack blunt.jpg1.05x 40 (+x) There appears to only be one transformation animation, regardless of the prior action. The sword is slid into the scabbard/larger blade, raised overhead and brought down in a vertical slash that strikes the ground. The animation is actually started the same as the standard (not attack) transformation attack.
R1 after Transformation ? ? After sliding the longsword into the scabbard, the hunter uses one arm to slice horizontally from left to right.
Transformed Move set
Move Damage Type & Modifier Stamina Effect
R1 Combo blunt.jpg1.00x, 1.00x, 1.06x 36 A three slash combo beginning with a right to left mostly horizontal slash, then a left to right horizontal slash that loses elevation. This loss of elevation is then used to windmill the sword up and down in a vertical slash. While the two horizontal slashes do have some ability to hit enemies to the sides, the arc is relatively narrow than the size of the sword might suggest.
Quickstep R1 blunt.jpg0.90x 40 A quickstep left results in a hop forward and a slash from left to right horizontally. A right step is mirrored to this (right to left slash). A forward step uses the same slash animation as the right step, but has a less pronounced hop forward.
Backstep R1 blunt.jpg0.56x 20 The sword is placed in front of the hunter like a shield with the left hand supporting the flat of the blade. As the player lunges forward, the weapon is used to push out like a shield bash.
Rolling R1 blunt.jpg0.90x 40 Apart from a slight change in attack angle, this is nearly identical to the standard R1.
Dash R1 blunt.jpg1.01x 30 (+run) The sword is slashed from right to left in a mostly horizontal path. There is a slightly longer windup than many of the other similar slashes.
R2 Attack thrust.jpg1.25x 50 This has a somewhat long windup with the sword being brought to the left side of the player and back with the blade parallel to the ground. The weapon is then thrust forward and slightly up
Charged thrust.jpg2.20x
75 A thrust very similar to the standard R2 but with a significantly increased windup time.
L2 blunt.jpg1.15x, 1.15x, 1.18x, 1.13x 38 The sword is brought down on a diagonal from right to left, smashing into the ground, then left to right in a diagonal, another left to right on a diagonal (with a spin move to make this happen) followed finally by a thrust attack creating a four move combo.
Backstep R2 blunt.jpg1.06x 35 The sword is brought low and to the right and raised very rapidly in a vertical slash that end with the sword pointing behind the character.
Dash R2 blunt.jpg1.14x 40 (+run) The sword is brought up and down in a vertical slash that ends in the ground.
Leap blunt.jpg1.20x 50 The sword is held overhead while leaping and is brought slashing straight down into the ground.
Transform Attack blunt.jpg1.26x 30 (+x) There is only one transformation attack animation which is the hunter bringing the sword from left to right information a wide horizontal slash. This particular slash creates a greater arc than other slashes with this sword and ends with the character smoothly dropping the larger blade/scabbard onto their back and pulling the small sword/handle out. The attack is with the large blade which is significant as most transformation attacks use the attack form of the mode it's being turned into (the smaller sword would be expected in this case).
R1 after Transformation ? ? After removing the thin sword from the scabbard, the hunter uses two hands to slice down vertically.

greatsword.gif ludwigs_holy_blade-in-game.jpg ludwigs_holy_blade-in-game-2.jpg



  • This trick weapon was wielded by Ludwig, a famous hunter of the Healing Church who designed the blade based on the Holy Moonlight Sword.
    • According to the description, Ludwig wielded this sword in combat instead of the Holy Moonlight Sword.
    • However, in his boss fight, he wields the Holy Moonlight Sword during a certain part in the fight.
    • It is possible that Ludwig wielded the Holy Moonlight Sword and his fellow hunters, inspired by the huge weapon, sought to make replicas. Unable to make a magic sword, a huge metal sheath was the compromise.
      • Before the DLC's release, Ludwig's Holy Blade was thought of as From Software's traditional "Moonlight Greatsword" seen throughout various games by the fanbase.
      • However, this sword was eventually revealed in the DLC to be a replica of the "true" Moonlight Greatsword in Bloodborne, the Holy Moonlight Sword.
  • This isn't the first time Miyazaki used the name of classical music composers in a game.
    • A boss from the first "Dark Souls" game, Dragonslayer Ornstein, is named after Leo Ornstein.
    • Berlioz from "Armored Core 4" is named after Hector Berlioz.
  • The normal form of this weapon is very similar to the sword used for the Kirkhammer.
    • However, this sword's normal form has a slightly longer reach when compared to the Kirkhammer's blade.
    • The similar nature of these swords suggests that the Healing Church used the method of interchangeable parts to quickly mass produce weapons for their hunters.


Trick Weapons
Amygdalan Arm  ♦  Beast Claw  ♦  Beast Cutter  ♦  Beasthunter Saif  ♦  Blade of Mercy  ♦  Bloodletter  ♦  Blunderbuss  ♦  Boom Hammer  ♦  Burial Blade  ♦  Cannon  ♦  Chikage  ♦  Church Cannon  ♦  Church Pick  ♦  Evelyn  ♦  Fist of Gratia  ♦  Flamesprayer  ♦  Gatling Gun  ♦  Holy Moonlight Sword  ♦  Hunter's Torch  ♦  Hunter Axe  ♦  Hunter Blunderbuss  ♦  Hunter Pistol  ♦  Kirkhammer  ♦  Kos Parasite  ♦  Loch Shield  ♦  Logarius' Wheel  ♦  Ludwig's Rifle  ♦  Piercing Rifle  ♦  PVE Builds and Weapons Review  ♦  Rakuyo  ♦  Reiterpallasch  ♦  Repeating Pistol  ♦  Rifle Spear  ♦  Rosmarinus  ♦  Saw Cleaver  ♦  Saw Spear  ♦  Serrated Weapons  ♦  Simon's Bowblade  ♦  Stake Driver  ♦  Threaded Cane  ♦  Tonitrus  ♦  Uncanny Chikage  ♦  Weapon Moveset Damage Comparison  ♦  Whirligig Saw  ♦  Wooden Shield


  1. Tested in PvP with naked character, BL 120 with maxed weapon
  2. Tested in PvP with naked character, BL 120 with maxed weapon

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    • Anonymous

      24 Nov 2020 22:20  

      Man, so glad I switched to Uncanny from my normal LHB, spent 80 insight on the chunks needed to upgrade it, and used a blood rock to improve my AR by.... 14 damage. Lol

      • Anonymous

        13 Oct 2020 02:25  

        just remember: no one has ever used this weapon before, and you're bad for liking the things you like.... I like the sheath design! Kinda DS2ish

        • Anonymous

          28 Sep 2020 03:56  

          transform + r1 (transformed) combos into another r1
          backstep r1 also combos into another r1
          also, after a blocking an attack with backstep r1, continue holding r1 and your character will continue to block

          • Anonymous

            25 Aug 2020 04:09  

            The absolute best weapon in the game if you run a 50STR/50SKL build, i've tried many, many other builds and none of them deal so much damage, not even a 50BLT chikage build that spams the L1 to R1 combo. The old description was right on the money, this thing was made to destroy all the abominations lurking around yharnam.

            • Anonymous

              18 Jul 2020 22:10  

              I like to use LHB and Kirkhammer early for a min-maxed arcane focused character. It's super fun and is a little more creative from the standard "quality physical" builds that normally use it. So, hey, if you're new, add a little spice and make this sucker elemental.

              • Anonymous

                18 Jul 2020 05:36  

                Such a pedestrian choice of a weapon. Don't get me wrong, it's probably the best in the game! It's scaling and moveset are just about as much as you could ever need in PvE AND PvP, but compared to most of the others in the game in terms of creative moveset and looks, it's just so dull. Leave the straight/great swords for Dark Souls, I want to bathe in the blood of beasts as I tear them appart with my Whirligig Saw!

                • Anonymous

                  25 Jun 2020 13:55  

                  I like to experiment with my builds, this will mostly lead to extremely sub-optimal ones but usually quality weapons such as this make them viable. Its moveset is easy to understand although a bit boring but unless you make a dedicated build with proper bloodgems and stats it will not nearly qualify as an OP weapon.
                  P.S. If you are salty because you lost to this in PvP you likely have not realized how many weapons can reach its level of power if properly nurtured.

                  • Anonymous

                    08 Jun 2020 06:12  

                    lol I’ve platinumed this game ten times an never tried this weapon. I’m now creating a new character with it. An I’m wondering what the best states I want to make it a fire wepon. I found this page looking for states. I want to make my character level 125 Because that’s my standard!

                    • Anonymous

                      20 May 2020 19:45  

                      Haven’t used this weapon in years but my experience against it in PvP is quite thrilling, a lot of people repeat the R1s which is easy to avoid but some others throw in the full move set and those L2s terrify me they’re the best

                      • Anonymous

                        19 May 2020 17:31  

                        Like someone in the comments said before me "Don't let the comments influence your choice on this weapon" and they're completely right. There are no bad weapons in bloodborne. You find the one that's suited to your taste. However, calling LHB bad is just ridiculous. The people who say that sound like they hate it with a passion and try to stop others from using it. Most likely because their lives depend on this game 24/7 and they need to win for once in their life. If it does the job, use it. If you like it, stick with it. If you don't like it, grab something else. That's fine too.

                        • Anonymous

                          17 May 2020 01:51  

                          Holy heck some guys are really acting like using this weapon goes against the geneva convention. If it was actually OP then FROM would have nuked it 3 years ago, we all know how they "balance" things

                          • Anonymous

                            11 May 2020 08:56  

                            Honestly I find the hunter's axe to be way too crutchy with its insane spin to win and the Kirkhammer is way too slow to make its somewhat inconsistent damage worth it, so imma use this guy until I find something else that catches my eye. I kinda like the stakedriver, but it is way too unpractical to time it properly on anything that doesn't walk right into you. ¯\_(ツ)_/¯

                            • Anonymous

                              03 May 2020 17:37  

                              I got no problem with the weapon itself, but the people I usually encounter using it online are on average the least-skilled players in Bloodborne (this is an observation, not an insult). Probably in part because it's a PvE weapon. Good damage output but thoroughly mediocre move set, and the latter is far more important when it comes to online play, especially since top tier gems will make most weapons hit like a truck anyway. My guess is the main demographic for this weapon are people who play the game for the first time, decide to search "best Bloodborne weapon and how to get it", and opt for this because the only way they can judge a weapon's merits is by its attack stats, which are very good on this one.

                              • Anonymous

                                02 May 2020 15:45  

                                Look, you play Bloodborne long enough you realize dodge > rally or tank or anything else really. The formula is speed + reach + damage, with priority on speed so you can dodge, then just taking what you can get on the latter two. There's a reason challenge runners don't usually use heavy weapons unless want to make their life harder. Of the fast weapons that have good hitboxes in this game you have the saw spear/cleaver and this. Other fast weapons are just...less consistent, either due to poor range/hit boxes, or the combo timings have a pause that can mess you up somewhere, or the damage types it offers are less than optimal. Most players who learn the formula (you know...git gud) just gravitate towards this weapon, because of course they do. Simple experience shows that this weapon maximizes this formula, on top of easy access to thrust. I love most of the other trick weapons, they're all satisfying in their own way. Burial Blade and Beasthunter Saif are a couple of my favorites. But at the end of the day when I'm deep in a depth 5 chalice dungeon and don't give a***** about anything but finishing it? This weapon does the most damage. So I use it.

                                • Anonymous

                                  20 Apr 2020 19:22  

                                  Some of these comments are absurd. "You're bad at the game if you use this weapon" etc. Why, because it's a good weapon? If you want to deliberately cripple yourself to make the game more challenging, good for you. But if you're going to come on here and judge other people for playing how they want, you just sound like an idiot.

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