Logarius' Wheel


Imprints (Normal)


Imprints (Uncanny)


Imprints (Lost)

physical_atk.jpg blood_atk.jpg arcane_atk.jpg fire_atk.jpg bolt_atk.jpg
100 -- 25 -- --
slow_poison.jpg rapid_poison.jpg VS_kin.jpg VS_beasts.jpg durability.jpg
-- -- 100 100 300
Requirements & Scaling
strength.jpg skill.jpg bloodtingue.jpg arcane.jpg qs_bullet_use.jpg

Logarius' Wheel is a Trick Weapon in Bloodborne. A detailed guide to this weapon can be found in this guide article.


Logarius' Wheel Description

"Weapon wielded by martyr Logarius' band of executioners.
Used to slaughter the Vilebloods in Cainhurst. Bathed in pools of their blood, and forever steeped in their ire.
Transform to release the power of the wheel and manifest their lingering rage in a show of utter brilliance."


Logarius' Wheel Information

  • This trick weapon is primarily for strength/arcane builds since it utilizes both stats to great effect.
  • It's considered a Church weapon; enemies susceptible to this modifier will receive an additional 30% damage from both modes.
  • When transformed, the Logarius Wheel gets -30% physical damage, +0.5 Arcane scaling, +200% arcane damage, and +20 flat arcane damage.
  • When you are below 30% health and have the L2 activated, the Logarius Wheel's AR displayed in your character's stat screen is erroneously high. There is no change in damage dealt by the Logarius Wheel whether you are at low health or not.
  • The L2's %damage bonus (10/20/40/60% for 1/2/3/4 revs, respectively) stacks multiplicatively with the transformation's Arcane scaling and %damage bonus.



Logarius' Wheel

Logarius' Uncanny Wheel

Logarius' Lost Wheel

  • Pthumeru Ihyll Root Chalice - Fetid/Rotted/Curse
  • Glyphs:
    • 74hjsy7a (Layer 1, bonus room before first lantern) Also contains Tomb Mold (5) x2
  • Sinister Pthumeru Ihyll Root Chalice
  • Glyphs:
    • ars6u9q7 (Layer 3, FR)
    • y8tqin2h (Layer 2 pre-boss, F) note: this one is closed, so you will have to use the "Search by Chalice Glyph" option, not the "Chalice Dungeon Search" option.
    • dm3dhxf5 (Layer 1 Before the first boss room)


Player Notes

  • The Logarius Wheel is one of two weapons (the other being the Whirligig Saw) that can reach an S scaling in strength.
  • While transformed you can use L2 up to 4 times in succession to power up at the expense of HP.
    • The first press of L2 drains 1% hp/s; the second drains 2% hp/s; the third 3% hp/s; and finally the fourth 4%hp/s for maximum effect.
    • While powered up your health will be drained.
      • However, when you hit an enemy, it replaces some lost health.
      • Keep in mind the weapon while transformed will ignore some traditional rally mechanisms; you simply heal every time you hit an opponent and do not have to be hurt by an opponent to do so.
    • In each stage the buff lasts about 20 seconds.
      • Alternatively, you can simply revert the weapon back to normal mode if you wish to end the effect.
    • The buff will no longer drain hp if your max hp drops so that .1% of your hp is less than 1. That means at 999hp, your first buff will have 0hp/s drain, which is excellent for cursed dungeons. This applies to each buff with respective max hp amounts.
    • The AR's of this weapon changes dramatically in the transformed state.
      • The physical AR is reduced to 70% while the arcane AR is amplified by a factor of 4 (not including any flat AR values added by the Odd Arcane gems effect).
      • For example, if you have 400 physical AR and 100 arcane AR from nourishing gems, you'll have 280 physical AR and 400 arcane AR when you transform it.
    • The transformed L2 power-up only affects the Arcane portion of the damage. Considering the amount of health it drains, it's not worth using without good Arcane investment and excellent Arcane% or Nourishing gems to boost it.
  • While transformed, using the R2 will slam the wheel into the ground vertically and make it spin. While the damage will be a single number, it will still count as several hits, making it very effective for building the Beasthood meter with a Beast Blood Pellet for additional damage increase.
  • Due to the fact the scaling of this weapon changes with stance, Nourishing gems can work very well with a high arcane stat.
    • Otherwise, pure physical gems are very useful for damage output.
    • Flat arcane gems are also very effective on either setup and can deal massive damage on all multi-hit attacks, but lack power in most other attacks.
  • Only one attack from this weapon isn't blunt-type (viscerals), so Adept blunt gems are very effective on it with a high strength stat.



R: Rally/Regain. The amount of HP regained on an R1 attack immediately after taking damage



100 -- 25 -- -- -- -- 100 100 C -- -- D 30


110 -- 27 -- -- -- -- 100 100 B -- -- D 32


120 -- 29 -- -- -- -- 100 100 B -- -- D 34


130 -- 31 -- -- -- -- 100 100 B -- -- D 36


140 -- 33 -- -- -- -- 100 100 B -- -- D 38


150 -- 35 -- -- -- -- 100 100 A -- -- D 40


160 -- 37 -- -- -- -- 100 100 A -- -- D 42


170 -- 39 -- -- -- -- 100 100 A -- -- D 44


180 -- 41 -- -- -- -- 100 100 A -- -- C 46


190 -- 43 -- -- -- -- 100 100 A -- -- C 48


200 -- 50 -- -- -- -- 100 100 S -- -- C 50



Move sets & Videos

Regular Move set
Move Damage Type & Modifier Stamina Effect
R1 Combo blunt.jpgarcane.jpg1.00x 35 A three attack combo, all involving smashing the wheel into the ground directly in front of the player, with the only variation being in the placement of where the attack starts and which part of the wheel slams the ground. The first is over and a little out from the right shoulder, then over and out from the left, and finally directly overhead. The first two attacks strike the ground with the edge of the wheel and the third uses the side. The combo repeats from the first attack.
Quickstep R1 blunt.jpgarcane.jpg0.82x 25 There are two animations for this attack which are quite similar. The wheel is brought up in all instances and slammed straight down into the ground from above the right shoulder. The forward step is different from the other three directions, in that the arc is shorter and a little faster.
Backstep R1 blunt.jpgarcane.jpg0.82x 25 A somewhat similar attack to the R1 combo's first attack, except the wheel is brought straight down (and a little more forward) from the right shoulder, rather than from as far to the side as the R1 combo.
Rolling R1 blunt.jpgarcane.jpg0.76x 25 The weapon is brought down just like the backstep R1. The primary difference being the roll forward helps the hunter close distances faster.
Dash R1 blunt.jpgarcane.jpg1.08x 35 (+run) A similar attack to the backstep R1 but the wheel is brought up in a higher arc.
R2 Attack blunt.jpgarcane.jpg1.18x 55 The wheel is dropped off the shoulder and to the right side of the body before being swung horizontally from right to left with a slight downward path.
Charged blunt.jpgarcane.jpg1.63x 70 The wheel is brought down like the R2 but then back and around to the left side as the hunter turns to the right. The wheel is swept from right to left with even greater force, causing the hunter to spin all the way around with the attack. This attack is prone to deflecting off walls in tiight spaces as a result of the weapon's size.
Backstep R2 blunt.jpgarcane.jpg1.08x 45 The wheel is brought to the left side of the body. As the player steps forward, the weapon is swung horizontally from left to right.
Dash R2 blunt.jpgarcane.jpg1.18x 55 (+run) The dashing R2 is functionally the same as the standard R2 attack.
Leap blunt.jpgarcane.jpg1.33x 50 The weapon is swung overhead and brought down, completely flat into the ground kicking up a lot of dust.
Transform Attack blunt.jpgarcane.jpg0.92x 30 (+x) There're actually two animations for transformation, but with no functional difference. The weapon is raised overhead and grabbed with both hands, separating the wheel into two wheels on an axle and then brought straight down into the ground. The wheels can be seen spinning. Variations occur only in which side of the head the wheel is held when separating. Backstepping for instance results in the wheel being to the right, and attacking with the standard R1 first leads it being from the left side.
Transformed Move set
Move Damage Type & Modifier Stamina Effect
R1 Combo blunt.jpgarcane.jpg0.97x ?? There are at least four attacks to this combo. The first is a low horizontal swing from right to left, followed by a nearly identical one from left to right, then an overhead lift to downward smash with a thrust straight forward to close it out. The high stamina cost for this combo means it should only reach attack four if you're sure you've got your opponent covered.
Quickstep R1 blunt.jpgarcane.jpg0.94x ?? ~ ?? Similar to the other mode, there are two slight variations on the animation. All four have the wheel brought to the right side of the body and then thrust forward. As in the other mode, the forward step is quicker but shorter.
Backstep R1 blunt.jpgarcane.jpg0.94x   This attack uses the same animation as the first attack in the R1 combo. A low to the ground horizontal swing from right to left.
Rolling R1 blunt.jpgarcane.jpg0.94x   This attack thrusts the wheel forward much like the fourth R1 combo strike. However, the attack originates from the right instead of the left and is faster.
Dash R1 blunt.jpgarcane.jpg0.94x ?? (+run) The wheels are brought back, then thrust straight forward at chest level directly in front of the player.
R2 Attack blunt.jpgarcane.jpg1.22x ?? The wheels are brought to the left and back, then rapidly brought up and then down, smashing the edges of the wheels into the ground. The wheels spin on the ground for a short duration, creating sparks. This can be a combo as well, with a second attack bringing the weapon to the right, behind and then around with the hunter spinning and using the momentum to once again slam the weapon to the ground. A third attack is even possible with sufficient stamina, in which the wheel is raised up on the right side and back straight into the ground. The third attack can knock most small to mid-sized enemies down. It should be noted that the attacks of the combo become slightly more powerful with each hit and reset with the fourth r2 attack.
Charged N/A N/A There is no charged R2 in this mode.
Backstep R2 blunt.jpgarcane.jpg1.19x ?? The weapon is brought straight overhead and then down, with the same spinning and sparks on the ground as the standard R2.
Dash R2 blunt.jpgarcane.jpg1.06x ?? (+run) The dash R2 is essentially the same attack as the first R1 combo attack.
L2 N/A 0 The L2 doesn't directly attack, but rather enhances subsequent attacks. The wheel is spun, revealing skulls made from the bloody vapor.
Leap blunt.jpgarcane.jpg1.25x ?? The weapon is brought directly overhead and smashed into the ground as the player lands.
Transform Attack arcane.jpg0.32x 0 The wheel is brought overhead, with the side parallel to the ground. The wheels are slammed together, and a spurt of bloody vapor is created in a circle around the player. This does in fact cause damage. While relatively low, it can create a push back effect to some enemies. This attack costs 0 stamina.





  • Alfred utilizes the Logarius' Wheel when found in Cainhurst Castle.
  • This weapon is yet another reference to Berserk, as they are often made in Miyazaki's previous Souls games.
    • "Logarius and his band of executioners" bear many similarities to Mozgus, an insanely devout man who traveled the land torturing heretics along with his disciples.
    • The wheel in particular was wielded by one of his six disciples, .
    • In Dark Souls, Bonewheel Skeletons are another reference to Mozgus' disciples.
  • In real life, although wheels weren't typically wielded as weapons, they were commonly used as torture devices, especially during the Middle Ages.
    • Torture wheels were nicknamed "breaking wheels," since victims often times would have their limbs broken during the process.
    • They were also known as "catherine wheels."
  •  It's quite possible that Logarius' Wheel also takes some inspiration in its use as a weapon from the English folklore legend of Tom Hickathrift. Tom was a fabled giant killer who made use of a cartwheel to vanquish the Wisbech Giant (also referred to as an ogre).




Trick Weapons
Amygdalan Arm  ♦  Beast Claw  ♦  Beast Cutter  ♦  Beasthunter Saif  ♦  Blade of Mercy  ♦  Bloodletter  ♦  Blunderbuss  ♦  Boom Hammer  ♦  Burial Blade  ♦  Cannon  ♦  Chikage  ♦  Church Cannon  ♦  Church Pick  ♦  Evelyn  ♦  Fist of Gratia  ♦  Flamesprayer  ♦  Gatling Gun  ♦  Holy Moonlight Sword  ♦  Hunter's Torch  ♦  Hunter Axe  ♦  Hunter Blunderbuss  ♦  Hunter Pistol  ♦  Kirkhammer  ♦  Kos Parasite  ♦  Loch Shield  ♦  Ludwig's Holy Blade  ♦  Ludwig's Rifle  ♦  Piercing Rifle  ♦  PVE Builds and Weapons Review  ♦  Rakuyo  ♦  Reiterpallasch  ♦  Repeating Pistol  ♦  Rifle Spear  ♦  Rosmarinus  ♦  Saw Cleaver  ♦  Saw Spear  ♦  Serrated Weapons  ♦  Simon's Bowblade  ♦  Stake Driver  ♦  Threaded Cane  ♦  Tonitrus  ♦  Uncanny Chikage  ♦  Weapon Moveset Damage Comparison  ♦  Whirligig Saw  ♦  Wooden Shield


  1. Tested on Cainhurst enemies
  2. Tested in PvP with naked characters at BL 120 with maxed weapon

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    • Anonymous

      My complaint about Logarius Wheel and Boom hammer in base game is that absolute does not exist nourishing gems for them. The first OKeish nourishng gem you can obtain is a 15% ATK up right before Mergo (the end game).
      Up to that place you have a full set of 20% Phys Atk Up. And any pure physical weapon with Phys Atk Up would outdamage the wheel and boom hammer BY A LOT (and being much faster).
      This weapons only become Viable when you have a full set of good gems from the chalices.
      The Tonitrus at least has good base damage and is viable from the begining (but doesn't benefit so much from high tier gems).

      THe base game (and even the chalice dungeons) should have much more Nourishing Gems)

      • Anonymous

        Does the "first transfromation-no damage" thing work? Is it true it doesn't eat your health as long as you're under 1000HP?

        • Anonymous

          Only weapon I have on two different characters. Nourishing with high stats and flat arcane with base stats make it so worthy it’ll encourage you to use its move set differently too which is quite rare.

          • Anonymous

            I want this wheel! Can anyone help? I have talked to Alfred earlier on in the game, summoned him to help me with the BSB. And then he just vanished. I have looked up guides and looked for him at the balcony overseeing the path to the Forbidden Woods, he isn't there. I am currently at the Blood Moon Phase (killed Rom and the One Reborn but not any further). I have the Unopened Summon with me. And I am afraid to move forward with the game because I don't want to miss this quest line. But I just can't find him. Is this a bug? Does anyone else have this problem (so far online I don't see that others have this issue)? Or I am doing something wrong? THANKS!!!!!

            • Anonymous

              Alfred died to fckin Blood Starved Beast. I won't get this weapon? At least I've defeated the Beast that time so his death was not for nothing.

              • Anonymous

                "We were afraid of vampires with katanas, so we built these deadly wheels that shoot ghost juice everywhere"

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