Beast Claw is a Trick Weapon in Bloodborne; it's associated with The Blood Beast Covenant.
"Beastly weapon wielded by Irreverent Izzy.
Crafted by chiseling the long bones of an undead darkbeast and fastening them to the weapon. The bones are still alive, and when unleashed, grant its wielder a spurt of beastly power.
As flesh is flayed and blood is sprayed, the beast within awakens, and in time, the wielder of this weapon surges with both strength and feverish reverie."
Beast Claw Information
- The regular form is a simple claw weapon that is used like an extended fist.
- The transformed mode morphs the Hunter's arms into a werewolf form.
- If you have the Beast's Embrace rune equipped, this weapon will gain additional attacks and change how the Hunter fights.
- For more information, check the Beast's Embrace rune page on the new effects it has on the Beast Claw.
Location
Normal
- Ailing Loran Chalice: Layer 2 treasure room. Room is on the right when exiting the elevator from first layer boss fight, before the second layers lantern.
- Can be bought from messengers for 34000 echoes after acquisition.
- Can be bought from messengers after co-operation with player who has them. This only occurs in Hunter's dream before fight with Gehrman or Moon Presence. It is not needed to complete any Chalice Dungeons. It is unknown if this is glitch or intentional. Was patched by 1.07 or 1.08.
Uncanny Beast Claw
- Ailing Loran Root Chalice
- Glyphs: wxa3twxp (Layer 2)
- Ailing Loran Root Chalice
- Glyph: xmmfy2mk (Layer 1, first door on your left after spawning in the Chamber of the Seal, much easier to get for low level hunters)
Lost Beast Claw
- Lower Loran Root Chalice
- Sinister Lower Loran Root Chalice
- Glyph: 7r2q7gs5 (Layer 3)
- Lower Loran Root Chalice (Cursed/Fetid/Rotten)
- Glyph: xeqqu3t7 (Layer 1, At the end of first side area on the right from Chamber of the Seal) (There's also a Blood Rock on layer 2)
Player Notes
- The regular form of this weapon acts like a simple fist/claw weapon.
- It's useful for quick attacks against an opponent when you aren't quite ready for the transformed claw's Beasthood mode.
- However, keep in mind this weapon has a slightly faster attack speed when transformed.
- Learn when to strike the opponent and unleash the full fury of the Beast Claw while utilizing the increased damage dealt from Beasthood.
- Remember that you can also use a Firearm in this mode.
- Your ability to Rally is slightly higher in regular form compared to the transformed mode.
- It's useful for quick attacks against an opponent when you aren't quite ready for the transformed claw's Beasthood mode.
- When transformed, the true power of the Beast Claw is unleashed.
- The attacks in this stance will create a perpetual Beast Blood Pellet effect.
- If you use an actual Beast Blood Pellet, it will not change anything in regards to the Beasthood generated by this weapon.
- In fact, it resets the Beasthood meter when the pill's effect wears off, which can potentially be harmful if you depended on the increased damage inflicted on opponents.
- Transforming back into the regular form will not reset the Beasthood meter.
- Switching to a different weapon will not reset the meter as well.
- Due to this fact, you can use the transformed claws to build up the Beasthood meter, then switch to a different weapon and enjoy its effects while it lasts.
- The attacks in this stance will create a perpetual Beast Blood Pellet effect.
- The fast attacks of this weapon make it ideal for poison blood gems.
- It can be buffed with Fire Paper, Bolt Paper and the Empty Phantasm Shell.
- You can also modify its damage type with blood gems.
- However, because non-physical damage isn't affected by Beasthood, nor does it build up the meter, high arcane builds aren't very effective with this weapon.
- When facing mobs of enemies, use your superior attack speed to effectively hit and run.
- The Beast Claw does have some multi-attacks, but in general it's not a weapon suited for fighting mobs.
- Keep in mind it can kill enemies very quickly if you have high Beasthood.
Stats/Scaling
Movesets & Videos
Videos by partners only. Please respect our video guidelines.Beast Claw move set & how Beasthood Meter works
Regular Moveset
Move |
Damage Type & Modifier[1] |
Stamina |
Effect |
---|---|---|---|
R1 Combo |
![]() Beast Embrace: 1.00x, 1.00x, 1.00x, 1.10x |
15 |
Low stamina per attack means this combo can be strung together for a long time. Also, while R1 combos generally have the player move forward while attacking, the rapid strikes of this weapon allow for faster and further travel, meaning the combo naturally pursues opponents. The combo alternates between attacks from right to left and left to right. The first is right to left in a downward diagonal, then mirrored from left to right, then right to left mostly horizontal around waist level, and then mirrored from left to right again, another right to left near mid level but with a more noticeable upward drift, followed by a downward diagonal from left to right. The combo then repeats starting with the first waist high horizontal slash from right to left. Be warned that the low weight of the weapon makes it difficult to stagger enemies. |
Quickstep R1 |
![]() |
25 |
All four directions result in a fast punch forward with the claw. The front step is the only attack which doesn't hop forward, and the punch is delivered faster compared to the other directions. |
Backstep R1 |
![]() Beast Embrace: .95x |
25 |
A nearly perfect horizontal slash across the body from right to left following a quick hop forward. |
Rolling R1 |
![]() |
25 |
After the roll completes, the weapon is thrust forward in a punching motion. |
Dash R1 |
![]() |
20 (+run) |
The dash is completed with a swipe from right to left at mid level. The attack drifts upward slightly. |
R2 Attack |
![]() Beast Embrace: 1.20x |
35 |
A deliberate windup behind the hunter's back is then turned into a strong swipe from right to left across the body. |
Charged |
![]() Beast Embrace: 1.40x |
50 |
The charge extends the windup from the R2 and then delivers an uppercut. |
Backstep R2 |
![]() Beast Embrace: 1.25x |
35 |
A quick hop forward and the weapon is brought slightly overhead and then across the body from right shoulder to the side of the left foot in a haymaker. |
Dash R2 |
![]() |
40 (+run) |
The claw is thrust forward in a punching motion at the end of the dash. |
Leap |
![]() Beast Embrace: 1.30x |
50 |
The claw is raised while the hunter is in the air. As the character lands, the claw is punched into the ground. |
Transform Attack |
N/A |
N/A |
No transformation attack in this mode. |
Transformed Moveset
Move |
Damage Type & Modifier[2] |
Stamina |
Effect |
---|---|---|---|
R1 Combo |
![]() Beast Embrace: 1.00x, 1.00x, 1.00x, 1.05x, 1.10x |
14 ~ 20 |
Please see the combo information from the regular moveset. The combo is the same here, with the exception of all attacks that move from left to right are done with the left hand claw, instead of the right hand alternating. |
Quickstep R1 |
![]() |
25 |
|
Backstep R1 |
![]() Beast Embrace: .95x+60 |
25 |
After a hop forward, the left hand claw is swept from left to right in a mostly horizontal swing. |
Rolling R1 |
![]() |
25 |
The hunter rises from the roll and delivers an uppercut with the right hand claw. |
Dash |
![]() Beast Embrace: 1.05x+60 |
20 (+run) |
The hunter swings the right claw from right to left at chest height while exiting the dash. |
R2 Attack |
![]() Beast Embrace: 1.20x, 1.30x, 1.40x |
50 |
The left hand claw is brought back, raised overhead and brought down and across the body. |
Charged |
![]() |
70 |
The left hand claw is brought further back before being raised. As the charge is about to complete, the hand stretches its fingers. The attack is slammed into the ground. |
Backstep R2 |
![]() Beast Embrace: 1.20x |
50 |
Both claws are brought outside the body and swept across to the front with a scissoring attack. |
Dash R2 |
![]() Beast Embrace: 1.25x+60 |
40 (+run) |
The right claw is swung upward in an uppercut much like the rolling R1. |
L2 |
![]() |
40 |
Like the backstep R2, both claws are brought out and then swept in. This animation is slightly different, making more of an "X" in front of the hunter. A second press of L2 will raise both claws overhead and then down and out behind the player. A third attack is possible where the claws are once again raised up and overhead (with a larger gap between the two hands than the previous attack). The claws are slammed into the ground rather than out and then behind the hunter. |
Leap |
![]() Beast Embrace: 1.40x+60 |
50 |
As the player lands, the claws start overhead then sweep down and out like the second L2 attack. |
Transform Attack |
![]() Beast Embrace: 1.25x |
25 (+x) |
There is one attack animation. After completing the prior action, the claws are raised overhead similar to the second L2 attack. As the claws are brought down and out, the left hand claw dissipates and is accompanied by a small shriek as it does. |

Trivia
- When this weapon is equipped, your gloves will be replaced by two bone gauntlets. This can allow for the lost art of rapid glove changing if you switch your weapons really fast.
- You can charge the beasthood meter on the first windows (Gilbert) of Central Yharnam
- In the past, there was a rare glitch that allowed a player to obtain this weapon without finding it in the Chalice Dungeons.
- It has since been patched, although it isn't quite known when it was successfully patched.
- Anonymous
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How has nobody changed this page to actually be about bare handed attacks, wtf
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