This page contains lore theories by Rakuyo.
Please understand these are musings and interpretations by a player, and are not to be taken as official or representative of other's views.
2. The First Meeting With Ebrietas
3. Ebrietas And H. P. Lovecraft
4. The History Of The Elder Things
5. The Great Race Of Yith
6. Cthulhu - The Sleeper Of R'lyeh
7. The Haunter Of The Dark
8. Seath The Scaleless
9. The Great Researcher
10. The Sword Of Moonlight
11. The Cosmic Darkness
12. The Blue Light Of The Moon
13. The Healing Church Workshop
14. The Source Of The Hallucination
15. Guidance And The Fool
16. The Orphanage And The Choir
17. Celestial Larvae
18. The Demon Child
19. The Cord Of The Eye
20. Seath's Legacy - The Research Of Seath the Scaleless
21. The White Wax Of Sorcery
22. Foam, Mollusks and Reproduction
23. Seath And The Events At Lothric
24. The Duke's Dear Freja - The Mineral Spider
25. The Dragon Children Of Anor Londo
26. Regarding Serpents and Dragons
28. Dragon Children - The Taint Of Deadness
29. From Dragons To Bloodborne - The Quest For More Eyes
30. Stones, Trees And The Primordial Ones
31. Shulva and Bloodborne
32. From The Drakeblood Knights To Bloodborne
33. A System Of Rebirth
34. The Dark Source Of Life
36. Observations & Trivia
Ebrietas is a massive alien entity who inhabits the ominous Altar of Despair.
Those who defeat Ebrietas are awarded the Great Isz Chalice and can explore this mysterious labyrinth full of Kin.
The Altar itself appears to be an underground cavern, alligned with impossible architecture and freakish statues protruding from the cavern walls.
In the center of The Altar lies a dead alien being. This creature resembles Rom but has a much smaller abdomen and is otherwise completely petrified.
Though inanimate it is not without power. This alien is able to reverse the flow of time.
It seems shy to use this power though, allowing only the resurrection of Annalise, Queen of the Vilebloods.
The First Meeting With Ebrietas
The item description of the Augur of Ebrietas states:
"Remnant of the Eldritch Truth encountered at Byrgenwerth.
Use phantasms, the invertebrates known to be the augurs of the Great Ones, to partially summon abandoned Ebrietas.
The initial encounter marked the start of an inquiry into the cosmos from within the old labyrinth, and led to the establishment of the Choir."
The item description of the Great Isz Chalice states:
"Great chalices unlock deeper reaches of the labyrinth. The Great Isz Chalice became the cornerstone of the Choir, the elite delegation of the Healing Church.
It was also the first Great Chalice brought back to the surface since the time of Byrgenwerth, and allowed the Choir to have audience with Ebrietas."
The Augur of Ebrietas is a remnant of the Eldritch Truth encountered at Byrgenwerth.
It appeared at Byrgenwerth, it is a remnant of the Eldritch Truth, and The Augur is used to summon Ebrietas .
Based on this, I reconstruct events as follows:
1 - Ebrietas appears at Byrgenwerth, perhaps not in the flesh, but as a phantom.
2 - Ebrietas imparts The Eldritch Truth, or she is The Eldritch truth.
3 - Ebrietas leaves behind her familiars, The Augurs.
4 - The Great Isz Chalice becomes the cornerstone of The Choir. The Choir uses it to gain uninterrupted contact with Ebrietas.
The item description on A Call Beyond states:
"One of the secret rites of the Choir."
"Long ago, the Healing Church used phantasms to reach a lofty plane of darkness, but failed to make contact with the outer reaches of the cosmos."
"The rite failed to achieve its intended purpose, but instead created a small exploding star, now a powerful part of the Choir's arsenal.
"At times, failure is the mother of invention."
A Call Beyond is a secret rite of The Choir. Its intended purpose was to make contact with a "lofty plane of darkness".
It's quite likely that Ebrietas is connected to this "lofty plane of darkness".
Ebrietas is clearly very important to The Choir, but her exact function in this world is a big mystery. Yet she is laden with clues hinting to her importance.
Ebrietas And H. P. Lovecraft
The above are all Lovecraftian beings and fairly authentic as they come.
From left to right: Elder Thing, a member of The Great Race of Yith, Cthulhu (High Priest of the Great Old Ones).
The following is from wikipedia:
"In the Mythos canon, the Elder Things were the first extraterrestrial species to come to the Earth, colonizing the planet about one billion years ago. They stood roughly eight feet tall and had the appearance of a huge, oval-shaped barrel with starfish-like appendages at both ends. The top appendage was a head adorned with five eyes, five eating tubes, and a set of cilia for "seeing" without light. The bottom appendage was five-limbed and was used for walking and other forms of locomotion. The beings also had five leathery, fan-like retractable wings and five sets of branching tentacles that sprouted from their torsos."
Lovecraft described the Elder Things as vegetable-like or echinoderm-like in shape, having radial symmetry instead of the bilateral symmetry of bipeds. They also differed in that they had a five-lobed brain. The Elder Things exhibited vegetable as well as animal characteristics, and in terms of reproduction, multiplied using spores, although they discouraged increasing their numbers except when colonizing new regions. Though they could make use of both organic and inorganic substances, the Elder Things were carnivorous by preference. They were also amphibious.
The bodies of the Elder Things were incredibly tough, capable of withstanding the pressures of the deepest ocean. Few died except by accident or violence. The beings were also capable of hibernating for vast epochs of time. Nonetheless, unlike many other beings of the Mythos, the Elder Things were made of normal, terrestrial matter."
Obviously Lovecraft intended them to look really weird. They share a number of traits with Ebrietas but it's not a perfect fit.
The following traits fit:
+Plant and Animal Characteristics
+Aquatic (Her anatomy ought to favor aquatic over terrestrial life. The Altar of Despair is also full of trapped water, perhaps she requires the dampness)
+Sturdy (Ebrietas has very high defenses, especially against Blunt)
The following traits don't fit:
-Ebrietas does not possess radial symmetry.
-Ebrietas does not possess starfish traits or 5-sidedness.
-The Elder Things are superhuman but mortal, made of regular matter and they need to reproduce. They are not gods.
Ebrietas is a Great One, which is generally thought to be a kind of god or superhuman being.
If she is the equivalent of an "Elder Thing" she would be ranked below Great Old Ones like Cthulhu and Outer Gods like Nyarlathotep.
Based on her ingame traits, she's in no way inferior to the other Great Ones in terms of strength or apparent importance.
This does point to Ebrietas being just as godlike as a Great One, and therefore of the same hierarchy.
The History Of The Elder Things
Elder Things were the dominant species on planet Earth for millions of years. They were social and had a thing for murals.
They fought against the races that allied themselves with The Great Old Ones and held strong for many ages.
It was climate change combined with slave uprisings that would finally cost them control of the planet.
They retreated to the depths of the ocean, allowing humanity to claim the surface world.
Elder Things, like Great Old Ones, are intelligent, primordial beings residing in "worlds untouched by man". They're akin to the likes of Godzilla and King Kong.
That does fit with how Ebrietas is often perceived, but if she is an authentic Elder Thing, she'd have to be the enemy of the "real" Cthulhu like abominations.
Elder Things are good, or at least neutral. Supposing The Great Ones are on the side of primordial evil, The Elder Things would be regarded as their enemies.
In practice, there doesn't seem to be much animosity between Kin and non-Kin. Inside the labyrinth of Isz, Kin and Beast are seen living in perfect harmony.
In Isz, a non-Kin like Amygdala may exist besides Kin like Ebrietas. Pthumerians certainly aren't hostile to them, and Yharnamites appear to worship them equally.
The Great Race Of Yith
The head of the Yithians probably resembles Ebrietas' head more than any other Lovecraftian creature .
Like Ebrietas, they possess animal and plantlike characteristics, but otherwise the cone-shaped Yithians seem to have little to do with on Ebrietas' appearance.
They do have a very unique ability. They can swap minds with other organisms, even organisms from the past or the future.
Ebrietas is sleeping when you first meet her and remains asleep until she's attacked.
With the importance of dreams and sleep in both Bloodborne and Lovecraft's work, it is quite likely that there's more going on than a simple nap.
The power of the Yithians gives us at least some clue as to what she may be doing.
Cthulhu - The Sleeper Of R'lyeh
Many people think of Ebrietas as Cthulhu. It's a view often expressed, and one much more popular than "Ebrietas is an "Elder Thing" or "a Yithian".
Cthulhu is known as "The Great Dreamer", "The Sleeper R'lyeh" and "High Priest of the Great Old Ones".
R'leyh is the name of the underwater city in the South Pacific that imprisons the godlike Cthulhu.
Though he is in a state of hibernation, Cthulhu is a constant source of anxiety for humans worldwide.
His powers allow him to affect the human subconscious and influence people through dreams. He is worshipped by mad cultists across the globe.
The name Cthulhu is probably derived from the Classic Greek word "chthonic" meaning "subterranean".
It's these matching themes of "Sleeper" and "Underwater" - "Subterranean" and "Octopus Thing" - that make so many connect Cthulhu to Ebrietas.
This seems to be in spite of abundant anatomical differences between them.
The canonical Cthulhu has the shape of a man - the head of an octopus - and the wings of a bat.
Ebrietas' fundamental body plan is more like that of an invertebrate, with wings that are only vaguely batlike.
She has about four teethed mouthpieces that dangle from her head but none of the pronounced tentacles of Cthulhu.
Lovecraft describes a statue of Cthulhu (as to see Cthulhu directly begets madness) as follows:
"A monster of vaguely anthropoid outline, but with an octopus-like head whose face was a mass of feelers,
a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind." - H.P.Lovecraft
This description is vague, with some parts conforming with her design and other parts conflicting with it.
Ebrietas has a body that is "vaguely anthropoid ", up to a point . You'd have to ignore the extra limbs and split tentacles .
Her strange head could pass for "octopus-like" and certainly matches "a face with a mass of feelers".
Cthulhu is described as having "long, narrows wings" which does fit the wings of Ebrietas, which are "narrow " up to the point where they lack all webbing.
But Ebrietas has no "prodigious claws on hind and fore feet", she has tentacles and no feet. Her body is neither "scaly" nor "rubbery-looking".
The Haunter Of The Dark
In the short story by Lovecraft, "The Haunter of the Dark" is a monster haunting the innards of an abandoned church.
The protagonist learns that the church has some dark history, involving an evil cult named "The Church of Starry Wisdom".
He journeys to the church, climbs through a window into a crypt, then he ascends a tower to find the church's sanctum.
Within the sanctum, the protagonist finds an ancient artifact able to summon a terrible being from the depths of time and space.
He carelessly summons the being and is subsequently killed. His corpse is discovered later, its face stuck in a contorted expression of horror.
There's several resemblances between Lovecraft's story and the mise en scène surrounding Ebrietas and Upper Cathedral Ward.
"Starry Wisdom" is analogous to "Insight" - The cult connected to the abandoned Upper Cathedral Ward is The Choir.
In Lovecraft's short story, the ancient artifact that permits contact with a primordial evil is called the "Shining Trapezohedron".
No such thing exists in Bloodborne, but it can be inferred that The Great Isz Chalice is the ancient artifact serving the same function.
The Great Isz Chalice allowed The Choir to have audience with Ebrietas, much like the "Shining Trapezohedron" did for "The Church of Starry Wisdom".
There is however a jumbling of order, Robert Blake finds the Trapezohedron, then a primordial evil, we find Ebrietas then the Great Isz Chalice.
The same applies to the path to Ebrietas, key areas from Lovecraft's story seem to reappear when travelling to Ebrietas, but their order of appearance is jumbled.
In "The Haunter of the Dark" the path to the sanctum of the church mentions the following key areas: a crypt, a tower and a window.
In the story Robert Blake climbs through a window to reach the church's crypt, then he climbs up a tower to find the sanctum.
In Bloodborne the path to Ebrietas requires you to travel through the Tomb of Oedon , then climb a tower , then pass through a window .
These areas all exist against the backdrop of the Cathedral District, as in Lovecraft's story the window, crypt and tower all exist against the backdrop of the church.
These connections are potent, and insinuate that Ebrietas is neither neutral nor benevolent, but that she is a primordial evil.
Seath The Scaleless
Seath is one of the five most important bosses in Dark Souls 1, and the origin of The Moonlight Greatsword.
This sword, one of the rare dragon weapons,
came from the tail of Seath the Scaleless,
the pale white dragon who betrayed his own.
Seath is the grandfather of sorcery, and this
sword is imbued with his magic, which shall
be unleashed as a wave of moonlight.
During the great war between the dragons and the Lords of Fire, Seath turned against his own kin and sided with Fire.
He remained a friend of Gwyn and devoted himself to research within The Duke's Archives. He's considered the grandfather of all Sorcery.
Ultimately he went mad trying to make himself immortal and the Primordial Serpents went looking for a Chosen Undead who could slay him.
The Great Researcher
There are some fundamental connections between the primordial dragon and the elusive Ebrietas.
Both are massive albino beasts endowed with great white tentacles, Seath uses blue hued Sorcery , Ebrietas uses blue tinted Arcane spells .
Seath uses a crystal breath that inflicts Curse upon his enemies , Ebrietas can inflict Frenzy by spitting blood or biting people.
They both have thin wings and are capable of flight. Seath resides in a great library, Ebrietas resides in Upper Cathedral Ward:
The following can be found on the Orphanage Key required to meet Ebrietas.
"The Orphanage, shadowed by the Grand Cathedral, was a place of scholarship and experimentation,
where young orphans became potent unseen thinkers for the Healing Church."
Both Seath and Ebrietas reside in a place of scholarship and experimentation, and each forms the conclusive boss of that area.
Furthermore, The Altar of Despair is aligned with unexplained and impossible columns, which resemble Seath's giant crystals .
The inexplicable statues of The Altar of Despair may just stem from the stone people found in Seath's arena .
Such statues were produced by Seath's Curse effect , which could have been substituted by Ebrietas' Frenzy effect.
The Sword Of Moonlight
In the Souls universe, Seath lives on due to him being entwined with the recurring "Moonlight Greatsword " and Dark Souls' "Sorcery" branch.
"Legendary dragon weapon associated with Seath the paledrake. Charge strong attack to its limit to unleash moonlight wave.
Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him." - Moonlight Greatsword, DS3
"The blade of this greatsword shines like the brilliant rays of the moon.
In the oldest legends, rarely spoken of today, it is said that the sword was born of a great white being.
The strong attack unleashes its strength, launching a wave of moonlight." - Moonlight Greatsword, DS2
When Seath's Soul returned in DS2, as the Old Paledrake Soul, it was not present in a dragon, but inside a grotesque spider, The Duke's Dear Freja .
From the Old Paledrake Soul, the player could form a Moonlight Greatsword and crystal sorcery, and the spider's was acknowledged as a great one.
"Good hunter, have you seen the thread of light?
Just a hair, a fleeting thing, yet I clung to it, steeped as I was in the stench of blood and beasts.
I never wanted to know, what it really was. Really, I didn't." - Ludwig, The Holy Blade
"My guiding moonlight...
My true mentor...
Even in this darkest of nights, I see...the moonlight..." - Ludwig, The Holy Blade
Ludwig refers to moonlight as being his guide and mentor. Specifically - he uses these words as he's peering into his Holy Moonlight Sword .
"An arcane sword discovered long ago by Ludwig.
When blue moonlight dances around the sword, and it channels the abyssal cosmos, its great blade will hurl a shadowy lightwave.
The Holy Moonlight Sword is synonymous with Ludwig, the Holy Blade, but few have ever set eyes on the great blade,
and whatever guidance it has to offer, it seems to be of a very private, elusive sort."
The Moonlight Greatsword is fundamentally entangled with Seath, and The Holy Moonlight Sword is clearly an incarnation of it.
This mean The Holy Moonlight Sword already bears a real world reference to Seath the Scaleless. And in terms of characteristics, Seath is very close to Ebrietas.
In Dark Souls 2, The Moonlight Greatsword is forged from The Old Paledrake Soul.
"Soul of the ineffable"
"This once magnificent soul continues to exert influence over the land, even after the eons have reduced it to these remnants." - Old Paledrake Soul
Soul of the ineffable means soul of one who is "indescribable" - "transcendent" - "ethereal" - "unspeakable" - "indefineable" - "incommunicable".
Such traits befit a higher being that drives her victims mad, one that is connected to The Eldritch Truth, the unspeakable wisdom of the cosmos.
Worth noting is that "soul of the ineffable" defines any lingering Lord Soul, like the soul of Nito and the soul of the Witch of Izalith.
The Moonlight Greatsword actually even predates Seath The Scaleless, since it was present in Demon's Souls as The Large Sword of Moonlight .
This Sword of Moonlight was described as "One of the few Revelations from God".
"The legendary large sword that reflects moonlight.
Widely known in association with Moonlight Knight Bito. It's one of the few Revelations from God.
The blue crystal blade is composed only of light, so it's impossible to block with a shield." - Large Sword of Moonlight
The Cosmic Darkness
Great One Coldbloods are described as "true revelations", phenomena that "defy understanding".
"Relic containing the Blood Echoes of a Great One.
Use to gain cosmically nightmarish Blood Echoes.
Like a true revelation, this uncanny relic defies understanding" - Great One Coldblood
A Great One Coldblood holds within itself an expanse of cosmic darkness , this starry darkness is seen in many forms of alien magic .
This brand of magic is wielded by Ebrietas and when going into phase 2, she blackens herself with her own blood , creating an aura of stars .
The Living Failures exhibit something similar, they discharge from their hands a dark blotch that brings forth comets .
This seems to suggest that the Arcane energy comes from the black void contained in their blood, a hint to their true essence.
The same starry magic appears inside the Holy Moonlight Sword and according to the description, it channels the abyssal cosmos.
The Blue Light Of The Moon
In , the Moonlight Greatsword had to be formed from the soul of Oceiros, the Consumed King, who exhibited strange , Kin like growths .
"Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him." - Moonlight Greatsword DS3
Oceiros worshipped Seath the Paledrake, and eventually transformed into his likeness, leaving his soul to further entwine the Moonlight Greatsword with Seath.
But Seath isn't the only one connected to Moonlight Greatsword. Darkeater Midir is a dark, Everlasting Dragon whose soul imparts the Sorcery Old Moonlight .
"The sword is named after moonlight, but it is slightly different than the one fashioned of the paledrake Seath. Perhaps it is rooted in an older memory". - Old Moonlight
In Bloodborne, the power of moonlight can be witnessed during the Gehrman boss battle . Gehrman summons it to strengthen his attacks and poise .
This moonlight is a pale, arcane blue, a hue similar to that of Old Moonlight. The MP appears right after this battle, and the light almost certainly comes from it.
With Old Moonlight pointing to Midir, and Moonlight Greatsword pointing to Seath, maybe "moonlight" points to Everlasting Dragons, specifically to dark ones.
The Healing Church Workshop
Before acquiring the Holy Moonlight Sword , Ludwig wielded his Holy Blade .
"A trick weapon typically used by Healing Church hunters.
It is said that the silver sword was employed by Ludwig, the first hunter of the church.
When transformed, it combines with its sheath to form a greatsword.
It exhibits several departures from the workshop's design, suggesting that the Church anticipated much larger inhuman beasts."
Healing Church weapons deviated from Gehrman's designs. Such weapons were developed by Blood Ministers in a "unique workshop".
"The Healing Church, and the Blood Ministers who belong to it...were once guardians of the hunters,
in the times of the hunter...Ludwig.
They worked, and forged weapons, in their unique workshop." - Gehrman, The First Hunter
The Holy Moonlight Sword and Ludwig's Holy Blade display ornamental patterns that are remarkably similar.
These similar designs suggest a common origin, whoever designed Ludwig's Holy Blade also designed the Holy Moonlight Sword.
The Caryll Rune Guidance describes how Ludwig came by his Holy Moonlight Sword:
"A Caryll rune discovered by the old hunter Ludwig along with the Holy Moonlight Sword."
"When Ludwig closed his eyes, he saw darkness, or perhaps nothingness, and that is where he discovered the tiny beings of light.
Ludwig was certain that these playful dancing sprites offered "guidance".
They could empty Ludwig of his fears at least in the midst of a hunt." - Guidance
Ludwig discovered the Holy Moonlight Sword at a time when, when he closed his eyes, he could see tiny beings of light.
Tiny beings of light, and playful dancing sprites, could mean Messengers, which if true, would point to The Moon Presence as the likely source of the sword.
There are some facts opposing that idea, Messengers are not of themselves luminous and though they cheer, no one has ever seen them dance.
Ludwig saw them, in darkness - or in nothingness, when he closed his eyes. Messengers aren't seen with your eyes closed and they don't appear "out of the dark".
The Source Of The Hallucination
Another possibility is that Ludwig went insane just as he discovered the Holy Moonlight Sword , and that the tiny beings of light are hallucinations.
If Ebrietas is some Cthulhu-like "Eldritch Truth", and Ebrietas gave him the sword, then it'd make sense that Ludwig went mad, and started hallucinating.
That doesn't entirely clear The Moon Presence, as it's based on Nyarlathotep, and Nyarlathotep can inflict and control madness.
Either way, the Holy Moonlight Sword likely came from a Great One, as humans can't even use Arcane magic without a phantasm , or cursed item .
Ebrietas is compelling as a choice, as it would integrate the Holy Moonlight Sword in the already strong parallel between Seath the Scaleless and Ebrietas.
Ebrietas also seems more at home controlling the Healing Church workshop, and working alongside Blood Ministers, trying to rival Gehrman's workshop.
She's already heavily affiliated with the Cathedral District, and a rival workshop could point to some petty rivalry between Ebrietas and The Moon Presence.
There's another rationale connecting Ebrietas to the Holy Moonlight Sword: the analysis of the Guidance rune , discovered by Ludwig at the same time.
Guidance And The Fool
Seen above - the Guidance rune - The Fool (Tarot Card) - the mirror image of Guidance.
In the mirrored Guidance, the sprite matches up with the arms and posture of The Fool, minus a small anti-clockwise correction.
The isolated spec matches the Sun behind him. The curved tail matches the shape of the cliff.
In Tarot Cards and Bloodborne, I discuss the importance of Tarot cards in understanding Bloodborne runes and characters.
The Fool card represents journey, growth, innocence and limitless potential.
Several theorists have for this reason associated The Fool with the Bloodborne protagonist, but the protagonist is actually better characterized by The Hanged Man.
Like all Tarot cards, The Fool has a reverse, which in this case represents total disregard for consequences and other people.
It's worth mentioning that Ebrietas is Latin for "drunkenness", so this would be a good name for someone who disregards all the horrid consequences of her actions.
The environment seen in Tarot cards is also important. In The Fool's case he stands in a rocky area, surrounded by water, with the Sun shining high.
In the case of Ebrietas, she resides in a rocky cave , she's surrounded on all sides by water , and a white light shines through a single opening .
Of The Fool is said that his stance represents his willingness to take the plunge, go on an adventure, seize his freedom.
This prompts the parallel between Cthulhu and Ebrietas. Cthulhu is trapped beneath the surface. He yearns to be free and wreak horrors upon the world.
The clothes of The Fool's display flowers, which could point to the plantlike traits of Ebrietas, though this is just an idea.
The small white dog represents The Fool having a guardian. Ebrietas isn't short on guardians, The Choir, Kin, Ludwig, pale servants and of course - Beasts.
The Fool could also represent Robert Blake who foolishly releases the beast in The Haunter of the Dark. He would have died more or less where Ebrietas resides.
A last possibility is that The Fool represents Ludwig, described as a "careless brute" by The Harrowed Hunter. The white dog might then be Ebrietas, his guardian.
The "innocence" of The Fool could hint at the nature of Ebrietas psychopathy, evil by design, but oblivious to any true moral insight.
The Orphanage And The Choir
"Key to the Orphanage, birthplace of the Choir."
The Orphanage, shadowed by the Grand Cathedral, was a place of scholarship and experimentation,
where young orphans became potent unseen thinkers for the Healing Church.
The Choir, that would later split the Healing Church, was a creation of the Orphanage."
"The key to the Upper Cathedral Ward seal.
The upper echelons of the Healing Church are formed by the School of Mensis,
based in the Unseen Village, and the Choir occupying the Upper Cathedral Ward.
This key brings one a step closer to the Choir."
The Choir is the cult controlling Upper Cathedral Ward, Iosefka is a member of The Choir. The affiliated School of Mensis controls Yahar'gul.
According to the Orphanage Key, The Choir is a creation of The Orphanage - not the other way around.
It also states that young orphans became potent unseen thinkers for The Choir. How is that possible?
Despite the name, The Orphanage is not a place where you'll find a lot of children. It does however, offer the largest congregation of Kin aliens in the main game.
It is home to Celestial Mobs, powerful Brainsuckers, two Kin bosses (Celestial Emissary and Ebrietas), but for the most part it's filled with Celestial Larvae.
Also called Celestial Children these tiny larvae look akin to an infant Ebrietas. They're also distinct: brown, with less limbs and with mushroom like eyes .
The former differences aside, their bodies are quite similar. They have tiny, tendril like wings and they have four teethed mouthparts like Ebrietas .
Like Ebrietas, they have large, spheric heads. Like Ebrietas, they spit blood that causes Frenzy buildup.
Their "arms" split into two tendrils. Ebrietas' arms likewise split into two tentacles .
They have no legs to speak of and instead have a single tentacle, which they can use for support. Ebrietas similarly leans on two large hind tentacles.
Their oversized heads, their pitiful crawl, their low lethality, and the fact that they are found in "The Orphanage", does all suggest that they are the infants of something.
The Demon Child
Beside looking like Ebrietas, it's been frequently commented that Celestial Larvae resemble the Demon Child from the Berserk manga.
The Demon Child is a something of a misshapen foetus, has tendrils for limbs, a puckered mouth and in the Berserk anime, it exhibits a brownish color.
Born from three parents, it is the unholy result of a pregnant woman being raped by a dark angel, in this case Berserk's main villain .
In line with its perverted conception - its moral alignment is twisted.
Being part demon it delights in causing harm and it torments its human father through painful illusions .
On the other hand, it unquestionable loves its human mother and ultimately sacrifices itself to protect her.
It possess intelligence beyond its age and a number of magical abilities. It can command spirits, conceal itself and invoke hallucinations.
Berserk has been a source of inspiration for the Souls series from the very start.
Plausibly, the designers envisioned the conception of Celestial Larvae following the same structure as the conception of Demonic Child.
This means three parents, with Great One "DNA" added in the midst of pregnancy, probably that of The Great Ebrietas.
But this is just a guess. Celestial Larvae could have been sired by an alien directly or they could be the result of infecting a small child with alien DNA.
Based on the traits of the Demon Child one could estimate that Celestial Larvae are very intelligent and could possess some supernatural abilities.
If so, then they could be the "potent unseen thinkers" of the Healing Church, this would explain why they're there - and why are there are so many of them.
But if so, then what stake does Ebrietas have in all of this? Well, in Berserk, its father - Griffith - is able to recreate himself from the flesh of his own bastard child.
To be specific, the Demon Child exhausts all its energy defending its mother, and it's then sympathetically ingested by the Egg Shaped Apostle .
The Egg Shaped Apostle has set in motion events that will bring about what he calls "The Perfect World", he never explains what that means exactly.
In effect, the bodies of the Demon Child and the Egg Shaped Apostle are sacrificed, once again bestowing corporeal form on the now demonic Griffith.
The Cord Of The Eye
"A great relic, also known as the Cord of the Eye. Every infant Great One has this precursor to the umbilical cord."
The above can be found on all four One Third Umbilical Cords. With 3 of them, one can assemble "The Umbilical Cord" and become an infant Great One.
The Cords are all found near female characters, Arianna, Imposter Iosefka, Mergo's Wet Nurse and The Abandoned Doll.
The game doesn't reveal about what the umbilical cord is, how it is used, or what one third of it is supposed to be.
Arianna's newborn posseses "one third". Iosefka, seemingly locked in some depraved position of coitus or labor, also possesses "one third".
The Abandoned Doll, seemingly barren and long forgotten, has "one third". In the absence of food and shelter, this one's the most inexplicable.
As you do not receive the One Third Cord until Mergo stops crying, it's likely Mergo - not The Wet Nurse - who has the One Third Umbilical Cord.
Notably, not a single One Third Cord can be found near the Celestial Larvae in The Orphanage.
The Great Isz Labyrinth, teeming with Larvae, is completely void of One Third Umbilical Cords.
In Byrgenwerth, dead Celestial Larvae are found in cages . But once again there are no One Third Cords present.
Each One Third of Umbilical Cord reads: "Every Great One loses its child, and then yearns for a surrogate."
Based on this description, Great Ones have not successfully reproduced at all.
Despite their great age, they may reproduced only a stark few times, if at all.
This information is hard to reconcile with the idea that Celestial Larvae are Great One babies.
If Great Ones don't reproduce, there can't be dozens of their children in The Orphanage and The Great labyrinth of Isz.
Looking back at The Demon Child, it's not a true demon, it's part human and it's malformed. It may never grow up to be equal to its demon father.
In between "true demon" and "succesful hybrid.", it may not even qualify as a succesful hybrid. It could be more of a dysfunctional variant of both species.
If this applies to the Larva, then it's rather a Great One bastard, an illegitimate, untrue child. But if so, it could qualify as a Great One "surrogate child".
With Ebrietas sharing characteristics with The Haunter of the Dark, Cthulhu and Seath the Scaleless, it's unlikely she's not running Upper Cathedral Ward.
Considering that all these figures are evil, it's imaginable that Ebrietas created these pitiful Larvae just to fulfill her own private needs.
Seath's Legacy - The Research Of Seath The Scaleless
As the story goes, when Seath was still an Everlasting Dragon, he ripped the stony scales of his body , forfeiting his immortality.
His treacher, alongside the uprising of Gwyn - Lord of Sunlight, The Witch of Izalith, and Nito First of The Dead, destroyed the Everlasting Dragons.
Seath became The Duke of Anor Londo and gained a castle next to that of Gwyn. There, he began to devote his time to science.
Ironically, Seath went mad investigating immortality. To this purpose, he began to abduct people and perpetrate horrible experiments.
"Robe of the Channelers, sorcerers that serve
Seath the Scaleless, even after the onset of
The "snatchers" as they
were often called, ventured to far lands to
find suitable human specimens." - Robe of the Channelers
Seath was an inherently blind dragon, so he covered his Channelers in magical eyes , so that he could see what they could see.
"Helm of the Channelers, sorcerers that serve
Seath the Scaleless.
The six eyes arranged
in two vertical columns compensate for
Seath's lack of sight." - Helm of the Channelers
This is an interesting peculiarity, considering the importance of "eyes on the insides" and related themes like Insight and False Eyes.
Seath is highly intelligent and uses a higher form of Sorcery - involving crystals - which in some way represent souls and/or knowledge.
"Sorcery boosted by the knowledge Logan acquired at the Regal Archives.
Logan's trials were successful, and the
crystal medium facilitated a stronger bond
between weapon and soul." - Crystal Magic Weapon - DS1
Sorcery boosted by the knowledge Logan acquired at the Regal Archives.
Fire a homing crystal soulmass.
"The mysteries of souls, crystals, and sorceries, are deeply intertwined." - Homing Crystal Soulmass - DS1
Seath infected his minions with crystals, and forged golems that could abduct humans. The women he captured, he turned into "Pisacas ".
Pisacas, named after flesh-eating ghosts, bear a number of traits recurrent in Kin, like their blue color, their octopus tentacles and their description as "Failures".
"The Living Failures " are experiments as well, with a similarly blue skin, located in a place of experimentation, and with some relation to the Arcane .
"The blue beasts within Seath's cell were once maidens. They are Failures.
The giant cell once imprisoned countless maidens, but is now empty, save for a few key persons.
They struggle to uphold their sanity, as the horde of "mistakes" writhe at a fearfully close proximity." - Archive Tower Giant Cell Key
The White Wax Of Sorcery
Kin are connected to Insight, Phantasms and slugs: One popular hypothesis is that Kos "The Great Slug", is a Kin, and even might be the mother of Ebrietas.
Kos is named "Great Slug " in the song "Hail The Nightmare" and is almost certainly related to the look-alike Snail Women found in Fishing Hamlet.
Slugs have been connected to the arcane since Demon's Souls, where Phosphorescent Slugs produced Sticky White Stuff , one of the first magic buffs.
That Sticky White Stuff could explain the white slime seen in Fishing Hamlet , in Master Willem's concept art and in the Grand Archives of DS3 .
The "Man-Eater Shell ", is a curious invertebrate that once lived in Seath's Crystal Cave, and which turned skulls (or souls) into creepy, turquoise pearls .
As it happens, Fishing Hamlet has these creepy, turquoise corpses , and it's also full of these eye-catching depictions of varied kinds of shells .
Shells appear all over in Healing Church art , and this no doubt traces back to Fishing Hamlet, and possibly to Venus , goddess of love and fertility.
"The Birth of Venus" is the famous painting by Sandro Botticelli that defined the image of Venus in a shell. A similar scene is found in Castle Cainhurst .
Foam, Mollusks and Reproduction
Under Kos (Mother), I discuss the likeness of Kos to the Aztec goddess Chalchiuhtlicue, another fertility goddess connected to shells.
As the legend goes, Venus was born from sea foam. Like sea foam, the corpse of Kos is an icky kind of refuse, that washes up on the beach.
The wings of The Orphan may be such icky sea foam, perchance based on Beksiński , or it could be Sticky White Stuff .
The mythical sea foam was created when Chronos castrated his father Uranus , and threw his genitals into the sea .
Stressing the fertility undertones, Fishing Hamlet includes albino mistletoe , a symbol of fertility, a symbol also used by Master Willem .
The erotic themes mix with Lovecraft's Innsmouth, where humans fornicated with fishmen. Which could explain why Fishing Hamlet is full of "white ".
Such freaky whiteness found its way to Dark Souls 3, into the hair of Rosaria , the motherly goddess living inside "The Cathedral of The Deep ".
There, the manifestation of crying snail women , Bloodborne like veiling , and foam like slime in concept art , all remind of Bloodborne.
Simultaneously, The Deep may invoke "The Abyss", or perhaps the sewers of DS1, which were called "The Depths ", the dwelling of The Gaping Dragon .
Presuming mollusk like monsters and white oozing slugs are part of an overarching fertility theme, "Pisacas" may be closer to phantasm slugs than first assumed.
The original Phosphorescent Slug was a vampiric creature, which dropped "Suckerstones ". Pisacas stab with a long needle , perhaps to suck your blood.
Phosphorescent Slugs appeared in two areas, The Shrine of Storms, and The Valley of Defilement, both of which have features in common with The Hamlet .
In The Shrine of Storms, the inhabitants performed two major duties: They attended to their dead , and also they worshipped these giant flying rays .
Hamlet Fishmen are also heavily invested in funeral rites , and they are masters of lightning , consistent with the idea of Storm Beasts (the rays).
The Valley of Defilement was home to The Depraved who worshipped The Maiden Astraea , a rotten demoness, the mother of "Plague Babies ".
The Valley was home to jellyfish , and served as the prototypical "Blighttown", a map which shares characteristics with The Fishing Hamlet .
Kin are frequently luminescent . The symbol of the Kin is the slug . The Phosphorescent Slug may just be key to understanding this cryptic area.
That slug could just be part of a larger clad of creatures, that involves invertebrates and the arcane, and which evolved from DeS enemies like Mind Flayers .
Seath And The Events At Lothric
In returning to Seath, Seath was experimenting with ways of becoming immortal and initially succeeded by linking his lifeforce to the Primordial Crystal .
"Ah, the secret of Seath's immortality?
If you have fought him, and were imprisoned, you must know that Seath is a true Undead, different from ourselves.
His wounds close promptly and no mortal blow affects him, granting true insulation from death.
It is an effect of the Primordial Crystal, a sacred treasure pillaged by Seath when he turned upon the ancient dragons.
So, only by destroying the Primordial Crystal can you so much as scratch his hide.
And it so happens, the primordial Crystal is in the inner garden of these very archives, the Crystal Forest." - Big Hat Logan
A Chosen Undead would however, eventually destroy the Primordial Crystal, and pour Seath's Soul into to the Lordvessel. But Seath's Soul would return.
"Oceiros went mad trying to harness his royal blood for a greater purpose, leading him to the heretics of the Grand Archives,
where he discovered the twisted worship of Seath the paledrake." - Soul of Consumed Oceiros - DS3
Seath's research into immortality may have gone well beyond the Primordial Crystal. One popular theory is that Seath stored his wicked essence in his books .
The first clue to this is the insanity of Big Hat Logan, who began reading The Paledrake's books and shortly after removed his clothes and started breathing crystals.
Miyazaki disclosed that Logan behaved like this because he aspired to be a dragon, which entails the removal of clothing and the use of breath abilities .
The theme transfers to DS3, where King Oceiros goes mad reading about Seath, and eventually turns into some diminshed form of The Paledrake .
Oceiros' skin displays a starry composition , which is Kin like , and his neck displays bizarre growths akin to those of Master Willem .
The last words of Oceiros concern his invisible son, Ocelot. The invisibility of which reminds of other crossbreed dragon children, like Priscilla .
The son of Oceiros is likely the product of the "unspeakable means", used by the Lothric bloodline, all in order to generate their "worthy heir ".
"The Lothric bloodline was obsessed with creating a worthy heir, and when this proved impossible, resorted to unspeakable means.
Suffice it to say, the path to linking the fire is a cursed one indeed." - Head of Lothric
Again the theme is reproduction, with a distintly eerie tone. While not conclusive, Seath may have experimented with reproduction to attain immortality.
In DS2, the soul of the Paledrake was located in the body of the gigantic spider "The Duke's Dear Freja ", marking the spider as Seath's reincarnation.
Which is odd, as Seath's a dragon and not a spider. There's also the corpse of a primordial dragon hanging behind Freja . Perhaps the spider usurped the .
The spider, also referred to ingame as "The Writhing Ruin", is called "an awful traitor", a term which befits Seath and one which is also used by Darkstalker Kaathe.
"Men develop the most peculiar fascinations. Sometimes their fascinations seem to take control. Till there's very little man left. Hee hee hee…
Oh, it's like that awful traitor long ago. He coveted what he did not have, and it drove him mad. What a curious conundrum. Hee hee hee…
The Writhing Ruin keeps searching as we speak. Searching for its heart's desire." - Sweet Shalquoir
"Very well. Once the vessel is filled with souls, the gate to Gwyn shall open.
Seek Gravelord Nito, the Witch of Izalith, and the traitor Seath the Scaleless.
Fill this vessel with their souls. Then, the gate will open… so that you may kill Gwyn." - Darkstalker Kaathe
There are other signs that Seath's involved: like a spider breathing sorcery , and the recurring theme of "The Duke". This Duke is also referred to as "seething".
"We once had a master. He created us long, long ago.
But he was born with a fatal flaw. He resented those who had what he lacked, and became fully mired in hatred.
Eventually, he drove himself mad. It was at the peak of this madness that he conjured up we strange creatures.
Our master was a tragically lonely soul. Eventually his solitude eroded his very reason.
In the end, he never understood...What it was that he truly lacked.
Young human, what skill, you've defeated my master.
But our master never dies, and he changes form, so that he may seat for all eternity.
Young human you have yet to face your greatest perils." - Manscorpion Tark
The Duke's Dear Freja - The Mineral Spider
It's worth pointing out that Dear Freja is made of rock, as it happens Miyazaki's Everlasting Dagons are mineral based lifeforms, which aren't truly alive.
"I'm also a huge fan of the Gaping Dragon. It's part of an ancient race of mineral based life forms, existing since long before the emergence of mankind." - Miyazaki
Then there's the Altar of Despair, where Ebrietas, a white tentacular being, is lying down in front of a spider that's made out of rock .
According to Tark, his master is one who changes form, and never dies. The spider in the Altar of Despair could in fact be Seath's former vessel.
There are other parallels as well. Seath desired immortality, so he clutched the Primordial Crystal. Ebrietas resides near a spider that can "reverse time".
Freja resides in Brightstone Cove Tseldora , a place abound with crystals. It's also full of spiders , which might verify Seath's reproductive plans.
Tseldora doors showed Freja with an abdomen like the symbol of the Dragon Remnants covenant , indicating that the spider was kindred to the Dragons.
Freja had these growths on her back , which remind of the growths on Master Willem , Oceiros , and on "Vagrants ", also referred to as Drift Items.
Vagrants appear when large amounts of Souls, Humanity, or Items, are lost upon death. They may be what constitutes a living relic of the player, or roaming spirits.
These characters may be described by something found near Master Willem: "The Empty Phantasm Shell ", a shell, a relic of something that has departed.
That queer growth pattern is also a snaring spell used by Brainsuckers , and it may have been derived from the Demon's Souls symbol for Intelligence .
If Freja and Oceiros are like Vagrants, then this creates a theoretical framework in which Seath's soul can be connected to these characters and to Kin as well.
"Elder Things " were starfish like creatures, to whom Ebrietas' design shows many references. Seath the Scaleless had a starfish like lower body .
Starfish like traits are also exhibited by Celestial Larvae . Celestial Larvae pray to Ebrietas in the same manner that Snail Women pray to Kos .
If starfish like traits point to Seath, and starfish like creatures point to Ebrietas and Kos, then there may be legitimacy to a story involving slugs, Seath and Kin.
The Dragon Children Of Anor Londo
Another untold history that might corroborate Seath's reproductive experiments is the mysterious conception of Gwyndolin and Crossbreed Priscilla .
Gwyndolin is the confirmed son of Gwyn and Crossbreed Priscilla is thought to be an unacknowledged bastard, sentenced to live in the Painting of Ariamis.
The problem with both children is that they have no confirmed mother. She's not just nameless, there's nothing in Dark Souls that acknowledges her existence.
Crossbreed Priscilla is part dragon, there is ample evidence for that, but there aren't any known female Dragons, let alone one that would mate with Gwyn.
Gwyndolin is another complicated case. For starters he was raised as a woman rather than as a man, and this because the power of the Moon was strong in him.
"The power of the moon was strong in Gwyndolin, and thus he was raised as a daughter.
His magic garb is silk-thin, and hardly provides any physical defense" - Moonlight Robe
"Gwyndolin is Gwyn's lastborn and a legitimate god, but he is also a Moon sorcerer.
This wand is boosted by faith, not intelligence." - Tin Darkmoon Catalyst
Gwyndolin has unusually pale skin, and his lower body has sinister snakes protruding from it . His father Gwyn exhibits no pale skin and no snake legs.
Possible mothers include the Witch of Izalith, the Daughters of Chaos, "Velka", "Gwynevere", "the motherly statue ", or perhaps some barnyard damsel.
However, in Japanese mythology, a lord may conceive of children with serpent appendages if they stem from secret affairs (credit to Hexaped for this clue).
"When a Lord's descendant was of a mysterious, perhaps unwanted, "illegitimate" birth, they were born with abnormalities and serpentine appendages
This suggests these children are all likely born from secret affairs." - Hexaped - Reddit user
Similar myths are found in Europe, myths of demons born from unnatural relations: eggs hatched by roosters or serpents producing basilisks and cockatrices.
If Gwyndolin's serpent traits are indeed due to a "sinful" relationship, it would narrow the search for his mother.
One should not look for a queen but for a mistress, a daughter, a wicked woman, a depraved liaison.
Gwyndolin is an adept sorcerer, but he uses no miracles, no lightning spells like those of his father and brother. In terms of abilities he's more akin to The Duke.
Regarding Serpents and Dragons
Disregarding superstitions, "The Duke " was a being from the primordial world, which in Dark Souls was a land of grey crags, archtrees and dragons.
It was a place much akin to the bottom of Yggdrasil, the ashen world tree of Norse mythology, which functioned as the supporting foundation of the nine worlds.
At its bottom, serpents and dragons were said to gnaw at its roots, endangering the nine worlds, and in Norse mythology, not much divided a serpent from a dragon.
The poem Beowulf describes a drama (dragon) also as wyrm (worm, or serpent), such Germanic dragon/serpents include Níðhöggr, Fafnir and Jörmungandr.
Dark Souls too is ambiguous about the distinction. In DS2, The Watchdragon Parma , which clearly depicts Primordial Serpents, identifies them as dragons.
"A shield decorated by intertwined dragons.
The black and white contrast depicts the ebb and flow of the fate of all things living, and the serpentine dragons that watch over the march of time.
The bearer of this shield will be blessed by great fortune in battle." - Watchdragon Parma
The Primordial Serpents themselves are designed like Chinese Dragons , serpentine and with whiskers, the sort that grants wishes and delivers luck.
Items beside the Watchdragon Parma describe serpents as gods, or as imperfects dragons, or as beings that aspire to be dragons, but have been found wanting.
"A silver ring depicting the snake, both the servant and manifestation of the god of greed, Zandroe.
Greed is traditionally viewed as a vice, but only a fool lets that ruin a good opportunity." - Covetous Silver Serpent Ring - DS2
"A gold ring depicting a snake that could have been, but never was, a dragon. Fallen foes are more likely to drop items.
Snakes are known as creatures of great avarice, devouring prey even larger than themselves by swallowing them whole." - Covetous Gold Serpent Ring - DS3
"The serpent is an imperfect dragon and symbol of the Undead. Its habit of devouring prey even larger than itself has led to an association of gluttony.
This silver ring, engraved with the serpent, rewards its wearer with additional souls for each kill." - Covetous Silver Serpent Ring - DS1
In DS3, those of the Path of the Dragon are seen in meditational pose . They cloistered themselves on Archdragon Peak, and have long since turned to stone.
True Dragons are made of mineral, they have scales of stone , and drop weapons of stone . There's reason to think that dragons aspire to be "still as stone".
During their reign over the primordial world, Everlasting Dragons locked themselves in these statuesque poses , with no telling how long they remained like this.
The Stone Dragon of Ash Lake displays similar behavior, it does not speak, it does not retaliate and it cannot, by any means, be killed.
Śūnyatā - "emptiness/voidness" - is a Buddhist concept that is described as one of fundamental truths of all life, and the path to Nirvana.
By reflecting on the hollowness of the things we covet, on the transience of our pain, and the meaninglessness of our self-love, one can attain true peace.
In doing so, one can ascend one's particular consciousness and acquire oneness with the complete consciousness that is all of existence.
Opponents of Buddhism have interpreted these ideas less ostentatiously, advocating instead that Buddhist philosophy embraces a state of "deadness".
Śūnyatā can just as easily be translated into "hollowness", and Miyazaki himself stated that Everlasting Dragons aren't truly alive.
In the Japanese version "Hollow ", "亡者", translates to "Deceased", therefore to Hollow is to become non-living, like a Dragon.
If one desires to merge one's consciousness with the consciousness of all existence, it's worth knowing what that consciousness is.
If that consciousness is an infinitely cruel, infinitely creative, infinitely insane all-father , merging yourself with it is certain madness.
There's also the reprehensible myth of Shumbh and Nishumbh, Buddhist monks that "ascended" into demons at the hands of Lord Brahma.
Shumbh and Nishumbh were granted the power of gods, as a boon for having stayed in the same fixed position, meditating, for 10.000 years.
The demons then raised a giant army and launched an attack on heaven, they won, and ruled the universe for one thousand years.
The Path of the Dragon (DS1) , and The Dragon Remnants (DS2) , are fundamentally PvP covenants, which have little to do with peace and meditation.
The myth of Shumbh and Nishumbh cast an eerie shadow over what Dragons are trying to achieve, and what became of The Dragon Remnants.
If the point of "becoming like stone" is all for the sake of becoming a greater demon...then there's nothing remotely redeemable about becoming a Dragon.
While there's not enough evidence to conclude that Dragons are this evil, conduct could be the only difference between a Dragon and a Serpent.
If Dragons are those monsters that are well composed, then Serpents are those who are likely to be guilty of misconduct, the insane and the foul.
Another link between Dragon and Serpents, tellingly called "The Imperfect ", resemble Primordial Serpents, but they drop Dragon Scales.
The serpentine Hydra drops Dragon Scales, and Man-Serpents are seen in close connection to Dragons in both DS1 and DS3 .
If Primordial Dragons and Primordial Serpents are fundamentally akin, Serpents may be born from Dragons, especially if the Dragons is evil.
Seath's a great magician, he may have manifested both Crossbreed Priscilla and Gwyndolin from his own essence, mixed with that of Gwyn.
This could finally explain how Crossbreed Priscilla came into this world, and why Gwyndolin has such peculiar attributes.
Seath's Soul may have long been travelling across the fabric of time space, creating new abominations where - and whenever he arises.
Dragon Children - The Taint Of Deadness
"Dragon children" exhibit signs of kinship with Dragons, special markers that I've at times referred to as "a mineral taint ".
Company Captain Yorshka is the younger sister of Gwyndolin, and her dragon traits show greater kinship to Seath than Gwyndolin's.
She has tentacles , a pink tail and pinkish discolored hands , specifically her traits take greatly after Seath's wings .
The Painting Woman is a dragon child with the eyes of a Primordial Serpent . She's able to create worlds using pigments .
In order to understand such beings, it may be vital to compare these children to one of Seath's creations, The Moonlight Butterfly .
"The horns of the butterfly, a being created by Seath, are imbued with a pure magic power." - Soul of the Moonlight Butterfly
The Moonlight Butterfly is in ways reminiscent of Gwyndolin, and it's accompanied by a soundtrack identical to that of The Dark Sun.
The Crystal Cave of Seath is full Butterflies made from crystal , this could help explain how Seath is able to make dragon children.
Moonlight Butterflies much resemble Pilgrim Butterflies , creatures that in early versions of DS3, existed as flying serpents .
Dragon children may inherently be such snakelike constructs, designed for the purpose of beguiling humans and assisting The Dragons.
From Dragons To Bloodborne - The Quest For More Eyes
In Bloodborne, there's a theme of obtaining more eyes , which is associated with ascension. This may have come from Dragon ascension.
"At Byrgenwerth, Master Willem had an epiphany: "We are thinking on the basest of planes. What we need, are more eyes." - Great One's Wisdom
This is because in Dark Souls, Dragons have repeatedly been associated with eyes, from their covenant items to their servants .
To be alive is to be vulnerable, and the fiery Gods are no exception. The apostles seek another plane of existence, which transcends life." - Dragon Eye
There exists a concept called "the third eye", a mystical form of sight which may be attained through meditation, which is what Dragons do .
Developing more eyes, and plausibly the form of a Dragon, was something likely of interest to Sir Alonne , his knights and his king .
Having multiple eyes is typifying of a higher being in many cultures , this imagery is also associated with perceiving the end of the world.
The behelit , the spiritual egg of the Berserk universe that turns humans into demons, is another concept that directly links eyes with ascension.
Behelits have been part of the Souls universe for a long time, first they appeared as Eye Stones and weird eggs , then as Eye Orbs .
Such behelit like structures appear in Bloodborne as well . There may even be homages to The Egg of the Perfect World .
The game's ascension NPC - The Doll - has behelit eyes . The icon of DS3's "Luck" stat is an egg , which matches Berserk's behelit lore .
In Bloodborne, Item Discovery is not linked to Luck, but to The Eye Rune and the Arcane stat, which in turn are associated with human evolution.
Stones, Trees And The Primordial Ones
Now, how does one become a Dragon in Dark Souls? With stones , which will transform your body into that of a Dragon , till death!
This could be because dragonhood follows a Berserk/Demon's Souls format, in which strange stones turn people into monsters .
Behelits summon the angels of darkness , which in turn transform humans . In Demon's Souls, The Old One seems to full a similar role .
One popular theory is that the start of DS1 is the conclusion of DeS . If true, then all Dragons are Demons that stem from The Old One.
In support of this idea, a giant demon skull can be found in the Dragon world of Ash Lake , and it reappears in Archdragon Peak concept art .
Dragons have a far-reaching connection to serpents and, remarkably, in DS2 "Petrified Dragon Bone " took over the role of "Demon Titanite ".
Then in DS3, Petrified Dragon Bones were replaced by Titanite Scales , which look exactly like Demon Titanite, yet drop from dragon enemies .
DS2 Dragon Scales permit one a glimpse into the abyss . The Old One and his Deep Fog could well be at the root of all fog in Souls .
The Old One is a giant demon tree , and could consequently be behind the Archtrees , as well as other weird tree like structures .
In DS2, Aldia created The Ancient Dragon , many eyed Dragon Knights and Drakes , not from eggs, but from the Souls of Giants .
He was assisted by Dragon Acolytes , who wore Primordial Serpent eyes and created deformed things with blunt teeth and exoskeletons .
As a consequence, Aldia's dragon weapons have insect features , the swords being nigh identical to The Furysword of Quelaag .
Aldia himself turned into a plant like Primordial Serpent , and may have become analogous to The Old One , in light of his name meaning "Old".
If Dragons do come from strange stones, then The Petrified Egg , the key to unlocking the Dragon Remnants covenant, may be one such stone.
Described unsympathetically, it is what sets the player on the path to becoming a Dragon, and it appears in carved scenes of dragon worship .
Interesting about those scenes are the carved worshippers, which appear all over Shulva , and remind of scenes seen in Bloodborne .
Shulva and Bloodborne
In DS2, Shulva was an underground city devoted to the worship of The Slumbering Dragon , abound with fungal insects , and flower crests .
When The Drakeblood Knights raided the city and awakened the dragon, the city was annihilated, and the remaining knights sank into the sanctum.
Shulva wasn't the only place where carven devotes appeared, they appeared near Freja , and in The Undead Crypt, worshipping a lady of death .
Beings like Seath and Nito were after all - "Great Ones " - and deserving of worship, in fact, Messengers may have come from Nito .
Drakeblood Knights were some of the first characters to be related to blood, and they carried a Spirit Tree Shield , which mentioned a god of dreams.
The city of Shulva is also full of Mayan scenes . It could be that these sceneries exist to relate the spiritual value that blood has in Mayan religion.
In SoTFS, the devs coupled Shulva to The Archdrake Sect of Lindelt , which is interesting because The Archdrake Sect can be tied to dragon children.
Shield of the Archdrake sect of Lindelt.
Represents a slumbering dragon,
and is intended for use in covert rituals.
The fools who woke the slumbering dragon
earned not only its ire, but also the
destruction of an entire country. - Slumbering Dragon Shield (SoTFS)
An intermediate miracle.
Gradually restores HP.
This miracle is used by the resolute Lindelt
cleric knights when fighting on the front lines.
There is a story, passed down through generations,
claiming this band of knights once felled a
poisonous dragon which menaced an entire nation. - Replenishment (SoTFS)
"Painting Guardians " were originally the protectors of Priscilla and The Painted World, but they reemerged in DS2, as part of the Lindelt Monastery.
Lindelt was a land ruled by its church, a two faced institution that practiced not only Miracles, but also the Sorcery associated with The Paledrake .
If The Pthumerians inherently stem from Shulva and The Drakeblood Knights, then the Archdrake Sect may have inspired Yharnam's Healing Church.
Like the Archdrake Sect, the church of Bloodborne is a two-faced institution of Sorcery users , who worship a slumbering creature: named "Kos"
"Painting Guardians" reappeared in DS3, as the "Church Guardians" of yet another slumbering goddess: Princess Filianore " with her cryptic egg.
From The Drakeblood Knights To Bloodborne
It's possible to view The Pthumerians as a recombination of traits stemming from The Drakeblood Knights, from Shulva and from DS2 Great One worship.
Pthumerians are described as a thrall race for Bloodborne Great Ones, but they also use daggers which closely mirror The Drake Sword of DS1 .
They exhibit a fancy for fire magic , and The eyes of their Keepers of The Old Lords are arranged like those of dragon devotes .
The eyes of fire breathing, mineral trait displaying Pthumerian Watchdogs , are arranged like those of Dragon Knights and The Dragon God .
Datamining by hackers Sanadsk and Zullie The Witch revealed a possible relic of The Drakeblood Knights, a Pthumerian, dragon themed knight .
They simultaneously uncovered a horselike dragon . This creature was significantly named: "Great One Beast". It happened to have several eyes .
If Dragons - and their mineral traits - are at the root of Bloodborne, then that may explain things like Blood Stones , and The Yharnam Stone .
There's one more special reason for thinking so. In DS2, after defeating Freja, a dragon blood crystal appeared , which looked just like a Blood Stone.
The blood crystal allowed access into the Dragon Memory, implying that such crystals can harbor memories, which may have to be called "Blood Echoes".
If Dragons are in Bloodborne, and they're Demons, then that lifts up the possibility of Ebrietas being one such Demon Dragon, maybe Seath the Scaleless.
If the Great Ones are Demon Dragons, this could explain why they can't have children, as this requires the divine assistance of The Old One .
A System Of Rebirth
Crystals and dragon conception could have found their way into DS3, in the form of Filianore's egg , the insides of which are aligned with crystals .
Princess Filianore is a daughter of Gwyn, described as "matriarch of the church", who's found in an unconscious state, parallel to Rosaria or Kos .
"I am known as Shira, servant to the Princess Filianore, matriarch of the church. Please, I bid thee takenot from the Princess her peace or rest." - Shira
Filianore is protected by Painting Guardians , called Church Guardians. These agile fighters defend dragon children, and also appeared in Aldia's Keep.
The egg of Filianore resembles a Vagrant . As explained before, Vagrants exhibit strange stalks which resemble those of Willem and Oceiros .
Additionally the egg resembles The Transposing Kiln . Made from the skin of Crystal Lizards (a type of Dragon), it is able to "transpose souls".
In DS3, The Fire Keeper makes reference to something she calls: "the darkness within me", and also explains that transposing is a lost Fire Keeper art.
Ashen one, may I pose thee a question? Has the little Lord Ludleth spoken to thee of any... curious matters? I sense that he possesseth some knowledge...
Of a thing once most precious, or most terrible, now lost to the Fire Keepers. - Fire Keeper DS3
That same language was used by The Maiden in Black in Demon's Souls , only she did not refer to "an inner darkness", but rather to "an inner demon".
"Thou seeketh soul power, dost thou not? Then touch the Demon inside me. As for me? I am only here to tend to the flames." - The Maiden in Black DeS
This may sound farfetched, but I believe that in the Souls universe there exists something like a "womb of darkness", one modeled after Orphic cosmogony.
Adherents of Orphism believed that Chaos (χάος: "abyss",...), which the Greeks believed to be formlessness itself, was a womb, capable of endless rebirth.
A popular allegory of Orphism is The Orphic Egg , which is a "world egg" enveloped by a snake. The snake represents the chaos that envelops creation.
As it happens, Filianore's Spear Ornament is modeled like the Orphic snake, while Kos takes after the Greek Echidna , a motherly symbol of chaos.
"Filianore" may derive from Ophelia, a name which means helper in Greek, serpentine in French, and that refers to a Hamlet character who drowned herself.
Mother Kos, who's stated to have brought forth Rom, and theorized to have brought forth Ebrietas, may have such a womb of darkness, a womb of rebirth.
Kos resembles Crawlers, which are filled with Messengers . Cut content reveals , that there were once Messengers that resembled The Orphan .
The corpse like Messengers liken Kos' womb to death and chaos, which is consistent with the non living nature of Dragons, and the crystal egg of Filianore.
Messengers were based on envoys of Berserk's abyss , and probably appeared in The Undead Crypt , linking them to The Old Dead One .
Kos is a source of lightning , which I believe adheres to a logic I discuss under Darkbeast Lore, that all blue Lightning, or Bolt, stems from The Dark.
The Dark Source Of Life
That's consistent with logic in Dark Souls 2, in which the protagonist may only ever use yellow Lightning, but enemies often use blue Lightning .
The DS2 Moonlight Greatsword also exhibits blue electricity , but deals not Lightning damage, but Magic damage, an energy associated with the Moon.
Moonlight Arrows , Crescent Moon Sword , Moonlight Butterflies , all of these deal Magic damage, as does The Moonlight Greatsword of course.
Its Bloodborne counterpart, The Holy Moonlight Sword, claims to channel the abyssal cosmos, which "A Call Beyond" refers to as a "lofty plane of darkness".
Hacker Sanadsk uncovered that "A Call Beyond" was formerly named "The Wrath of Kos", a form of which serves as the ultimate attack of Ebrietas .
Lightning is often linked to the origin of life, served as the essential power of life in Frankenstein , and could connect Kos to The Shrine of Storms .
The dark nature of blue lightning was ultimately proven, when in DS3 it was only ever produced by Gael , the abyss bellied eater, and host, of The Dark Soul.
It may be that Kos is the host of such abyssal cosmos, a creator of unholy life, analogous to The Old One, who might just be the origin of Ebrietas' present form.
"Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes."
"Azathoth" is another one of Lovecraft's better known deities. Azathoth is the sole creator of the universe and the high king of all evil gods.
A repugnant mass of nonsense, Azathoth is described as "an idiot god". His creation of the evil gods, the universe and all of life, was nothing but an accident.
Void of consciousness, he creates from the fundamental chaos within his nature. He did it all with the facility of taking a breath, like bacteria excreting waste.
Azathoth is at all times attended by a thin, monotonous whine of accursed flutes, as well as the maddening beating of vile drums.
As it happens, Upper Cathedral Ward has its own musical score, an eerie wail called "Soothing Hymn".
That's unusual for a Souls game, where music is typically reserved for boss battles and hubs, but not other areas.
Ebrietas controls a body covered in curious vents. Judge for yourself if one may compare "Soothing Hymn" to a monotonous whining of pipes.
The eerie wail will continue until you wake Ebrietas, at which point a chorus will start singing, and the music will gain much more pomp.
Using her strange vents, Ebrietas could be the source behind these eerie sounds, the composer of a sinister hymn to "soothe" the monstrous Azathoth.
It's equally possible that her bombastic score is solely for her own honor, a self produced orchestra befitting the hubris of a demon.
Observations & Trivia
Ebrietas' head displays contorted faces that vaguely resemble the facade of a human skull
Ebrietas' tentacles have different shapes and sizes.
Her wings and "arm" tentacles are muscular and a pinkish albino .
Her upper tentacles are darker and segmented, such tentacles are summoned by The Augur of Ebrietas and dangle from The Forgotten Madman .
At the top of her "neck" she has smaller, black tentacles that curl upward . These somewhat resemble Gorgon hair.
Ebrietas "sneezes" red blood , but bleeds a variety of blood. The spatter of her non-red blood is black, which is typical of Kin, but not exclusive to them.
Great Ones display great divergence when it comes to blood types. The Moon Presence bleeds red blood, as does The Orphan.
Amygdala bleeds only red blood when in the Nightmare Frontier, but displays mixed blood in The Labyrinth.
The Celestial Emissary bleeds brown blood. Rom bleeds mixed blood in Byrgenwerth, but her Labyrinth equivalent bleeds only red blood.
Ebrietas ejects blood from her veins just before going into phase 2. The Living Failures also do this when they summon Arcane homing missiles.
Ebrietas may have bitten the Gatekeeper of the Forbidden Woods , as he mutters something about a thing biting him .
He's insane, which could mean that the bite caused a Frenzy. If not Ebrietas, it could have been a Celestial Larva who bit him.
Ebrietas reappears in The Great Isz Labyrinth. It's not certain what this means. It's possible Ebrietas is part of a greater species.
Another possibility is that she's simply immortal, or exists across time and space. The other Ebrietas could also represent Ebrietas in a different time.
It's actually possible to jumble the letters of Ebrietas to form Ebri-seat. In DS2, "to seat" is an expression used in DS2 to refer to Seath's lingering soul.